| /* |
| [The "BSD licence"] |
| Copyright (c) 2005-2007 Kunle Odutola |
| All rights reserved. |
| |
| Redistribution and use in source and binary forms, with or without |
| modification, are permitted provided that the following conditions |
| are met: |
| 1. Redistributions of source code MUST RETAIN the above copyright |
| notice, this list of conditions and the following disclaimer. |
| 2. Redistributions in binary form MUST REPRODUCE the above copyright |
| notice, this list of conditions and the following disclaimer in |
| the documentation and/or other materials provided with the |
| distribution. |
| 3. The name of the author may not be used to endorse or promote products |
| derived from this software without specific prior WRITTEN permission. |
| 4. Unless explicitly state otherwise, any contribution intentionally |
| submitted for inclusion in this work to the copyright owner or licensor |
| shall be under the terms and conditions of this license, without any |
| additional terms or conditions. |
| |
| THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR |
| IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
| OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
| IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, |
| INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
| NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| |
| namespace Antlr.Runtime.Collections |
| { |
| using System; |
| using ArrayList = System.Collections.ArrayList; |
| |
| /// <summary> |
| /// Stack abstraction that also supports the IList interface |
| /// </summary> |
| public class StackList : ArrayList |
| { |
| public StackList() : base() |
| { |
| } |
| |
| /// <summary> |
| /// Adds an element to the top of the stack list. |
| /// </summary> |
| public void Push(object item) |
| { |
| Add(item); |
| } |
| |
| /// <summary> |
| /// Removes the element at the top of the stack list and returns it. |
| /// </summary> |
| /// <returns>The element at the top of the stack.</returns> |
| public object Pop() |
| { |
| object poppedItem = this[this.Count - 1]; |
| RemoveAt(this.Count - 1); |
| return poppedItem; |
| } |
| |
| /// <summary> |
| /// Removes the element at the top of the stack list without removing it. |
| /// </summary> |
| /// <returns>The element at the top of the stack.</returns> |
| public object Peek() |
| { |
| return this[this.Count - 1]; |
| } |
| } |
| } |