| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <android/gui/DisplayBrightness.h> |
| #include <android/gui/IFpsListener.h> |
| #include <android/gui/IHdrLayerInfoListener.h> |
| #include <android/gui/IScreenCaptureListener.h> |
| #include <android/gui/ITransactionTraceListener.h> |
| #include <android/gui/ITunnelModeEnabledListener.h> |
| #include <android/gui/IWindowInfosListener.h> |
| #include <binder/IBinder.h> |
| #include <binder/IInterface.h> |
| #include <ftl/Flags.h> |
| #include <gui/FrameTimelineInfo.h> |
| #include <gui/ITransactionCompletedListener.h> |
| #include <math/vec4.h> |
| #include <stdint.h> |
| #include <sys/types.h> |
| #include <ui/ConfigStoreTypes.h> |
| #include <ui/DisplayId.h> |
| #include <ui/DisplayMode.h> |
| #include <ui/DisplayedFrameStats.h> |
| #include <ui/FrameStats.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/GraphicTypes.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/Rotation.h> |
| #include <utils/Errors.h> |
| #include <utils/RefBase.h> |
| #include <utils/Timers.h> |
| #include <utils/Vector.h> |
| |
| #include <optional> |
| #include <unordered_set> |
| #include <vector> |
| |
| namespace android { |
| |
| struct client_cache_t; |
| struct ComposerState; |
| struct DisplayCaptureArgs; |
| struct DisplayStatInfo; |
| struct DisplayState; |
| struct InputWindowCommands; |
| struct LayerCaptureArgs; |
| class LayerDebugInfo; |
| class HdrCapabilities; |
| class IDisplayEventConnection; |
| class IGraphicBufferProducer; |
| class ISurfaceComposerClient; |
| class IRegionSamplingListener; |
| class Rect; |
| enum class FrameEvent; |
| |
| using gui::IScreenCaptureListener; |
| |
| namespace ui { |
| |
| struct DisplayMode; |
| struct DisplayState; |
| struct DynamicDisplayInfo; |
| struct StaticDisplayInfo; |
| |
| } // namespace ui |
| |
| /* |
| * This class defines the Binder IPC interface for accessing various |
| * SurfaceFlinger features. |
| */ |
| class ISurfaceComposer: public IInterface { |
| public: |
| DECLARE_META_INTERFACE(SurfaceComposer) |
| |
| static constexpr size_t MAX_LAYERS = 4096; |
| |
| // flags for setTransactionState() |
| enum { |
| eSynchronous = 0x01, |
| eAnimation = 0x02, |
| |
| // Explicit indication that this transaction and others to follow will likely result in a |
| // lot of layers being composed, and thus, SurfaceFlinger should wake-up earlier to avoid |
| // missing frame deadlines. In this case SurfaceFlinger will wake up at |
| // (sf vsync offset - debug.sf.early_phase_offset_ns). SurfaceFlinger will continue to be |
| // in the early configuration until it receives eEarlyWakeupEnd. These flags are |
| // expected to be used by WindowManager only and are guarded by |
| // android.permission.ACCESS_SURFACE_FLINGER |
| eEarlyWakeupStart = 0x08, |
| eEarlyWakeupEnd = 0x10, |
| }; |
| |
| enum VsyncSource { |
| eVsyncSourceApp = 0, |
| eVsyncSourceSurfaceFlinger = 1 |
| }; |
| |
| enum class EventRegistration { |
| modeChanged = 1 << 0, |
| frameRateOverride = 1 << 1, |
| }; |
| |
| using EventRegistrationFlags = Flags<EventRegistration>; |
| |
| /* |
| * Create a connection with SurfaceFlinger. |
| */ |
| virtual sp<ISurfaceComposerClient> createConnection() = 0; |
| |
| /* return an IDisplayEventConnection */ |
| virtual sp<IDisplayEventConnection> createDisplayEventConnection( |
| VsyncSource vsyncSource = eVsyncSourceApp, |
| EventRegistrationFlags eventRegistration = {}) = 0; |
| |
| /* create a virtual display |
| * requires ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual sp<IBinder> createDisplay(const String8& displayName, |
| bool secure) = 0; |
| |
| /* destroy a virtual display |
| * requires ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual void destroyDisplay(const sp<IBinder>& display) = 0; |
| |
| /* get stable IDs for connected physical displays. |
| */ |
| virtual std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const = 0; |
| |
| virtual status_t getPrimaryPhysicalDisplayId(PhysicalDisplayId*) const = 0; |
