| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| #include <set> |
| #include <unordered_map> |
| #include <unordered_set> |
| |
| #include <binder/IBinder.h> |
| |
| #include <utils/RefBase.h> |
| #include <utils/Singleton.h> |
| #include <utils/SortedVector.h> |
| #include <utils/threads.h> |
| |
| #include <ui/BlurRegion.h> |
| #include <ui/ConfigStoreTypes.h> |
| #include <ui/DisplayedFrameStats.h> |
| #include <ui/FrameStats.h> |
| #include <ui/GraphicTypes.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/Rotation.h> |
| |
| #include <gui/CpuConsumer.h> |
| #include <gui/ISurfaceComposer.h> |
| #include <gui/ITransactionCompletedListener.h> |
| #include <gui/LayerState.h> |
| #include <gui/SurfaceControl.h> |
| #include <gui/WindowInfosListenerReporter.h> |
| #include <math/vec3.h> |
| |
| namespace android { |
| |
| class HdrCapabilities; |
| class ISurfaceComposerClient; |
| class IGraphicBufferProducer; |
| class IRegionSamplingListener; |
| class ITunnelModeEnabledListener; |
| class Region; |
| |
| struct SurfaceControlStats { |
| SurfaceControlStats(const sp<SurfaceControl>& sc, nsecs_t latchTime, nsecs_t acquireTime, |
| const sp<Fence>& presentFence, const sp<Fence>& prevReleaseFence, |
| uint32_t hint, FrameEventHistoryStats eventStats, uint32_t currentMaxAcquiredBufferCount) |
| : surfaceControl(sc), |
| latchTime(latchTime), |
| acquireTime(acquireTime), |
| presentFence(presentFence), |
| previousReleaseFence(prevReleaseFence), |
| transformHint(hint), |
| frameEventStats(eventStats), |
| currentMaxAcquiredBufferCount(currentMaxAcquiredBufferCount) {} |
| |
| sp<SurfaceControl> surfaceControl; |
| nsecs_t latchTime = -1; |
| nsecs_t acquireTime = -1; |
| sp<Fence> presentFence; |
| sp<Fence> previousReleaseFence; |
| uint32_t transformHint = 0; |
| FrameEventHistoryStats frameEventStats; |
| uint32_t currentMaxAcquiredBufferCount = 0; |
| }; |
| |
| using TransactionCompletedCallbackTakesContext = |
| std::function<void(void* /*context*/, nsecs_t /*latchTime*/, |
| const sp<Fence>& /*presentFence*/, |
| const std::vector<SurfaceControlStats>& /*stats*/)>; |
| using TransactionCompletedCallback = |
| std::function<void(nsecs_t /*latchTime*/, const sp<Fence>& /*presentFence*/, |
| const std::vector<SurfaceControlStats>& /*stats*/)>; |
| using ReleaseBufferCallback = |
| std::function<void(const ReleaseCallbackId&, const sp<Fence>& /*releaseFence*/, |
| uint32_t transformHint, uint32_t currentMaxAcquiredBufferCount)>; |
| |
| using SurfaceStatsCallback = |
| std::function<void(void* /*context*/, nsecs_t /*latchTime*/, |
| const sp<Fence>& /*presentFence*/, |
| const SurfaceStats& /*stats*/)>; |
| |
| // --------------------------------------------------------------------------- |
| |
| class SurfaceComposerClient : public RefBase |
| { |
| friend class Composer; |
| public: |
| SurfaceComposerClient(); |
| SurfaceComposerClient(const sp<ISurfaceComposerClient>& client); |
| virtual ~SurfaceComposerClient(); |
| |
| // Always make sure we could initialize |
| status_t initCheck() const; |
| |
| // Return the connection of this client |
| sp<IBinder> connection() const; |
| |
| // Forcibly remove connection before all references have gone away. |
| void dispose(); |
| |
| // callback when the composer is dies |
| status_t linkToComposerDeath(const sp<IBinder::DeathRecipient>& recipient, |
| void* cookie = nullptr, uint32_t flags = 0); |
| |
| // Get transactional state of given display. |
| static status_t getDisplayState(const sp<IBinder>& display, ui::DisplayState*); |
| |
| // Get immutable information about given physical display. |
| static status_t getStaticDisplayInfo(const sp<IBinder>& display, ui::StaticDisplayInfo*); |
| |
| // Get dynamic information about given physical display. |
| static status_t getDynamicDisplayInfo(const sp<IBinder>& display, ui::DynamicDisplayInfo*); |
