| /* |
| * Copyright 2015, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * THIS FILE WAS GENERATED BY apic. DO NOT EDIT. |
| */ |
| |
| |
| #ifndef GAPII_GLES_SPY_H |
| #define GAPII_GLES_SPY_H |
| |
| #include "gles_imports.h" |
| #include "gles_types.h" |
| #include "gles_extras.h" |
| |
| #include "spy_base.h" |
| |
| #define __STDC_FORMAT_MACROS |
| #include <inttypes.h> |
| |
| namespace gapii { |
| |
| class GlesSpy : public SpyBase { |
| public: |
| inline void init(std::shared_ptr<gapic::Encoder> encoder); |
| |
| inline const GlesImports& imports() const; |
| |
| std::shared_ptr<Buffer> subGetBoundBufferOrError(const std::function<void()>& call, uint32_t target); |
| void subBindBufferRange(const std::function<void()>& call, uint32_t target, GLuint index, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void subCopyBufferSubData(const std::function<void()>& call, uint32_t readTarget, uint32_t writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| void subGetBufferPointerv(const std::function<void()>& call, uint32_t target, uint32_t pname, void** params); |
| void subMapBufferRange(const std::function<void()>& call, uint32_t target, GLintptr offset, GLsizeiptr length, uint32_t access, uint8_t* ptr); |
| void subUnmapBuffer(const std::function<void()>& call, uint32_t target); |
| void subDebugMessageCallback(const std::function<void()>& call, GLDEBUGPROC callback, void* userParam); |
| void subDebugMessageControl(const std::function<void()>& call, uint32_t source, uint32_t type, uint32_t severity, GLsizei count, GLuint* ids, GLboolean enabled); |
| void subDebugMessageInsert(const std::function<void()>& call, uint32_t source, uint32_t type, GLuint id, uint32_t severity, GLsizei length, GLchar* message); |
| void subGetDebugMessageLog(const std::function<void()>& call, GLuint count, GLsizei bufSize, uint32_t* sources, uint32_t* types, GLuint* ids, uint32_t* severities, GLsizei* lengths, GLchar* messageLog, GLuint gotCount); |
| void subGetObjectLabel(const std::function<void()>& call, uint32_t identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void subGetObjectPtrLabel(const std::function<void()>& call, void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void subGetPointerv(const std::function<void()>& call, uint32_t pname, void** params); |
| void subObjectLabel(const std::function<void()>& call, uint32_t identifier, GLuint name, GLsizei length, GLchar* label); |
| void subObjectPtrLabel(const std::function<void()>& call, void* ptr, GLsizei length, GLchar* label); |
| void subPopDebugGroup(const std::function<void()>& call); |
| void subPushDebugGroup(const std::function<void()>& call, uint32_t source, GLuint id, GLsizei length, GLchar* message); |
| void subCheckPrimitiveType(const std::function<void()>& call, uint32_t draw_mode); |
| void subCheckIndicesType(const std::function<void()>& call, uint32_t indices_type); |
| void subDrawArraysInstanced(const std::function<void()>& call, uint32_t draw_mode, GLint first_index, GLsizei indices_count, GLsizei instance_count); |
| void subDrawElements(const std::function<void()>& call, std::shared_ptr<Context> ctx, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLsizei instance_count, GLint base_vertex); |
| void subDrawElementsBaseVertex(const std::function<void()>& call, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLint base_vertex); |
| void subDrawElementsInstanced(const std::function<void()>& call, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLsizei instance_count); |
| void subDrawElementsInstancedBaseVertex(const std::function<void()>& call, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLsizei instance_count, GLint base_vertex); |
| void subDrawRangeElementsBaseVertex(const std::function<void()>& call, uint32_t draw_mode, GLuint start, GLuint end, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLint base_vertex); |
| void subPatchParameteri(const std::function<void()>& call, uint32_t pname, GLint value); |
| void subPrimitiveBoundingBox(const std::function<void()>& call, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); |
| void subSetProgramInfo(const std::function<void()>& call, ProgramId programId, std::shared_ptr<ProgramInfo> info); |
| void subBlendBarrier(const std::function<void()>& call); |
| void subBlendEquationSeparatei(const std::function<void()>& call, DrawBufferIndex buf, uint32_t modeRGB, uint32_t modeAlpha); |
| void subBlendEquationi(const std::function<void()>& call, DrawBufferIndex buf, uint32_t mode); |
| void subCheckBlendEquation(const std::function<void()>& call, uint32_t equation); |
| void subSetBlendEquation(const std::function<void()>& call, DrawBufferIndex first_buffer, GLint buffer_count, uint32_t rgb, uint32_t alpha); |
| void subBlendFuncSeparatei(const std::function<void()>& call, DrawBufferIndex buf, uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha); |
| void subBlendFunci(const std::function<void()>& call, DrawBufferIndex buf, uint32_t src, uint32_t dst); |
| void subCheckBlendFunc(const std::function<void()>& call, uint32_t factor); |
| void subSetBlendFunc(const std::function<void()>& call, DrawBufferIndex first_buffer, GLint buffer_count, uint32_t srcRgb, uint32_t dstRgb, uint32_t srcAlpha, uint32_t dstAlpha); |
| void subStencilFuncSeparate(const std::function<void()>& call, uint32_t face, uint32_t function, GLint reference_value, GLuint mask); |
| void subCheckStencilOp(const std::function<void()>& call, uint32_t op); |
| void subStencilOpSeparate(const std::function<void()>& call, uint32_t face, uint32_t fail, uint32_t pass_depth_fail, uint32_t pass_depth_pass); |
| std::shared_ptr<Framebuffer> subGetBoundFramebufferOrErrorInvalidEnum(const std::function<void()>& call, uint32_t framebuffer_target); |
| bool subIsDefaultFramebuffer(const std::function<void()>& call, std::shared_ptr<Framebuffer> framebuffer); |
| void subSetFramebufferAttachment(const std::function<void()>& call, uint32_t framebuffer_target, uint32_t framebuffer_attachment, FramebufferAttachment attachment); |
| void subBlitFramebuffer(const std::function<void()>& call, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, uint32_t mask, uint32_t filter); |
| void subColorMaski(const std::function<void()>& call, DrawBufferIndex index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| void subDrawBuffers(const std::function<void()>& call, GLsizei n, uint32_t* buffers); |
| void subFramebufferTexture(const std::function<void()>& call, uint32_t target, uint32_t attachment, TextureId texture, GLint level); |
| void subFramebufferTexture2D(const std::function<void()>& call, uint32_t framebuffer_target, uint32_t framebuffer_attachment, uint32_t texture_target, TextureId texture, GLint level); |
| void subInvalidateFramebuffer(const std::function<void()>& call, uint32_t target, GLsizei count, uint32_t* attachments); |
| void subCheckReadPixels(const std::function<void()>& call, GLsizei width, GLsizei height, uint32_t format, uint32_t type); |
| void subReadnPixels(const std::function<void()>& call, GLint x, GLint y, GLsizei width, GLsizei height, uint32_t format, uint32_t type, GLsizei bufSize, void* data); |
| void subRenderbufferStorageMultisample(const std::function<void()>& call, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void subSetCapability(const std::function<void()>& call, uint32_t capability, bool isIndexed, GLuint index, GLboolean enabled); |
| GLboolean subGetCapability(const std::function<void()>& call, uint32_t capability, GLuint index); |
| void subDisablei(const std::function<void()>& call, uint32_t capability, GLuint index); |
| void subEnablei(const std::function<void()>& call, uint32_t capability, GLuint index); |
| void subFlushMappedBufferRange(const std::function<void()>& call, uint32_t target, GLintptr offset, GLsizeiptr length); |
| void subReadString(const std::function<void()>& call, GLsizei length, GLchar* buffer); |
| void subCheckShader(const std::function<void()>& call, std::shared_ptr<Context> ctx, ShaderId shader); |
| void subCheckProgram(const std::function<void()>& call, std::shared_ptr<Context> ctx, ProgramId program); |
| void subSetProgramUniform(const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<uint8_t> value, uint32_t type); |
| void subGetnUniformiv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei bufSize, GLint* values); |
| void subGetnUniformuiv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei bufSize, GLuint* values); |
| void subProgramBinary(const std::function<void()>& call, ProgramId program, uint32_t binaryFormat, void* binary, GLsizei length); |
| void subProgramParameteri(const std::function<void()>& call, ProgramId program, uint32_t pname, GLint value); |
| void subProgramUniform1f(const std::function<void()>& call, ProgramId program, UniformLocation location, GLfloat value0); |
| void subProgramUniform1fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void subProgramUniform1i(const std::function<void()>& call, ProgramId program, UniformLocation location, GLint value0); |
| void subProgramUniform1iv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void subProgramUniform1ui(const std::function<void()>& call, ProgramId program, UniformLocation location, GLuint value0); |
| void subProgramUniform1uiv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void subProgramUniform2f(const std::function<void()>& call, ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1); |
| void subProgramUniform2fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void subProgramUniform2i(const std::function<void()>& call, ProgramId program, UniformLocation location, GLint value0, GLint value1); |
| void subProgramUniform2iv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void subProgramUniform2ui(const std::function<void()>& call, ProgramId program, UniformLocation location, GLuint value0, GLuint value1); |
| void subProgramUniform2uiv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void subProgramUniform3f(const std::function<void()>& call, ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2); |
| void subProgramUniform3fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void subProgramUniform3i(const std::function<void()>& call, ProgramId program, UniformLocation location, GLint value0, GLint value1, GLint value2); |
| void subProgramUniform3iv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void subProgramUniform3ui(const std::function<void()>& call, ProgramId program, UniformLocation location, GLuint value0, GLuint value1, GLuint value2); |
| void subProgramUniform3uiv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void subProgramUniform4f(const std::function<void()>& call, ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2, GLfloat value3); |
| void subProgramUniform4fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void subProgramUniform4i(const std::function<void()>& call, ProgramId program, UniformLocation location, GLint value0, GLint value1, GLint value2, GLint value3); |
| void subProgramUniform4iv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void subProgramUniform4ui(const std::function<void()>& call, ProgramId program, UniformLocation location, GLuint value0, GLuint value1, GLuint value2, GLuint value3); |
| void subProgramUniform4uiv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void subProgramUniformMatrix2fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix2x3fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix2x4fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix3fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix3x2fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix3x4fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix4fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix4x2fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix4x3fv(const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix2x3fv(const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix2x4fv(const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix3x2fv(const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix3x4fv(const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix4x2fv(const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix4x3fv(const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subMinSampleShading(const std::function<void()>& call, GLfloat value); |
