| // Code generated by protoc-gen-gogo. |
| // source: android.googlesource.com/platform/tools/gpu/gapid/gfxapi/gfxapi.proto |
| // DO NOT EDIT! |
| |
| /* |
| Package gfxapi is a generated protocol buffer package. |
| |
| It is generated from these files: |
| android.googlesource.com/platform/tools/gpu/gapid/gfxapi/gfxapi.proto |
| |
| It has these top-level messages: |
| */ |
| package gfxapi |
| |
| import proto "github.com/gogo/protobuf/proto" |
| import fmt "fmt" |
| import math "math" |
| |
| // Reference imports to suppress errors if they are not otherwise used. |
| var _ = proto.Marshal |
| var _ = fmt.Errorf |
| var _ = math.Inf |
| |
| // This is a compile-time assertion to ensure that this generated file |
| // is compatible with the proto package it is being compiled against. |
| // A compilation error at this line likely means your copy of the |
| // proto package needs to be updated. |
| const _ = proto.GoGoProtoPackageIsVersion2 // please upgrade the proto package |
| |
| // DrawPrimitive is an enumerator of primitive draw modes |
| type DrawPrimitive int32 |
| |
| const ( |
| DrawPrimitive_Points DrawPrimitive = 0 |
| DrawPrimitive_Lines DrawPrimitive = 1 |
| DrawPrimitive_LineStrip DrawPrimitive = 2 |
| DrawPrimitive_LineLoop DrawPrimitive = 3 |
| DrawPrimitive_Triangles DrawPrimitive = 4 |
| DrawPrimitive_TriangleStrip DrawPrimitive = 5 |
| DrawPrimitive_TriangleFan DrawPrimitive = 6 |
| ) |
| |
| var DrawPrimitive_name = map[int32]string{ |
| 0: "Points", |
| 1: "Lines", |
| 2: "LineStrip", |
| 3: "LineLoop", |
| 4: "Triangles", |
| 5: "TriangleStrip", |
| 6: "TriangleFan", |
| } |
| var DrawPrimitive_value = map[string]int32{ |
| "Points": 0, |
| "Lines": 1, |
| "LineStrip": 2, |
| "LineLoop": 3, |
| "Triangles": 4, |
| "TriangleStrip": 5, |
| "TriangleFan": 6, |
| } |
| |
| func (x DrawPrimitive) String() string { |
| return proto.EnumName(DrawPrimitive_name, int32(x)) |
| } |
| func (DrawPrimitive) EnumDescriptor() ([]byte, []int) { return fileDescriptorGfxapi, []int{0} } |
| |
| // ResourceType is an enumerator of resource types. |
| type ResourceType int32 |
| |
| const ( |
| // Unknown represents an unknown resource type |
| ResourceType_Unknown ResourceType = 0 |
| // Texture1D represents the Texture1D resource type |
| ResourceType_Texture1D ResourceType = 1 |
| // Texture2D represents the Texture2D resource type |
| ResourceType_Texture2D ResourceType = 2 |
| // Texture3D represents the Texture2D resource type |
| ResourceType_Texture3D ResourceType = 3 |
| // Cubemap represents the Cubemap resource type |
| ResourceType_Cubemap ResourceType = 4 |
| // Shader represents the Shader resource type |
| ResourceType_Shader ResourceType = 5 |
| // Program represents the Program resource type |
| ResourceType_Program ResourceType = 6 |
| ) |
| |
| var ResourceType_name = map[int32]string{ |
| 0: "Unknown", |
| 1: "Texture1D", |
| 2: "Texture2D", |
| 3: "Texture3D", |
| 4: "Cubemap", |
| 5: "Shader", |
| 6: "Program", |
| } |
| var ResourceType_value = map[string]int32{ |
| "Unknown": 0, |
| "Texture1D": 1, |
| "Texture2D": 2, |
| "Texture3D": 3, |
| "Cubemap": 4, |
| "Shader": 5, |
| "Program": 6, |
| } |
| |
| func (x ResourceType) String() string { |
| return proto.EnumName(ResourceType_name, int32(x)) |
| } |
| func (ResourceType) EnumDescriptor() ([]byte, []int) { return fileDescriptorGfxapi, []int{1} } |
| |
| // FramebufferAttachment values indicate the type of frame buffer attachment. |
| type FramebufferAttachment int32 |
| |
| const ( |
| FramebufferAttachment_Depth FramebufferAttachment = 0 |
| FramebufferAttachment_Stencil FramebufferAttachment = 1 |
| FramebufferAttachment_Color0 FramebufferAttachment = 2 |
| FramebufferAttachment_Color1 FramebufferAttachment = 3 |
| FramebufferAttachment_Color2 FramebufferAttachment = 4 |
| FramebufferAttachment_Color3 FramebufferAttachment = 5 |
| ) |
| |
| var FramebufferAttachment_name = map[int32]string{ |
| 0: "Depth", |
| 1: "Stencil", |
| 2: "Color0", |
| 3: "Color1", |
| 4: "Color2", |
| 5: "Color3", |
| } |
| var FramebufferAttachment_value = map[string]int32{ |
| "Depth": 0, |
| "Stencil": 1, |
| "Color0": 2, |
