blob: 34513d2836506345f81ba448f76fd1d20128e6c9 [file] [log] [blame]
/*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "animation.h"
#include "animation_blink.h"
#include "animation_marquee.h"
#include <base/bind.h>
#include <base/message_loop/message_loop.h>
Animation::Animation(
android::sp<brillo::examples::ledflasher::ILEDService> led_service,
const base::TimeDelta& step_duration)
: led_service_{led_service}, step_duration_{step_duration} {
}
Animation::~Animation() {
SetAllLEDs(false);
}
void Animation::Start() {
DoAnimationStep();
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&Animation::Start, weak_ptr_factory_.GetWeakPtr()),
step_duration_);
}
void Animation::Stop() {
weak_ptr_factory_.InvalidateWeakPtrs();
}
bool Animation::GetLED(size_t index) const {
bool on = false;
led_service_->getLED(index, &on);
return on;
}
void Animation::SetLED(size_t index, bool on) {
led_service_->setLED(index, on);
}
void Animation::SetAllLEDs(bool on) {
for (size_t i = 0; i < num_leds; i++)
SetLED(i, on);
}
std::unique_ptr<Animation> Animation::Create(
android::sp<brillo::examples::ledflasher::ILEDService> led_service,
const std::string& type,
const base::TimeDelta& duration) {
std::unique_ptr<Animation> animation;
if (type == "blink") {
animation.reset(new AnimationBlink{led_service, duration});
} else if (type == "marquee_left") {
animation.reset(new AnimationMarquee{led_service, duration,
AnimationMarquee::Direction::Left});
} else if (type == "marquee_right") {
animation.reset(new AnimationMarquee{led_service, duration,
AnimationMarquee::Direction::Right});
}
return animation;
}