| void subGetInteger64v(const std::function<void()>& call, uint32_t param, GLint64* values); |
| void subGetStateVariable_GLboolean(const std::function<void()>& call, uint32_t name, bool isIndexed, GLuint index, GLboolean* v); |
| void subGetStateVariable_GLfloat(const std::function<void()>& call, uint32_t name, bool isIndexed, GLuint index, GLfloat* v); |
| void subGetStateVariable_GLint(const std::function<void()>& call, uint32_t name, bool isIndexed, GLuint index, GLint* v); |
| void subGetStateVariable_GLint64(const std::function<void()>& call, uint32_t name, bool isIndexed, GLuint index, GLint64* v); |
| void subSetConstant(const std::function<void()>& call, std::shared_ptr<Context> ctx, uint32_t name, Slice<uint8_t> value); |
| void subDeleteSync(const std::function<void()>& call, GLsync sync); |
| void subWaitSync(const std::function<void()>& call, GLsync sync, uint32_t syncFlags, GLuint64 timeout); |
| std::shared_ptr<Texture> subGetBoundTextureOrErrorInvalidEnum(const std::function<void()>& call, uint32_t target); |
| void subCheckInternalFormat(const std::function<void()>& call, uint32_t internalformat); |
| void subCheckMaxTextureSize(const std::function<void()>& call, std::shared_ptr<Context> ctx, uint32_t target, GLint level, GLsizei width, GLsizei height); |
| void subCompressedTexImage3D(const std::function<void()>& call, uint32_t target, GLint level, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei image_size, TexturePointer data); |
| void subCompressedTexSubImage3D(const std::function<void()>& call, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, GLsizei image_size, TexturePointer data); |
| void subCopyImageSubData(const std::function<void()>& call, GLuint srcName, uint32_t srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, uint32_t dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); |
| void subCopyTexSubImage3D(const std::function<void()>& call, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void subGetSamplerParameterIiv(const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLint* params); |
| void subGetSamplerParameterIuiv(const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLuint* params); |
| void subGetTexParameterIiv(const std::function<void()>& call, uint32_t target, uint32_t pname, GLint* params); |
| void subGetTexParameterIuiv(const std::function<void()>& call, uint32_t target, uint32_t pname, GLuint* params); |
| void subSamplerParameterIiv(const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLint* param); |
| void subSamplerParameterIuiv(const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLuint* param); |
| void subTexBuffer(const std::function<void()>& call, uint32_t target, uint32_t internalformat, BufferId buffer); |
| void subTexBufferRange(const std::function<void()>& call, uint32_t target, uint32_t internalformat, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void subTexImage3D(const std::function<void()>& call, uint32_t target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, uint32_t format, uint32_t type, TexturePointer data); |
| uint32_t subCheckWrapParam(const std::function<void()>& call, uint32_t wrap); |
| uint32_t subCheckSwizzleParam(const std::function<void()>& call, uint32_t swizzle); |
| void subTexParameterIiv(const std::function<void()>& call, uint32_t target, uint32_t pname, GLint* params); |
| void subTexParameterIuiv(const std::function<void()>& call, uint32_t target, uint32_t pname, GLuint* params); |
| void subTexStorage2D(const std::function<void()>& call, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height); |
| void subTexStorage3D(const std::function<void()>& call, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| void subTexStorage3DMultisample(const std::function<void()>& call, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| void subTexSubImage3D(const std::function<void()>& call, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, uint32_t type, TexturePointer data); |
| std::shared_ptr<TransformFeedback> subGetBoundTransformFeedback(const std::function<void()>& call); |
| std::shared_ptr<VertexArray> subNewVertexArray(const std::function<void()>& call, std::shared_ptr<Context> ctx); |
| uint64_t subGetVertexAttrib(const std::function<void()>& call, std::shared_ptr<Context> ctx, AttributeLocation index, uint32_t pname); |
| GLint subVertexAttribTypeSize(const std::function<void()>& call, uint32_t type); |
| void subReadVertexArrays(const std::function<void()>& call, std::shared_ptr<Context> ctx, uint32_t first_index, uint32_t index_count, uint32_t instance_count); |
| void subBindVertexArray(const std::function<void()>& call, VertexArrayId array); |
| void subBindVertexBuffer(const std::function<void()>& call, std::shared_ptr<Context> ctx, VertexBufferBindingIndex binding_index, BufferId buffer, GLintptr offset, GLsizei stride); |
| void subDeleteVertexArrays(const std::function<void()>& call, GLsizei count, VertexArrayId* arrays); |
| GLboolean subIsVertexArray(const std::function<void()>& call, VertexArrayId array); |
| void subVertexAttribF(const std::function<void()>& call, AttributeLocation location, Vec4f value); |
| void subVertexAttribBinding(const std::function<void()>& call, std::shared_ptr<Context> ctx, AttributeLocation index, VertexBufferBindingIndex binding_index); |
| void subVertexAttribDivisor(const std::function<void()>& call, AttributeLocation index, GLuint divisor); |
| void subVertexAttribFormat(const std::function<void()>& call, std::shared_ptr<Context> ctx, AttributeLocation index, GLint size, uint32_t type, GLboolean normalized, GLuint relativeOffset, bool integer); |
| void subVertexAttribI(const std::function<void()>& call, AttributeLocation location, Vec4i value); |
| void subVertexAttribPointer(const std::function<void()>& call, std::shared_ptr<Context> ctx, AttributeLocation index, GLint size, uint32_t type, GLboolean normalized, GLsizei stride, VertexPointer pointer, bool integer); |
| void subMinRequiredVersion(const std::function<void()>& call, GLint requiredMajor, GLint requiredMinor); |
| void subSupportsBits(const std::function<void()>& call, uint32_t seenBits, uint32_t validBits); |
| void subRequiresExtension(const std::function<void()>& call, uint32_t ext); |
| void subRequiresExtension2(const std::function<void()>& call, uint32_t ext, uint32_t ext2); |
| void subRequiresExtension3(const std::function<void()>& call, uint32_t ext, uint32_t ext2, uint32_t ext3); |
| void subError(const std::function<void()>& call, const char* msg); |
| void subGlErrorInvalidEnum(const std::function<void()>& call, uint32_t param); |
| void subGlErrorInvalidValue(const std::function<void()>& call); |
| void subGlErrorInvalidOperation(const std::function<void()>& call); |
| void subGlErrorInvalidEnumIf(const std::function<void()>& call, bool condition); |
| void subGlErrorInvalidOperationIf(const std::function<void()>& call, bool condition); |
| void subGlErrorInvalidValueIf(const std::function<void()>& call, bool condition); |
| uint32_t subImageSize(const std::function<void()>& call, uint32_t width, uint32_t height, uint32_t format, uint32_t ty); |
| uint32_t subImageFormat(const std::function<void()>& call, uint32_t internalFormat); |
| uint32_t subImageType(const std::function<void()>& call, uint32_t internalFormat); |
| GLsizei subMax(const std::function<void()>& call, GLsizei a, GLsizei b); |
| std::shared_ptr<Context> subGetContext(const std::function<void()>& call); |
| void subSetContext(const std::function<void()>& call, std::shared_ptr<Context> context); |
| std::shared_ptr<Context> subCreateContext(const std::function<void()>& call); |
| uint32_t subIndexSize(const std::function<void()>& call, uint32_t indices_type); |
| void subErrorGLES10notSupported(const std::function<void()>& call); |
| |
| void glBlendBarrierKHR(); |
| void glBlendEquationSeparateiEXT(DrawBufferIndex buf, uint32_t modeRGB, uint32_t modeAlpha); |
| void glBlendEquationiEXT(DrawBufferIndex buf, uint32_t mode); |
| void glBlendFuncSeparateiEXT(DrawBufferIndex buf, uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha); |
| void glBlendFunciEXT(DrawBufferIndex buf, uint32_t src, uint32_t dst); |
| void glColorMaskiEXT(DrawBufferIndex index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| void glCopyImageSubDataEXT(GLuint srcName, uint32_t srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, uint32_t dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); |
| void glDebugMessageCallbackKHR(GLDEBUGPROC callback, void* userParam); |
| void glDebugMessageControlKHR(uint32_t source, uint32_t type, uint32_t severity, GLsizei count, GLuint* ids, GLboolean enabled); |
| void glDebugMessageInsertKHR(uint32_t source, uint32_t type, GLuint id, uint32_t severity, GLsizei length, GLchar* message); |
| void glDisableiEXT(uint32_t target, GLuint index); |
| void glEnableiEXT(uint32_t target, GLuint index); |
| void glFramebufferTextureEXT(uint32_t target, uint32_t attachment, TextureId texture, GLint level); |
| GLuint glGetDebugMessageLogKHR(GLuint count, GLsizei bufSize, uint32_t* sources, uint32_t* types, GLuint* ids, uint32_t* severities, GLsizei* lengths, GLchar* messageLog); |
| void glGetObjectLabelKHR(uint32_t identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void glGetObjectPtrLabelKHR(void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void glGetPointervKHR(uint32_t pname, void** params); |
| void glGetSamplerParameterIivEXT(SamplerId sampler, uint32_t pname, GLint* params); |
| void glGetSamplerParameterIuivEXT(SamplerId sampler, uint32_t pname, GLuint* params); |
| void glGetTexParameterIivEXT(uint32_t target, uint32_t pname, GLint* params); |
| void glGetTexParameterIuivEXT(uint32_t target, uint32_t pname, GLuint* params); |
| GLboolean glIsEnablediEXT(uint32_t target, GLuint index); |
| void glMinSampleShadingOES(GLfloat value); |
| void glObjectLabelKHR(uint32_t identifier, GLuint name, GLsizei length, GLchar* label); |
| void glObjectPtrLabelKHR(void* ptr, GLsizei length, GLchar* label); |
| void glPatchParameteriEXT(uint32_t pname, GLint value); |
| void glPopDebugGroupKHR(); |
| void glPrimitiveBoundingBoxEXT(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); |
| void glPushDebugGroupKHR(uint32_t source, GLuint id, GLsizei length, GLchar* message); |
| void glSamplerParameterIivEXT(SamplerId sampler, uint32_t pname, GLint* param); |
| void glSamplerParameterIuivEXT(SamplerId sampler, uint32_t pname, GLuint* param); |
| void glTexBufferEXT(uint32_t target, uint32_t internalformat, BufferId buffer); |
| void glTexBufferRangeEXT(uint32_t target, uint32_t internalformat, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void glTexParameterIivEXT(uint32_t target, uint32_t pname, GLint* params); |
| void glTexParameterIuivEXT(uint32_t target, uint32_t pname, GLuint* params); |
| void glTexStorage3DMultisampleOES(uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| void glBeginQuery(uint32_t target, QueryId query); |
| void glDeleteQueries(GLsizei count, QueryId* queries); |
| void glEndQuery(uint32_t target); |
| void glGenQueries(GLsizei count, QueryId* queries); |
| void glGetQueryObjectuiv(QueryId query, uint32_t parameter, GLuint* value); |
| void glGetQueryiv(uint32_t target, uint32_t parameter, GLint* value); |
| GLboolean glIsQuery(QueryId query); |
| void glBindBuffer(uint32_t target, BufferId buffer); |
| void glBindBufferBase(uint32_t target, GLuint index, BufferId buffer); |
| void glBindBufferRange(uint32_t target, GLuint index, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void glBufferData(uint32_t target, GLsizeiptr size, BufferDataPointer data, uint32_t usage); |
