Graceful exit for StHalLpmaHandler

In previous implementation, we rely on mCurrentLpmaEnbled==mTargetLpmaEnabled to stuck in wait and detach the thread. This could cause issue when StHalLpmaHandler has been destructed but the working thread is not in wait condition, causing the detached thread accessing a destructed variable. Current implementation added terminate condition in the worker thread and wait for it to join before destructing the main object.

Test: Tested using chre_power_test_client to enable/disable audio data on flame couple of times and log looks normal. Also did pkill chre and no error message occurs.
Fixes: 241015054
Change-Id: Ibb737b58983f8f4b817222b4a78841282dafaf12
3 files changed
tree: f844a14f773986eddb56f0b0941a618387f19c15
  1. apps/
  2. build/
  3. chpp/
  4. chre_api/
  5. core/
  6. doc/
  7. external/
  8. host/
  9. java/
  10. pal/
  11. platform/
  12. std_overrides/
  13. test/
  14. tools/
  15. util/
  16. variant/
  17. zephyr/
  18. .clang-format
  19. .gitignore
  20. Android.bp
  21. Android.mk
  22. bundle_chre.sh
  23. chre_daemon.rc
  24. gen_todo.sh
  25. load_android_sim.sh
  26. Makefile
  27. navbar.md
  28. NOTICE
  29. OWNERS
  30. PREUPLOAD.cfg
  31. README.md
  32. run_pal_impl_tests.sh
  33. run_sim.sh
  34. run_tests.sh
README.md

Context Hub Runtime Environment (CHRE)

This project contains the AOSP reference implementation of the Context Hub Runtime Environment (CHRE), which is Android’s platform for developing always-on applications, called nanoapps. CHRE runs in a vendor-specific processor that is independent of the main applications processor that runs Android. This enables CHRE and its nanoapps to be more power-efficient for use cases that require frequent background processing of contextual data, like sensor inputs. Nanoapps are written to the CHRE API, which is standardized across all platforms, enabling them to be code-compatible across different devices.

The CHRE reference implementation (“CHRE framework”) is designed to be portable across hardware and software platforms. While Android does not require a particular implementation (only compliance to the contracts given in the CHRE API) using the reference implementation helps to reduce the work needed to support CHRE, while also ensuring more consistent behavior for scenarios that can be difficult to enforce via testing.

Navigating the docs

Use the navigation bar at the top and/or the links below to move through the documentation. Raw files can also be found in the /doc folder.

The CHRE API and PAL API are also extensively documented using Doxygen syntax. Run doxygen in the same folder as Doxyfile to generate a browseable HTML version of the documentation.

Navigating the code

This repository (system/chre) contains an assortment of code, structured as follows:

  • apps/: Public nanoapp source code, including sample nanoapps intended to showcase how to use the CHRE APIs, and test nanoapps used to validate API functionality
  • build/: Files related to CHRE’s Makefile-based build system, which supports building the CHRE framework and nanoapps using a configurable toolchain
  • chpp/: Context Hub Peripheral Protocol (CHPP) source code - see the nested README and associated documentation for details
  • chre_api/: Contains the official definition of the CHRE API (current and past versions), which all CHRE implementations must adhere to
  • core/: Common CHRE framework code, which is applicable to every platform (contrast to platform/)
  • doc/: Contains documentation for the CHRE framework and associated topics
  • external/: Code developed primarily outside of AOSP which (can be) leveraged by CHRE, and is potentially customized for CHRE (e.g. flatbuffers)
  • host/: Reference code which supports the CHRE implementation, but runs on the applications processor (“host”), for example the Context Hub HAL
  • java/: Java test code used in conjunction with test nanoapps
  • pal/: The binary-stable Platform Abstraction Layer (PAL) C API definitions and tests (these PALs may optionally be used by the platform implementation)
  • platform/: Code related to the implementation of CHRE on a particular platform/device (compare to core/), divided into sub-folders as follows:
    • platform/include: The interface between common code in core/ and platform-specific code implemented elsewhere in platform/
    • platform/shared: Code that may apply to multiple platforms, but is not necessarily applicable to all platforms (as in core/). For example, multiple platforms may choose to use the binary-stable PAL interface - this folder contains source files translating from the C++ platform abstractions to the C PAL APIs.
    • platform/<platform_name>: Code specific to the platform indicated by platform_name
  • util/: Utility code that is not platform-specific, but not part of the core framework implementation. Includes code that is usable by nanoapps.
  • variant/: Code/configuration that is specific to a particular device (more detail on variants can be found below). For example, multiple generations of a given chip may use the same platform code, but the code may be configured on a per-device basis in the build via variant.mk.

Code related to CHRE also exists in other parts of the Android tree, including:

  • hardware/interfaces/contexthub/: The Context Hub HAL definition
  • frameworks/base/core/java/android/hardware/location/ContextHub*.java: The APIs used by privileged apps to interact with CHRE and nanoapps
  • frameworks/base/services/core/java/com/android/server/location/ContextHub*.java: The Context Hub service implementation in system server

Have Questions?

If you’re unable to find the answers you’re looking for in CHRE documentation or are looking for specific guidance for your platform, device, or nanoapp, please reach out to the CHRE team via your TAM or through the Google Issue Tracker.