blob: a807ad624b83a0b19c0fd855d53000cb96aec977 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _SLAB_H_
#define _SLAB_H_
#include <stdint.h>
struct SlabAllocator;
//thread/interrupt safe. allocations will not fail if space exists. even in interrupts.
//itemAlign over 4 will not be guaranteed since the heap does not hand out chunks with that kind of alignment
struct SlabAllocator* slabAllocatorNew(uint32_t itemSz, uint32_t itemAlign, uint32_t numItems);
void slabAllocatorDestroy(struct SlabAllocator *allocator);
void* slabAllocatorAlloc(struct SlabAllocator *allocator);
void slabAllocatorFree(struct SlabAllocator *allocator, void *ptr);
void* slabAllocatorGetNth(struct SlabAllocator *allocator, uint32_t idx); // -> pointer or NULL if that slot is empty may be not int-safe. YMMV
uint32_t slabAllocatorGetIndex(struct SlabAllocator *allocator, void *ptr); // -> index or -1 if invalid pointer
uint32_t slabAllocatorGetNumItems(struct SlabAllocator *allocator); // simply say hwo many items it can hold max (numItems passed to constructor)
#endif