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/* -----------------------------------------------------------------------------
* lua.swg
*
* SWIG Configuration File for Lua.
* This file is parsed by SWIG before reading any other interface file.
* ----------------------------------------------------------------------------- */
/* -----------------------------------------------------------------------------
* includes
* ----------------------------------------------------------------------------- */
%include <luatypemaps.swg> /* The typemaps */
%include <luaruntime.swg> /* The runtime stuff */
//%include <typemaps/swigmacros.swg>
/* -----------------------------------------------------------------------------
* constants typemaps
* ----------------------------------------------------------------------------- */
// this basically adds to a table of constants
%typemap(consttab) int, unsigned int, short, unsigned short, long, unsigned long, unsigned char, signed char, bool, enum SWIGTYPE
{SWIG_LUA_CONSTTAB_INT("$symname", $value)}
%typemap(consttab) float, double
{SWIG_LUA_CONSTTAB_FLOAT("$symname", $value)}
%typemap(consttab) long long, unsigned long long, signed long long
{SWIG_LUA_CONSTTAB_FLOAT("$symname", $value)}
%typemap(consttab) const long long&, const unsigned long long&, const signed long long&
{SWIG_LUA_CONSTTAB_FLOAT("$symname", *$value)}
%typemap(consttab) char *, const char *, char [], const char []
{SWIG_LUA_CONSTTAB_STRING("$symname", $value)}
// note: char is treated as a seperate special type
// signed char & unsigned char are numbers
%typemap(consttab) char
{SWIG_LUA_CONSTTAB_CHAR("$symname", $value)}
%typemap(consttab) long long, unsigned long long
{SWIG_LUA_CONSTTAB_STRING("$symname", "$value")}
%typemap(consttab) SWIGTYPE *, SWIGTYPE *const, SWIGTYPE &, SWIGTYPE []
{ SWIG_LUA_POINTER, (char *)"$symname", 0, 0, (void *)$value, &$1_descriptor}
// member function pointers
%typemap(consttab) SWIGTYPE (CLASS::*)
{ SWIG_LUA_BINARY, (char *)"$symname", sizeof($type), 0, (void *)&$value, &$1_descriptor}
/* -----------------------------------------------------------------------------
* Overloaded operator support
* ----------------------------------------------------------------------------- */
// lua calls the + operator '__add'
// python likes to call it '__add__'
// Assuming most SWIGers will probably use the __add__ if they extend their classes
// we have two sets of renames
// one to rename the operator+() to __add()
// (this lets SWIG rename the operator overloads)
// another is to rename __add__() to __add()
// (this means that people who wrote SWIG code to do that add will also work)
#ifdef __cplusplus
// this is extra renaming for lua
// not all operators are supported, so only those that are, are listed
%rename(__add) *::operator+;
%rename(__sub) *::operator-;
%rename(__mul) *::operator*;
%rename(__div) *::operator/;
%rename(__unm) *::operator-();
%rename(__unm) *::operator-() const;
%rename(__eq) *::operator==;
%ignore *::operator!=; // note: Lua does not have a notequal operator
// it just uses 'not (a==b)'
%rename(__lt) *::operator<;
%ignore *::operator>; // ditto less than vs greater than
%rename(__le) *::operator<=;
%ignore *::operator>=; // ditto less than vs greater than
%ignore *::operator!; // does not support not
%rename(__call) *::operator(); // the fn call operator
// lua does not support overloading of:
// logical/bitwise operators
// assign operator
// +=,-=,*=, etc
// therefore ignoring them for now
// it also doesn't support non class operators
// eg friends or XX operator+(XX,XX)
// also ignoring
// note: some of these might be better to rename, but not doing that for now
%ignore *::operator&&; %ignore operator&&;
%ignore *::operator||; %ignore operator||;
%ignore *::operator+=;
%ignore *::operator-=;
%ignore *::operator*=;
%ignore *::operator/=;
%ignore *::operator%=;
%ignore *::operator++; %ignore *::operator--;
%ignore *::operator=; // note: this might be better to rename to assign() or similar
%ignore operator+;
%ignore operator-;
%ignore operator*;
%ignore operator/;
%ignore operator%;
%ignore operator[];
%ignore operator>; %ignore operator>=;
%ignore operator<; %ignore operator<=;
