commit | bd6d1f0b75f14dc533c905b8619499a08f3f9d81 | [log] [tgz] |
---|---|---|
author | Ben Clayton <headlessclayton@gmail.com> | Fri Jul 31 14:12:23 2015 +0100 |
committer | Ben Clayton <bclayton@google.com> | Mon Aug 03 13:41:24 2015 +0100 |
tree | 2667318f135838da9dcb014d5bb96a840d862946 | |
parent | e5472462329f754299fab4cb5a5382868804ce5a [diff] |
Pass atoms directly to the replay.Generator... ... instead of handing back a transform list. This will allow the generator to make better decisions on the atoms it is dealing with, and could greatly simplify the logic. Change-Id: I6ef161fc7f25c5f60f2b12f7a3c10bff4545e98c
The android.googlesource.com/platform/tools/gpu project holds the code for the android gpu inspection, debugging and profiling tools.
You can view the full documentation on godoc.org here.
Interesting points to start from are: