blob: 0a34cd1ae642305e44a516e646413e0cf74ba20e [file] [log] [blame]
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
// nilcheckelim eliminates unnecessary nil checks.
// runs on machine-independent code.
func nilcheckelim(f *Func) {
// A nil check is redundant if the same nil check was successful in a
// dominating block. The efficacy of this pass depends heavily on the
// efficacy of the cse pass.
sdom := f.sdom()
// TODO: Eliminate more nil checks.
// We can recursively remove any chain of fixed offset calculations,
// i.e. struct fields and array elements, even with non-constant
// indices: x is non-nil iff x.a.b[i].c is.
type walkState int
const (
Work walkState = iota // process nil checks and traverse to dominees
ClearPtr // forget the fact that ptr is nil
)
type bp struct {
block *Block // block, or nil in ClearPtr state
ptr *Value // if non-nil, ptr that is to be cleared in ClearPtr state
op walkState
}
work := make([]bp, 0, 256)
work = append(work, bp{block: f.Entry})
// map from value ID to bool indicating if value is known to be non-nil
// in the current dominator path being walked. This slice is updated by
// walkStates to maintain the known non-nil values.
nonNilValues := make([]bool, f.NumValues())
// make an initial pass identifying any non-nil values
for _, b := range f.Blocks {
// a value resulting from taking the address of a
// value, or a value constructed from an offset of a
// non-nil ptr (OpAddPtr) implies it is non-nil
for _, v := range b.Values {
if v.Op == OpAddr || v.Op == OpAddPtr {
nonNilValues[v.ID] = true
} else if v.Op == OpPhi {
// phis whose arguments are all non-nil
// are non-nil
argsNonNil := true
for _, a := range v.Args {
if !nonNilValues[a.ID] {
argsNonNil = false
}
}
if argsNonNil {
nonNilValues[v.ID] = true
}
}
}
}
// perform a depth first walk of the dominee tree
for len(work) > 0 {
node := work[len(work)-1]
work = work[:len(work)-1]
switch node.op {
case Work:
b := node.block
// First, see if we're dominated by an explicit nil check.
if len(b.Preds) == 1 {
p := b.Preds[0].b
if p.Kind == BlockIf && p.Control.Op == OpIsNonNil && p.Succs[0].b == b {
ptr := p.Control.Args[0]
if !nonNilValues[ptr.ID] {
nonNilValues[ptr.ID] = true
work = append(work, bp{op: ClearPtr, ptr: ptr})
}
}
}
// Next, eliminate any redundant nil checks in this block.
i := 0
for _, v := range b.Values {
b.Values[i] = v
i++
switch v.Op {
case OpIsNonNil:
ptr := v.Args[0]
if nonNilValues[ptr.ID] {
// This is a redundant explicit nil check.
v.reset(OpConstBool)
v.AuxInt = 1 // true
}
case OpNilCheck:
ptr := v.Args[0]
if nonNilValues[ptr.ID] {
// This is a redundant implicit nil check.
// Logging in the style of the former compiler -- and omit line 1,
// which is usually in generated code.
if f.Config.Debug_checknil() && v.Line > 1 {
f.Config.Warnl(v.Line, "removed nil check")
}
v.reset(OpUnknown)
// TODO: f.freeValue(v)
i--
continue
}
}
}
for j := i; j < len(b.Values); j++ {
b.Values[j] = nil
}
b.Values = b.Values[:i]
// Finally, find redundant nil checks for subsequent blocks.
// Note that we can't add these until the loop above is done, as the
// values in the block are not ordered in any way when this pass runs.
// This was the cause of issue #18725.
for _, v := range b.Values {
if v.Op != OpNilCheck {
continue
}
ptr := v.Args[0]
// Record the fact that we know ptr is non nil, and remember to
// undo that information when this dominator subtree is done.
nonNilValues[ptr.ID] = true
work = append(work, bp{op: ClearPtr, ptr: ptr})
}
// Add all dominated blocks to the work list.
for w := sdom[node.block.ID].child; w != nil; w = sdom[w.ID].sibling {
work = append(work, bp{op: Work, block: w})
}
case ClearPtr:
nonNilValues[node.ptr.ID] = false
continue
}
}
}
// All platforms are guaranteed to fault if we load/store to anything smaller than this address.
//
// This should agree with minLegalPointer in the runtime.
const minZeroPage = 4096
// nilcheckelim2 eliminates unnecessary nil checks.
// Runs after lowering and scheduling.
func nilcheckelim2(f *Func) {
unnecessary := f.newSparseSet(f.NumValues())
defer f.retSparseSet(unnecessary)
for _, b := range f.Blocks {
// Walk the block backwards. Find instructions that will fault if their
// input pointer is nil. Remove nil checks on those pointers, as the
// faulting instruction effectively does the nil check for free.
unnecessary.clear()
for i := len(b.Values) - 1; i >= 0; i-- {
v := b.Values[i]
if opcodeTable[v.Op].nilCheck && unnecessary.contains(v.Args[0].ID) {
if f.Config.Debug_checknil() && int(v.Line) > 1 {
f.Config.Warnl(v.Line, "removed nil check")
}
v.reset(OpUnknown)
continue
}
if v.Type.IsMemory() || v.Type.IsTuple() && v.Type.FieldType(1).IsMemory() {
if v.Op == OpVarDef || v.Op == OpVarKill || v.Op == OpVarLive {
// These ops don't really change memory.
continue
}
// This op changes memory. Any faulting instruction after v that
// we've recorded in the unnecessary map is now obsolete.
unnecessary.clear()
}
// Find any pointers that this op is guaranteed to fault on if nil.
var ptrstore [2]*Value
ptrs := ptrstore[:0]
if opcodeTable[v.Op].faultOnNilArg0 {
ptrs = append(ptrs, v.Args[0])
}
if opcodeTable[v.Op].faultOnNilArg1 {
ptrs = append(ptrs, v.Args[1])
}
for _, ptr := range ptrs {
// Check to make sure the offset is small.
switch opcodeTable[v.Op].auxType {
case auxSymOff:
if v.Aux != nil || v.AuxInt < 0 || v.AuxInt >= minZeroPage {
continue
}
case auxSymValAndOff:
off := ValAndOff(v.AuxInt).Off()
if v.Aux != nil || off < 0 || off >= minZeroPage {
continue
}
case auxInt32:
// Mips uses this auxType for atomic add constant. It does not affect the effective address.
case auxInt64:
// ARM uses this auxType for duffcopy/duffzero/alignment info.
// It does not affect the effective address.
case auxNone:
// offset is zero.
default:
v.Fatalf("can't handle aux %s (type %d) yet\n", v.auxString(), int(opcodeTable[v.Op].auxType))
}
// This instruction is guaranteed to fault if ptr is nil.
// Any previous nil check op is unnecessary.
unnecessary.add(ptr.ID)
}
}
// Remove values we've clobbered with OpUnknown.
i := 0
for _, v := range b.Values {
if v.Op != OpUnknown {
b.Values[i] = v
i++
}
}
for j := i; j < len(b.Values); j++ {
b.Values[j] = nil
}
b.Values = b.Values[:i]
// TODO: if b.Kind == BlockPlain, start the analysis in the subsequent block to find
// more unnecessary nil checks. Would fix test/nilptr3_ssa.go:157.
}
}