commit | c435f425cbf91f6e5544f214b8421eb7a61a1be8 | [log] [tgz] |
---|---|---|
author | Greg Kaiser <gkaiser@google.com> | Fri Apr 09 07:10:44 2021 -0700 |
committer | Greg Kaiser <gkaiser@google.com> | Fri Apr 09 07:10:44 2021 -0700 |
tree | b6800f925a22afbf3e4406633fa9708a22b727d2 | |
parent | 1c51c0afce2da7639c4edfc8bf9c0d487376f03a [diff] |
vc: Initial field in constructor The 'flags' field was our only field not initialized in our constructor. To assure consistent behavior, we initialize it here. Test: TreeHugger Change-Id: I92c94eb5a995b5980d635f2c6d1cb12bf28ef4ca
Just build AOSP - Fluoride is there by default.
Instructions for a Debian based distribution:
You‘ll want to download some pre-requisite packages as well. If you’re currently configured for AOSP development, you should have all required packages. Otherwise, you can use the following apt-get list:
sudo apt-get install repo git-core gnupg flex bison gperf build-essential \ zip curl zlib1g-dev gcc-multilib g++-multilib \ x11proto-core-dev libx11-dev lib32z-dev libncurses5 \ libgl1-mesa-dev libxml2-utils xsltproc unzip liblz4-tool libssl-dev \ libc++-dev libevent-dev \ flatbuffers-compiler libflatbuffers1 \ openssl openssl-dev
You will also need a recent-ish version of Rust and Cargo. Please follow the instructions on Rustup to install a recent version.
mkdir ~/fluoride cd ~/fluoride git clone https://android.googlesource.com/platform/system/bt
Install dependencies (require sudo access). This adds some Ubuntu dependencies and also installs GN (which is the build tool we're using).
cd ~/fluoride/bt build/install_deps.sh
The following third-party dependencies are necessary but currently unavailable via a package manager. You may have to build these from source and install them to your local environment.
TODO(abhishekpandit) - Provide a pre-packaged option for these or proper build instructions from source.
For host build, we depend on a few other repositories:
Clone these all somewhere and create your staging environment.
export STAGING_DIR=path/to/your/staging/dir mkdir ${STAGING_DIR} mkdir -p ${STAGING_DIR}/external ln -s $(readlink -f ${PLATFORM2_DIR}/common-mk) ${STAGING_DIR}/common-mk ln -s $(readlink -f ${PLATFORM2_DIR}/.gn) ${STAGING_DIR}/.gn ln -s $(readlink -f ${RUST_CRATE_DIR}) ${STAGING_DIR}/external/rust ln -s $(readlink -f ${PROTO_LOG_DIR}) ${STAGING_DIR}/external/proto_logging
We provide a build script to automate building assuming you've staged your build environment already as above.
./build.py --output ${OUTPUT_DIR} --platform-dir ${STAGING_DIR} --clang
This will build all targets to the output directory you've given. You can also build each stage separately (if you want to iterate on something specific):
You can choose to run only a specific stage by passing an arg via --target
.
Currently, Rust builds are a separate stage that uses Cargo to build. See gd/rust/README.md for more information.
By default on Linux, we statically link libbluetooth so you can just run the binary directly:
cd ~/fluoride/bt/out/Default ./bluetoothtbd -create-ipc-socket=fluoride