| void glBufferSubData(uint32_t target, GLintptr offset, GLsizeiptr size, BufferDataPointer data); |
| void glCopyBufferSubData(uint32_t readTarget, uint32_t writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| void glDeleteBuffers(GLsizei count, BufferId* buffers); |
| void glGenBuffers(GLsizei count, BufferId* buffers); |
| void glGetBufferParameteri64v(uint32_t target, uint32_t parameter, GLint64* value); |
| void glGetBufferParameteriv(uint32_t target, uint32_t parameter, GLint* value); |
| void glGetBufferPointerv(uint32_t target, uint32_t pname, void** params); |
| GLboolean glIsBuffer(BufferId buffer); |
| void* glMapBufferRange(uint32_t target, GLintptr offset, GLsizeiptr length, uint32_t access); |
| GLboolean glUnmapBuffer(uint32_t target); |
| void glDebugMessageCallback(GLDEBUGPROC callback, void* userParam); |
| void glDebugMessageControl(uint32_t source, uint32_t type, uint32_t severity, GLsizei count, GLuint* ids, GLboolean enabled); |
| void glDebugMessageInsert(uint32_t source, uint32_t type, GLuint id, uint32_t severity, GLsizei length, GLchar* message); |
| GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, uint32_t* sources, uint32_t* types, GLuint* ids, uint32_t* severities, GLsizei* lengths, GLchar* messageLog); |
| void glGetObjectLabel(uint32_t identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void glGetObjectPtrLabel(void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void glGetPointerv(uint32_t pname, void** params); |
| void glObjectLabel(uint32_t identifier, GLuint name, GLsizei length, GLchar* label); |
| void glObjectPtrLabel(void* ptr, GLsizei length, GLchar* label); |
| void glPopDebugGroup(); |
| void glPushDebugGroup(uint32_t source, GLuint id, GLsizei length, GLchar* message); |
| void glDrawArrays(uint32_t draw_mode, GLint first_index, GLsizei indices_count); |
| void glDrawArraysIndirect(uint32_t draw_mode, void* indirect); |
| void glDrawArraysInstanced(uint32_t draw_mode, GLint first_index, GLsizei indices_count, GLsizei instance_count); |
| void glDrawElements(uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices); |
| void glDrawElementsBaseVertex(uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLint base_vertex); |
| void glDrawElementsIndirect(uint32_t draw_mode, uint32_t indices_type, void* indirect); |
| void glDrawElementsInstanced(uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLsizei instance_count); |
| void glDrawElementsInstancedBaseVertex(uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLsizei instance_count, GLint base_vertex); |
| void glDrawRangeElements(uint32_t draw_mode, GLuint start, GLuint end, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices); |
| void glDrawRangeElementsBaseVertex(uint32_t draw_mode, GLuint start, GLuint end, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLint base_vertex); |
| void glPatchParameteri(uint32_t pname, GLint value); |
| void glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); |
| void glActiveShaderProgramEXT(PipelineId pipeline, ProgramId program); |
| void glAlphaFuncQCOM(uint32_t func, GLclampf ref); |
| void glApplyFramebufferAttachmentCMAAINTEL(); |
| void glBeginConditionalRenderNV(GLuint id, uint32_t mode); |
| void glBeginPerfMonitorAMD(GLuint monitor); |
| void glBeginPerfQueryINTEL(GLuint queryHandle); |
| void glBeginQueryEXT(uint32_t target, QueryId query); |
| void glBindFragDataLocationEXT(ProgramId program, GLuint color, const char* name); |
| void glBindFragDataLocationIndexedEXT(ProgramId program, GLuint colorNumber, GLuint index, const char* name); |
| void glBindProgramPipelineEXT(PipelineId pipeline); |
| void glBindVertexArrayOES(VertexArrayId array); |
| void glBlendBarrierNV(); |
| void glBlendEquationSeparateiOES(DrawBufferIndex buf, uint32_t modeRGB, uint32_t modeAlpha); |
| void glBlendEquationiOES(DrawBufferIndex buf, uint32_t mode); |
| void glBlendFuncSeparateiOES(DrawBufferIndex buf, uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha); |
| void glBlendFunciOES(DrawBufferIndex buf, uint32_t src, uint32_t dst); |
| void glBlendParameteriNV(uint32_t pname, GLint value); |
| void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, uint32_t mask, uint32_t filter); |
| void glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, uint32_t mask, uint32_t filter); |
| void glBufferStorageEXT(uint32_t target, GLsizeiptr size, void* data, uint32_t flag); |
| uint32_t glClientWaitSyncAPPLE(GLsync sync, uint32_t flag, GLuint64 timeout); |
| void glColorMaskiOES(DrawBufferIndex index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| void glCompressedTexImage3DOES(uint32_t target, GLint level, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei image_size, TexturePointer data); |
| void glCompressedTexSubImage3DOES(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, GLsizei image_size, TexturePointer data); |
| void glCopyBufferSubDataNV(uint32_t readTarget, uint32_t writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| void glCopyImageSubDataOES(GLuint srcName, uint32_t srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, uint32_t dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); |
| void glCopyPathNV(GLuint resultPath, GLuint srcPath); |
| void glCopyTexSubImage3DOES(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); |
| void glCoverFillPathInstancedNV(GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, uint32_t coverMode, uint32_t transformType, GLfloat* transformValues); |
| void glCoverFillPathNV(GLuint path, uint32_t coverMode); |
| void glCoverStrokePathInstancedNV(GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, uint32_t coverMode, uint32_t transformType, GLfloat* transformValues); |
| void glCoverStrokePathNV(GLuint path, uint32_t coverMode); |
| void glCoverageMaskNV(GLboolean mask); |
| void glCoverageModulationNV(uint32_t components); |
| void glCoverageModulationTableNV(GLsizei n, GLfloat* v); |
| void glCoverageOperationNV(uint32_t operation); |
| void glCreatePerfQueryINTEL(GLuint queryId, GLuint* queryHandle); |
| GLuint glCreateShaderProgramvEXT(uint32_t type, GLsizei count, GLchar** strings); |
| void glDeleteFencesNV(GLsizei n, GLuint* fences); |
| void glDeletePathsNV(GLuint path, GLsizei range); |
| void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors); |
| void glDeletePerfQueryINTEL(GLuint queryHandle); |
| void glDeleteProgramPipelinesEXT(GLsizei n, PipelineId* pipelines); |
| void glDeleteQueriesEXT(GLsizei count, QueryId* queries); |
| void glDeleteSyncAPPLE(GLsync sync); |
| void glDeleteVertexArraysOES(GLsizei count, VertexArrayId* arrays); |
| void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat* v); |
| void glDepthRangeIndexedfNV(GLuint index, GLfloat n, GLfloat f); |
| void glDisableDriverControlQCOM(GLuint driverControl); |
| void glDisableiNV(uint32_t target, GLuint index); |
| void glDisableiOES(uint32_t target, GLuint index); |
| void glDiscardFramebufferEXT(uint32_t target, GLsizei numAttachments, uint32_t* attachments); |
| void glDrawArraysInstancedANGLE(uint32_t mode, GLint first, GLsizei count, GLsizei primcount); |
| void glDrawArraysInstancedBaseInstanceEXT(uint32_t mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); |
| void glDrawArraysInstancedEXT(uint32_t mode, GLint start, GLsizei count, GLsizei primcount); |
| void glDrawArraysInstancedNV(uint32_t mode, GLint first, GLsizei count, GLsizei primcount); |
| void glDrawBuffersEXT(GLsizei n, uint32_t* bufs); |
| void glDrawBuffersIndexedEXT(GLint n, uint32_t* location, GLint* indices); |
| void glDrawBuffersNV(GLsizei n, uint32_t* bufs); |
| void glDrawElementsBaseVertexEXT(uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLint basevertex); |
| void glDrawElementsBaseVertexOES(uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLint basevertex); |
| void glDrawElementsInstancedANGLE(uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLsizei primcount); |
| void glDrawElementsInstancedBaseInstanceEXT(uint32_t mode, GLsizei count, uint32_t type, void* indices, GLsizei instancecount, GLuint baseinstance); |
| void glDrawElementsInstancedBaseVertexBaseInstanceEXT(uint32_t mode, GLsizei count, uint32_t type, void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); |
| void glDrawElementsInstancedBaseVertexEXT(uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLsizei instancecount, GLint basevertex); |
| void glDrawElementsInstancedBaseVertexOES(uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLsizei instancecount, GLint basevertex); |
| void glDrawElementsInstancedEXT(uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLsizei primcount); |
| void glDrawElementsInstancedNV(uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLsizei primcount); |
| void glDrawRangeElementsBaseVertexEXT(uint32_t mode, GLuint start, GLuint end, GLsizei count, uint32_t type, IndicesPointer indices, GLint basevertex); |
| void glDrawRangeElementsBaseVertexOES(uint32_t mode, GLuint start, GLuint end, GLsizei count, uint32_t type, IndicesPointer indices, GLint basevertex); |
| void glEGLImageTargetRenderbufferStorageOES(uint32_t target, GLeglImageOES image); |
| void glEGLImageTargetTexture2DOES(uint32_t target, GLeglImageOES image); |
| void glEnableDriverControlQCOM(GLuint driverControl); |
| void glEnableiNV(uint32_t target, GLuint index); |
| void glEnableiOES(uint32_t target, GLuint index); |
| void glEndConditionalRenderNV(); |
| void glEndPerfMonitorAMD(GLuint monitor); |
| void glEndPerfQueryINTEL(GLuint queryHandle); |
| void glEndQueryEXT(uint32_t target); |
| void glEndTilingQCOM(uint32_t preserve_mask); |
| void glExtGetBufferPointervQCOM(uint32_t target, void** params); |
| void glExtGetBuffersQCOM(BufferId* buffers, GLint maxBuffers, GLint* numBuffers); |
| void glExtGetFramebuffersQCOM(FramebufferId* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); |
| void glExtGetProgramBinarySourceQCOM(ProgramId program, uint32_t shadertype, GLchar* source, GLint* length); |
| void glExtGetProgramsQCOM(ProgramId* programs, GLint maxPrograms, GLint* numPrograms); |
| void glExtGetRenderbuffersQCOM(RenderbufferId* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); |
| void glExtGetShadersQCOM(ShaderId* shaders, GLint maxShaders, GLint* numShaders); |
| void glExtGetTexLevelParameterivQCOM(TextureId texture, uint32_t face, GLint level, uint32_t pname, GLint* params); |
| void glExtGetTexSubImageQCOM(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, uint32_t type, void* texels); |
| void glExtGetTexturesQCOM(TextureId* textures, GLint maxTextures, GLint* numTextures); |
| GLboolean glExtIsProgramBinaryQCOM(ProgramId program); |
| void glExtTexObjectStateOverrideiQCOM(uint32_t target, uint32_t pname, GLint param); |
| GLsync glFenceSyncAPPLE(uint32_t condition, uint32_t flag); |
| void glFinishFenceNV(GLuint fence); |
| void glFlushMappedBufferRangeEXT(uint32_t target, GLintptr offset, GLsizeiptr length); |
| void glFragmentCoverageColorNV(GLuint color); |
| void glFramebufferSampleLocationsfvNV(uint32_t target, GLuint start, GLsizei count, GLfloat* v); |
| void glFramebufferTexture2DMultisampleEXT(uint32_t target, uint32_t attachment, uint32_t textarget, TextureId texture, GLint level, GLsizei samples); |
| void glFramebufferTexture2DMultisampleIMG(uint32_t target, uint32_t attachment, uint32_t textarget, TextureId texture, GLint level, GLsizei samples); |
| void glFramebufferTexture3DOES(uint32_t target, uint32_t attachment, uint32_t textarget, TextureId texture, GLint level, GLint zoffset); |
| void glFramebufferTextureMultiviewOVR(uint32_t target, uint32_t attachment, TextureId texture, GLint level, GLint baseViewIndex, GLsizei numViews); |
| void glFramebufferTextureOES(uint32_t target, uint32_t attachment, TextureId texture, GLint level); |
| void glGenFencesNV(GLsizei n, GLuint* fences); |
| GLuint glGenPathsNV(GLsizei range); |
| void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors); |