| |
| // TODO(b/74619554): Remove this stopgap once the framework is display-agnostic. |
| std::optional<PhysicalDisplayId> getInternalDisplayId() const { |
| const auto displayIds = getPhysicalDisplayIds(); |
| return displayIds.empty() ? std::nullopt : std::make_optional(displayIds.front()); |
| } |
| |
| /* get token for a physical display given its stable ID obtained via getPhysicalDisplayIds or a |
| * DisplayEventReceiver hotplug event. |
| */ |
| virtual sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const = 0; |
| |
| // TODO(b/74619554): Remove this stopgap once the framework is display-agnostic. |
| sp<IBinder> getInternalDisplayToken() const { |
| const auto displayId = getInternalDisplayId(); |
| return displayId ? getPhysicalDisplayToken(*displayId) : nullptr; |
| } |
| |
| /* open/close transactions. requires ACCESS_SURFACE_FLINGER permission */ |
| virtual status_t setTransactionState( |
| const FrameTimelineInfo& frameTimelineInfo, const Vector<ComposerState>& state, |
| const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, |
| const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime, |
| bool isAutoTimestamp, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, |
| const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId) = 0; |
| |
| /* signal that we're done booting. |
| * Requires ACCESS_SURFACE_FLINGER permission |
| */ |
| virtual void bootFinished() = 0; |
| |
| /* verify that an IGraphicBufferProducer was created by SurfaceFlinger. |
| */ |
| virtual bool authenticateSurfaceTexture( |
| const sp<IGraphicBufferProducer>& surface) const = 0; |
| |
| /* Returns the frame timestamps supported by SurfaceFlinger. |
| */ |
| virtual status_t getSupportedFrameTimestamps( |
| std::vector<FrameEvent>* outSupported) const = 0; |
| |
| /* set display power mode. depending on the mode, it can either trigger |
| * screen on, off or low power mode and wait for it to complete. |
| * requires ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual void setPowerMode(const sp<IBinder>& display, int mode) = 0; |
| |
| |
| /* returns display statistics for a given display |
| * intended to be used by the media framework to properly schedule |
| * video frames */ |
| virtual status_t getDisplayStats(const sp<IBinder>& display, |
| DisplayStatInfo* stats) = 0; |
| |
| /** |
| * Get transactional state of given display. |
| */ |
| virtual status_t getDisplayState(const sp<IBinder>& display, ui::DisplayState*) = 0; |
| |
| /** |
| * Gets immutable information about given physical display. |
| */ |
| virtual status_t getStaticDisplayInfo(const sp<IBinder>& display, ui::StaticDisplayInfo*) = 0; |
| |
| /** |
| * Gets dynamic information about given physical display. |
| */ |
| virtual status_t getDynamicDisplayInfo(const sp<IBinder>& display, ui::DynamicDisplayInfo*) = 0; |
| |
| virtual status_t getDisplayNativePrimaries(const sp<IBinder>& display, |
| ui::DisplayPrimaries& primaries) = 0; |
| virtual status_t setActiveColorMode(const sp<IBinder>& display, |
| ui::ColorMode colorMode) = 0; |
| |
| /** |
| * Switches Auto Low Latency Mode on/off on the connected display, if it is |
| * available. This should only be called if the display supports Auto Low |
| * Latency Mode as reported in #getDynamicDisplayInfo. |
| * For more information, see the HDMI 2.1 specification. |
| */ |
| virtual void setAutoLowLatencyMode(const sp<IBinder>& display, bool on) = 0; |
| |
| /** |
| * This will start sending infoframes to the connected display with |
| * ContentType=Game (if on=true). This should only be called if the display |
| * Game Content Type as reported in #getDynamicDisplayInfo. |
| * For more information, see the HDMI 1.4 specification. |
| */ |
| virtual void setGameContentType(const sp<IBinder>& display, bool on) = 0; |
| |
| /** |
| * Capture the specified screen. This requires READ_FRAME_BUFFER |
| * permission. This function will fail if there is a secure window on |
