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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.filterfw.core;
import android.compat.annotation.UnsupportedAppUsage;
import android.filterfw.geometry.Quad;
import android.opengl.GLES20;
/**
* @hide
*/
public class ShaderProgram extends Program {
private int shaderProgramId;
private int mMaxTileSize = 0;
// Keep a reference to the GL environment, so that it does not get deallocated while there
// are still programs living in it.
private GLEnvironment mGLEnvironment;
private StopWatchMap mTimer = null;
private void setTimer() {
mTimer = new StopWatchMap();
}
// Used from native layer for creating empty wrapper only!
private ShaderProgram() {
}
private ShaderProgram(NativeAllocatorTag tag) {
}
@UnsupportedAppUsage
public ShaderProgram(FilterContext context, String fragmentShader) {
mGLEnvironment = getGLEnvironment(context);
allocate(mGLEnvironment, null, fragmentShader);
if (!compileAndLink()) {
throw new RuntimeException("Could not compile and link shader!");
}
this.setTimer();
}
public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {
mGLEnvironment = getGLEnvironment(context);
allocate(mGLEnvironment, vertexShader, fragmentShader);
if (!compileAndLink()) {
throw new RuntimeException("Could not compile and link shader!");
}
this.setTimer();
}
@UnsupportedAppUsage
public static ShaderProgram createIdentity(FilterContext context) {
ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context));
program.setTimer();
return program;
}
@Override
protected void finalize() throws Throwable {
deallocate();
}
public GLEnvironment getGLEnvironment() {
return mGLEnvironment;
}
@Override
@UnsupportedAppUsage
public void process(Frame[] inputs, Frame output) {
if (mTimer.LOG_MFF_RUNNING_TIMES) {
mTimer.start("glFinish");
GLES20.glFinish();
mTimer.stop("glFinish");
}
// Get the GL input frames
// TODO: We do the same in the NativeProgram... can we find a better way?!
GLFrame[] glInputs = new GLFrame[inputs.length];
for (int i = 0; i < inputs.length; ++i) {
if (inputs[i] instanceof GLFrame) {
glInputs[i] = (GLFrame)inputs[i];
} else {
throw new RuntimeException("ShaderProgram got non-GL frame as input " + i + "!");
}
}
// Get the GL output frame
GLFrame glOutput = null;
if (output instanceof GLFrame) {
glOutput = (GLFrame)output;
} else {
throw new RuntimeException("ShaderProgram got non-GL output frame!");
}
// Adjust tiles to meet maximum tile size requirement
if (mMaxTileSize > 0) {
int xTiles = (output.getFormat().getWidth() + mMaxTileSize - 1) / mMaxTileSize;
int yTiles = (output.getFormat().getHeight() + mMaxTileSize - 1) / mMaxTileSize;
setShaderTileCounts(xTiles, yTiles);
}
// Process!