| void glGenProgramPipelinesEXT(GLsizei n, PipelineId* pipelines); |
| void glGenQueriesEXT(GLsizei count, QueryId* queries); |
| void glGenVertexArraysOES(GLsizei count, VertexArrayId* arrays); |
| void glGetBufferPointervOES(uint32_t target, uint32_t pname, void** params); |
| void glGetCoverageModulationTableNV(GLsizei bufsize, GLfloat* v); |
| void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); |
| void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls); |
| void glGetFenceivNV(GLuint fence, uint32_t pname, GLint* params); |
| void glGetFirstPerfQueryIdINTEL(GLuint* queryId); |
| void glGetFloati_vNV(uint32_t target, GLuint index, GLfloat* data); |
| GLint glGetFragDataIndexEXT(ProgramId program, const char* name); |
| uint32_t glGetGraphicsResetStatusEXT(); |
| uint32_t glGetGraphicsResetStatusKHR(); |
| GLuint64 glGetImageHandleNV(TextureId texture, GLint level, GLboolean layered, GLint layer, uint32_t format); |
| void glGetInteger64vAPPLE(uint32_t pname, GLint64* params); |
| void glGetIntegeri_vEXT(uint32_t target, GLuint index, GLint* data); |
| void glGetInternalformatSampleivNV(uint32_t target, uint32_t internalformat, GLsizei samples, uint32_t pname, GLsizei bufSize, GLint* params); |
| void glGetNextPerfQueryIdINTEL(GLuint queryId, GLuint* nextQueryId); |
| void glGetObjectLabelEXT(uint32_t type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void glGetPathCommandsNV(GLuint path, GLubyte* commands); |
| void glGetPathCoordsNV(GLuint path, GLfloat* coords); |
| void glGetPathDashArrayNV(GLuint path, GLfloat* dashArray); |
| GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments); |
| void glGetPathMetricRangeNV(uint32_t metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); |
| void glGetPathMetricsNV(uint32_t metricQueryMask, GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, GLsizei stride, GLfloat* metrics); |
| void glGetPathParameterfvNV(GLuint path, uint32_t pname, GLfloat* value); |
| void glGetPathParameterivNV(GLuint path, uint32_t pname, GLint* value); |
| void glGetPathSpacingNV(uint32_t pathListMode, GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, uint32_t transformType, GLfloat* returnedSpacing); |
| void glGetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar* counterDesc, GLuint* counterOffset, GLuint* counterDataSize, GLuint* counterTypeEnum, GLuint* counterDataTypeEnum, GLuint64* rawCounterMaxValue); |
| void glGetPerfMonitorCounterDataAMD(GLuint monitor, uint32_t pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); |
| void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, uint32_t pname, void* data); |
| void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); |
| void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); |
| void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); |
| void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups); |
| void glGetPerfQueryDataINTEL(GLuint queryHandle, GLuint flag, GLsizei dataSize, GLvoid* data, GLuint* bytesWritten); |
| void glGetPerfQueryIdByNameINTEL(GLchar* queryName, GLuint* queryId); |
| void glGetPerfQueryInfoINTEL(GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint* dataSize, GLuint* noCounters, GLuint* noInstances, GLuint* capsMask); |
| void glGetProgramBinaryOES(ProgramId program, GLsizei buffer_size, GLsizei* bytes_written, uint32_t* binary_format, void* binary); |
| void glGetProgramPipelineInfoLogEXT(PipelineId pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
| void glGetProgramPipelineivEXT(PipelineId pipeline, uint32_t pname, GLint* params); |
| GLint glGetProgramResourceLocationIndexEXT(ProgramId program, uint32_t programInterface, const char* name); |
| void glGetProgramResourcefvNV(ProgramId program, uint32_t programInterface, GLuint index, GLsizei propCount, uint32_t* props, GLsizei bufSize, GLsizei* length, GLfloat* params); |
| void glGetQueryObjecti64vEXT(QueryId query, uint32_t parameter, GLint64* value); |
| void glGetQueryObjectivEXT(QueryId query, uint32_t parameter, GLint* value); |
| void glGetQueryObjectui64vEXT(QueryId query, uint32_t parameter, GLuint64* value); |
| void glGetQueryObjectuivEXT(QueryId query, uint32_t parameter, GLuint* value); |
| void glGetQueryivEXT(uint32_t target, uint32_t parameter, GLint* value); |
| void glGetSamplerParameterIivOES(SamplerId sampler, uint32_t pname, GLint* params); |
| void glGetSamplerParameterIuivOES(SamplerId sampler, uint32_t pname, GLuint* params); |
| void glGetSyncivAPPLE(GLsync sync, uint32_t pname, GLsizei bufSize, GLsizei* length, GLint* values); |
| void glGetTexParameterIivOES(uint32_t target, uint32_t pname, GLint* params); |
| void glGetTexParameterIuivOES(uint32_t target, uint32_t pname, GLuint* params); |
| GLuint64 glGetTextureHandleNV(TextureId texture); |
| GLuint64 glGetTextureSamplerHandleNV(TextureId texture, SamplerId sampler); |
| void glGetTranslatedShaderSourceANGLE(ShaderId shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
| void glGetnUniformfvEXT(ProgramId program, UniformLocation location, GLsizei bufSize, GLfloat* params); |
| void glGetnUniformfvKHR(ProgramId program, UniformLocation location, GLsizei bufSize, GLfloat* params); |
| void glGetnUniformivEXT(ProgramId program, UniformLocation location, GLsizei bufSize, GLint* params); |
| void glGetnUniformivKHR(ProgramId program, UniformLocation location, GLsizei bufSize, GLint* params); |
| void glGetnUniformuivKHR(ProgramId program, UniformLocation location, GLsizei bufSize, GLuint* params); |
| void glInsertEventMarkerEXT(GLsizei length, GLchar* marker); |
| void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); |
| GLboolean glIsEnablediNV(uint32_t target, GLuint index); |
| GLboolean glIsEnablediOES(uint32_t target, GLuint index); |
| GLboolean glIsFenceNV(GLuint fence); |
| GLboolean glIsImageHandleResidentNV(GLuint64 handle); |
| GLboolean glIsPathNV(GLuint path); |
| GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y); |
| GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y); |
| GLboolean glIsProgramPipelineEXT(PipelineId pipeline); |
| GLboolean glIsQueryEXT(QueryId query); |
| GLboolean glIsSyncAPPLE(GLsync sync); |
| GLboolean glIsTextureHandleResidentNV(GLuint64 handle); |
| GLboolean glIsVertexArrayOES(VertexArrayId array); |
| void glLabelObjectEXT(uint32_t type, GLuint object, GLsizei length, GLchar* label); |
| void glMakeImageHandleNonResidentNV(GLuint64 handle); |
| void glMakeImageHandleResidentNV(GLuint64 handle, uint32_t access); |
| void glMakeTextureHandleNonResidentNV(GLuint64 handle); |
| void glMakeTextureHandleResidentNV(GLuint64 handle); |
| void* glMapBufferOES(uint32_t target, uint32_t access); |
| void* glMapBufferRangeEXT(uint32_t target, GLintptr offset, GLsizeiptr length, uint32_t access); |
| void glMatrixLoad3x2fNV(uint32_t matrixMode, GLfloat* m); |
| void glMatrixLoad3x3fNV(uint32_t matrixMode, GLfloat* m); |
| void glMatrixLoadTranspose3x3fNV(uint32_t matrixMode, GLfloat* m); |
| void glMatrixMult3x2fNV(uint32_t matrixMode, GLfloat* m); |
| void glMatrixMult3x3fNV(uint32_t matrixMode, GLfloat* m); |
| void glMatrixMultTranspose3x3fNV(uint32_t matrixMode, GLfloat* m); |
| void glMultiDrawArraysEXT(uint32_t mode, GLint* first, GLsizei* count, GLsizei primcount); |
| void glMultiDrawArraysIndirectEXT(uint32_t mode, void* indirect, GLsizei drawcount, GLsizei stride); |
| void glMultiDrawElementsBaseVertexEXT(uint32_t mode, GLsizei* count, uint32_t type, void** indices, GLsizei primcount, GLint* basevertex); |
| void glMultiDrawElementsBaseVertexOES(uint32_t mode, GLsizei* count, uint32_t type, void** indices, GLsizei primcount, GLint* basevertex); |
| void glMultiDrawElementsEXT(uint32_t mode, GLsizei* count, uint32_t type, void** indices, GLsizei primcount); |
| void glMultiDrawElementsIndirectEXT(uint32_t mode, uint32_t type, void* indirect, GLsizei drawcount, GLsizei stride); |
| void glNamedFramebufferSampleLocationsfvNV(FramebufferId framebuffer, GLuint start, GLsizei count, GLfloat* v); |
| void glPatchParameteriOES(uint32_t pname, GLint value); |
| void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte* commands, GLsizei numCoords, uint32_t coordType, void* coords); |
| void glPathCoordsNV(GLuint path, GLsizei numCoords, uint32_t coordType, void* coords); |
| void glPathCoverDepthFuncNV(uint32_t func); |
| void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat* dashArray); |
| uint32_t glPathGlyphIndexArrayNV(GLuint firstPathName, uint32_t fontTarget, void* fontName, uint32_t fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); |
| uint32_t glPathGlyphIndexRangeNV(uint32_t fontTarget, void* fontName, uint32_t fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount); |
| void glPathGlyphRangeNV(GLuint firstPathName, uint32_t fontTarget, void* fontName, uint32_t fontStyle, GLuint firstGlyph, GLsizei numGlyphs, uint32_t handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); |
| void glPathGlyphsNV(GLuint firstPathName, uint32_t fontTarget, void* fontName, uint32_t fontStyle, GLsizei numGlyphs, uint32_t type, void* charcodes, uint32_t handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); |
| uint32_t glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, uint32_t fontTarget, GLsizeiptr fontSize, void* fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); |
| void glPathParameterfNV(GLuint path, uint32_t pname, GLfloat value); |
| void glPathParameterfvNV(GLuint path, uint32_t pname, GLfloat* value); |
| void glPathParameteriNV(GLuint path, uint32_t pname, GLint value); |
| void glPathParameterivNV(GLuint path, uint32_t pname, GLint* value); |
| void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units); |
| void glPathStencilFuncNV(uint32_t func, GLint ref, GLuint mask); |
| void glPathStringNV(GLuint path, uint32_t format, GLsizei length, void* pathString); |
| void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte* commands, GLsizei numCoords, uint32_t coordType, void* coords); |
| void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, uint32_t coordType, void* coords); |
| GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat* y, GLfloat* tangentX, GLfloat* tangentY); |
| void glPolygonModeNV(uint32_t face, uint32_t mode); |
| void glPopGroupMarkerEXT(); |
| void glPrimitiveBoundingBoxOES(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); |
| void glProgramBinaryOES(ProgramId program, uint32_t binary_format, void* binary, GLint binary_size); |
| void glProgramParameteriEXT(ProgramId program, uint32_t pname, GLint value); |
| void glProgramPathFragmentInputGenNV(ProgramId program, GLint location, uint32_t genMode, GLint components, GLfloat* coeffs); |
| void glProgramUniform1fEXT(ProgramId program, UniformLocation location, GLfloat v0); |
| void glProgramUniform1fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLfloat* value); |
| void glProgramUniform1iEXT(ProgramId program, UniformLocation location, GLint v0); |
| void glProgramUniform1ivEXT(ProgramId program, UniformLocation location, GLsizei count, GLint* value); |
| void glProgramUniform1uiEXT(ProgramId program, UniformLocation location, GLuint v0); |
| void glProgramUniform1uivEXT(ProgramId program, UniformLocation location, GLsizei count, GLuint* value); |
| void glProgramUniform2fEXT(ProgramId program, UniformLocation location, GLfloat v0, GLfloat v1); |
| void glProgramUniform2fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLfloat* value); |
| void glProgramUniform2iEXT(ProgramId program, UniformLocation location, GLint v0, GLint v1); |
| void glProgramUniform2ivEXT(ProgramId program, UniformLocation location, GLsizei count, GLint* value); |
| void glProgramUniform2uiEXT(ProgramId program, UniformLocation location, GLuint v0, GLuint v1); |
| void glProgramUniform2uivEXT(ProgramId program, UniformLocation location, GLsizei count, GLuint* value); |
| void glProgramUniform3fEXT(ProgramId program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2); |