| * screen and DisplayCaptureArgs.captureSecureLayers is false. |
| * |
| * This function can capture a subregion (the source crop) of the screen. |
| * The subregion can be optionally rotated. It will also be scaled to |
| * match the size of the output buffer. |
| */ |
| virtual status_t captureDisplay(const DisplayCaptureArgs& args, |
| const sp<IScreenCaptureListener>& captureListener) = 0; |
| |
| virtual status_t captureDisplay(uint64_t displayOrLayerStack, |
| const sp<IScreenCaptureListener>& captureListener) = 0; |
| |
| template <class AA> |
| struct SpHash { |
| size_t operator()(const sp<AA>& k) const { return std::hash<AA*>()(k.get()); } |
| }; |
| |
| /** |
| * Capture a subtree of the layer hierarchy, potentially ignoring the root node. |
| * This requires READ_FRAME_BUFFER permission. This function will fail if there |
| * is a secure window on screen |
| */ |
| virtual status_t captureLayers(const LayerCaptureArgs& args, |
| const sp<IScreenCaptureListener>& captureListener) = 0; |
| |
| /* Clears the frame statistics for animations. |
| * |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t clearAnimationFrameStats() = 0; |
| |
| /* Gets the frame statistics for animations. |
| * |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t getAnimationFrameStats(FrameStats* outStats) const = 0; |
| |
| /* Overrides the supported HDR modes for the given display device. |
| * |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t overrideHdrTypes(const sp<IBinder>& display, |
| const std::vector<ui::Hdr>& hdrTypes) = 0; |
| |
| /* Pulls surfaceflinger atoms global stats and layer stats to pipe to statsd. |
| * |
| * Requires the calling uid be from system server. |
| */ |
| virtual status_t onPullAtom(const int32_t atomId, std::string* outData, bool* success) = 0; |
| |
| virtual status_t enableVSyncInjections(bool enable) = 0; |
| |
| virtual status_t injectVSync(nsecs_t when) = 0; |
| |
| /* Gets the list of active layers in Z order for debugging purposes |
| * |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) = 0; |
| |
| virtual status_t getColorManagement(bool* outGetColorManagement) const = 0; |
| |
| /* Gets the composition preference of the default data space and default pixel format, |
| * as well as the wide color gamut data space and wide color gamut pixel format. |
| * If the wide color gamut data space is V0_SRGB, then it implies that the platform |
| * has no wide color gamut support. |
| * |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t getCompositionPreference(ui::Dataspace* defaultDataspace, |
| ui::PixelFormat* defaultPixelFormat, |
| ui::Dataspace* wideColorGamutDataspace, |
| ui::PixelFormat* wideColorGamutPixelFormat) const = 0; |
| /* |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& display, |
| ui::PixelFormat* outFormat, |
| ui::Dataspace* outDataspace, |
| uint8_t* outComponentMask) const = 0; |
| |
| /* Turns on the color sampling engine on the display. |
| * |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t setDisplayContentSamplingEnabled(const sp<IBinder>& display, bool enable, |
| uint8_t componentMask, |
| uint64_t maxFrames) = 0; |
| |
| /* Returns statistics on the color profile of the last frame displayed for a given display |
| * |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t getDisplayedContentSample(const sp<IBinder>& display, uint64_t maxFrames, |
| uint64_t timestamp, |
| DisplayedFrameStats* outStats) const = 0; |
| |
| /* |
| * Gets whether SurfaceFlinger can support protected content in GPU composition. |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t getProtectedContentSupport(bool* outSupported) const = 0; |
| |
| /* |
| * Queries whether the given display is a wide color display. |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t isWideColorDisplay(const sp<IBinder>& token, |
| bool* outIsWideColorDisplay) const = 0; |
| |
| /* Registers a listener to stream median luma updates from SurfaceFlinger. |