| |
| // Shorthand for the active display mode from getDynamicDisplayInfo(). |
| // TODO(b/180391891): Update clients to use getDynamicDisplayInfo and remove this function. |
| static status_t getActiveDisplayMode(const sp<IBinder>& display, ui::DisplayMode*); |
| |
| // Sets the refresh rate boundaries for the display. |
| static status_t setDesiredDisplayModeSpecs( |
| const sp<IBinder>& displayToken, ui::DisplayModeId defaultMode, |
| bool allowGroupSwitching, float primaryRefreshRateMin, float primaryRefreshRateMax, |
| float appRequestRefreshRateMin, float appRequestRefreshRateMax); |
| // Gets the refresh rate boundaries for the display. |
| static status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| ui::DisplayModeId* outDefaultMode, |
| bool* outAllowGroupSwitching, |
| float* outPrimaryRefreshRateMin, |
| float* outPrimaryRefreshRateMax, |
| float* outAppRequestRefreshRateMin, |
| float* outAppRequestRefreshRateMax); |
| |
| // Get the coordinates of the display's native color primaries |
| static status_t getDisplayNativePrimaries(const sp<IBinder>& display, |
| ui::DisplayPrimaries& outPrimaries); |
| |
| // Sets the active color mode for the given display |
| static status_t setActiveColorMode(const sp<IBinder>& display, |
| ui::ColorMode colorMode); |
| |
| // Switches on/off Auto Low Latency Mode on the connected display. This should only be |
| // called if the connected display supports Auto Low Latency Mode as reported by |
| // #getAutoLowLatencyModeSupport |
| static void setAutoLowLatencyMode(const sp<IBinder>& display, bool on); |
| |
| // Turns Game mode on/off on the connected display. This should only be called |
| // if the display supports Game content type, as reported by #getGameContentTypeSupport |
| static void setGameContentType(const sp<IBinder>& display, bool on); |
| |
| /* Triggers screen on/off or low power mode and waits for it to complete */ |
| static void setDisplayPowerMode(const sp<IBinder>& display, int mode); |
| |
| /* Returns the composition preference of the default data space and default pixel format, |
| * as well as the wide color gamut data space and wide color gamut pixel format. |
| * If the wide color gamut data space is V0_SRGB, then it implies that the platform |
| * has no wide color gamut support. |
| */ |
| static status_t getCompositionPreference(ui::Dataspace* defaultDataspace, |
| ui::PixelFormat* defaultPixelFormat, |
| ui::Dataspace* wideColorGamutDataspace, |
| ui::PixelFormat* wideColorGamutPixelFormat); |
| |
| /* |
| * Gets whether SurfaceFlinger can support protected content in GPU composition. |
| * Requires the ACCESS_SURFACE_FLINGER permission. |
| */ |
| static bool getProtectedContentSupport(); |
| |
| /** |
| * Gets the context priority of surface flinger's render engine. |
| */ |
| static int getGPUContextPriority(); |
| |
| /** |
| * Uncaches a buffer in ISurfaceComposer. It must be uncached via a transaction so that it is |
| * in order with other transactions that use buffers. |
| */ |
| static void doUncacheBufferTransaction(uint64_t cacheId); |
| |
| // Queries whether a given display is wide color display. |
| static status_t isWideColorDisplay(const sp<IBinder>& display, bool* outIsWideColorDisplay); |
| |
| /* |
| * Returns whether brightness operations are supported on a display. |
| * |
| * displayToken |
| * The token of the display. |
| * |
| * Returns whether brightness operations are supported on a display or not. |
| */ |
| static bool getDisplayBrightnessSupport(const sp<IBinder>& displayToken); |
| |
| /* |
| * Sets the brightness of a display. |
| * |
| * displayToken |
| * The token of the display whose brightness is set. |
| * brightness |
| * A number between 0.0 (minimum brightness) and 1.0 (maximum brightness), or -1.0f to |
| * turn the backlight off. |
| * |
| * Returns NO_ERROR upon success. Otherwise, |
