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/*
* The following license applies to this file, which derives many
* details (register and constraint definitions, for example) from the
* files `BacktrackingAllocator.h`, `BacktrackingAllocator.cpp`,
* `LIR.h`, and possibly definitions in other related files in
* `js/src/jit/`:
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#![allow(dead_code)]
// Even when trace logging is disabled, the trace macro has a significant
// performance cost so we disable it in release builds.
macro_rules! trace {
($($tt:tt)*) => {
if cfg!(feature = "trace-log") {
::log::trace!($($tt)*);
}
};
}
macro_rules! trace_enabled {
() => {
cfg!(feature = "trace-log")
};
}
pub(crate) mod cfg;
pub(crate) mod domtree;
pub mod indexset;
pub(crate) mod ion;
pub(crate) mod moves;
pub(crate) mod postorder;
pub mod ssa;
#[macro_use]
mod index;
pub use index::{Block, Inst, InstRange, InstRangeIter};
pub mod checker;
#[cfg(feature = "fuzzing")]
pub mod fuzzing;
#[cfg(feature = "enable-serde")]
use serde::{Deserialize, Serialize};
/// Register classes.
///
/// Every value has a "register class", which is like a type at the
/// register-allocator level. Every register must belong to only one
/// class; i.e., they are disjoint.
///
/// For tight bit-packing throughout our data structures, we support
/// only two classes, "int" and "float". This will usually be enough
/// on modern machines, as they have one class of general-purpose
/// integer registers of machine width (e.g. 64 bits), and another
/// class of float/vector registers used both for FP and for vector
/// operations. If needed, we could adjust bitpacking to allow for
/// more classes in the future.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub enum RegClass {
Int = 0,
Float = 1,
}
/// A physical register. Contains a physical register number and a class.
///
/// The `hw_enc` field contains the physical register number and is in
/// a logically separate index space per class; in other words, Int
/// register 0 is different than Float register 0.
///
/// Because of bit-packed encodings throughout the implementation,
/// `hw_enc` must fit in 6 bits, i.e., at most 64 registers per class.
///
/// The value returned by `index()`, in contrast, is in a single index
/// space shared by all classes, in order to enable uniform reasoning
/// about physical registers. This is done by putting the class bit at
/// the MSB, or equivalently, declaring that indices 0..=63 are the 64
/// integer registers and indices 64..=127 are the 64 float registers.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub struct PReg {
bits: u8,
}
impl PReg {
pub const MAX_BITS: usize = 6;
pub const MAX: usize = (1 << Self::MAX_BITS) - 1;
pub const NUM_INDEX: usize = 1 << (Self::MAX_BITS + 1); // including RegClass bit
/// Create a new PReg. The `hw_enc` range is 6 bits.
#[inline(always)]
pub const fn new(hw_enc: usize, class: RegClass) -> Self {
debug_assert!(hw_enc <= PReg::MAX);
PReg {
bits: ((class as u8) << Self::MAX_BITS) | (hw_enc as u8),
}
}
/// The physical register number, as encoded by the ISA for the particular register class.
#[inline(always)]
pub const fn hw_enc(self) -> usize {
self.bits as usize & Self::MAX
}
/// The register class.
#[inline(always)]
pub const fn class(self) -> RegClass {
if self.bits & (1 << Self::MAX_BITS) == 0 {
RegClass::Int
} else {
RegClass::Float
}
}
/// Get an index into the (not necessarily contiguous) index space of
/// all physical registers. Allows one to maintain an array of data for
/// all PRegs and index it efficiently.
#[inline(always)]
pub const fn index(self) -> usize {
self.bits as usize
}
/// Construct a PReg from the value returned from `.index()`.
#[inline(always)]
pub const fn from_index(index: usize) -> Self {
PReg {
bits: (index & (Self::NUM_INDEX - 1)) as u8,
}
}
/// Return the "invalid PReg", which can be used to initialize
/// data structures.
#[inline(always)]
pub const fn invalid() -> Self {
PReg::new(Self::MAX, RegClass::Int)
}
}
impl std::fmt::Debug for PReg {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(
f,
"PReg(hw = {}, class = {:?}, index = {})",
self.hw_enc(),
self.class(),
self.index()
)
}
}
impl std::fmt::Display for PReg {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
let class = match self.class() {
RegClass::Int => "i",
RegClass::Float => "f",
};
write!(f, "p{}{}", self.hw_enc(), class)
}
}
/// A physical register set. Used to represent clobbers
/// efficiently.
///
/// The set is `Copy` and is guaranteed to have constant, and small,
/// size, as it is based on a bitset internally.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Default)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub struct PRegSet {
bits: u128,
}
impl PRegSet {
/// Create an empty set.
pub const fn empty() -> Self {
Self { bits: 0 }
}
/// Returns whether the given register is part of the set.
pub fn contains(&self, reg: PReg) -> bool {
let bit = reg.index();
debug_assert!(bit < 128);
self.bits & 1u128 << bit != 0
}
/// Add a physical register (PReg) to the set, returning the new value.
pub const fn with(self, reg: PReg) -> Self {
let bit = reg.index();
debug_assert!(bit < 128);
Self {
bits: self.bits | (1u128 << bit),
}
}
/// Add a physical register (PReg) to the set.
pub fn add(&mut self, reg: PReg) {
let bit = reg.index();
debug_assert!(bit < 128);
self.bits |= 1u128 << bit;
}
/// Remove a physical register (PReg) from the set.