%ignore operator==; %ignore operator!=;
// renaming the python operators to be compatible with lua
// this means that if a developer has written a fn __add__()
// it will be used for the lua +
%rename(__add) *::__add__;
%rename(__sub) *::__sub__;
%rename(__mul) *::__mul__;
%rename(__div) *::__div__;
%rename(__unm) *::__neg__; // lua calls unary minus,'unm' not 'neg'
%rename(__tostring) *::__str__; // both map to __tostring
%rename(__tostring) *::__repr__; // both map to __tostring
%rename(__pow) *::__pow__; // lua power '^' operator
%rename(__concat) *::__concat__; // lua concat '..' operator
%rename(__eq) *::__eq__;
%rename(__lt) *::__lt__;
%rename(__le) *::__le__;
%rename(__call) *::__call__; // the fn call operator()
// the [] operator has two parts, the get & the set
%rename(__getitem) *::__getitem__; // the v=X[i] (get operator)
%rename(__setitem) *::__setitem__; // the X[i]=v (set operator)
#endif
/* ------------------------------------------------------------
* Exceptions
* ------------------------------------------------------------ */
/* Confession: I don't really like C++ exceptions
The python/lua ones are great, but C++ ones I don't like
(mainly because I cannot get the stack trace out of it)
Therefore I have not bothered to try doing much in this
Therefore currently its just enough to get a few test cases running ok
note: if you wish to throw anything related to std::exception
use %include <std_except.i> instead
*/
// number as number+error
%typemap(throws) int,unsigned int,signed int,
long,unsigned long,signed long,
short,unsigned short,signed short,
float,double,
long long,unsigned long long,
unsigned char, signed char,
int&,unsigned int&,signed int&,
long&,unsigned long&,signed long&,
short&,unsigned short&,signed short&,
float&,double&,
long long&,unsigned long long&,
unsigned char&, signed char&
%{lua_pushnumber(L,(lua_Number)$1);SWIG_fail; %}
%typemap(throws) bool,bool&
%{lua_pushboolean(L,(int)($1==true));SWIG_fail; %}
// enum as number+error
%typemap(throws) enum SWIGTYPE
%{lua_pushnumber(L,(lua_Number)(int)$1);SWIG_fail; %}
// strings are just sent as errors
%typemap(throws) char *, const char *
%{lua_pushstring(L,$1);SWIG_fail;%}
// char is changed to a string
%typemap(throws) char
%{lua_pushfstring(L,"%c",$1);SWIG_fail;%}
/*
Throwing object is a serious problem:
Assuming some code throws a 'FooBar'
There are a few options:
- return a pointer to it: but its unclear how long this will last for.
- return a copy of it: but not all objects are copyable
(see exception_partial_info in the test suite for a case where you cannot do this)
- convert to a string & throw that
it's not so useful, but it works (this is more lua like).
The third option (though not nice) is used
For a more useful solution: see std_except for more details
*/
// basic typemap for structs, classes, pointers & references
// convert to string and error
%typemap(throws) SWIGTYPE
%{(void)$1; /* ignore it */
lua_pushfstring(L,"object exception:%s",SWIG_TypePrettyName($1_descriptor));
SWIG_fail;%}
// code to make a copy of the object and return this
// if you have a function which throws a FooBar & you want SWIG to return a copy of the object as its error
// then use one of the below
// %apply SWIGTYPE EXCEPTION_BY_VAL {FooBar};
// %apply SWIGTYPE& EXCEPTION_BY_VAL {FooBar&}; // note: need & twice
%typemap(throws) SWIGTYPE EXCEPTION_BY_VAL
%{SWIG_NewPointerObj(L,(void *)new $1_ltype(($1_ltype &) $1),$&1_descriptor,1);
SWIG_fail;%}
// similar for object reference
// note: swig typemaps seem a little confused around here, therefore we use $basetype
%typemap(throws) SWIGTYPE& EXCEPTION_BY_VAL
%{SWIG_NewPointerObj(L,(void *)new $basetype($1),$1_descriptor,1);
SWIG_fail;%}
// note: no support for object pointers
// its not clear how long the pointer is valid for, therefore not supporting it
/* -----------------------------------------------------------------------------
* extras
* ----------------------------------------------------------------------------- */
// this %define is to allow insertion of lua source code into the wrapper file
#define %luacode %insert("luacode")
/* ------------------------------ end lua.swg ------------------------------ */