| void glProgramUniform3fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLfloat* value); |
| void glProgramUniform3iEXT(ProgramId program, UniformLocation location, GLint v0, GLint v1, GLint v2); |
| void glProgramUniform3ivEXT(ProgramId program, UniformLocation location, GLsizei count, GLint* value); |
| void glProgramUniform3uiEXT(ProgramId program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2); |
| void glProgramUniform3uivEXT(ProgramId program, UniformLocation location, GLsizei count, GLuint* value); |
| void glProgramUniform4fEXT(ProgramId program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void glProgramUniform4fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLfloat* value); |
| void glProgramUniform4iEXT(ProgramId program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3); |
| void glProgramUniform4ivEXT(ProgramId program, UniformLocation location, GLsizei count, GLint* value); |
| void glProgramUniform4uiEXT(ProgramId program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void glProgramUniform4uivEXT(ProgramId program, UniformLocation location, GLsizei count, GLuint* value); |
| void glProgramUniformHandleui64NV(ProgramId program, UniformLocation location, GLuint64 value); |
| void glProgramUniformHandleui64vNV(ProgramId program, UniformLocation location, GLsizei count, GLuint64* values); |
| void glProgramUniformMatrix2fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix2x3fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix2x4fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix3fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix3x2fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix3x4fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix4fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix4x2fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix4x3fvEXT(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glPushGroupMarkerEXT(GLsizei length, GLchar* marker); |
| void glQueryCounterEXT(QueryId query, uint32_t target); |
| void glRasterSamplesEXT(GLuint samples, GLboolean fixedsamplelocations); |
| void glReadBufferIndexedEXT(uint32_t src, GLint index); |
| void glReadBufferNV(uint32_t mode); |
| void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, uint32_t format, uint32_t type, GLsizei bufSize, void* data); |
| void glReadnPixelsKHR(GLint x, GLint y, GLsizei width, GLsizei height, uint32_t format, uint32_t type, GLsizei bufSize, void* data); |
| void glRenderbufferStorageMultisampleANGLE(uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRenderbufferStorageMultisampleAPPLE(uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRenderbufferStorageMultisampleEXT(uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRenderbufferStorageMultisampleIMG(uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRenderbufferStorageMultisampleNV(uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glResolveDepthValuesNV(); |
| void glResolveMultisampleFramebufferAPPLE(); |
| void glSamplerParameterIivOES(SamplerId sampler, uint32_t pname, GLint* param); |
| void glSamplerParameterIuivOES(SamplerId sampler, uint32_t pname, GLuint* param); |
| void glScissorArrayvNV(GLuint first, GLsizei count, GLint* v); |
| void glScissorIndexedNV(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
| void glScissorIndexedvNV(GLuint index, GLint* v); |
| void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); |
| void glSetFenceNV(GLuint fence, uint32_t condition); |
| void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, uint32_t preserveMask); |
| void glStencilFillPathInstancedNV(GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, uint32_t fillMode, GLuint mask, uint32_t transformType, GLfloat* transformValues); |
| void glStencilFillPathNV(GLuint path, uint32_t fillMode, GLuint mask); |
| void glStencilStrokePathInstancedNV(GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, GLint reference, GLuint mask, uint32_t transformType, GLfloat* transformValues); |
| void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask); |
| void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, uint32_t fillMode, GLuint mask, uint32_t coverMode, uint32_t transformType, GLfloat* transformValues); |
| void glStencilThenCoverFillPathNV(GLuint path, uint32_t fillMode, GLuint mask, uint32_t coverMode); |
| void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, GLint reference, GLuint mask, uint32_t coverMode, uint32_t transformType, GLfloat* transformValues); |
| void glStencilThenCoverStrokePathNV(GLuint path, GLint reference, GLuint mask, uint32_t coverMode); |
| void glSubpixelPrecisionBiasNV(GLuint xbits, GLuint ybits); |
| GLboolean glTestFenceNV(GLuint fence); |
| void glTexBufferOES(uint32_t target, uint32_t internalformat, BufferId buffer); |
| void glTexBufferRangeOES(uint32_t target, uint32_t internalformat, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void glTexImage3DOES(uint32_t target, GLint level, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, uint32_t format, uint32_t type, TexturePointer pixels); |
| void glTexPageCommitmentEXT(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); |
| void glTexParameterIivOES(uint32_t target, uint32_t pname, GLint* params); |
| void glTexParameterIuivOES(uint32_t target, uint32_t pname, GLuint* params); |
| void glTexStorage1DEXT(uint32_t target, GLsizei levels, uint32_t format, GLsizei width); |
| void glTexStorage2DEXT(uint32_t target, GLsizei levels, uint32_t format, GLsizei width, GLsizei height); |
| void glTexStorage3DEXT(uint32_t target, GLsizei levels, uint32_t format, GLsizei width, GLsizei height, GLsizei depth); |
| void glTexSubImage3DOES(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, uint32_t type, TexturePointer pixels); |
| void glTextureStorage1DEXT(TextureId texture, uint32_t target, GLsizei levels, uint32_t format, GLsizei width); |
| void glTextureStorage2DEXT(TextureId texture, uint32_t target, GLsizei levels, uint32_t format, GLsizei width, GLsizei height); |
| void glTextureStorage3DEXT(TextureId texture, uint32_t target, GLsizei levels, uint32_t format, GLsizei width, GLsizei height, GLsizei depth); |
| void glTextureViewEXT(TextureId texture, uint32_t target, GLuint origtexture, uint32_t internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); |
| void glTextureViewOES(TextureId texture, uint32_t target, GLuint origtexture, uint32_t internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); |
| void glTransformPathNV(GLuint resultPath, GLuint srcPath, uint32_t transformType, GLfloat* transformValues); |
| void glUniformHandleui64NV(UniformLocation location, GLuint64 value); |
| void glUniformHandleui64vNV(UniformLocation location, GLsizei count, GLuint64* value); |
| void glUniformMatrix2x3fvNV(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glUniformMatrix2x4fvNV(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glUniformMatrix3x2fvNV(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glUniformMatrix3x4fvNV(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glUniformMatrix4x2fvNV(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glUniformMatrix4x3fvNV(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| GLboolean glUnmapBufferOES(uint32_t target); |
| void glUseProgramStagesEXT(PipelineId pipeline, uint32_t stages, ProgramId program); |
| void glValidateProgramPipelineEXT(PipelineId pipeline); |
| void glVertexAttribDivisorANGLE(AttributeLocation index, GLuint divisor); |
| void glVertexAttribDivisorEXT(AttributeLocation index, GLuint divisor); |
| void glVertexAttribDivisorNV(AttributeLocation index, GLuint divisor); |
| void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat* v); |
| void glViewportIndexedfNV(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
| void glViewportIndexedfvNV(GLuint index, GLfloat* v); |
| void glWaitSyncAPPLE(GLsync sync, uint32_t flag, GLuint64 timeout); |
| void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint* paths, GLfloat* weights); |
| void glBlendBarrier(); |
| void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glBlendEquation(uint32_t equation); |
| void glBlendEquationSeparate(uint32_t rgb, uint32_t alpha); |
| void glBlendEquationSeparatei(DrawBufferIndex buf, uint32_t modeRGB, uint32_t modeAlpha); |
| void glBlendEquationi(DrawBufferIndex buf, uint32_t mode); |
| void glBlendFunc(uint32_t src_factor, uint32_t dst_factor); |
| void glBlendFuncSeparate(uint32_t src_factor_rgb, uint32_t dst_factor_rgb, uint32_t src_factor_alpha, uint32_t dst_factor_alpha); |
| void glBlendFuncSeparatei(DrawBufferIndex buf, uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha); |
| void glBlendFunci(DrawBufferIndex buf, uint32_t src, uint32_t dst); |
| void glDepthFunc(uint32_t function); |
| void glSampleCoverage(GLfloat value, GLboolean invert); |
| void glSampleMaski(GLuint maskNumber, uint32_t mask); |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glStencilFunc(uint32_t func, GLint ref, GLuint mask); |
| void glStencilFuncSeparate(uint32_t face, uint32_t function, GLint reference_value, GLuint mask); |
| void glStencilOp(uint32_t fail, uint32_t zfail, uint32_t zpass); |
| void glStencilOpSeparate(uint32_t face, uint32_t stencil_fail, uint32_t stencil_pass_depth_fail, uint32_t stencil_pass_depth_pass); |
| void glBindFramebuffer(uint32_t target, FramebufferId framebuffer); |
| void glBindRenderbuffer(uint32_t target, RenderbufferId renderbuffer); |
| void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, uint32_t mask, uint32_t filter); |
| uint32_t glCheckFramebufferStatus(uint32_t target); |
| void glClear(uint32_t mask); |
| void glClearBufferfi(uint32_t buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| void glClearBufferfv(uint32_t buffer, GLint drawbuffer, GLfloat* value); |
| void glClearBufferiv(uint32_t buffer, GLint drawbuffer, GLint* value); |
| void glClearBufferuiv(uint32_t buffer, GLint drawbuffer, GLuint* value); |
| void glClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); |
| void glClearDepthf(GLfloat depth); |
| void glClearStencil(GLint stencil); |
| void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void glColorMaski(DrawBufferIndex index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| void glDeleteFramebuffers(GLsizei count, FramebufferId* framebuffers); |
| void glDeleteRenderbuffers(GLsizei count, RenderbufferId* renderbuffers); |
| void glDepthMask(GLboolean enabled); |
| void glDrawBuffers(GLsizei n, uint32_t* bufs); |
| void glFramebufferParameteri(uint32_t target, uint32_t pname, GLint param); |
| void glFramebufferRenderbuffer(uint32_t framebuffer_target, uint32_t framebuffer_attachment, uint32_t renderbuffer_target, RenderbufferId renderbuffer); |
| void glFramebufferTexture(uint32_t target, uint32_t attachment, TextureId texture, GLint level); |
| void glFramebufferTexture2D(uint32_t framebuffer_target, uint32_t framebuffer_attachment, uint32_t texture_target, TextureId texture, GLint level); |
| void glFramebufferTextureLayer(uint32_t target, uint32_t attachment, TextureId texture, GLint level, GLint layer); |
| void glGenFramebuffers(GLsizei count, FramebufferId* framebuffers); |
| void glGenRenderbuffers(GLsizei count, RenderbufferId* renderbuffers); |
| void glGetFramebufferAttachmentParameteriv(uint32_t framebuffer_target, uint32_t attachment, uint32_t parameter, GLint* value); |
| void glGetFramebufferParameteriv(uint32_t target, uint32_t pname, GLint* params); |
| void glGetRenderbufferParameteriv(uint32_t target, uint32_t parameter, GLint* values); |
| void glInvalidateFramebuffer(uint32_t target, GLsizei count, uint32_t* attachments); |
| void glInvalidateSubFramebuffer(uint32_t target, GLsizei numAttachments, uint32_t* attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
| GLboolean glIsFramebuffer(FramebufferId framebuffer); |
| GLboolean glIsRenderbuffer(RenderbufferId renderbuffer); |
| void glReadBuffer(uint32_t src); |
| void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, uint32_t format, uint32_t type, void* data); |