pub fn remove(&mut self, reg: PReg) {
let bit = reg.index();
debug_assert!(bit < 128);
self.bits &= !(1u128 << bit);
}
/// Add all of the registers in one set to this one, mutating in
/// place.
pub fn union_from(&mut self, other: PRegSet) {
self.bits |= other.bits;
}
}
impl IntoIterator for PRegSet {
type Item = PReg;
type IntoIter = PRegSetIter;
fn into_iter(self) -> PRegSetIter {
PRegSetIter { bits: self.bits }
}
}
pub struct PRegSetIter {
bits: u128,
}
impl Iterator for PRegSetIter {
type Item = PReg;
fn next(&mut self) -> Option<PReg> {
if self.bits == 0 {
None
} else {
let index = self.bits.trailing_zeros();
self.bits &= !(1u128 << index);
Some(PReg::from_index(index as usize))
}
}
}
impl From<&MachineEnv> for PRegSet {
fn from(env: &MachineEnv) -> Self {
let mut res = Self::default();
for class in env.preferred_regs_by_class.iter() {
for preg in class {
res.add(*preg)
}
}
for class in env.non_preferred_regs_by_class.iter() {
for preg in class {
res.add(*preg)
}
}
res
}
}
/// A virtual register. Contains a virtual register number and a
/// class.
///
/// A virtual register ("vreg") corresponds to an SSA value for SSA
/// input, or just a register when we allow for non-SSA input. All
/// dataflow in the input program is specified via flow through a
/// virtual register; even uses of specially-constrained locations,
/// such as fixed physical registers, are done by using vregs, because
/// we need the vreg's live range in order to track the use of that
/// location.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub struct VReg {
bits: u32,
}
impl VReg {
pub const MAX_BITS: usize = 21;
pub const MAX: usize = (1 << Self::MAX_BITS) - 1;
#[inline(always)]
pub const fn new(virt_reg: usize, class: RegClass) -> Self {
debug_assert!(virt_reg <= VReg::MAX);
VReg {
bits: ((virt_reg as u32) << 1) | (class as u8 as u32),
}
}
#[inline(always)]
pub const fn vreg(self) -> usize {
let vreg = (self.bits >> 1) as usize;
vreg
}
#[inline(always)]
pub const fn class(self) -> RegClass {
match self.bits & 1 {
0 => RegClass::Int,
1 => RegClass::Float,
_ => unreachable!(),
}
}
#[inline(always)]
pub const fn invalid() -> Self {
VReg::new(Self::MAX, RegClass::Int)
}
}
impl std::fmt::Debug for VReg {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(
f,
"VReg(vreg = {}, class = {:?})",
self.vreg(),
self.class()
)
}
}
impl std::fmt::Display for VReg {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "v{}", self.vreg())
}
}
/// A spillslot is a space in the stackframe used by the allocator to
/// temporarily store a value.
///
/// The allocator is responsible for allocating indices in this space,
/// and will specify how many spillslots have been used when the
/// allocation is completed.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub struct SpillSlot {
bits: u32,
}
impl SpillSlot {
/// The maximum spillslot index.
pub const MAX: usize = (1 << 24) - 1;
/// Create a new SpillSlot.
#[inline(always)]
pub fn new(slot: usize) -> Self {
debug_assert!(slot <= Self::MAX);
SpillSlot { bits: slot as u32 }
}
/// Get the spillslot index for this spillslot.
#[inline(always)]
pub fn index(self) -> usize {
(self.bits & 0x00ffffff) as usize
}
/// Get the spillslot `offset` slots away.
#[inline(always)]
pub fn plus(self, offset: usize) -> Self {
SpillSlot::new(self.index() + offset)
}
/// Get the invalid spillslot, used for initializing data structures.
#[inline(always)]
pub fn invalid() -> Self {
SpillSlot { bits: 0xffff_ffff }
}
/// Is this the invalid spillslot?
#[inline(always)]
pub fn is_invalid(self) -> bool {
self == Self::invalid()
}
/// Is this a valid spillslot (not `SpillSlot::invalid()`)?
#[inline(always)]
pub fn is_valid(self) -> bool {
self != Self::invalid()
}
}
impl std::fmt::Display for SpillSlot {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "stack{}", self.index())
}
}
/// An `OperandConstraint` specifies where a vreg's value must be
/// placed at a particular reference to that vreg via an
/// `Operand`. The constraint may be loose -- "any register of a given
/// class", for example -- or very specific, such as "this particular
/// physical register". The allocator's result will always satisfy all
/// given constraints; however, if the input has a combination of
/// constraints that are impossible to satisfy, then allocation may
/// fail or the allocator may panic (providing impossible constraints
/// is usually a programming error in the client, rather than a
/// function of bad input).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub enum OperandConstraint {
/// Any location is fine (register or stack slot).
Any,
/// Operand must be in a register. Register is read-only for Uses.
Reg,
/// Operand must be on the stack.
Stack,
/// Operand must be in a fixed register.
FixedReg(PReg),
/// On defs only: reuse a use's register.
Reuse(usize),
}
impl std::fmt::Display for OperandConstraint {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self {
Self::Any => write!(f, "any"),
Self::Reg => write!(f, "reg"),
Self::Stack => write!(f, "stack"),
Self::FixedReg(preg) => write!(f, "fixed({})", preg),
Self::Reuse(idx) => write!(f, "reuse({})", idx),
}
}
}
/// The "kind" of the operand: whether it reads a vreg (Use), writes a
/// vreg (Def), or reads and then writes (Mod, for "modify").