| "Color1": 3, |
| "Color2": 4, |
| "Color3": 5, |
| } |
| |
| func (x FramebufferAttachment) String() string { |
| return proto.EnumName(FramebufferAttachment_name, int32(x)) |
| } |
| func (FramebufferAttachment) EnumDescriptor() ([]byte, []int) { return fileDescriptorGfxapi, []int{2} } |
| |
| type ShaderType int32 |
| |
| const ( |
| ShaderType_Vertex ShaderType = 0 |
| ShaderType_Geometry ShaderType = 1 |
| ShaderType_TessControl ShaderType = 2 |
| ShaderType_TessEvaluation ShaderType = 3 |
| ShaderType_Fragment ShaderType = 4 |
| ShaderType_Compute ShaderType = 5 |
| ShaderType_Spirv ShaderType = 6 |
| ) |
| |
| var ShaderType_name = map[int32]string{ |
| 0: "Vertex", |
| 1: "Geometry", |
| 2: "TessControl", |
| 3: "TessEvaluation", |
| 4: "Fragment", |
| 5: "Compute", |
| 6: "Spirv", |
| } |
| var ShaderType_value = map[string]int32{ |
| "Vertex": 0, |
| "Geometry": 1, |
| "TessControl": 2, |
| "TessEvaluation": 3, |
| "Fragment": 4, |
| "Compute": 5, |
| "Spirv": 6, |
| } |
| |
| func (x ShaderType) String() string { |
| return proto.EnumName(ShaderType_name, int32(x)) |
| } |
| func (ShaderType) EnumDescriptor() ([]byte, []int) { return fileDescriptorGfxapi, []int{3} } |
| |
| type UniformFormat int32 |
| |
| const ( |
| UniformFormat_Scalar UniformFormat = 0 |
| UniformFormat_Vec2 UniformFormat = 1 |
| UniformFormat_Vec3 UniformFormat = 2 |
| UniformFormat_Vec4 UniformFormat = 3 |
| UniformFormat_Mat2 UniformFormat = 4 |
| UniformFormat_Mat3 UniformFormat = 5 |
| UniformFormat_Mat4 UniformFormat = 6 |
| UniformFormat_Mat2x3 UniformFormat = 7 |
| UniformFormat_Mat2x4 UniformFormat = 8 |
| UniformFormat_Mat3x2 UniformFormat = 9 |
| UniformFormat_Mat3x4 UniformFormat = 10 |
| UniformFormat_Mat4x2 UniformFormat = 11 |
| UniformFormat_Mat4x3 UniformFormat = 12 |
| UniformFormat_Sampler UniformFormat = 13 |
| ) |
| |
| var UniformFormat_name = map[int32]string{ |
| 0: "Scalar", |
| 1: "Vec2", |
| 2: "Vec3", |
| 3: "Vec4", |
| 4: "Mat2", |
| 5: "Mat3", |
| 6: "Mat4", |
| 7: "Mat2x3", |
| 8: "Mat2x4", |
| 9: "Mat3x2", |
| 10: "Mat3x4", |
| 11: "Mat4x2", |
| 12: "Mat4x3", |
| 13: "Sampler", |
| } |
| var UniformFormat_value = map[string]int32{ |
| "Scalar": 0, |
| "Vec2": 1, |
| "Vec3": 2, |
| "Vec4": 3, |
| "Mat2": 4, |
| "Mat3": 5, |
| "Mat4": 6, |
| "Mat2x3": 7, |
| "Mat2x4": 8, |
| "Mat3x2": 9, |
| "Mat3x4": 10, |
| "Mat4x2": 11, |
| "Mat4x3": 12, |
| "Sampler": 13, |
| } |
| |
| func (x UniformFormat) String() string { |
| return proto.EnumName(UniformFormat_name, int32(x)) |
| } |
| func (UniformFormat) EnumDescriptor() ([]byte, []int) { return fileDescriptorGfxapi, []int{4} } |
| |
| type UniformType int32 |
| |
| const ( |
| UniformType_Int32 UniformType = 0 |
| UniformType_Uint32 UniformType = 1 |
| UniformType_Bool UniformType = 2 |
| UniformType_Float UniformType = 3 |
| UniformType_Double UniformType = 4 |
| ) |
| |
| var UniformType_name = map[int32]string{ |
| 0: "Int32", |
| 1: "Uint32", |
| 2: "Bool", |
| 3: "Float", |
| 4: "Double", |
| } |
| var UniformType_value = map[string]int32{ |
| "Int32": 0, |
| "Uint32": 1, |
| "Bool": 2, |
| "Float": 3, |
| "Double": 4, |
| } |
| |
| func (x UniformType) String() string { |
| return proto.EnumName(UniformType_name, int32(x)) |
| } |
| func (UniformType) EnumDescriptor() ([]byte, []int) { return fileDescriptorGfxapi, []int{5} } |
| |
| func init() { |
| proto.RegisterEnum("gfxapi.DrawPrimitive", DrawPrimitive_name, DrawPrimitive_value) |
| proto.RegisterEnum("gfxapi.ResourceType", ResourceType_name, ResourceType_value) |
| proto.RegisterEnum("gfxapi.FramebufferAttachment", FramebufferAttachment_name, FramebufferAttachment_value) |
| proto.RegisterEnum("gfxapi.ShaderType", ShaderType_name, ShaderType_value) |
| proto.RegisterEnum("gfxapi.UniformFormat", UniformFormat_name, UniformFormat_value) |
| proto.RegisterEnum("gfxapi.UniformType", UniformType_name, UniformType_value) |
| } |
| |
| func init() { |
| proto.RegisterFile("android.googlesource.com/platform/tools/gpu/gapid/gfxapi/gfxapi.proto", fileDescriptorGfxapi) |
| } |
| |
| var fileDescriptorGfxapi = []byte{ |
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