| * NAME_NOT_FOUND if the display handle is invalid, or |
| * BAD_VALUE if the brightness value is invalid, or |
| * INVALID_OPERATION if brightness operaetions are not supported. |
| */ |
| static status_t setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness); |
| |
| static status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener); |
| static status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener); |
| |
| /* |
| * Sends a power boost to the composer. This function is asynchronous. |
| * |
| * boostId |
| * boost id according to android::hardware::power::Boost |
| * |
| * Returns NO_ERROR upon success. |
| */ |
| static status_t notifyPowerBoost(int32_t boostId); |
| |
| /* |
| * Sets the global configuration for all the shadows drawn by SurfaceFlinger. Shadow follows |
| * material design guidelines. |
| * |
| * ambientColor |
| * Color to the ambient shadow. The alpha is premultiplied. |
| * |
| * spotColor |
| * Color to the spot shadow. The alpha is premultiplied. The position of the spot shadow |
| * depends on the light position. |
| * |
| * lightPosY/lightPosZ |
| * Position of the light used to cast the spot shadow. The X value is always the display |
| * width / 2. |
| * |
| * lightRadius |
| * Radius of the light casting the shadow. |
| */ |
| static status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, |
| float lightPosY, float lightPosZ, float lightRadius); |
| |
| // ------------------------------------------------------------------------ |
| // surface creation / destruction |
| |
| static sp<SurfaceComposerClient> getDefault(); |
| |
| //! Create a surface |
| sp<SurfaceControl> createSurface(const String8& name, // name of the surface |
| uint32_t w, // width in pixel |
| uint32_t h, // height in pixel |
| PixelFormat format, // pixel-format desired |
| uint32_t flags = 0, // usage flags |
| const sp<IBinder>& parentHandle = nullptr, // parentHandle |
| LayerMetadata metadata = LayerMetadata(), // metadata |
| uint32_t* outTransformHint = nullptr); |
| |
| status_t createSurfaceChecked(const String8& name, // name of the surface |
| uint32_t w, // width in pixel |
| uint32_t h, // height in pixel |
| PixelFormat format, // pixel-format desired |
| sp<SurfaceControl>* outSurface, |
| uint32_t flags = 0, // usage flags |
| const sp<IBinder>& parentHandle = nullptr, // parentHandle |
| LayerMetadata metadata = LayerMetadata(), // metadata |
| uint32_t* outTransformHint = nullptr); |
| |
| //! Create a surface |
| sp<SurfaceControl> createWithSurfaceParent(const String8& name, // name of the surface |
| uint32_t w, // width in pixel |
| uint32_t h, // height in pixel |
| PixelFormat format, // pixel-format desired |
| uint32_t flags = 0, // usage flags |
| Surface* parent = nullptr, // parent |
| LayerMetadata metadata = LayerMetadata(), // metadata |
| uint32_t* outTransformHint = nullptr); |
| |
| // Creates a mirrored hierarchy for the mirrorFromSurface. This returns a SurfaceControl |
| // which is a parent of the root of the mirrored hierarchy. |
| // |
| // Real Hierarchy Mirror |
| // SC (value that's returned) |
| // | |
| // A A' |
| // | | |
| // B B' |
| sp<SurfaceControl> mirrorSurface(SurfaceControl* mirrorFromSurface); |
| |
| //! Create a virtual display |
| static sp<IBinder> createDisplay(const String8& displayName, bool secure); |
| |
| //! Destroy a virtual display |
| static void destroyDisplay(const sp<IBinder>& display); |
| |
| //! Get stable IDs for connected physical displays |
| static std::vector<PhysicalDisplayId> getPhysicalDisplayIds(); |
| static status_t getPrimaryPhysicalDisplayId(PhysicalDisplayId*); |
| static std::optional<PhysicalDisplayId> getInternalDisplayId(); |
| |
| //! Get token for a physical display given its stable ID |
| static sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId); |