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub enum OperandKind {
Def = 0,
Mod = 1,
Use = 2,
}
/// The "position" of the operand: where it has its read/write
/// effects. These are positions "in" the instruction, and "early" and
/// "late" are relative to the instruction's main effect or
/// computation. In other words, the allocator assumes that the
/// instruction (i) performs all reads and writes of "early" operands,
/// (ii) does its work, and (iii) performs all reads and writes of its
/// "late" operands.
///
/// A "write" (def) at "early" or a "read" (use) at "late" may be
/// slightly nonsensical, given the above, if the read is necessary
/// for the computation or the write is a result of it. A way to think
/// of it is that the value (even if a result of execution) *could*
/// have been read or written at the given location without causing
/// any register-usage conflicts. In other words, these write-early or
/// use-late operands ensure that the particular allocations are valid
/// for longer than usual and that a register is not reused between
/// the use (normally complete at "Early") and the def (normally
/// starting at "Late"). See `Operand` for more.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub enum OperandPos {
Early = 0,
Late = 1,
}
/// An `Operand` encodes everything about a mention of a register in
/// an instruction: virtual register number, and any constraint that
/// applies to the register at this program point.
///
/// An Operand may be a use or def (this corresponds to `LUse` and
/// `LAllocation` in Ion).
///
/// Generally, regalloc2 considers operands to have their effects at
/// one of two points that exist in an instruction: "Early" or
/// "Late". All operands at a given program-point are assigned
/// non-conflicting locations based on their constraints. Each operand
/// has a "kind", one of use/def/mod, corresponding to
/// read/write/read-write, respectively.
///
/// Usually, an instruction's inputs will be "early uses" and outputs
/// will be "late defs", though there are valid use-cases for other
/// combinations too. For example, a single "instruction" seen by the
/// regalloc that lowers into multiple machine instructions and reads
/// some of its inputs after it starts to write outputs must either
/// make those input(s) "late uses" or those output(s) "early defs" so
/// that the conflict (overlap) is properly accounted for. See
/// comments on the constructors below for more.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub struct Operand {
/// Bit-pack into 32 bits.
///
/// constraint:7 kind:2 pos:1 class:1 vreg:21
///
/// where `constraint` is an `OperandConstraint`, `kind` is an
/// `OperandKind`, `pos` is an `OperandPos`, `class` is a
/// `RegClass`, and `vreg` is a vreg index.
///
/// The constraints are encoded as follows:
/// - 1xxxxxx => FixedReg(preg)
/// - 01xxxxx => Reuse(index)
/// - 0000000 => Any
/// - 0000001 => Reg
/// - 0000010 => Stack
/// - _ => Unused for now
bits: u32,
}
impl Operand {
/// Construct a new operand.
#[inline(always)]
pub fn new(
vreg: VReg,
constraint: OperandConstraint,
kind: OperandKind,
pos: OperandPos,
) -> Self {
let constraint_field = match constraint {
OperandConstraint::Any => 0,
OperandConstraint::Reg => 1,
OperandConstraint::Stack => 2,
OperandConstraint::FixedReg(preg) => {
debug_assert_eq!(preg.class(), vreg.class());
0b1000000 | preg.hw_enc() as u32
}
OperandConstraint::Reuse(which) => {
debug_assert!(which <= 31);
0b0100000 | which as u32
}
};
let class_field = vreg.class() as u8 as u32;
let pos_field = pos as u8 as u32;
let kind_field = kind as u8 as u32;
Operand {
bits: vreg.vreg() as u32
| (class_field << 21)
| (pos_field << 22)
| (kind_field << 23)
| (constraint_field << 25),
}
}
/// Create an `Operand` that designates a use of a VReg that must
/// be in a register, and that is used at the "before" point,
/// i.e., can be overwritten by a result.
#[inline(always)]
pub fn reg_use(vreg: VReg) -> Self {
Operand::new(
vreg,
OperandConstraint::Reg,
OperandKind::Use,
OperandPos::Early,
)
}
/// Create an `Operand` that designates a use of a VReg that must
/// be in a register, and that is used up until the "after" point,
/// i.e., must not conflict with any results.
#[inline(always)]
pub fn reg_use_at_end(vreg: VReg) -> Self {
Operand::new(
vreg,
OperandConstraint::Reg,
OperandKind::Use,
OperandPos::Late,
)
}
/// Create an `Operand` that designates a definition of a VReg
/// that must be in a register, and that occurs at the "after"
/// point, i.e. may reuse a register that carried a use into this
/// instruction.
#[inline(always)]
pub fn reg_def(vreg: VReg) -> Self {
Operand::new(
vreg,
OperandConstraint::Reg,
OperandKind::Def,
OperandPos::Late,
)
}
/// Create an `Operand` that designates a definition of a VReg
/// that must be in a register, and that occurs early at the
/// "before" point, i.e., must not conflict with any input to the
/// instruction.
///
/// Note that the register allocator will ensure that such an
/// early-def operand is live throughout the instruction, i.e., also
/// at the after-point. Hence it will also avoid conflicts with all
/// outputs to the instruction. As such, early defs are appropriate
/// for use as "temporary registers" that an instruction can use
/// throughout its execution separately from the inputs and outputs.
