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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics.animation;
import android.animation.TimeInterpolator;
import android.util.TimeUtils;
import android.view.Choreographer;
/**
* Interpolator that builds a lookup table to use. This is a fallback for
* building a native interpolator from a TimeInterpolator that is not marked
* with {@link HasNativeInterpolator}
*
* This implements TimeInterpolator to allow for easier interop with Animators
* @hide
*/
@HasNativeInterpolator
public class FallbackLUTInterpolator implements NativeInterpolator, TimeInterpolator {
// If the duration of an animation is more than 300 frames, we cap the sample size to 300.
private static final int MAX_SAMPLE_POINTS = 300;
private TimeInterpolator mSourceInterpolator;
private final float[] mLut;
/**
* Used to cache the float[] LUT for use across multiple native
* interpolator creation
*/
public FallbackLUTInterpolator(TimeInterpolator interpolator, long duration) {
mSourceInterpolator = interpolator;
mLut = createLUT(interpolator, duration);
}
private static float[] createLUT(TimeInterpolator interpolator, long duration) {
long frameIntervalNanos = Choreographer.getInstance().getFrameIntervalNanos();
int animIntervalMs = (int) (frameIntervalNanos / TimeUtils.NANOS_PER_MS);
// We need 2 frame values as the minimal.
int numAnimFrames = Math.max(2, (int) Math.ceil(((double) duration) / animIntervalMs));
numAnimFrames = Math.min(numAnimFrames, MAX_SAMPLE_POINTS);
float[] values = new float[numAnimFrames];
float lastFrame = numAnimFrames - 1;
for (int i = 0; i < numAnimFrames; i++) {
float inValue = i / lastFrame;
values[i] = interpolator.getInterpolation(inValue);
}
return values;
}
@Override
public long createNativeInterpolator() {
return NativeInterpolatorFactory.createLutInterpolator(mLut);
}
/**
* Used to create a one-shot float[] LUT & native interpolator
*/
public static long createNativeInterpolator(TimeInterpolator interpolator, long duration) {
float[] lut = createLUT(interpolator, duration);
return NativeInterpolatorFactory.createLutInterpolator(lut);
}
@Override
public float getInterpolation(float input) {
return mSourceInterpolator.getInterpolation(input);
}
}