| static sp<IBinder> getInternalDisplayToken(); |
| |
| static status_t enableVSyncInjections(bool enable); |
| |
| static status_t injectVSync(nsecs_t when); |
| |
| struct SCHash { |
| std::size_t operator()(const sp<SurfaceControl>& sc) const { |
| return std::hash<SurfaceControl *>{}(sc.get()); |
| } |
| }; |
| |
| struct IBinderHash { |
| std::size_t operator()(const sp<IBinder>& iBinder) const { |
| return std::hash<IBinder*>{}(iBinder.get()); |
| } |
| }; |
| |
| struct TCLHash { |
| std::size_t operator()(const sp<ITransactionCompletedListener>& tcl) const { |
| return std::hash<IBinder*>{}((tcl) ? IInterface::asBinder(tcl).get() : nullptr); |
| } |
| }; |
| |
| struct CallbackInfo { |
| // All the callbacks that have been requested for a TransactionCompletedListener in the |
| // Transaction |
| std::unordered_set<CallbackId, CallbackIdHash> callbackIds; |
| // All the SurfaceControls that have been modified in this TransactionCompletedListener's |
| // process that require a callback if there is one or more callbackIds set. |
| std::unordered_set<sp<SurfaceControl>, SCHash> surfaceControls; |
| }; |
| |
| class Transaction : public Parcelable { |
| private: |
| static std::atomic<uint32_t> idCounter; |
| int64_t generateId(); |
| |
| protected: |
| std::unordered_map<sp<IBinder>, ComposerState, IBinderHash> mComposerStates; |
| SortedVector<DisplayState> mDisplayStates; |
| std::unordered_map<sp<ITransactionCompletedListener>, CallbackInfo, TCLHash> |
| mListenerCallbacks; |
| |
| uint64_t mId; |
| |
| uint32_t mForceSynchronous = 0; |
| uint32_t mTransactionNestCount = 0; |
| bool mAnimation = false; |
| bool mEarlyWakeupStart = false; |
| bool mEarlyWakeupEnd = false; |
| |
| // Indicates that the Transaction contains a buffer that should be cached |
| bool mContainsBuffer = false; |
| |
| // mDesiredPresentTime is the time in nanoseconds that the client would like the transaction |
| // to be presented. When it is not possible to present at exactly that time, it will be |
| // presented after the time has passed. |
| // |
| // If the client didn't pass a desired presentation time, mDesiredPresentTime will be |
| // populated to the time setBuffer was called, and mIsAutoTimestamp will be set to true. |
| // |
| // Desired present times that are more than 1 second in the future may be ignored. |
| // When a desired present time has already passed, the transaction will be presented as soon |
| // as possible. |
| // |
| // Transactions from the same process are presented in the same order that they are applied. |
| // The desired present time does not affect this ordering. |
| int64_t mDesiredPresentTime = 0; |
| bool mIsAutoTimestamp = true; |
| |
| // The vsync id provided by Choreographer.getVsyncId and the input event id |
| FrameTimelineInfo mFrameTimelineInfo; |
| |
| // If not null, transactions will be queued up using this token otherwise a common token |
| // per process will be used. |
| sp<IBinder> mApplyToken = nullptr; |
| |
| InputWindowCommands mInputWindowCommands; |
| int mStatus = NO_ERROR; |
| |
| layer_state_t* getLayerState(const sp<SurfaceControl>& sc); |
| DisplayState& getDisplayState(const sp<IBinder>& token); |
| |
| void cacheBuffers(); |
| void registerSurfaceControlForCallback(const sp<SurfaceControl>& sc); |
| void setReleaseBufferCallback(layer_state_t*, const ReleaseCallbackId&, |
| ReleaseBufferCallback); |
| void removeReleaseBufferCallback(layer_state_t*); |
| |
| public: |
| Transaction(); |
| virtual ~Transaction() = default; |
| Transaction(Transaction const& other); |
| |
| // Factory method that creates a new Transaction instance from the parcel. |
| static std::unique_ptr<Transaction> createFromParcel(const Parcel* parcel); |
| |
| status_t writeToParcel(Parcel* parcel) const override; |
| status_t readFromParcel(const Parcel* parcel) override; |
| |