#[inline(always)]
pub fn reg_def_at_start(vreg: VReg) -> Self {
Operand::new(
vreg,
OperandConstraint::Reg,
OperandKind::Def,
OperandPos::Early,
)
}
/// Create an `Operand` that designates a def (and use) of a
/// temporary *within* the instruction. This register is assumed
/// to be written by the instruction, and will not conflict with
/// any input or output, but should not be used after the
/// instruction completes.
///
/// Note that within a single instruction, the dedicated scratch
/// register (as specified in the `MachineEnv`) is also always
/// available for use. The register allocator may use the register
/// *between* instructions in order to implement certain sequences
/// of moves, but will never hold a value live in the scratch
/// register across an instruction.
#[inline(always)]
pub fn reg_temp(vreg: VReg) -> Self {
// For now a temp is equivalent to a def-at-start operand,
// which gives the desired semantics but does not enforce the
// "not reused later" constraint.
Operand::new(
vreg,
OperandConstraint::Reg,
OperandKind::Def,
OperandPos::Early,
)
}
/// Create an `Operand` that designates a def of a vreg that must
/// reuse the register assigned to an input to the
/// instruction. The input is identified by `idx` (is the `idx`th
/// `Operand` for the instruction) and must be constraint to a
/// register, i.e., be the result of `Operand::reg_use(vreg)`.
#[inline(always)]
pub fn reg_reuse_def(vreg: VReg, idx: usize) -> Self {
Operand::new(
vreg,
OperandConstraint::Reuse(idx),
OperandKind::Def,
OperandPos::Late,
)
}
/// Create an `Operand` that designates a use of a vreg and
/// ensures that it is placed in the given, fixed PReg at the
/// use. It is guaranteed that the `Allocation` resulting for this
/// operand will be `preg`.
#[inline(always)]
pub fn reg_fixed_use(vreg: VReg, preg: PReg) -> Self {
Operand::new(
vreg,
OperandConstraint::FixedReg(preg),
OperandKind::Use,
OperandPos::Early,
)
}
/// Create an `Operand` that designates a def of a vreg and
/// ensures that it is placed in the given, fixed PReg at the
/// def. It is guaranteed that the `Allocation` resulting for this
/// operand will be `preg`.
#[inline(always)]
pub fn reg_fixed_def(vreg: VReg, preg: PReg) -> Self {
Operand::new(
vreg,
OperandConstraint::FixedReg(preg),
OperandKind::Def,
OperandPos::Late,
)
}
/// Create an `Operand` that designates a use of a vreg and places
/// no constraints on its location (i.e., it can be allocated into
/// either a register or on the stack).
#[inline(always)]
pub fn any_use(vreg: VReg) -> Self {
Operand::new(
vreg,
OperandConstraint::Any,
OperandKind::Use,
OperandPos::Early,
)
}
/// Create an `Operand` that designates a def of a vreg and places
/// no constraints on its location (i.e., it can be allocated into
/// either a register or on the stack).
#[inline(always)]
pub fn any_def(vreg: VReg) -> Self {
Operand::new(
vreg,
OperandConstraint::Any,
OperandKind::Def,
OperandPos::Late,
)
}
/// Create an `Operand` that always results in an assignment to the
/// given fixed `preg`, *without* tracking liveranges in that
/// `preg`. Must only be used for non-allocatable registers.
#[inline(always)]
pub fn fixed_nonallocatable(preg: PReg) -> Self {
Operand::new(
VReg::new(VReg::MAX, preg.class()),
OperandConstraint::FixedReg(preg),
OperandKind::Use,
OperandPos::Early,
)
}
/// Get the virtual register designated by an operand. Every
/// operand must name some virtual register, even if it constrains
/// the operand to a fixed physical register as well; the vregs
/// are used to track dataflow.
#[inline(always)]
pub fn vreg(self) -> VReg {
let vreg_idx = ((self.bits as usize) & VReg::MAX) as usize;
VReg::new(vreg_idx, self.class())
}
/// Get the register class used by this operand.
#[inline(always)]
pub fn class(self) -> RegClass {
let class_field = (self.bits >> 21) & 1;
match class_field {
0 => RegClass::Int,
1 => RegClass::Float,
_ => unreachable!(),
}
}
/// Get the "kind" of this operand: a definition (write), a use
/// (read), or a "mod" / modify (a read followed by a write).
#[inline(always)]
pub fn kind(self) -> OperandKind {
let kind_field = (self.bits >> 23) & 3;
match kind_field {
0 => OperandKind::Def,
1 => OperandKind::Mod,
2 => OperandKind::Use,
_ => unreachable!(),
}
}
/// Get the "position" of this operand, i.e., where its read
/// and/or write occurs: either before the instruction executes,
/// or after it does. Ordinarily, uses occur at "before" and defs
/// at "after", though there are cases where this is not true.
#[inline(always)]
pub fn pos(self) -> OperandPos {
let pos_field = (self.bits >> 22) & 1;
match pos_field {
0 => OperandPos::Early,
1 => OperandPos::Late,
_ => unreachable!(),
}
}
/// Get the "constraint" of this operand, i.e., what requirements
/// its allocation must fulfill.
#[inline(always)]
pub fn constraint(self) -> OperandConstraint {
let constraint_field = ((self.bits >> 25) as usize) & 127;
if constraint_field & 0b1000000 != 0 {
OperandConstraint::FixedReg(PReg::new(constraint_field & 0b0111111, self.class()))
} else if constraint_field & 0b0100000 != 0 {
OperandConstraint::Reuse(constraint_field & 0b0011111)
} else {
match constraint_field {
0 => OperandConstraint::Any,
1 => OperandConstraint::Reg,
2 => OperandConstraint::Stack,
_ => unreachable!(),
}
}
}
/// If this operand is for a fixed non-allocatable register (see
/// [`Operand::fixed`]), then returns the physical register that it will
/// be assigned to.