| * |
| * The sampling area is bounded by both samplingArea and the given stopLayerHandle |
| * (i.e., only layers behind the stop layer will be captured and sampled). |
| * |
| * Multiple listeners may be provided so long as they have independent listeners. |
| * If multiple listeners are provided, the effective sampling region for each listener will |
| * be bounded by whichever stop layer has a lower Z value. |
| * |
| * Requires the same permissions as captureLayers and captureScreen. |
| */ |
| virtual status_t addRegionSamplingListener(const Rect& samplingArea, |
| const sp<IBinder>& stopLayerHandle, |
| const sp<IRegionSamplingListener>& listener) = 0; |
| |
| /* |
| * Removes a listener that was streaming median luma updates from SurfaceFlinger. |
| */ |
| virtual status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) = 0; |
| |
| /* Registers a listener that streams fps updates from SurfaceFlinger. |
| * |
| * The listener will stream fps updates for the layer tree rooted at the layer denoted by the |
| * task ID, i.e., the layer must have the task ID as part of its layer metadata with key |
| * METADATA_TASK_ID. If there is no such layer, then no fps is expected to be reported. |
| * |
| * Multiple listeners may be supported. |
| * |
| * Requires the READ_FRAME_BUFFER permission. |
| */ |
| virtual status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) = 0; |
| /* |
| * Removes a listener that was streaming fps updates from SurfaceFlinger. |
| */ |
| virtual status_t removeFpsListener(const sp<gui::IFpsListener>& listener) = 0; |
| |
| /* Registers a listener to receive tunnel mode enabled updates from SurfaceFlinger. |
| * |
| * Requires ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t addTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) = 0; |
| |
| /* |
| * Removes a listener that was receiving tunnel mode enabled updates from SurfaceFlinger. |
| * |
| * Requires ACCESS_SURFACE_FLINGER permission. |
| */ |
| virtual status_t removeTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) = 0; |
| |
| /* Sets the refresh rate boundaries for the display. |
| * |
| * The primary refresh rate range represents display manager's general guidance on the display |
| * modes we'll consider when switching refresh rates. Unless we get an explicit signal from an |
| * app, we should stay within this range. |
| * |
| * The app request refresh rate range allows us to consider more display modes when switching |
| * refresh rates. Although we should generally stay within the primary range, specific |
| * considerations, such as layer frame rate settings specified via the setFrameRate() api, may |
| * cause us to go outside the primary range. We never go outside the app request range. The app |
| * request range will be greater than or equal to the primary refresh rate range, never smaller. |
| * |
| * defaultMode is used to narrow the list of display modes SurfaceFlinger will consider |
| * switching between. Only modes with a mode group and resolution matching defaultMode |
| * will be considered for switching. The defaultMode corresponds to an ID of mode in the list |
| * of supported modes returned from getDynamicDisplayInfo(). |
| */ |
| virtual status_t setDesiredDisplayModeSpecs( |
| const sp<IBinder>& displayToken, ui::DisplayModeId defaultMode, |
| bool allowGroupSwitching, float primaryRefreshRateMin, float primaryRefreshRateMax, |
| float appRequestRefreshRateMin, float appRequestRefreshRateMax) = 0; |
| |
| virtual status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| ui::DisplayModeId* outDefaultMode, |
| bool* outAllowGroupSwitching, |
| float* outPrimaryRefreshRateMin, |
| float* outPrimaryRefreshRateMax, |
| float* outAppRequestRefreshRateMin, |
| float* outAppRequestRefreshRateMax) = 0; |
| /* |
| * Gets whether brightness operations are supported on a display. |
| * |
| * displayToken |
| * The token of the display. |
| * outSupport |
| * An output parameter for whether brightness operations are supported. |
| * |
| * Returns NO_ERROR upon success. Otherwise, |
| * NAME_NOT_FOUND if the display is invalid, or |
| * BAD_VALUE if the output parameter is invalid. |
| */ |
| virtual status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) const = 0; |
| |
| /* |
| * Sets the brightness of a display. |
| * |
| * displayToken |
| * The token of the display whose brightness is set. |
| * brightness |
| * The DisplayBrightness info to set on the desired display. |
| * |
| * Returns NO_ERROR upon success. Otherwise, |
| * NAME_NOT_FOUND if the display is invalid, or |
| * BAD_VALUE if the brightness is invalid, or |
| * INVALID_OPERATION if brightness operations are not supported. |
| */ |
| virtual status_t setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness) = 0; |
| |
| /* |
| * Adds a listener that receives HDR layer information. This is used in combination |
| * with setDisplayBrightness to adjust the display brightness depending on factors such |
| * as whether or not HDR is in use. |
| * |
| * Returns NO_ERROR upon success or NAME_NOT_FOUND if the display is invalid. |
| */ |
| virtual status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) = 0; |
| /* |
| * Removes a listener that was added with addHdrLayerInfoListener. |
| * |
| * Returns NO_ERROR upon success, NAME_NOT_FOUND if the display is invalid, and BAD_VALUE if |
| * the listener wasn't registered. |
| * |
| */ |
| virtual status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) = 0; |
| |
| /* |
| * Sends a power boost to the composer. This function is asynchronous. |
| * |
| * boostId |
| * boost id according to android::hardware::power::Boost |
| * |
| * Returns NO_ERROR upon success. |
| */ |
| virtual status_t notifyPowerBoost(int32_t boostId) = 0; |
| |
| /* |
| * Sets the global configuration for all the shadows drawn by SurfaceFlinger. Shadow follows |
| * material design guidelines. |
| * |
| * ambientColor |
| * Color to the ambient shadow. The alpha is premultiplied. |
| * |
| * spotColor |
| * Color to the spot shadow. The alpha is premultiplied. The position of the spot shadow |
| * depends on the light position. |
| * |
| * lightPosY/lightPosZ |
| * Position of the light used to cast the spot shadow. The X value is always the display |
| * width / 2. |
| * |
| * lightRadius |
| * Radius of the light casting the shadow. |
| */ |
| virtual status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, |
| float lightPosY, float lightPosZ, |
| float lightRadius) = 0; |
| |
| /* |
| * Sets the intended frame rate for a surface. See ANativeWindow_setFrameRate() for more info. |
| */ |
| virtual status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, |
| int8_t compatibility, int8_t changeFrameRateStrategy) = 0; |
| |
| /* |
| * Acquire a frame rate flexibility token from SurfaceFlinger. While this token is acquired, |
| * surface flinger will freely switch between frame rates in any way it sees fit, regardless of |
| * the current restrictions applied by DisplayManager. This is useful to get consistent behavior |
| * for tests. Release the token by releasing the returned IBinder reference. |
| */ |
| virtual status_t acquireFrameRateFlexibilityToken(sp<IBinder>* outToken) = 0; |
| |
| /* |
| * Sets the frame timeline vsync info received from choreographer that corresponds to next |
| * buffer submitted on that surface. |
| */ |
| virtual status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface, |
| const FrameTimelineInfo& frameTimelineInfo) = 0; |
| |
| /* |
| * Adds a TransactionTraceListener to listen for transaction tracing state updates. |
| */ |
| virtual status_t addTransactionTraceListener( |
| const sp<gui::ITransactionTraceListener>& listener) = 0; |
| |
| /** |
| * Gets priority of the RenderEngine in SurfaceFlinger. |
| */ |
| virtual int getGPUContextPriority() = 0; |
| |
| /** |
| * Gets the number of buffers SurfaceFlinger would need acquire. This number |