| // Clears the contents of the transaction without applying it. |
| void clear(); |
| |
| status_t apply(bool synchronous = false); |
| // Merge another transaction in to this one, clearing other |
| // as if it had been applied. |
| Transaction& merge(Transaction&& other); |
| Transaction& show(const sp<SurfaceControl>& sc); |
| Transaction& hide(const sp<SurfaceControl>& sc); |
| Transaction& setPosition(const sp<SurfaceControl>& sc, |
| float x, float y); |
| Transaction& setSize(const sp<SurfaceControl>& sc, |
| uint32_t w, uint32_t h); |
| Transaction& setLayer(const sp<SurfaceControl>& sc, |
| int32_t z); |
| |
| // Sets a Z order relative to the Surface specified by "relativeTo" but |
| // without becoming a full child of the relative. Z-ordering works exactly |
| // as if it were a child however. |
| // |
| // As a nod to sanity, only non-child surfaces may have a relative Z-order. |
| // |
| // This overrides any previous call and is overriden by any future calls |
| // to setLayer. |
| // |
| // If the relative is removed, the Surface will have no layer and be |
| // invisible, until the next time set(Relative)Layer is called. |
| Transaction& setRelativeLayer(const sp<SurfaceControl>& sc, |
| const sp<SurfaceControl>& relativeTo, int32_t z); |
| Transaction& setFlags(const sp<SurfaceControl>& sc, |
| uint32_t flags, uint32_t mask); |
| Transaction& setTransparentRegionHint(const sp<SurfaceControl>& sc, |
| const Region& transparentRegion); |
| Transaction& setAlpha(const sp<SurfaceControl>& sc, |
| float alpha); |
| Transaction& setMatrix(const sp<SurfaceControl>& sc, |
| float dsdx, float dtdx, float dtdy, float dsdy); |
| Transaction& setCrop(const sp<SurfaceControl>& sc, const Rect& crop); |
| Transaction& setCornerRadius(const sp<SurfaceControl>& sc, float cornerRadius); |
| Transaction& setBackgroundBlurRadius(const sp<SurfaceControl>& sc, |
| int backgroundBlurRadius); |
| Transaction& setBlurRegions(const sp<SurfaceControl>& sc, |
| const std::vector<BlurRegion>& regions); |
| Transaction& setLayerStack(const sp<SurfaceControl>& sc, uint32_t layerStack); |
| Transaction& setMetadata(const sp<SurfaceControl>& sc, uint32_t key, const Parcel& p); |
| |
| /// Reparents the current layer to the new parent handle. The new parent must not be null. |
| Transaction& reparent(const sp<SurfaceControl>& sc, const sp<SurfaceControl>& newParent); |
| |
| Transaction& setColor(const sp<SurfaceControl>& sc, const half3& color); |
| |
| // Sets the background color of a layer with the specified color, alpha, and dataspace |
| Transaction& setBackgroundColor(const sp<SurfaceControl>& sc, const half3& color, |
| float alpha, ui::Dataspace dataspace); |
| |
| Transaction& setTransform(const sp<SurfaceControl>& sc, uint32_t transform); |
| Transaction& setTransformToDisplayInverse(const sp<SurfaceControl>& sc, |
| bool transformToDisplayInverse); |
| Transaction& setBuffer(const sp<SurfaceControl>& sc, const sp<GraphicBuffer>& buffer, |
| const ReleaseCallbackId& id = ReleaseCallbackId::INVALID_ID, |
| ReleaseBufferCallback callback = nullptr); |
| Transaction& setCachedBuffer(const sp<SurfaceControl>& sc, int32_t bufferId); |
| Transaction& setAcquireFence(const sp<SurfaceControl>& sc, const sp<Fence>& fence); |
| Transaction& setDataspace(const sp<SurfaceControl>& sc, ui::Dataspace dataspace); |
| Transaction& setHdrMetadata(const sp<SurfaceControl>& sc, const HdrMetadata& hdrMetadata); |
| Transaction& setSurfaceDamageRegion(const sp<SurfaceControl>& sc, |
| const Region& surfaceDamageRegion); |
| Transaction& setApi(const sp<SurfaceControl>& sc, int32_t api); |
| Transaction& setSidebandStream(const sp<SurfaceControl>& sc, |
| const sp<NativeHandle>& sidebandStream); |
| Transaction& setDesiredPresentTime(nsecs_t desiredPresentTime); |
| Transaction& setColorSpaceAgnostic(const sp<SurfaceControl>& sc, const bool agnostic); |