| void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, uint32_t format, uint32_t type, GLsizei bufSize, void* data); |
| void glRenderbufferStorage(uint32_t target, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRenderbufferStorageMultisample(uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glStencilMask(GLuint mask); |
| void glStencilMaskSeparate(uint32_t face, GLuint mask); |
| void glDisable(uint32_t capability); |
| void glDisablei(uint32_t capability, GLuint index); |
| void glEnable(uint32_t capability); |
| void glEnablei(uint32_t capability, GLuint index); |
| void glFinish(); |
| void glFlush(); |
| void glFlushMappedBufferRange(uint32_t target, GLintptr offset, GLsizeiptr length); |
| uint32_t glGetError(); |
| uint32_t glGetGraphicsResetStatus(); |
| void glHint(uint32_t target, uint32_t mode); |
| void glActiveShaderProgram(PipelineId pipeline, ProgramId program); |
| void glAttachShader(ProgramId program, ShaderId shader); |
| void glBindAttribLocation(ProgramId program, AttributeLocation location, const char* name); |
| void glBindProgramPipeline(PipelineId pipeline); |
| void glCompileShader(ShaderId shader); |
| ProgramId glCreateProgram(); |
| ShaderId glCreateShader(uint32_t type); |
| ProgramId glCreateShaderProgramv(uint32_t type, GLsizei count, GLchar** strings); |
| void glDeleteProgram(ProgramId program); |
| void glDeleteProgramPipelines(GLsizei n, PipelineId* pipelines); |
| void glDeleteShader(ShaderId shader); |
| void glDetachShader(ProgramId program, ShaderId shader); |
| void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); |
| void glDispatchComputeIndirect(GLintptr indirect); |
| void glGenProgramPipelines(GLsizei n, PipelineId* pipelines); |
| void glGetActiveAttrib(ProgramId program, AttributeIndex index, GLsizei buffer_size, GLsizei* buffer_bytes_written, GLint* vector_count, uint32_t* type, GLchar* name); |
| void glGetActiveUniform(ProgramId program, UniformIndex index, GLsizei buffer_size, GLsizei* buffer_bytes_written, GLint* vector_count, uint32_t* type, GLchar* name); |
| void glGetActiveUniformBlockName(ProgramId program, UniformBlockId uniform_block_index, GLsizei buffer_size, GLsizei* buffer_bytes_written, GLchar* name); |
| void glGetActiveUniformBlockiv(ProgramId program, UniformBlockId uniform_block_index, uint32_t parameter_name, GLint* parameters); |
| void glGetActiveUniformsiv(ProgramId program, GLsizei uniform_count, UniformIndex* uniform_indices, uint32_t parameter_name, GLint* parameters); |
| void glGetAttachedShaders(ProgramId program, GLsizei buffer_length, GLsizei* shaders_length_written, ShaderId* shaders); |
| GLint glGetAttribLocation(ProgramId program, const char* name); |
| GLint glGetFragDataLocation(ProgramId program, const char* name); |
| void glGetProgramBinary(ProgramId program, GLsizei bufSize, GLsizei* length, uint32_t* binaryFormat, void* binary); |
| void glGetProgramInfoLog(ProgramId program, GLsizei buffer_length, GLsizei* string_length_written, GLchar* info); |
| void glGetProgramInterfaceiv(ProgramId program, uint32_t programInterface, uint32_t pname, GLint* params); |
| void glGetProgramPipelineInfoLog(PipelineId pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
| void glGetProgramPipelineiv(PipelineId pipeline, uint32_t pname, GLint* params); |
| GLuint glGetProgramResourceIndex(ProgramId program, uint32_t programInterface, const char* name); |
| GLint glGetProgramResourceLocation(ProgramId program, uint32_t programInterface, const char* name); |
| void glGetProgramResourceName(ProgramId program, uint32_t programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); |
| void glGetProgramResourceiv(ProgramId program, uint32_t programInterface, GLuint index, GLsizei propCount, uint32_t* props, GLsizei bufSize, GLsizei* length, GLint* params); |
| void glGetProgramiv(ProgramId program, uint32_t parameter, GLint* value); |
| void glGetShaderInfoLog(ShaderId shader, GLsizei buffer_length, GLsizei* string_length_written, GLchar* info); |
| void glGetShaderPrecisionFormat(uint32_t shader_type, uint32_t precision_type, GLint* range, GLint* precision); |
| void glGetShaderSource(ShaderId shader, GLsizei buffer_length, GLsizei* string_length_written, GLchar* source); |
| void glGetShaderiv(ShaderId shader, uint32_t parameter, GLint* value); |
| UniformBlockId glGetUniformBlockIndex(ProgramId program, const char* uniformBlockName); |
| void glGetUniformIndices(ProgramId program, GLsizei uniformCount, GLchar** uniformNames, UniformIndex* uniformIndices); |
| UniformLocation glGetUniformLocation(ProgramId program, const char* name); |
| void glGetUniformfv(ProgramId program, UniformLocation location, GLfloat* values); |
| void glGetUniformiv(ProgramId program, UniformLocation location, GLint* values); |
| void glGetUniformuiv(ProgramId program, UniformLocation location, GLuint* values); |
| void glGetnUniformfv(ProgramId program, UniformLocation location, GLsizei bufSize, GLfloat* values); |
| void glGetnUniformiv(ProgramId program, UniformLocation location, GLsizei bufSize, GLint* values); |
| void glGetnUniformuiv(ProgramId program, UniformLocation location, GLsizei bufSize, GLuint* values); |
| GLboolean glIsProgram(ProgramId program); |
| GLboolean glIsProgramPipeline(PipelineId pipeline); |
| GLboolean glIsShader(ShaderId shader); |
| void glLinkProgram(ProgramId program); |
| void glMemoryBarrier(uint32_t barriers); |
| void glMemoryBarrierByRegion(uint32_t barriers); |
| void glProgramBinary(ProgramId program, uint32_t binaryFormat, void* binary, GLsizei length); |
| void glProgramParameteri(ProgramId program, uint32_t pname, GLint value); |
| void glProgramUniform1f(ProgramId program, UniformLocation location, GLfloat value0); |
| void glProgramUniform1fv(ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void glProgramUniform1i(ProgramId program, UniformLocation location, GLint value0); |
| void glProgramUniform1iv(ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void glProgramUniform1ui(ProgramId program, UniformLocation location, GLuint value0); |
| void glProgramUniform1uiv(ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void glProgramUniform2f(ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1); |
| void glProgramUniform2fv(ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void glProgramUniform2i(ProgramId program, UniformLocation location, GLint value0, GLint value1); |
| void glProgramUniform2iv(ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void glProgramUniform2ui(ProgramId program, UniformLocation location, GLuint value0, GLuint value1); |
| void glProgramUniform2uiv(ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void glProgramUniform3f(ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2); |
| void glProgramUniform3fv(ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void glProgramUniform3i(ProgramId program, UniformLocation location, GLint value0, GLint value1, GLint value2); |
| void glProgramUniform3iv(ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void glProgramUniform3ui(ProgramId program, UniformLocation location, GLuint value0, GLuint value1, GLuint value2); |
| void glProgramUniform3uiv(ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void glProgramUniform4f(ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2, GLfloat value3); |
| void glProgramUniform4fv(ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void glProgramUniform4i(ProgramId program, UniformLocation location, GLint value0, GLint value1, GLint value2, GLint value3); |
| void glProgramUniform4iv(ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void glProgramUniform4ui(ProgramId program, UniformLocation location, GLuint value0, GLuint value1, GLuint value2, GLuint value3); |
| void glProgramUniform4uiv(ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void glProgramUniformMatrix2fv(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix2x3fv(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix2x4fv(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix3fv(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix3x2fv(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix3x4fv(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix4fv(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix4x2fv(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix4x3fv(ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glReleaseShaderCompiler(); |
| void glShaderBinary(GLsizei count, ShaderId* shaders, uint32_t binary_format, void* binary, GLsizei binary_size); |
| void glShaderSource(ShaderId shader, GLsizei count, GLchar** source, GLint* length); |
| void glUniform1f(UniformLocation location, GLfloat value); |
| void glUniform1fv(UniformLocation location, GLsizei count, GLfloat* values); |
| void glUniform1i(UniformLocation location, GLint value); |
| void glUniform1iv(UniformLocation location, GLsizei count, GLint* values); |
| void glUniform1ui(UniformLocation location, GLuint value0); |
| void glUniform1uiv(UniformLocation location, GLsizei count, GLuint* values); |
| void glUniform2f(UniformLocation location, GLfloat value0, GLfloat value1); |
| void glUniform2fv(UniformLocation location, GLsizei count, GLfloat* values); |
| void glUniform2i(UniformLocation location, GLint value0, GLint value1); |
| void glUniform2iv(UniformLocation location, GLsizei count, GLint* values); |
| void glUniform2ui(UniformLocation location, GLuint value0, GLuint value1); |
| void glUniform2uiv(UniformLocation location, GLsizei count, GLuint* values); |
| void glUniform3f(UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2); |
| void glUniform3fv(UniformLocation location, GLsizei count, GLfloat* values); |
| void glUniform3i(UniformLocation location, GLint value0, GLint value1, GLint value2); |
| void glUniform3iv(UniformLocation location, GLsizei count, GLint* values); |
| void glUniform3ui(UniformLocation location, GLuint value0, GLuint value1, GLuint value2); |
| void glUniform3uiv(UniformLocation location, GLsizei count, GLuint* values); |
| void glUniform4f(UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2, GLfloat value3); |
| void glUniform4fv(UniformLocation location, GLsizei count, GLfloat* values); |
| void glUniform4i(UniformLocation location, GLint value0, GLint value1, GLint value2, GLint value3); |
| void glUniform4iv(UniformLocation location, GLsizei count, GLint* values); |
| void glUniform4ui(UniformLocation location, GLuint value0, GLuint value1, GLuint value2, GLuint value3); |
| void glUniform4uiv(UniformLocation location, GLsizei count, GLuint* values); |
| void glUniformBlockBinding(ProgramId program, UniformBlockId uniform_block_index, GLuint uniform_block_binding); |
| void glUniformMatrix2fv(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix2x3fv(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix2x4fv(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix3fv(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix3x2fv(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix3x4fv(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix4fv(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix4x2fv(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix4x3fv(UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUseProgram(ProgramId program); |
| void glUseProgramStages(PipelineId pipeline, uint32_t stages, ProgramId program); |
| void glValidateProgram(ProgramId program); |
| void glValidateProgramPipeline(PipelineId pipeline); |
| void glCullFace(uint32_t mode); |
| void glDepthRangef(GLfloat near, GLfloat far); |
| void glFrontFace(uint32_t orientation); |
| void glGetMultisamplefv(uint32_t pname, GLuint index, GLfloat* val); |
| void glLineWidth(GLfloat width); |
| void glMinSampleShading(GLfloat value); |
| void glPolygonOffset(GLfloat scale_factor, GLfloat units); |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glGetBooleani_v(uint32_t param, GLuint index, GLboolean* values); |