#[inline(always)]
pub fn as_fixed_nonallocatable(self) -> Option<PReg> {
match self.constraint() {
OperandConstraint::FixedReg(preg) if self.vreg().vreg() == VReg::MAX => Some(preg),
_ => None,
}
}
/// Get the raw 32-bit encoding of this operand's fields.
#[inline(always)]
pub fn bits(self) -> u32 {
self.bits
}
/// Construct an `Operand` from the raw 32-bit encoding returned
/// from `bits()`.
#[inline(always)]
pub fn from_bits(bits: u32) -> Self {
debug_assert!(bits >> 29 <= 4);
Operand { bits }
}
}
impl std::fmt::Debug for Operand {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
std::fmt::Display::fmt(self, f)
}
}
impl std::fmt::Display for Operand {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match (self.kind(), self.pos()) {
(OperandKind::Def, OperandPos::Late)
| (OperandKind::Mod | OperandKind::Use, OperandPos::Early) => {
write!(f, "{:?}", self.kind())?;
}
_ => {
write!(f, "{:?}@{:?}", self.kind(), self.pos())?;
}
}
write!(
f,
": {}{} {}",
self.vreg(),
match self.class() {
RegClass::Int => "i",
RegClass::Float => "f",
},
self.constraint()
)
}
}
/// An Allocation represents the end result of regalloc for an
/// Operand.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub struct Allocation {
/// Bit-pack in 32 bits.
///
/// kind:3 unused:1 index:28
bits: u32,
}
impl std::fmt::Debug for Allocation {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
std::fmt::Display::fmt(self, f)
}
}
impl std::fmt::Display for Allocation {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match self.kind() {
AllocationKind::None => write!(f, "none"),
AllocationKind::Reg => write!(f, "{}", self.as_reg().unwrap()),
AllocationKind::Stack => write!(f, "{}", self.as_stack().unwrap()),
}
}
}
impl Allocation {
/// Construct a new Allocation.
#[inline(always)]
pub(crate) fn new(kind: AllocationKind, index: usize) -> Self {
debug_assert!(index < (1 << 28));
Self {
bits: ((kind as u8 as u32) << 29) | (index as u32),
}
}
/// Get the "none" allocation, which is distinct from the other
/// possibilities and is used to initialize data structures.
#[inline(always)]
pub fn none() -> Allocation {
Allocation::new(AllocationKind::None, 0)
}
/// Create an allocation into a register.
#[inline(always)]
pub fn reg(preg: PReg) -> Allocation {
Allocation::new(AllocationKind::Reg, preg.index())
}
/// Create an allocation into a spillslot.
#[inline(always)]
pub fn stack(slot: SpillSlot) -> Allocation {
Allocation::new(AllocationKind::Stack, slot.bits as usize)
}
/// Get the allocation's "kind": none, register, or stack (spillslot).
#[inline(always)]
pub fn kind(self) -> AllocationKind {
match (self.bits >> 29) & 7 {
0 => AllocationKind::None,
1 => AllocationKind::Reg,
2 => AllocationKind::Stack,
_ => unreachable!(),
}
}
/// Is the allocation "none"?
#[inline(always)]
pub fn is_none(self) -> bool {
self.kind() == AllocationKind::None
}
/// Is the allocation not "none"?
#[inline(always)]
pub fn is_some(self) -> bool {
self.kind() != AllocationKind::None
}
/// Is the allocation a register?
#[inline(always)]
pub fn is_reg(self) -> bool {
self.kind() == AllocationKind::Reg
}
/// Is the allocation on the stack (a spillslot)?
#[inline(always)]
pub fn is_stack(self) -> bool {
self.kind() == AllocationKind::Stack
}
/// Get the index of the spillslot or register. If register, this
/// is an index that can be used by `PReg::from_index()`.
#[inline(always)]
pub fn index(self) -> usize {
(self.bits & ((1 << 28) - 1)) as usize
}
/// Get the allocation as a physical register, if any.
#[inline(always)]
pub fn as_reg(self) -> Option<PReg> {
if self.kind() == AllocationKind::Reg {
Some(PReg::from_index(self.index()))
} else {
None
}
}
/// Get the allocation as a spillslot, if any.
#[inline(always)]
pub fn as_stack(self) -> Option<SpillSlot> {
if self.kind() == AllocationKind::Stack {
Some(SpillSlot {
bits: self.index() as u32,
})
} else {
None
}
}
/// Get the raw bits for the packed encoding of this allocation.
#[inline(always)]
pub fn bits(self) -> u32 {
self.bits
}
/// Construct an allocation from its packed encoding.
#[inline(always)]
pub fn from_bits(bits: u32) -> Self {
debug_assert!(bits >> 29 >= 5);
Self { bits }
}
}
/// An allocation is one of two "kinds" (or "none"): register or
/// spillslot/stack.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(u8)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub enum AllocationKind {
None = 0,
Reg = 1,
Stack = 2,
}
/// A trait defined by the regalloc client to provide access to its
/// machine-instruction / CFG representation.