| |
| // Sets information about the priority of the frame. |
| Transaction& setFrameRateSelectionPriority(const sp<SurfaceControl>& sc, int32_t priority); |
| |
| Transaction& addTransactionCallback(TransactionCompletedCallbackTakesContext callback, |
| void* callbackContext, CallbackId::Type callbackType); |
| |
| Transaction& addTransactionCompletedCallback( |
| TransactionCompletedCallbackTakesContext callback, void* callbackContext); |
| |
| Transaction& addTransactionCommittedCallback( |
| TransactionCompletedCallbackTakesContext callback, void* callbackContext); |
| |
| // ONLY FOR BLAST ADAPTER |
| Transaction& notifyProducerDisconnect(const sp<SurfaceControl>& sc); |
| // Set the framenumber generated by the graphics producer to mimic BufferQueue behaviour. |
| Transaction& setFrameNumber(const sp<SurfaceControl>& sc, uint64_t frameNumber); |
| |
| Transaction& setInputWindowInfo(const sp<SurfaceControl>& sc, const gui::WindowInfo& info); |
| Transaction& setFocusedWindow(const gui::FocusRequest& request); |
| Transaction& syncInputWindows(); |
| |
| // Set a color transform matrix on the given layer on the built-in display. |
| Transaction& setColorTransform(const sp<SurfaceControl>& sc, const mat3& matrix, |
| const vec3& translation); |
| |
| Transaction& setGeometry(const sp<SurfaceControl>& sc, |
| const Rect& source, const Rect& dst, int transform); |
| Transaction& setShadowRadius(const sp<SurfaceControl>& sc, float cornerRadius); |
| |
| Transaction& setFrameRate(const sp<SurfaceControl>& sc, float frameRate, |
| int8_t compatibility, int8_t changeFrameRateStrategy); |
| |
| // Set by window manager indicating the layer and all its children are |
| // in a different orientation than the display. The hint suggests that |
| // the graphic producers should receive a transform hint as if the |
| // display was in this orientation. When the display changes to match |
| // the layer orientation, the graphic producer may not need to allocate |
| // a buffer of a different size. |
| Transaction& setFixedTransformHint(const sp<SurfaceControl>& sc, int32_t transformHint); |
| |
| // Sets the frame timeline vsync id received from choreographer that corresponds |
| // to the transaction, and the input event id that identifies the input event that caused |
| // the current frame. |
| Transaction& setFrameTimelineInfo(const FrameTimelineInfo& frameTimelineInfo); |
| |
| // Indicates that the consumer should acquire the next frame as soon as it |
| // can and not wait for a frame to become available. This is only relevant |
| // in shared buffer mode. |
| Transaction& setAutoRefresh(const sp<SurfaceControl>& sc, bool autoRefresh); |
| |
| // Sets that this surface control and its children are trusted overlays for input |
| Transaction& setTrustedOverlay(const sp<SurfaceControl>& sc, bool isTrustedOverlay); |
| |
| // Queues up transactions using this token in SurfaceFlinger. By default, all transactions |
| // from a client are placed on the same queue. This can be used to prevent multiple |
| // transactions from blocking each other. |
| Transaction& setApplyToken(const sp<IBinder>& token); |
| |
| /** |
| * Provides the stretch effect configured on a container that the |
| * surface is rendered within. |
| * @param sc target surface the stretch should be applied to |
| * @param stretchEffect the corresponding stretch effect to be applied |
| * to the surface. This can be directly on the surface itself or |
| * configured from a parent of the surface in which case the |
| * StretchEffect provided has parameters mapping the position of |
| * the surface within the container that has the stretch configured |
| * on it |
| * @return The transaction being constructed |
| */ |
| Transaction& setStretchEffect(const sp<SurfaceControl>& sc, |
| const StretchEffect& stretchEffect); |
| |