| void glGetBooleanv(uint32_t param, GLboolean* values); |
| void glGetFloatv(uint32_t param, GLfloat* values); |
| void glGetInteger64i_v(uint32_t param, GLuint index, GLint64* values); |
| void glGetInteger64v(uint32_t param, GLint64* values); |
| void glGetIntegeri_v(uint32_t param, GLuint index, GLint* values); |
| void glGetIntegerv(uint32_t param, GLint* values); |
| void glGetInternalformativ(uint32_t target, uint32_t internalformat, uint32_t pname, GLsizei bufSize, GLint* params); |
| GLubyte* glGetString(uint32_t param); |
| GLubyte* glGetStringi(uint32_t name, GLuint index); |
| GLboolean glIsEnabled(uint32_t capability); |
| GLboolean glIsEnabledi(uint32_t capability, GLuint index); |
| uint32_t glClientWaitSync(GLsync sync, uint32_t syncFlags, GLuint64 timeout); |
| void glDeleteSync(GLsync sync); |
| GLsync glFenceSync(uint32_t condition, uint32_t syncFlags); |
| void glGetSynciv(GLsync sync, uint32_t pname, GLsizei bufSize, GLsizei* length, GLint* values); |
| GLboolean glIsSync(GLsync sync); |
| void glWaitSync(GLsync sync, uint32_t syncFlags, GLuint64 timeout); |
| void glActiveTexture(uint32_t unit); |
| void glBindImageTexture(GLuint unit, TextureId texture, GLint level, GLboolean layered, GLint layer, uint32_t access, uint32_t format); |
| void glBindSampler(GLuint index, SamplerId sampler); |
| void glBindTexture(uint32_t target, TextureId texture); |
| void glCompressedTexImage2D(uint32_t target, GLint level, uint32_t format, GLsizei width, GLsizei height, GLint border, GLsizei image_size, TexturePointer data); |
| void glCompressedTexImage3D(uint32_t target, GLint level, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei image_size, TexturePointer data); |
| void glCompressedTexSubImage2D(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, uint32_t format, GLsizei image_size, TexturePointer data); |
| void glCompressedTexSubImage3D(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, GLsizei image_size, TexturePointer data); |
| void glCopyImageSubData(GLuint srcName, uint32_t srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, uint32_t dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); |
| void glCopyTexImage2D(uint32_t target, GLint level, uint32_t format, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| void glCopyTexSubImage2D(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyTexSubImage3D(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glDeleteSamplers(GLsizei count, SamplerId* samplers); |
| void glDeleteTextures(GLsizei count, TextureId* textures); |
| void glGenSamplers(GLsizei count, SamplerId* samplers); |
| void glGenTextures(GLsizei count, TextureId* textures); |
| void glGenerateMipmap(uint32_t target); |
| void glGetSamplerParameterIiv(SamplerId sampler, uint32_t pname, GLint* params); |
| void glGetSamplerParameterIuiv(SamplerId sampler, uint32_t pname, GLuint* params); |
| void glGetSamplerParameterfv(SamplerId sampler, uint32_t pname, GLfloat* params); |
| void glGetSamplerParameteriv(SamplerId sampler, uint32_t pname, GLint* params); |
| void glGetTexLevelParameterfv(uint32_t target, GLint level, uint32_t pname, GLfloat* params); |
| void glGetTexLevelParameteriv(uint32_t target, GLint level, uint32_t pname, GLint* params); |
| void glGetTexParameterIiv(uint32_t target, uint32_t pname, GLint* params); |
| void glGetTexParameterIuiv(uint32_t target, uint32_t pname, GLuint* params); |
| void glGetTexParameterfv(uint32_t target, uint32_t parameter, GLfloat* values); |
| void glGetTexParameteriv(uint32_t target, uint32_t parameter, GLint* values); |
| GLboolean glIsSampler(SamplerId sampler); |
| GLboolean glIsTexture(TextureId texture); |
| void glPixelStorei(uint32_t parameter, GLint value); |
| void glSamplerParameterIiv(SamplerId sampler, uint32_t pname, GLint* param); |
| void glSamplerParameterIuiv(SamplerId sampler, uint32_t pname, GLuint* param); |
| void glSamplerParameterf(SamplerId sampler, uint32_t pname, GLfloat param); |
| void glSamplerParameterfv(SamplerId sampler, uint32_t pname, GLfloat* param); |
| void glSamplerParameteri(SamplerId sampler, uint32_t pname, GLint param); |
| void glSamplerParameteriv(SamplerId sampler, uint32_t pname, GLint* param); |
| void glTexBuffer(uint32_t target, uint32_t internalformat, BufferId buffer); |
| void glTexBufferRange(uint32_t target, uint32_t internalformat, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void glTexImage2D(uint32_t target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, uint32_t format, uint32_t type, TexturePointer data); |
| void glTexImage3D(uint32_t target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, uint32_t format, uint32_t type, TexturePointer data); |
| void glTexParameterIiv(uint32_t target, uint32_t pname, GLint* params); |
| void glTexParameterIuiv(uint32_t target, uint32_t pname, GLuint* params); |
| void glTexParameterf(uint32_t target, uint32_t parameter, GLfloat value); |
| void glTexParameterfv(uint32_t target, uint32_t pname, GLfloat* params); |
| void glTexParameteri(uint32_t target, uint32_t parameter, GLint value); |
| void glTexParameteriv(uint32_t target, uint32_t pname, GLint* params); |
| void glTexStorage2D(uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glTexStorage2DMultisample(uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| void glTexStorage3D(uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| void glTexStorage3DMultisample(uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| void glTexSubImage2D(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, uint32_t format, uint32_t type, TexturePointer data); |
| void glTexSubImage3D(uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, uint32_t type, TexturePointer data); |
| void glBeginTransformFeedback(uint32_t primitiveMode); |
| void glBindTransformFeedback(uint32_t target, TransformFeedbackId id); |
| void glDeleteTransformFeedbacks(GLsizei n, TransformFeedbackId* ids); |
| void glEndTransformFeedback(); |
| void glGenTransformFeedbacks(GLsizei n, TransformFeedbackId* ids); |
| void glGetTransformFeedbackVarying(ProgramId program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, uint32_t* type, GLchar* name); |
| GLboolean glIsTransformFeedback(TransformFeedbackId id); |
| void glPauseTransformFeedback(); |
| void glResumeTransformFeedback(); |
| void glTransformFeedbackVaryings(ProgramId program, GLsizei count, GLchar** varyings, uint32_t bufferMode); |
| void glBindVertexArray(VertexArrayId array); |
| void glBindVertexBuffer(VertexBufferBindingIndex binding_index, BufferId buffer, GLintptr offset, GLsizei stride); |
| void glDeleteVertexArrays(GLsizei count, VertexArrayId* arrays); |
| void glDisableVertexAttribArray(AttributeLocation location); |
| void glEnableVertexAttribArray(AttributeLocation location); |
| void glGenVertexArrays(GLsizei count, VertexArrayId* arrays); |
| void glGetVertexAttribIiv(AttributeLocation index, uint32_t pname, GLint* params); |
| void glGetVertexAttribIuiv(AttributeLocation index, uint32_t pname, GLuint* params); |
| void glGetVertexAttribPointerv(AttributeLocation index, uint32_t pname, void** pointer); |
| void glGetVertexAttribfv(AttributeLocation index, uint32_t pname, GLfloat* params); |
| void glGetVertexAttribiv(AttributeLocation index, uint32_t pname, GLint* params); |
| GLboolean glIsVertexArray(VertexArrayId array); |
| void glVertexAttrib1f(AttributeLocation location, GLfloat value0); |
| void glVertexAttrib1fv(AttributeLocation location, GLfloat* value); |
| void glVertexAttrib2f(AttributeLocation location, GLfloat value0, GLfloat value1); |
| void glVertexAttrib2fv(AttributeLocation location, GLfloat* value); |
| void glVertexAttrib3f(AttributeLocation location, GLfloat value0, GLfloat value1, GLfloat value2); |
| void glVertexAttrib3fv(AttributeLocation location, GLfloat* value); |
| void glVertexAttrib4f(AttributeLocation location, GLfloat value0, GLfloat value1, GLfloat value2, GLfloat value3); |
| void glVertexAttrib4fv(AttributeLocation location, GLfloat* value); |
| void glVertexAttribBinding(AttributeLocation index, VertexBufferBindingIndex binding_index); |
| void glVertexAttribDivisor(AttributeLocation index, GLuint divisor); |
| void glVertexAttribFormat(AttributeLocation index, GLint size, uint32_t type, GLboolean normalized, GLuint relativeoffset); |
| void glVertexAttribI4i(AttributeLocation index, GLint x, GLint y, GLint z, GLint w); |
| void glVertexAttribI4iv(AttributeLocation index, GLint* values); |
| void glVertexAttribI4ui(AttributeLocation index, GLuint x, GLuint y, GLuint z, GLuint w); |
| void glVertexAttribI4uiv(AttributeLocation index, GLuint* values); |
| void glVertexAttribIFormat(AttributeLocation index, GLint size, uint32_t type, GLuint relativeoffset); |
| void glVertexAttribIPointer(AttributeLocation location, GLint size, uint32_t type, GLsizei stride, VertexPointer data); |
| void glVertexAttribPointer(AttributeLocation location, GLint size, uint32_t type, GLboolean normalized, GLsizei stride, VertexPointer data); |
| void glVertexBindingDivisor(VertexBufferBindingIndex binding_index, GLuint divisor); |
| EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor); |
| EGLContext eglCreateContext(EGLDisplay display, EGLConfig config, EGLContext share_context, EGLint* attrib_list); |
| EGLBoolean eglMakeCurrent(EGLDisplay display, EGLSurface draw, EGLSurface read, EGLContext context); |
| EGLBoolean eglSwapBuffers(EGLDisplay display, void* surface); |
| EGLBoolean eglSwapBuffersWithDamageKHR(EGLDisplay dpy, EGLSurface surface, EGLint* rects, EGLint n_rects); |
| EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value); |
| EGLBoolean eglQueryContext(EGLDisplay display, EGLContext context, EGLint attribute, EGLint* value); |
| EGLBoolean eglChooseConfig(EGLDisplay display, EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config); |
| EGLBoolean eglGetConfigAttrib(EGLDisplay display, EGLConfig config, EGLint attribute, EGLint* value); |
| GLXContext glXCreateContext(void* dpy, void* vis, GLXContext shareList, bool direct); |
| GLXContext glXCreateNewContext(void* display, void* fbconfig, uint32_t type, GLXContext shared, bool direct); |
| Bool glXMakeContextCurrent(void* display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); |
| Bool glXMakeCurrent(void* display, GLXDrawable drawable, GLXContext ctx); |
| void glXSwapBuffers(void* display, GLXDrawable drawable); |
| int glXQueryDrawable(void* display, GLXDrawable draw, int attribute, int* value); |
| HGLRC wglCreateContext(HDC hdc); |
| HGLRC wglCreateContextAttribsARB(HDC hdc, HGLRC hShareContext, int* attribList); |
| BOOL wglMakeCurrent(HDC hdc, HGLRC hglrc); |
| void wglSwapBuffers(HDC hdc); |
| CGLError CGLCreateContext(CGLTexelFormatObj pix, CGLContextObj share, CGLContextObj* ctx); |
| CGLError CGLSetCurrentContext(CGLContextObj ctx); |
| int CGLGetSurface(CGLContextObj ctx, CGSConnectionID* cid, CGSWindowID* wid, CGSSurfaceID* sid); |
| int CGSGetSurfaceBounds(CGSConnectionID cid, CGSWindowID wid, CGSSurfaceID sid, double* bounds); |
| CGLError CGLFlushDrawable(CGLContextObj ctx); |
| void glGetQueryObjecti64v(QueryId query, uint32_t parameter, int64_t* value); |
| void glGetQueryObjectui64v(QueryId query, uint32_t parameter, uint64_t* value); |
| void glAlphaFunc(uint32_t func, GLfloat ref); |
| void glAlphaFuncx(uint32_t func, GLfixed ref); |
| void glAlphaFuncxOES(uint32_t func, GLfixed ref); |
| void glBindFramebufferOES(uint32_t target, GLuint framebuffer); |
| void glBindRenderbufferOES(uint32_t target, GLuint renderbuffer); |
| void glBlendEquationOES(uint32_t mode); |
| void glBlendEquationSeparateOES(uint32_t modeRGB, uint32_t modeAlpha); |
| void glBlendFuncSeparateOES(uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha); |
| uint32_t glCheckFramebufferStatusOES(uint32_t target); |
| void glClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| void glClearColorxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| void glClearDepthfOES(GLclampf depth); |