///
/// (This trait's design is inspired by, and derives heavily from, the
/// trait of the same name in regalloc.rs.)
pub trait Function {
// -------------
// CFG traversal
// -------------
/// How many instructions are there?
fn num_insts(&self) -> usize;
/// How many blocks are there?
fn num_blocks(&self) -> usize;
/// Get the index of the entry block.
fn entry_block(&self) -> Block;
/// Provide the range of instruction indices contained in each block.
fn block_insns(&self, block: Block) -> InstRange;
/// Get CFG successors for a given block.
fn block_succs(&self, block: Block) -> &[Block];
/// Get the CFG predecessors for a given block.
fn block_preds(&self, block: Block) -> &[Block];
/// Get the block parameters for a given block.
fn block_params(&self, block: Block) -> &[VReg];
/// Determine whether an instruction is a return instruction.
fn is_ret(&self, insn: Inst) -> bool;
/// Determine whether an instruction is the end-of-block
/// branch.
fn is_branch(&self, insn: Inst) -> bool;
/// If `insn` is a branch at the end of `block`, returns the
/// outgoing blockparam arguments for the given successor. The
/// number of arguments must match the number incoming blockparams
/// for each respective successor block.
fn branch_blockparams(&self, block: Block, insn: Inst, succ_idx: usize) -> &[VReg];
/// Determine whether an instruction requires all reference-typed
/// values to be placed onto the stack. For these instructions,
/// stackmaps will be provided.
///
/// This is usually associated with the concept of a "safepoint",
/// though strictly speaking, a safepoint could also support
/// reference-typed values in registers if there were a way to
/// denote their locations and if this were acceptable to the
/// client. Usually garbage-collector implementations want to see
/// roots on the stack, so we do that for now.
fn requires_refs_on_stack(&self, _: Inst) -> bool {
false
}
/// Determine whether an instruction is a move; if so, return the
/// Operands for (src, dst).
fn is_move(&self, insn: Inst) -> Option<(Operand, Operand)>;
// --------------------------
// Instruction register slots
// --------------------------
/// Get the Operands for an instruction.
fn inst_operands(&self, insn: Inst) -> &[Operand];
/// Get the clobbers for an instruction; these are the registers
/// that, after the instruction has executed, hold values that are
/// arbitrary, separately from the usual outputs to the
/// instruction. It is invalid to read a register that has been
/// clobbered; the register allocator is free to assume that
/// clobbered registers are filled with garbage and available for
/// reuse. It will avoid storing any value in a clobbered register
/// that must be live across the instruction.
///
/// Another way of seeing this is that a clobber is equivalent to
/// a "late def" of a fresh vreg that is not used anywhere else
/// in the program, with a fixed-register constraint that places
/// it in a given PReg chosen by the client prior to regalloc.
///
/// Every register written by an instruction must either
/// correspond to (be assigned to) an Operand of kind `Def` or
/// `Mod`, or else must be a "clobber".
///
/// This can be used to, for example, describe ABI-specified
/// registers that are not preserved by a call instruction, or
/// fixed physical registers written by an instruction but not
/// used as a vreg output, or fixed physical registers used as
/// temps within an instruction out of necessity.
///
/// Note that it is legal for a register to be both a clobber and
/// an actual def (via pinned vreg or via operand constrained to
/// the reg). This is for convenience: e.g., a call instruction
/// might have a constant clobber set determined by the ABI, but
/// some of those clobbered registers are sometimes return
/// value(s).
fn inst_clobbers(&self, insn: Inst) -> PRegSet;
/// Get the number of `VReg` in use in this function.
fn num_vregs(&self) -> usize;
/// Get the VRegs that are pointer/reference types. This has the
/// following effects for each such vreg:
///
/// - At all safepoint instructions, the vreg will be in a
/// SpillSlot, not in a register.
/// - The vreg *may not* be used as a register operand on
/// safepoint instructions: this is because a vreg can only live
/// in one place at a time. The client should copy the value to an
/// integer-typed vreg and use this to pass a pointer as an input
/// to a safepoint instruction (such as a function call).
/// - At all safepoint instructions, all live vregs' locations
/// will be included in a list in the `Output` below, so that
/// pointer-inspecting/updating functionality (such as a moving
/// garbage collector) may observe and edit their values.
fn reftype_vregs(&self) -> &[VReg] {
&[]
}
/// Get the VRegs for which we should generate value-location
/// metadata for debugging purposes. This can be used to generate
/// e.g. DWARF with valid prgram-point ranges for each value
/// expression in a way that is more efficient than a post-hoc
/// analysis of the allocator's output.
///
/// Each tuple is (vreg, inclusive_start, exclusive_end,
/// label). In the `Output` there will be (label, inclusive_start,
/// exclusive_end, alloc)` tuples. The ranges may not exactly
/// match -- specifically, the returned metadata may cover only a
/// subset of the requested ranges -- if the value is not live for
/// the entire requested ranges.
///
/// The instruction indices imply a program point just *before*
/// the instruction.
///
/// Precondition: we require this slice to be sorted by vreg.
fn debug_value_labels(&self) -> &[(VReg, Inst, Inst, u32)] {
&[]
}
/// Is the given vreg pinned to a preg? If so, every use of the
/// vreg is automatically assigned to the preg, and live-ranges of
/// the vreg allocate the preg exclusively (are not spilled
/// elsewhere). The user must take care not to have too many live
/// pinned vregs such that allocation is no longer possible;
/// liverange computation will check that this is the case (that
/// there are enough remaining allocatable pregs of every class to
/// hold all Reg-constrained operands).
