blob: 96d2d7b08b74b976ffc3aa616361818f019b92ea [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.filterfw.geometry;
import android.compat.annotation.UnsupportedAppUsage;
/**
* @hide
*/
public class Point {
@UnsupportedAppUsage
public float x;
@UnsupportedAppUsage
public float y;
@UnsupportedAppUsage
public Point() {
}
@UnsupportedAppUsage
public Point(float x, float y) {
this.x = x;
this.y = y;
}
public void set(float x, float y) {
this.x = x;
this.y = y;
}
public boolean IsInUnitRange() {
return x >= 0.0f && x <= 1.0f &&
y >= 0.0f && y <= 1.0f;
}
public Point plus(float x, float y) {
return new Point(this.x + x, this.y + y);
}
public Point plus(Point point) {
return this.plus(point.x, point.y);
}
public Point minus(float x, float y) {
return new Point(this.x - x, this.y - y);
}
public Point minus(Point point) {
return this.minus(point.x, point.y);
}
public Point times(float s) {
return new Point(this.x * s, this.y * s);
}
public Point mult(float x, float y) {
return new Point(this.x * x, this.y * y);
}
public float length() {
return (float)Math.hypot(x, y);
}
public float distanceTo(Point p) {
return p.minus(this).length();
}
public Point scaledTo(float length) {
return this.times(length / this.length());
}
public Point normalize() {
return this.scaledTo(1.0f);
}
public Point rotated90(int count) {
float nx = this.x;
float ny = this.y;
for (int i = 0; i < count; ++i) {
float ox = nx;
nx = ny;
ny = -ox;
}
return new Point(nx, ny);
}
public Point rotated(float radians) {
// TODO(renn): Optimize: Keep cache of cos/sin values
return new Point((float)(Math.cos(radians) * x - Math.sin(radians) * y),
(float)(Math.sin(radians) * x + Math.cos(radians) * y));
}
public Point rotatedAround(Point center, float radians) {
return this.minus(center).rotated(radians).plus(center);
}
@Override
public String toString() {
return "(" + x + ", " + y + ")";
}
}