Merge pull request #101 from fastpars/master
fix #100. include X11/extensions/Xrandr.h
tree: 5abca2679623e3bbf95feb6a7527a4e601f55cd5
- AUTHORS
- clipboard.go
- context.go
- error.c
- error.go
- glfw.go
- input.c
- input.go
- LICENSE
- monitor.c
- monitor.go
- native_darwin.go
- native_linbsd.go
- native_windows.go
- README.md
- time.go
- util.go
- window.c
- window.go
README.md
Go Bindings for GLFW 3
- This wrapper is now announced stable. There will be no API change until next major revision.
- API breaking changes are in devel branch.
- See here for documentation.
- You can help by submitting examples to go-gl/examples.
Remarks
- Mingw64 users should rename glfw3dll.a to libglfw3dll.a.
- In Windows and Linux, if you compile GLFW yourself, use -DBUILD_SHARED_LIBS=on with cmake in order to build the dynamic libraries.
- Some functions -which are marked in the documentation- can be called only from the main thread. Click here for how.
- In OS X, you can install Go and GLFW via Homebrew.
$ brew install go
$ brew tap homebrew/versions
$ brew install --build-bottle --static glfw3
$ go get github.com/go-gl/glfw3
Example
package main
import (
"fmt"
glfw "github.com/go-gl/glfw3"
)
func errorCallback(err glfw.ErrorCode, desc string) {
fmt.Printf("%v: %v\n", err, desc)
}
func main() {
glfw.SetErrorCallback(errorCallback)
if !glfw.Init() {
panic("Can't init glfw!")
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
for !window.ShouldClose() {
//Do OpenGL stuff
window.SwapBuffers()
glfw.PollEvents()
}
}