| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.ide.eclipse.gltrace; |
| |
| import com.android.ide.eclipse.gltrace.views.FrameSummaryView; |
| import com.android.ide.eclipse.gltrace.views.StateView; |
| import com.android.ide.eclipse.gltrace.views.detail.DetailsView; |
| |
| import org.eclipse.ui.IFolderLayout; |
| import org.eclipse.ui.IPageLayout; |
| import org.eclipse.ui.IPerspectiveFactory; |
| |
| public class GLTracePerspective implements IPerspectiveFactory { |
| private static final String STATE_FOLDER_ID = "stateFolder"; //$NON-NLS-1$ |
| private static final String FB_FOLDER_ID = "fbFolder"; //$NON-NLS-1$ |
| private static final String TEXTURE_VIEW_FOLDER_ID = "textureViewFolder"; //$NON-NLS-1$ |
| |
| @Override |
| public void createInitialLayout(IPageLayout layout) { |
| // Create a 3 column layout |
| // The first column contains the function trace in an editor. |
| // The second column contains the GL State View. |
| // The third column contains the texture view and the top and the framebuffer at the bottom. |
| |
| // Add the OpenGL state view to the right of the editor |
| IFolderLayout column2 = layout.createFolder(STATE_FOLDER_ID, IPageLayout.RIGHT, 0.65f, |
| layout.getEditorArea()); |
| column2.addView(StateView.ID); |
| |
| // Add the Texture View in the 3rd column |
| IFolderLayout column3 = layout.createFolder(FB_FOLDER_ID, IPageLayout.RIGHT, 0.6f, |
| STATE_FOLDER_ID); |
| column3.addView(DetailsView.ID); |
| |
| // Add the OpenGL Framebuffer view below the texture view (bottom of 3rd column) |
| IFolderLayout column3bottom = layout.createFolder(TEXTURE_VIEW_FOLDER_ID, |
| IPageLayout.BOTTOM, |
| 0.5f, |
| FB_FOLDER_ID); |
| column3bottom.addView(FrameSummaryView.ID); |
| } |
| } |