blob: 7edb8bbb79df65294c8d46ee427432345f7073bf [file] [log] [blame]
* Copyright (C) 2016 The Android Open Source Project
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* See the License for the specific language governing permissions and
* limitations under the License.
#include "resource.h"
#include <stdint.h>
#include <memory>
#include <string>
#include <utility>
#include <vector>
namespace gapir {
class MemoryManager;
class ResourceProvider;
class ServerConnection;
// Class for storing the information about a replay request that came from the server
class ReplayRequest {
// Creates a new replay request and loads it content from the given gazer connection. Returns
// the new replay request if loading it was successful or nullptr otherwise. The memory manager
// is used to store the content of the replay request
static std::unique_ptr<ReplayRequest> create(const ServerConnection& gazer,
ResourceProvider* resourceProvider,
MemoryManager* memoryManager);
// Get the stack size required by the replay
uint32_t getStackSize() const;
// Get the volatile memory size required by the replay
uint32_t getVolatileMemorySize() const;
// Get the base address and the size of the constant memory
const std::pair<const void*, uint32_t>& getConstantMemory() const;
// Get the list of the resources with their size required by this replay
const std::vector<Resource>& getResources() const;
// Get the base address and the size (count of instructions) of the instruction list
const std::pair<const uint32_t*, uint32_t>& getInstructionList() const;
ReplayRequest() = default;
// Parse the replay request from the given memory address and returns true if exactly size
// amount of bytes were used false otherwise
bool load(void* data, uint32_t size);
// Helper functions for loading the replay request from a raw byte buffer
const uint8_t* loadStackSize(const uint8_t* ptr);
const uint8_t* loadVolatileMemorySize(const uint8_t* ptr);
const uint8_t* loadConstantMemory(const uint8_t* ptr);
const uint8_t* loadResourceIds(const uint8_t* ptr);
const uint8_t* loadInstructionList(const uint8_t* ptr);
// The size of the stack required by the replay
uint32_t mStackSize;
// The size of the volatile memory required by the replay
uint32_t mVolatileMemorySize;
// The base address and the size of the constant memory
std::pair<const void*, uint32_t> mConstantMemory;
// The base address and the size of the instruction list
std::pair<const uint32_t*, uint32_t> mInstructionList;
// The list of resources (resource id, resource size) used by the replay
std::vector<Resource> mResources;
} // namespace gapir