///
/// Pinned vregs are implicitly live-in to the function: that is,
/// one can use a pinned vreg without having first defined it, and
/// this will take the value that that physical register (to which
/// the vreg is pinned) had at function entry.
fn is_pinned_vreg(&self, _: VReg) -> Option<PReg> {
None
}
// --------------
// Spills/reloads
// --------------
/// How many logical spill slots does the given regclass require? E.g., on
/// a 64-bit machine, spill slots may nominally be 64-bit words, but a
/// 128-bit vector value will require two slots. The regalloc will always
/// align on this size.
///
/// (This trait method's design and doc text derives from
/// regalloc.rs' trait of the same name.)
fn spillslot_size(&self, regclass: RegClass) -> usize;
/// When providing a spillslot number for a multi-slot spillslot,
/// do we provide the first or the last? This is usually related
/// to which direction the stack grows and different clients may
/// have different preferences.
fn multi_spillslot_named_by_last_slot(&self) -> bool {
false
}
// -----------
// Misc config
// -----------
/// Allow a single instruction to define a vreg multiple times. If
/// allowed, the semantics are as if the definition occurs only
/// once, and all defs will get the same alloc. This flexibility is
/// meant to allow the embedder to more easily aggregate operands
/// together in macro/pseudoinstructions, or e.g. add additional
/// clobbered vregs without taking care to deduplicate. This may be
/// particularly useful when referring to physical registers via
/// pinned vregs. It is optional functionality because a strict mode
/// (at most one def per vreg) is also useful for finding bugs in
/// other applications.
fn allow_multiple_vreg_defs(&self) -> bool {
false
}
}
/// A position before or after an instruction at which we can make an
/// edit.
///
/// Note that this differs from `OperandPos` in that the former
/// describes specifically a constraint on an operand, while this
/// describes a program point. `OperandPos` could grow more options in
/// the future, for example if we decide that an "early write" or
/// "late read" phase makes sense, while `InstPosition` will always
/// describe these two insertion points.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(u8)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub enum InstPosition {
Before = 0,
After = 1,
}
/// A program point: a single point before or after a given instruction.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub struct ProgPoint {
bits: u32,
}
impl std::fmt::Debug for ProgPoint {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(
f,
"progpoint{}{}",
self.inst().index(),
match self.pos() {
InstPosition::Before => "-pre",
InstPosition::After => "-post",
}
)
}
}
impl ProgPoint {
/// Create a new ProgPoint before or after the given instruction.
#[inline(always)]
pub fn new(inst: Inst, pos: InstPosition) -> Self {
let bits = ((inst.0 as u32) << 1) | (pos as u8 as u32);
Self { bits }
}
/// Create a new ProgPoint before the given instruction.
#[inline(always)]
pub fn before(inst: Inst) -> Self {
Self::new(inst, InstPosition::Before)
}
/// Create a new ProgPoint after the given instruction.
#[inline(always)]
pub fn after(inst: Inst) -> Self {
Self::new(inst, InstPosition::After)
}
/// Get the instruction that this ProgPoint is before or after.
#[inline(always)]
pub fn inst(self) -> Inst {
// Cast to i32 to do an arithmetic right-shift, which will
// preserve an `Inst::invalid()` (which is -1, or all-ones).
Inst::new(((self.bits as i32) >> 1) as usize)
}
/// Get the "position" (Before or After) relative to the
/// instruction.
#[inline(always)]
pub fn pos(self) -> InstPosition {
match self.bits & 1 {
0 => InstPosition::Before,
1 => InstPosition::After,
_ => unreachable!(),
}
}
/// Get the "next" program point: for After, this is the Before of
/// the next instruction, while for Before, this is After of the
/// same instruction.
#[inline(always)]
pub fn next(self) -> ProgPoint {
Self {
bits: self.bits + 1,
}
}
/// Get the "previous" program point, the inverse of `.next()`
/// above.
#[inline(always)]
pub fn prev(self) -> ProgPoint {
Self {
bits: self.bits - 1,
}
}
/// Convert to a raw encoding in 32 bits.
#[inline(always)]
pub fn to_index(self) -> u32 {
self.bits
}
/// Construct from the raw 32-bit encoding.
#[inline(always)]
pub fn from_index(index: u32) -> Self {
Self { bits: index }
}
}
/// An instruction to insert into the program to perform some data movement.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub enum Edit {
/// Move one allocation to another. Each allocation may be a
/// register or a stack slot (spillslot). However, stack-to-stack
/// moves will never be generated.
///
/// `Move` edits will be generated even if src and dst allocation
/// are the same if the vreg changes; this allows proper metadata
/// tracking even when moves are elided.
Move { from: Allocation, to: Allocation },
}
/// Wrapper around either an original instruction or an inserted edit.
