tag | f6722211f62c596c03f00e19a7ee99235637672d | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Fri Jun 10 15:40:15 2016 -0700 |
object | b8ce903bf4d3a0644a7f41f127268ccf732d7b68 |
Studio 2.2 Preview 3
commit | b8ce903bf4d3a0644a7f41f127268ccf732d7b68 | [log] [tgz] |
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author | David Srbecky <dsrbecky@google.com> | Tue May 31 15:54:22 2016 +0100 |
committer | David Srbecky <dsrbecky@google.com> | Tue May 31 17:05:09 2016 +0000 |
tree | c699c6d0b5e9026d93f8ad9f18cf166878da6b23 | |
parent | ff49cb2bb35ad8a7a4ba8c9c4ba94c2398d949ed [diff] |
Increase severity of shader link error if it compiled during trace. This is just additional sanity check. Change-Id: If9c878fd481bb3bcc410fb0ad25b5b9fbd59d6ee
The android.googlesource.com/platform/tools/gpu project holds the code for the android gpu inspection, debugging and profiling tools.
You can view the full documentation on godoc.org here.
Interesting points to start from are: