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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <functional>
#include <list>
#include <mutex>
#include <optional>
#include <queue>
#include <string>
#include <string_view>
#include <unordered_set>
#include <utility>
#include <vector>
#include "common/list_map.h"
#include "common/lru_cache.h"
#include "hci/address.h"
#include "os/utils.h"
#include "storage/mutation_entry.h"
namespace bluetooth {
namespace storage {
class Mutation;
// A memory operated section-key-value structured config
//
// A section can be either persistent or temporary. When a section becomes persistent, all its properties are
// written to disk.
//
// A section becomes persistent when a property that is part of persistent_property_names_ is written to config cache;
// A section becomes temporary when all properties that are part of persistent_property_names_ is removed
//
// The definition of persistent sections is up to the user and is defined through the |persistent_property_names|
// argument. When these properties are link key properties, then persistent sections is equal to bonded devices
//
// This class is thread safe
class ConfigCache {
public:
ConfigCache(size_t temp_device_capacity, std::unordered_set<std::string_view> persistent_property_names);
virtual ~ConfigCache() = default;
// no copy
DISALLOW_COPY_AND_ASSIGN(ConfigCache);
// can move
ConfigCache(ConfigCache&& other) noexcept;
ConfigCache& operator=(ConfigCache&& other) noexcept;
// comparison operators, callback doesn't count
bool operator==(const ConfigCache& rhs) const;
bool operator!=(const ConfigCache& rhs) const;
// observers
virtual bool HasSection(const std::string& section) const;
virtual bool HasProperty(const std::string& section, const std::string& property) const;
// Get property, return std::nullopt if section or property does not exist
virtual std::optional<std::string> GetProperty(const std::string& section, const std::string& property) const;
// Returns a copy of persistent device MAC addresses
virtual std::vector<std::string> GetPersistentSections() const;
// Return true if a section is persistent
virtual bool IsPersistentSection(const std::string& section) const;
// Return true if a section has one of the properties in |property_names|
virtual bool HasAtLeastOneMatchingPropertiesInSection(
const std::string& section, const std::unordered_set<std::string_view>& property_names) const;
// Return true if a property is part of persistent_property_names_
virtual bool IsPersistentProperty(const std::string& property) const;
// Serialize to legacy config format
virtual std::string SerializeToLegacyFormat() const;
// Return a copy of pair<section_name, property_value> with property
struct SectionAndPropertyValue {
std::string section;
std::string property;
bool operator==(const SectionAndPropertyValue& rhs) const {
return section == rhs.section && property == rhs.property;
}
bool operator!=(const SectionAndPropertyValue& rhs) const {
return !(*this == rhs);
}
};
virtual std::vector<SectionAndPropertyValue> GetSectionNamesWithProperty(const std::string& property) const;
// modifiers
// Commit all mutation entries in sequence while holding the config mutex
virtual void Commit(std::queue<MutationEntry>& mutation);
virtual void SetProperty(std::string section, std::string property, std::string value);
virtual bool RemoveSection(const std::string& section);
virtual bool RemoveProperty(const std::string& section, const std::string& property);
virtual void ConvertEncryptOrDecryptKeyIfNeeded();
// TODO: have a systematic way of doing this instead of specialized methods
// Remove sections with |property| set
virtual void RemoveSectionWithProperty(const std::string& property);
// remove all content in this config cache, restore it to the state after the explicit constructor
virtual void Clear();
// Set a callback to notify interested party that a persistent config change has just happened
virtual void SetPersistentConfigChangedCallback(std::function<void()> persistent_config_changed_callback);
// Device config specific methods
// TODO: methods here should be moved to a device specific config cache if this config cache is supposed to be generic
// Legacy stack has device type inconsistencies, this method is trying to fix it
virtual bool FixDeviceTypeInconsistencies();
// static methods
// Check if section is formatted as a MAC address
static bool IsDeviceSection(const std::string& section);
// constants
static const std::string kDefaultSectionName;
private:
mutable std::recursive_mutex mutex_;
// A callback to notify interested party that a persistent config change has just happened, empty by default
std::function<void()> persistent_config_changed_callback_;
// A set of property names that if set would make a section persistent and if non of these properties are set, a
// section would become temporary again
std::unordered_set<std::string_view> persistent_property_names_;
// Common section that does not relate to remote device, will be written to disk
common::ListMap<std::string, common::ListMap<std::string, std::string>> information_sections_;
// Information about persistent devices, normally paired, will be written to disk
common::ListMap<std::string, common::ListMap<std::string, std::string>> persistent_devices_;
// Information about temporary devices, normally unpaired, will not be written to disk, will be evicted automatically
// if capacity exceeds given value during initialization
common::LruCache<std::string, common::ListMap<std::string, std::string>> temporary_devices_;
// Convenience method to check if the callback is valid before calling it
inline void PersistentConfigChangedCallback() const {
if (persistent_config_changed_callback_) {
persistent_config_changed_callback_();
}
}
};
} // namespace storage
} // namespace bluetooth