if (!shaderProcess(glInputs, glOutput)) {
throw new RuntimeException("Error executing ShaderProgram!");
}
if (mTimer.LOG_MFF_RUNNING_TIMES) {
GLES20.glFinish();
}
}
@Override
@UnsupportedAppUsage
public void setHostValue(String variableName, Object value) {
if (!setUniformValue(variableName, value)) {
throw new RuntimeException("Error setting uniform value for variable '" +
variableName + "'!");
}
}
@Override
public Object getHostValue(String variableName) {
return getUniformValue(variableName);
}
public void setAttributeValues(String attributeName, float[] data, int componentCount) {
if (!setShaderAttributeValues(attributeName, data, componentCount)) {
throw new RuntimeException("Error setting attribute value for attribute '" +
attributeName + "'!");
}
}
public void setAttributeValues(String attributeName,
VertexFrame vertexData,
int type,
int componentCount,
int strideInBytes,
int offsetInBytes,
boolean normalize) {
if (!setShaderAttributeVertexFrame(attributeName,
vertexData,
type,
componentCount,
strideInBytes,
offsetInBytes,
normalize)) {
throw new RuntimeException("Error setting attribute value for attribute '" +
attributeName + "'!");
}
}
@UnsupportedAppUsage
public void setSourceRegion(Quad region) {
setSourceRegion(region.p0.x, region.p0.y,
region.p1.x, region.p1.y,
region.p2.x, region.p2.y,
region.p3.x, region.p3.y);
}
public void setTargetRegion(Quad region) {
setTargetRegion(region.p0.x, region.p0.y,
region.p1.x, region.p1.y,
region.p2.x, region.p2.y,
region.p3.x, region.p3.y);
}
@UnsupportedAppUsage
public void setSourceRect(float x, float y, float width, float height) {
setSourceRegion(x, y, x + width, y, x, y + height, x + width, y + height);
}
public void setTargetRect(float x, float y, float width, float height) {
setTargetRegion(x, y, x + width, y, x, y + height, x + width, y + height);
}
public void setClearsOutput(boolean clears) {
if (!setShaderClearsOutput(clears)) {
throw new RuntimeException("Could not set clears-output flag to " + clears + "!");
}
}
public void setClearColor(float r, float g, float b) {
if (!setShaderClearColor(r, g, b)) {
throw new RuntimeException("Could not set clear color to " + r + "," + g + "," + b + "!");
}
}
public void setBlendEnabled(boolean enable) {
if (!setShaderBlendEnabled(enable)) {
throw new RuntimeException("Could not set Blending " + enable + "!");
}
}
public void setBlendFunc(int sfactor, int dfactor) {
if (!setShaderBlendFunc(sfactor, dfactor)) {
throw new RuntimeException("Could not set BlendFunc " + sfactor +","+ dfactor + "!");
}
}
public void setDrawMode(int drawMode) {
if (!setShaderDrawMode(drawMode)) {
throw new RuntimeException("Could not set GL draw-mode to " + drawMode + "!");
}
}
public void setVertexCount(int count) {
if (!setShaderVertexCount(count)) {
throw new RuntimeException("Could not set GL vertex count to " + count + "!");
}
}
@UnsupportedAppUsage
public void setMaximumTileSize(int size) {
mMaxTileSize = size;
}
public void beginDrawing() {
if (!beginShaderDrawing()) {
throw new RuntimeException("Could not prepare shader-program for drawing!");
}
}
private static GLEnvironment getGLEnvironment(FilterContext context) {
GLEnvironment result = context != null ? context.getGLEnvironment() : null;
if (result == null) {
throw new NullPointerException("Attempting to create ShaderProgram with no GL "
+ "environment in place!");
}
return result;
}
static {
System.loadLibrary("filterfw");
}
private native boolean allocate(GLEnvironment glEnv,
String vertexShader,
String fragmentShader);
private native boolean deallocate();
private native boolean compileAndLink();
private native boolean shaderProcess(GLFrame[] inputs, GLFrame output);
private native boolean setUniformValue(String name, Object value);
private native Object getUniformValue(String name);
public native boolean setSourceRegion(float x0, float y0, float x1, float y1,
float x2, float y2, float x3, float y3);
private native boolean setTargetRegion(float x0, float y0, float x1, float y1,
float x2, float y2, float x3, float y3);
private static native ShaderProgram nativeCreateIdentity(GLEnvironment glEnv);
private native boolean setShaderClearsOutput(boolean clears);
private native boolean setShaderBlendEnabled(boolean enable);
private native boolean setShaderBlendFunc(int sfactor, int dfactor);
private native boolean setShaderClearColor(float r, float g, float b);
private native boolean setShaderDrawMode(int drawMode);
private native boolean setShaderTileCounts(int xCount, int yCount);
private native boolean setShaderVertexCount(int vertexCount);
private native boolean beginShaderDrawing();
private native boolean setShaderAttributeValues(String attributeName,
float[] data,
int componentCount);
private native boolean setShaderAttributeVertexFrame(String attributeName,
VertexFrame vertexData,
int type,
int componentCount,
int strideInBytes,
int offsetInBytes,
boolean normalize);
}