| void glClearDepthx(GLfixed depth); |
| void glClearDepthxOES(GLfixed depth); |
| void glClientActiveTexture(uint32_t texture); |
| void glClipPlanef(uint32_t p, GLfloat* eqn); |
| void glClipPlanefIMG(uint32_t p, GLfloat* eqn); |
| void glClipPlanefOES(uint32_t plane, GLfloat* equation); |
| void glClipPlanex(uint32_t plane, GLfixed* equation); |
| void glClipPlanexIMG(uint32_t p, GLfixed* eqn); |
| void glClipPlanexOES(uint32_t plane, GLfixed* equation); |
| void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| void glColorPointer(GLint size, uint32_t type, GLsizei stride, void* pointer); |
| void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); |
| void glDeleteFramebuffersOES(GLsizei n, GLuint* framebuffers); |
| void glDeleteRenderbuffersOES(GLsizei n, GLuint* renderbuffers); |
| void glDepthRangefOES(GLclampf n, GLclampf f); |
| void glDepthRangex(GLfixed n, GLfixed f); |
| void glDepthRangexOES(GLfixed n, GLfixed f); |
| void glDisableClientState(uint32_t array); |
| void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); |
| void glDrawTexfvOES(GLfloat* coords); |
| void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); |
| void glDrawTexivOES(GLint* coords); |
| void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); |
| void glDrawTexsvOES(GLshort* coords); |
| void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); |
| void glDrawTexxvOES(GLfixed* coords); |
| void glEnableClientState(uint32_t array); |
| void glFogf(uint32_t pname, GLfloat param); |
| void glFogfv(uint32_t pname, GLfloat* params); |
| void glFogx(uint32_t pname, GLfixed param); |
| void glFogxOES(uint32_t pname, GLfixed param); |
| void glFogxv(uint32_t pname, GLfixed* param); |
| void glFogxvOES(uint32_t pname, GLfixed* param); |
| void glFramebufferRenderbufferOES(uint32_t target, uint32_t attachment, uint32_t renderbuffertarget, GLuint renderbuffer); |
| void glFramebufferTexture2DOES(uint32_t target, uint32_t attachment, uint32_t textarget, TextureId texture, GLint level); |
| void glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| void glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| void glFrustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| void glFrustumxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers); |
| void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); |
| void glGenerateMipmapOES(uint32_t target); |
| void glGetClipPlanef(uint32_t plane, GLfloat* equation); |
| void glGetClipPlanefOES(uint32_t plane, GLfloat* equation); |
| void glGetClipPlanex(uint32_t plane, GLfixed* equation); |
| void glGetClipPlanexOES(uint32_t plane, GLfixed* equation); |
| void glGetFixedv(uint32_t pname, GLfixed* params); |
| void glGetFixedvOES(uint32_t pname, GLfixed* params); |
| void glGetFramebufferAttachmentParameterivOES(uint32_t target, uint32_t attachment, uint32_t pname, GLint* params); |
| void glGetLightfv(uint32_t light, uint32_t pname, GLfloat* params); |
| void glGetLightxv(uint32_t light, uint32_t pname, GLfixed* params); |
| void glGetLightxvOES(uint32_t light, uint32_t pname, GLfixed* params); |
| void glGetMaterialfv(uint32_t face, uint32_t pname, GLfloat* params); |
| void glGetMaterialxv(uint32_t face, uint32_t pname, GLfixed* params); |
| void glGetMaterialxvOES(uint32_t face, uint32_t pname, GLfixed* params); |
| void glGetRenderbufferParameterivOES(uint32_t target, uint32_t pname, GLint* params); |
| void glGetTexEnvfv(uint32_t target, uint32_t pname, GLfloat* params); |
| void glGetTexEnviv(uint32_t target, uint32_t pname, GLint* params); |
| void glGetTexEnvxv(uint32_t target, uint32_t pname, GLfixed* params); |
| void glGetTexEnvxvOES(uint32_t target, uint32_t pname, GLfixed* params); |
| void glGetTexGenfvOES(uint32_t coord, uint32_t pname, GLfloat* params); |
| void glGetTexGenivOES(uint32_t coord, uint32_t pname, GLint* params); |
| void glGetTexGenxvOES(uint32_t coord, uint32_t pname, GLfixed* params); |
| void glGetTexParameterxv(uint32_t target, uint32_t pname, GLfixed* params); |
| void glGetTexParameterxvOES(uint32_t target, uint32_t pname, GLfixed* params); |
| GLboolean glIsFramebufferOES(GLuint framebuffer); |
| GLboolean glIsRenderbufferOES(GLuint renderbuffer); |
| void glLightModelf(uint32_t pname, GLfloat param); |
| void glLightModelfv(uint32_t pname, GLfloat* params); |
| void glLightModelx(uint32_t pname, GLfixed param); |
| void glLightModelxOES(uint32_t pname, GLfixed param); |
| void glLightModelxv(uint32_t pname, GLfixed* param); |
| void glLightModelxvOES(uint32_t pname, GLfixed* param); |
| void glLightf(uint32_t light, uint32_t pname, GLfloat param); |
| void glLightfv(uint32_t light, uint32_t pname, GLfloat* params); |
| void glLightx(uint32_t light, uint32_t pname, GLfixed param); |
| void glLightxOES(uint32_t light, uint32_t pname, GLfixed param); |
| void glLightxv(uint32_t light, uint32_t pname, GLfixed* params); |
| void glLightxvOES(uint32_t light, uint32_t pname, GLfixed* params); |
| void glLineWidthx(GLfixed width); |
| void glLineWidthxOES(GLfixed width); |
| void glLoadIdentity(); |
| void glLoadMatrixf(GLfloat* m); |
| void glLoadMatrixx(GLfixed* m); |
| void glLoadMatrixxOES(GLfixed* m); |
| void glLoadPaletteFromModelViewMatrixOES(); |
| void glLogicOp(uint32_t opcode); |
| void glMaterialf(uint32_t face, uint32_t pname, GLfloat param); |
| void glMaterialfv(uint32_t face, uint32_t pname, GLfloat* params); |
| void glMaterialx(uint32_t face, uint32_t pname, GLfixed param); |
| void glMaterialxOES(uint32_t face, uint32_t pname, GLfixed param); |
| void glMaterialxv(uint32_t face, uint32_t pname, GLfixed* param); |
| void glMaterialxvOES(uint32_t face, uint32_t pname, GLfixed* param); |
| void glMatrixIndexPointerOES(GLint size, uint32_t type, GLsizei stride, void* pointer); |
| void glMatrixMode(uint32_t mode); |
| void glMultMatrixf(GLfloat* m); |
| void glMultMatrixx(GLfixed* m); |
| void glMultMatrixxOES(GLfixed* m); |
| void glMultiTexCoord4f(uint32_t target, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void glMultiTexCoord4x(uint32_t texture, GLfixed v0, GLfixed v1, GLfixed v2, GLfixed v3); |
| void glMultiTexCoord4xOES(uint32_t texture, GLfixed v0, GLfixed v1, GLfixed v2, GLfixed v3); |
| void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); |
| void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); |
| void glNormalPointer(uint32_t type, GLsizei stride, void* pointer); |
| void glOrthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| void glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| void glOrthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| void glOrthoxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| void glPointParameterf(uint32_t pname, GLfloat param); |
| void glPointParameterfv(uint32_t pname, GLfloat* params); |
| void glPointParameterx(uint32_t pname, GLfixed param); |
| void glPointParameterxOES(uint32_t pname, GLfixed param); |
| void glPointParameterxv(uint32_t pname, GLfixed* params); |
| void glPointParameterxvOES(uint32_t pname, GLfixed* params); |
| void glPointSize(GLfloat size); |
| void glPointSizePointerOES(uint32_t type, GLsizei stride, void* pointer); |
| void glPointSizex(GLfixed size); |
| void glPointSizexOES(GLfixed size); |
| void glPolygonOffsetx(GLfixed factor, GLfixed units); |
| void glPolygonOffsetxOES(GLfixed factor, GLfixed units); |
| void glPopMatrix(); |
| void glPushMatrix(); |
| uint32_t glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent); |
| void glRenderbufferStorageOES(uint32_t target, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| void glSampleCoveragex(GLclampx value, GLboolean invert); |
| void glSampleCoveragexOES(GLclampx value, GLboolean invert); |
| void glScalef(GLfloat x, GLfloat y, GLfloat z); |
| void glScalex(GLfixed x, GLfixed y, GLfixed z); |
| void glScalexOES(GLfixed x, GLfixed y, GLfixed z); |
| void glShadeModel(uint32_t mode); |
| void glTexCoordPointer(GLint size, uint32_t type, GLsizei stride, void* pointer); |
| void glTexEnvf(uint32_t target, uint32_t pname, GLfloat param); |
| void glTexEnvfv(uint32_t target, uint32_t pname, GLfloat* params); |
| void glTexEnvi(uint32_t target, uint32_t pname, GLint param); |
| void glTexEnviv(uint32_t target, uint32_t pname, GLint* params); |
| void glTexEnvx(uint32_t target, uint32_t pname, GLfixed param); |
| void glTexEnvxOES(uint32_t target, uint32_t pname, GLfixed param); |
| void glTexEnvxv(uint32_t target, uint32_t pname, GLfixed* params); |
| void glTexEnvxvOES(uint32_t target, uint32_t pname, GLfixed* params); |
| void glTexGenfOES(uint32_t coord, uint32_t pname, GLfloat param); |
| void glTexGenfvOES(uint32_t coord, uint32_t pname, GLfloat* params); |
| void glTexGeniOES(uint32_t coord, uint32_t pname, GLint param); |
| void glTexGenivOES(uint32_t coord, uint32_t pname, GLint* params); |
| void glTexGenxOES(uint32_t coord, uint32_t pname, GLfixed param); |
| void glTexGenxvOES(uint32_t coord, uint32_t pname, GLfixed* params); |
| void glTexParameterx(uint32_t target, uint32_t pname, GLfixed param); |
| void glTexParameterxOES(uint32_t target, uint32_t pname, GLfixed param); |
| void glTexParameterxv(uint32_t target, uint32_t pname, GLfixed* params); |
| void glTexParameterxvOES(uint32_t target, uint32_t pname, GLfixed* params); |
| void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
| void glTranslatex(GLfixed x, GLfixed y, GLfixed z); |
| void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); |
| void glVertexPointer(GLint size, uint32_t type, GLsizei stride, void* pointer); |
| void glWeightPointerOES(GLint size, uint32_t type, GLsizei stride, void* pointer); |
| void glColorPointerBounds(GLint size, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glNormalPointerBounds(uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glTexCoordPointerBounds(GLint size, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glVertexPointerBounds(GLint size, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glPointSizePointerOESBounds(uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glMatrixIndexPointerOESBounds(GLint size, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glWeightPointerOESBounds(GLint size, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void architecture(uint32_t pointer_alignment, uint32_t pointer_size, uint32_t integer_size, bool little_endian); |
| void replayCreateRenderer(uint32_t id); |
| void replayBindRenderer(uint32_t id); |
| void switchThread(ThreadID threadID); |
| void contextInfo(uint32_t constant_count, uint32_t* constant_names, uint32_t* constant_offsets, uint32_t* constant_sizes, uint8_t* constant_data, GLsizei backbuffer_width, GLsizei backbuffer_height, uint32_t backbuffer_color_fmt, uint32_t backbuffer_depth_fmt, uint32_t backbuffer_stencil_fmt, bool reset_viewport_scissor, bool preserve_buffers_on_swap); |
| void startTimer(uint8_t index); |
| uint64_t stopTimer(uint8_t index); |
| void flushPostBuffer(); |
| |
| protected: |
| static const size_t kMaxExtras = 16; // Per atom |
| |
| GlesImports mImports; |
| |
| // Globals |
| ContextID NextContextID; |
| ThreadID CurrentThread; |
| ThreadIDToContext__R Contexts; |
| EGLContextToContext__R EGLContexts; |
| GLXContextToContext__R GLXContexts; |
| HGLRCToContext__R WGLContexts; |
| CGLContextObjToContext__R CGLContexts; |
| |
| #include "gles_state_externs.inl" |
| #include "gles_extras.inl" |
| }; |
| |
| // Inline methods |
| inline void GlesSpy::init(std::shared_ptr<gapic::Encoder> encoder) { |
| mImports.resolve(); |
| NextContextID = 0; |
| CurrentThread = 0; |
| Contexts = ThreadIDToContext__R(); |
| EGLContexts = EGLContextToContext__R(); |
| GLXContexts = GLXContextToContext__R(); |
| WGLContexts = HGLRCToContext__R(); |
| CGLContexts = CGLContextObjToContext__R(); |
| SpyBase::init(encoder); |
| } |
| |
| inline const GlesImports& GlesSpy::imports() const { |
| return mImports; |
| } |
| |
| } // namespace gapii |
| |
| #endif // GAPII_GLES_SPY_H |