#[derive(Clone, Debug)]
pub enum InstOrEdit<'a> {
Inst(Inst),
Edit(&'a Edit),
}
/// Iterator over the instructions and edits in a block.
pub struct OutputIter<'a> {
/// List of edits starting at the first for the current block.
edits: &'a [(ProgPoint, Edit)],
/// Remaining instructions in the current block.
inst_range: InstRange,
}
impl<'a> Iterator for OutputIter<'a> {
type Item = InstOrEdit<'a>;
fn next(&mut self) -> Option<InstOrEdit<'a>> {
// There can't be any edits after the last instruction in a block, so
// we don't need to worry about that case.
if self.inst_range.len() == 0 {
return None;
}
// Return any edits that happen before the next instruction first.
let next_inst = self.inst_range.first();
if let Some((edit, remaining_edits)) = self.edits.split_first() {
if edit.0 <= ProgPoint::before(next_inst) {
self.edits = remaining_edits;
return Some(InstOrEdit::Edit(&edit.1));
}
}
self.inst_range = self.inst_range.rest();
Some(InstOrEdit::Inst(next_inst))
}
}
/// A machine environment tells the register allocator which registers
/// are available to allocate and what register may be used as a
/// scratch register for each class, and some other miscellaneous info
/// as well.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub struct MachineEnv {
/// Preferred physical registers for each class. These are the
/// registers that will be allocated first, if free.
pub preferred_regs_by_class: [Vec<PReg>; 2],
/// Non-preferred physical registers for each class. These are the
/// registers that will be allocated if a preferred register is
/// not available; using one of these is considered suboptimal,
/// but still better than spilling.
pub non_preferred_regs_by_class: [Vec<PReg>; 2],
/// Some `PReg`s can be designated as locations on the stack rather than
/// actual registers. These can be used to tell the register allocator about
/// pre-defined stack slots used for function arguments and return values.
///
/// `PReg`s in this list cannot be used as an allocatable register.
pub fixed_stack_slots: Vec<PReg>,
}
/// The output of the register allocator.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub struct Output {
/// How many spillslots are needed in the frame?
pub num_spillslots: usize,
/// Edits (insertions or removals). Guaranteed to be sorted by
/// program point.
pub edits: Vec<(ProgPoint, Edit)>,
/// Allocations for each operand. Mapping from instruction to
/// allocations provided by `inst_alloc_offsets` below.
pub allocs: Vec<Allocation>,
/// Allocation offset in `allocs` for each instruction.
pub inst_alloc_offsets: Vec<u32>,
/// Safepoint records: at a given program point, a reference-typed value
/// lives in the given Allocation. Currently these are guaranteed to be
/// stack slots, but in the future an option may be added to allow
/// reftype value to be kept in registers at safepoints.
pub safepoint_slots: Vec<(ProgPoint, Allocation)>,
/// Debug info: a labeled value (as applied to vregs by
/// `Function::debug_value_labels()` on the input side) is located
/// in the given allocation from the first program point
/// (inclusive) to the second (exclusive). Guaranteed to be sorted
/// by label and program point, and the ranges are guaranteed to
/// be disjoint.
pub debug_locations: Vec<(u32, ProgPoint, ProgPoint, Allocation)>,
/// Internal stats from the allocator.
pub stats: ion::Stats,
}
impl Output {
/// Get the allocations assigned to a given instruction.
pub fn inst_allocs(&self, inst: Inst) -> &[Allocation] {
let start = self.inst_alloc_offsets[inst.index()] as usize;
let end = if inst.index() + 1 == self.inst_alloc_offsets.len() {
self.allocs.len()
} else {
self.inst_alloc_offsets[inst.index() + 1] as usize
};
&self.allocs[start..end]
}
/// Returns an iterator over the instructions and edits in a block, in
/// order.
pub fn block_insts_and_edits(&self, func: &impl Function, block: Block) -> OutputIter<'_> {
let inst_range = func.block_insns(block);
let edit_idx = self
.edits
.binary_search_by(|&(pos, _)| {
// This predicate effectively searches for a point *just* before
// the first ProgPoint. This never returns Ordering::Equal, but
// binary_search_by returns the index of where it would have
// been inserted in Err.
if pos < ProgPoint::before(inst_range.first()) {
std::cmp::Ordering::Less
} else {
std::cmp::Ordering::Greater
}
})
.unwrap_err();
let edits = &self.edits[edit_idx..];
OutputIter { inst_range, edits }
}
}
/// An error that prevents allocation.
#[derive(Clone, Debug)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub enum RegAllocError {
/// Critical edge is not split between given blocks.
CritEdge(Block, Block),
/// Invalid SSA for given vreg at given inst: multiple defs or
/// illegal use. `inst` may be `Inst::invalid()` if this concerns
/// a block param.
SSA(VReg, Inst),
/// Invalid basic block: does not end in branch/ret, or contains a
/// branch/ret in the middle.
BB(Block),
/// Invalid branch: operand count does not match sum of block
/// params of successor blocks.
Branch(Inst),
/// A VReg is live-in on entry; this is not allowed.
EntryLivein,
/// A branch has non-blockparam arg(s) and at least one of the
/// successor blocks has more than one predecessor, forcing
/// edge-moves before this branch. This is disallowed because it
/// places a use after the edge moves occur; insert an edge block
/// to avoid the situation.
DisallowedBranchArg(Inst),
/// Too many pinned VRegs + Reg-constrained Operands are live at
/// once, making allocation impossible.
TooManyLiveRegs,
}
impl std::fmt::Display for RegAllocError {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "{:?}", self)
}
}
impl std::error::Error for RegAllocError {}
/// Run the allocator.
pub fn run<F: Function>(
func: &F,
env: &MachineEnv,
options: &RegallocOptions,
) -> Result<Output, RegAllocError> {
ion::run(func, env, options.verbose_log, options.validate_ssa)
}
/// Options for allocation.
#[derive(Clone, Copy, Debug, Default)]
pub struct RegallocOptions {
/// Add extra verbosity to debug logs.
pub verbose_log: bool,
/// Run the SSA validator before allocating registers.
pub validate_ssa: bool,
}