| Transaction& setBufferCrop(const sp<SurfaceControl>& sc, const Rect& bufferCrop); |
| Transaction& setDestinationFrame(const sp<SurfaceControl>& sc, |
| const Rect& destinationFrame); |
| Transaction& setDropInputMode(const sp<SurfaceControl>& sc, gui::DropInputMode mode); |
| |
| status_t setDisplaySurface(const sp<IBinder>& token, |
| const sp<IGraphicBufferProducer>& bufferProducer); |
| |
| void setDisplayLayerStack(const sp<IBinder>& token, uint32_t layerStack); |
| |
| void setDisplayFlags(const sp<IBinder>& token, uint32_t flags); |
| |
| /* setDisplayProjection() defines the projection of layer stacks |
| * to a given display. |
| * |
| * - orientation defines the display's orientation. |
| * - layerStackRect defines which area of the window manager coordinate |
| * space will be used. |
| * - displayRect defines where on the display will layerStackRect be |
| * mapped to. displayRect is specified post-orientation, that is |
| * it uses the orientation seen by the end-user. |
| */ |
| void setDisplayProjection(const sp<IBinder>& token, ui::Rotation orientation, |
| const Rect& layerStackRect, const Rect& displayRect); |
| void setDisplaySize(const sp<IBinder>& token, uint32_t width, uint32_t height); |
| void setAnimationTransaction(); |
| void setEarlyWakeupStart(); |
| void setEarlyWakeupEnd(); |
| }; |
| |
| status_t clearLayerFrameStats(const sp<IBinder>& token) const; |
| status_t getLayerFrameStats(const sp<IBinder>& token, FrameStats* outStats) const; |
| static status_t clearAnimationFrameStats(); |
| static status_t getAnimationFrameStats(FrameStats* outStats); |
| |
| static status_t overrideHdrTypes(const sp<IBinder>& display, |
| const std::vector<ui::Hdr>& hdrTypes); |
| |
| static status_t onPullAtom(const int32_t atomId, std::string* outData, bool* success); |
| |
| static void setDisplayProjection(const sp<IBinder>& token, ui::Rotation orientation, |
| const Rect& layerStackRect, const Rect& displayRect); |
| |
| inline sp<ISurfaceComposerClient> getClient() { return mClient; } |
| |
| static status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& display, |
| ui::PixelFormat* outFormat, |
| ui::Dataspace* outDataspace, |
| uint8_t* outComponentMask); |
| static status_t setDisplayContentSamplingEnabled(const sp<IBinder>& display, bool enable, |
| uint8_t componentMask, uint64_t maxFrames); |
| |
| static status_t getDisplayedContentSample(const sp<IBinder>& display, uint64_t maxFrames, |
| uint64_t timestamp, DisplayedFrameStats* outStats); |
| static status_t addRegionSamplingListener(const Rect& samplingArea, |
| const sp<IBinder>& stopLayerHandle, |
| const sp<IRegionSamplingListener>& listener); |
| static status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener); |
| static status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener); |
| static status_t removeFpsListener(const sp<gui::IFpsListener>& listener); |
| static status_t addTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener); |
| static status_t removeTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener); |
| |
| status_t addWindowInfosListener(const sp<gui::WindowInfosListener>& windowInfosListener); |
| status_t removeWindowInfosListener(const sp<gui::WindowInfosListener>& windowInfosListener); |
| |
| private: |
| virtual void onFirstRef(); |
| |
| mutable Mutex mLock; |
| status_t mStatus; |
| sp<ISurfaceComposerClient> mClient; |
| }; |
| |
| // --------------------------------------------------------------------------- |
| |
| class ScreenshotClient { |
| public: |
| static status_t captureDisplay(const DisplayCaptureArgs& captureArgs, |
| const sp<IScreenCaptureListener>& captureListener); |
| static status_t captureDisplay(uint64_t displayOrLayerStack, |
| const sp<IScreenCaptureListener>& captureListener); |
| static status_t captureLayers(const LayerCaptureArgs& captureArgs, |