| * would be propagated to the client via MIN_UNDEQUEUED_BUFFERS so that the |
| * client could allocate enough buffers to match SF expectations of the |
| * pipeline depth. SurfaceFlinger will make sure that it will give the app at |
| * least the time configured as the 'appDuration' before trying to latch |
| * the buffer. |
| * |
| * The total buffers needed for a given configuration is basically the |
| * numbers of vsyncs a single buffer is used across the stack. For the default |
| * configuration a buffer is held ~1 vsync by the app, ~1 vsync by SurfaceFlinger |
| * and 1 vsync by the display. The extra buffers are calculated as the |
| * number of additional buffers on top of the 2 buffers already present |
| * in MIN_UNDEQUEUED_BUFFERS. |
| */ |
| virtual status_t getMaxAcquiredBufferCount(int* buffers) const = 0; |
| |
| virtual status_t addWindowInfosListener( |
| const sp<gui::IWindowInfosListener>& windowInfosListener) const = 0; |
| virtual status_t removeWindowInfosListener( |
| const sp<gui::IWindowInfosListener>& windowInfosListener) const = 0; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| |
| class BnSurfaceComposer: public BnInterface<ISurfaceComposer> { |
| public: |
| enum ISurfaceComposerTag { |
| // Note: BOOT_FINISHED must remain this value, it is called from |
| // Java by ActivityManagerService. |
| BOOT_FINISHED = IBinder::FIRST_CALL_TRANSACTION, |
| CREATE_CONNECTION, |
| GET_STATIC_DISPLAY_INFO, |
| CREATE_DISPLAY_EVENT_CONNECTION, |
| CREATE_DISPLAY, |
| DESTROY_DISPLAY, |
| GET_PHYSICAL_DISPLAY_TOKEN, |
| SET_TRANSACTION_STATE, |
| AUTHENTICATE_SURFACE, |
| GET_SUPPORTED_FRAME_TIMESTAMPS, |
| GET_DISPLAY_MODES, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead. |
| GET_ACTIVE_DISPLAY_MODE, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead. |
| GET_DISPLAY_STATE, |
| CAPTURE_DISPLAY, |
| CAPTURE_LAYERS, |
| CLEAR_ANIMATION_FRAME_STATS, |
| GET_ANIMATION_FRAME_STATS, |
| SET_POWER_MODE, |
| GET_DISPLAY_STATS, |
| GET_HDR_CAPABILITIES, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead. |
| GET_DISPLAY_COLOR_MODES, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead. |
| GET_ACTIVE_COLOR_MODE, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead. |
| SET_ACTIVE_COLOR_MODE, |
| ENABLE_VSYNC_INJECTIONS, |
| INJECT_VSYNC, |
| GET_LAYER_DEBUG_INFO, |
| GET_COMPOSITION_PREFERENCE, |
| GET_COLOR_MANAGEMENT, |
| GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES, |
| SET_DISPLAY_CONTENT_SAMPLING_ENABLED, |
| GET_DISPLAYED_CONTENT_SAMPLE, |
| GET_PROTECTED_CONTENT_SUPPORT, |
| IS_WIDE_COLOR_DISPLAY, |
| GET_DISPLAY_NATIVE_PRIMARIES, |
| GET_PHYSICAL_DISPLAY_IDS, |
| ADD_REGION_SAMPLING_LISTENER, |
| REMOVE_REGION_SAMPLING_LISTENER, |
| SET_DESIRED_DISPLAY_MODE_SPECS, |
| GET_DESIRED_DISPLAY_MODE_SPECS, |
| GET_DISPLAY_BRIGHTNESS_SUPPORT, |
| SET_DISPLAY_BRIGHTNESS, |
| CAPTURE_DISPLAY_BY_ID, |
| NOTIFY_POWER_BOOST, |
| SET_GLOBAL_SHADOW_SETTINGS, |
| GET_AUTO_LOW_LATENCY_MODE_SUPPORT, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead. |
| SET_AUTO_LOW_LATENCY_MODE, |
| GET_GAME_CONTENT_TYPE_SUPPORT, // Deprecated. Use GET_DYNAMIC_DISPLAY_INFO instead. |
| SET_GAME_CONTENT_TYPE, |
| SET_FRAME_RATE, |
| ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN, |
| SET_FRAME_TIMELINE_INFO, |
| ADD_TRANSACTION_TRACE_LISTENER, |
| GET_GPU_CONTEXT_PRIORITY, |
| GET_MAX_ACQUIRED_BUFFER_COUNT, |
| GET_DYNAMIC_DISPLAY_INFO, |
| ADD_FPS_LISTENER, |
| REMOVE_FPS_LISTENER, |
| OVERRIDE_HDR_TYPES, |
| ADD_HDR_LAYER_INFO_LISTENER, |
| REMOVE_HDR_LAYER_INFO_LISTENER, |
| ON_PULL_ATOM, |
| ADD_TUNNEL_MODE_ENABLED_LISTENER, |
| REMOVE_TUNNEL_MODE_ENABLED_LISTENER, |
| ADD_WINDOW_INFOS_LISTENER, |
| REMOVE_WINDOW_INFOS_LISTENER, |
| GET_PRIMARY_PHYSICAL_DISPLAY_ID, |
| // Always append new enum to the end. |
| }; |
| |
| virtual status_t onTransact(uint32_t code, const Parcel& data, |
| Parcel* reply, uint32_t flags = 0); |
| }; |
| |
| } // namespace android |