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/******************************************************************************
*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************/
#include <gtest/gtest.h>
#include "common/state_machine.h"
using bluetooth::common::StateMachine;
namespace {
static constexpr uint32_t kInvalidEvent = 0xffffffff;
static constexpr uint32_t kEventZero = 0;
static constexpr uint32_t kEventOne = 1;
static constexpr uint32_t kEventTwo = 2;
static char dataZero = 0;
static char dataOne = 1;
static char dataTwo = 2;
} // namespace
class StateMachineImpl : public StateMachine {
public:
enum {
kStateZero,
kStateOne,
kStateTwo,
};
class StateZero : public State {
public:
StateZero(StateMachine& sm)
: State(sm, kStateZero),
on_enter_(false),
on_exit_(false),
event_(kInvalidEvent),
data_(nullptr) {}
void OnEnter() override {
on_enter_ = true;
on_exit_ = false;
}
void OnExit() override {
on_exit_ = true;
on_enter_ = false;
}
bool ProcessEvent(uint32_t event, void* p_data) override {
event_ = event;
data_ = p_data;
TransitionTo(kStateOne);
return true;
}
bool on_enter_;
bool on_exit_;
uint32_t event_;
void* data_;
};
class StateOne : public State {
public:
StateOne(StateMachine& sm)
: State(sm, kStateOne),
on_enter_(false),
on_exit_(false),
event_(kInvalidEvent),
data_(nullptr) {}
void OnEnter() override {
on_enter_ = true;
on_exit_ = false;
}
void OnExit() override {
on_exit_ = true;
on_enter_ = false;
}
bool ProcessEvent(uint32_t event, void* p_data) override {
event_ = event;
data_ = p_data;
TransitionTo(kStateTwo);
return true;
}
bool on_enter_;
bool on_exit_;
uint32_t event_;
void* data_;
};
class StateTwo : public State {
public:
StateTwo(StateMachine& sm)
: State(sm, kStateTwo),
on_enter_(false),
on_exit_(false),
event_(kInvalidEvent),
data_(nullptr) {}
void OnEnter() override {
on_enter_ = true;
on_exit_ = false;
}
void OnExit() override {
on_exit_ = true;
on_enter_ = false;
}
bool ProcessEvent(uint32_t event, void* p_data) override {
event_ = event;
data_ = p_data;
TransitionTo(kStateZero);
return true;
}
bool on_enter_;
bool on_exit_;
uint32_t event_;
void* data_;
};
StateMachineImpl() {
state_zero_ = new StateZero(*this);
state_one_ = new StateOne(*this);
state_two_ = new StateTwo(*this);
AddState(state_zero_);
AddState(state_one_);
AddState(state_two_);
SetInitialState(state_zero_);
}
StateZero* state_zero_;
StateOne* state_one_;
StateTwo* state_two_;
};
class StateMachineTest : public ::testing::Test {
protected:
StateMachineTest() {}
void SetUp() override { sm_.Start(); }
void TearDown() override { sm_.Quit(); }
StateMachineImpl sm_;
};
TEST_F(StateMachineTest, test_initial_state) {
ASSERT_EQ(sm_.kStateZero, sm_.StateId());
ASSERT_EQ(sm_.kStateInvalid, sm_.PreviousStateId());
}
TEST_F(StateMachineTest, test_invalid_state) {
sm_.Quit();
ASSERT_EQ(sm_.kStateInvalid, sm_.StateId());
ASSERT_EQ(sm_.kStateInvalid, sm_.PreviousStateId());
sm_.Start();
ASSERT_EQ(sm_.kStateZero, sm_.StateId());
ASSERT_EQ(sm_.kStateInvalid, sm_.PreviousStateId());
}
TEST_F(StateMachineTest, test_transition_to) {
// Initial state: StateZero
ASSERT_EQ(sm_.kStateZero, sm_.StateId());
ASSERT_EQ(sm_.kStateInvalid, sm_.PreviousStateId());
ASSERT_TRUE(sm_.state_zero_->on_enter_);
ASSERT_FALSE(sm_.state_zero_->on_exit_);
// Transition to StateOne