| const sp<IScreenCaptureListener>& captureListener); |
| }; |
| |
| // --------------------------------------------------------------------------- |
| |
| class JankDataListener : public VirtualLightRefBase { |
| public: |
| virtual ~JankDataListener() = 0; |
| virtual void onJankDataAvailable(const std::vector<JankData>& jankData) = 0; |
| }; |
| |
| class TransactionCompletedListener : public BnTransactionCompletedListener { |
| public: |
| TransactionCompletedListener(); |
| |
| protected: |
| int64_t getNextIdLocked() REQUIRES(mMutex); |
| |
| std::mutex mMutex; |
| |
| // This lock needs to be recursive so we can unregister a callback from within that callback. |
| std::recursive_mutex mSurfaceStatsListenerMutex; |
| |
| bool mListening GUARDED_BY(mMutex) = false; |
| |
| int64_t mCallbackIdCounter GUARDED_BY(mMutex) = 1; |
| struct CallbackTranslation { |
| TransactionCompletedCallback callbackFunction; |
| std::unordered_map<sp<IBinder>, sp<SurfaceControl>, SurfaceComposerClient::IBinderHash> |
| surfaceControls; |
| }; |
| |
| struct SurfaceStatsCallbackEntry { |
| SurfaceStatsCallbackEntry(void* context, void* cookie, SurfaceStatsCallback callback) |
| : context(context), |
| cookie(cookie), |
| callback(callback) {} |
| |
| void* context; |
| void* cookie; |
| SurfaceStatsCallback callback; |
| }; |
| |
| std::unordered_map<CallbackId, CallbackTranslation, CallbackIdHash> mCallbacks |
| GUARDED_BY(mMutex); |
| std::multimap<int32_t, sp<JankDataListener>> mJankListeners GUARDED_BY(mMutex); |
| std::unordered_map<ReleaseCallbackId, ReleaseBufferCallback, ReleaseBufferCallbackIdHash> |
| mReleaseBufferCallbacks GUARDED_BY(mMutex); |
| |
| // This is protected by mSurfaceStatsListenerMutex, but GUARDED_BY isn't supported for |
| // std::recursive_mutex |
| std::multimap<int32_t, SurfaceStatsCallbackEntry> mSurfaceStatsListeners; |
| |
| public: |
| static sp<TransactionCompletedListener> getInstance(); |
| static sp<ITransactionCompletedListener> getIInstance(); |
| |
| void startListeningLocked() REQUIRES(mMutex); |
| |
| CallbackId addCallbackFunction( |
| const TransactionCompletedCallback& callbackFunction, |
| const std::unordered_set<sp<SurfaceControl>, SurfaceComposerClient::SCHash>& |
| surfaceControls, |
| CallbackId::Type callbackType); |
| |
| void addSurfaceControlToCallbacks( |
| const sp<SurfaceControl>& surfaceControl, |
| const std::unordered_set<CallbackId, CallbackIdHash>& callbackIds); |
| |
| /* |
| * Adds a jank listener to be informed about SurfaceFlinger's jank classification for a specific |
| * surface. Jank classifications arrive as part of the transaction callbacks about previous |
| * frames submitted to this Surface. |
| */ |
| void addJankListener(const sp<JankDataListener>& listener, sp<SurfaceControl> surfaceControl); |
| |
| /** |
| * Removes a jank listener previously added to addJankCallback. |
| */ |
| void removeJankListener(const sp<JankDataListener>& listener); |
| |
| void addSurfaceStatsListener(void* context, void* cookie, sp<SurfaceControl> surfaceControl, |
| SurfaceStatsCallback listener); |
| void removeSurfaceStatsListener(void* context, void* cookie); |
| |
| void setReleaseBufferCallback(const ReleaseCallbackId&, ReleaseBufferCallback); |
| void removeReleaseBufferCallback(const ReleaseCallbackId&); |
| |
| // BnTransactionCompletedListener overrides |
| void onTransactionCompleted(ListenerStats stats) override; |
| void onReleaseBuffer(ReleaseCallbackId, sp<Fence> releaseFence, uint32_t transformHint, |
| uint32_t currentMaxAcquiredBufferCount) override; |
| |
| // For Testing Only |
| static void setInstance(const sp<TransactionCompletedListener>&); |
| |
| private: |
| ReleaseBufferCallback popReleaseBufferCallbackLocked(const ReleaseCallbackId&); |
| static sp<TransactionCompletedListener> sInstance; |
| }; |
| |
| } // namespace android |