ASSERT_FALSE(sm_.state_one_->on_enter_);
ASSERT_FALSE(sm_.state_one_->on_exit_);
sm_.TransitionTo(sm_.kStateOne);
ASSERT_EQ(sm_.kStateOne, sm_.StateId());
ASSERT_EQ(sm_.kStateZero, sm_.PreviousStateId());
ASSERT_TRUE(sm_.state_zero_->on_exit_);
ASSERT_TRUE(sm_.state_one_->on_enter_);
ASSERT_FALSE(sm_.state_one_->on_exit_);
// Transition to StateTwo
ASSERT_FALSE(sm_.state_two_->on_enter_);
ASSERT_FALSE(sm_.state_two_->on_exit_);
sm_.TransitionTo(sm_.kStateTwo);
ASSERT_EQ(sm_.kStateTwo, sm_.StateId());
ASSERT_EQ(sm_.kStateOne, sm_.PreviousStateId());
ASSERT_TRUE(sm_.state_one_->on_exit_);
ASSERT_TRUE(sm_.state_two_->on_enter_);
ASSERT_FALSE(sm_.state_two_->on_exit_);
}
TEST_F(StateMachineTest, test_process_event) {
// Initial state: StateZero
ASSERT_EQ(sm_.kStateZero, sm_.StateId());
ASSERT_EQ(sm_.kStateInvalid, sm_.PreviousStateId());
ASSERT_TRUE(sm_.state_zero_->on_enter_);
ASSERT_FALSE(sm_.state_zero_->on_exit_);
ASSERT_EQ(sm_.state_zero_->event_, kInvalidEvent);
ASSERT_EQ(sm_.state_zero_->data_, nullptr);
// Process an event and transition to StateOne
ASSERT_FALSE(sm_.state_one_->on_enter_);
ASSERT_FALSE(sm_.state_one_->on_exit_);
ASSERT_EQ(sm_.state_one_->event_, kInvalidEvent);
ASSERT_EQ(sm_.state_one_->data_, nullptr);
ASSERT_TRUE(sm_.ProcessEvent(kEventZero, &dataZero));
ASSERT_EQ(sm_.kStateOne, sm_.StateId());
ASSERT_EQ(sm_.kStateZero, sm_.PreviousStateId());
// Check StateZero
ASSERT_EQ(sm_.state_zero_->event_, kEventZero);
ASSERT_EQ(sm_.state_zero_->data_, &dataZero);
ASSERT_TRUE(sm_.state_zero_->on_exit_);
// Check StateOne
ASSERT_TRUE(sm_.state_one_->on_enter_);
ASSERT_FALSE(sm_.state_one_->on_exit_);
ASSERT_EQ(sm_.state_one_->event_, kInvalidEvent);
ASSERT_EQ(sm_.state_one_->data_, nullptr);
// Process an event and transition to StateTwo
ASSERT_FALSE(sm_.state_two_->on_enter_);
ASSERT_FALSE(sm_.state_two_->on_exit_);
ASSERT_EQ(sm_.state_two_->event_, kInvalidEvent);
ASSERT_EQ(sm_.state_two_->data_, nullptr);
ASSERT_TRUE(sm_.ProcessEvent(kEventOne, &dataOne));
ASSERT_EQ(sm_.kStateTwo, sm_.StateId());
ASSERT_EQ(sm_.kStateOne, sm_.PreviousStateId());
// Check StateOne
ASSERT_EQ(sm_.state_one_->event_, kEventOne);
ASSERT_EQ(sm_.state_one_->data_, &dataOne);
ASSERT_TRUE(sm_.state_one_->on_exit_);
// Check StateTwo
ASSERT_TRUE(sm_.state_two_->on_enter_);
ASSERT_FALSE(sm_.state_two_->on_exit_);
ASSERT_EQ(sm_.state_two_->event_, kInvalidEvent);
ASSERT_EQ(sm_.state_two_->data_, nullptr);
// Process an event and transition to StateZero
// NOTE: StateZero was exited before and has local state
ASSERT_FALSE(sm_.state_zero_->on_enter_);
ASSERT_TRUE(sm_.state_zero_->on_exit_); // NOTE: already exited before
ASSERT_EQ(sm_.state_zero_->event_, kEventZero); // NOTE: state from before
ASSERT_EQ(sm_.state_zero_->data_, &dataZero); // NOTE: state from before
ASSERT_TRUE(sm_.ProcessEvent(kEventTwo, &dataTwo));
ASSERT_EQ(sm_.kStateZero, sm_.StateId());
ASSERT_EQ(sm_.kStateTwo, sm_.PreviousStateId());
// Check StateTwo
ASSERT_EQ(sm_.state_two_->event_, kEventTwo);
ASSERT_EQ(sm_.state_two_->data_, &dataTwo);
ASSERT_TRUE(sm_.state_two_->on_exit_);
// Check StateZero
ASSERT_TRUE(sm_.state_zero_->on_enter_);
ASSERT_FALSE(sm_.state_zero_->on_exit_);
ASSERT_EQ(sm_.state_zero_->event_, kEventZero); // NOTE: state from before
ASSERT_EQ(sm_.state_zero_->data_, &dataZero); // NOTE: state from before
}