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/*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This source file is automatically generated
package android.opengl;
/** OpenGL ES 3.1
*/
public class GLES31 extends GLES30 {
public static final int GL_VERTEX_SHADER_BIT = 0x00000001;
public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002;
public static final int GL_COMPUTE_SHADER_BIT = 0x00000020;
public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF
public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001;
public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002;
public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004;
public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008;
public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020;
public static final int GL_COMMAND_BARRIER_BIT = 0x00000040;
public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080;
public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100;
public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200;
public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400;
public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800;
public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000;
public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000;
public static final int GL_ALL_BARRIER_BITS = -1; // 0xFFFFFFFF
public static final int GL_TEXTURE_WIDTH = 0x1000;
public static final int GL_TEXTURE_HEIGHT = 0x1001;
public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
public static final int GL_STENCIL_INDEX = 0x1901;
public static final int GL_TEXTURE_RED_SIZE = 0x805C;
public static final int GL_TEXTURE_GREEN_SIZE = 0x805D;
public static final int GL_TEXTURE_BLUE_SIZE = 0x805E;
public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F;
public static final int GL_TEXTURE_DEPTH = 0x8071;
public static final int GL_PROGRAM_SEPARABLE = 0x8258;
public static final int GL_ACTIVE_PROGRAM = 0x8259;
public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A;
public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262;
public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263;
public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264;
public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265;
public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266;
public static final int GL_COMPUTE_WORK_GROUP_SIZE = 0x8267;
public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E;
public static final int GL_VERTEX_ATTRIB_BINDING = 0x82D4;
public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5;
public static final int GL_VERTEX_BINDING_DIVISOR = 0x82D6;
public static final int GL_VERTEX_BINDING_OFFSET = 0x82D7;
public static final int GL_VERTEX_BINDING_STRIDE = 0x82D8;
public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9;
public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA;
public static final int GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5;
public static final int GL_TEXTURE_COMPRESSED = 0x86A1;
public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A;
public static final int GL_READ_ONLY = 0x88B8;
public static final int GL_WRITE_ONLY = 0x88B9;
public static final int GL_READ_WRITE = 0x88BA;
public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1;
public static final int GL_TEXTURE_RED_TYPE = 0x8C10;
public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11;
public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12;
public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13;
public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16;
public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F;
public static final int GL_SAMPLE_POSITION = 0x8E50;
public static final int GL_SAMPLE_MASK = 0x8E51;
public static final int GL_SAMPLE_MASK_VALUE = 0x8E52;
public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59;
public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E;
public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F;
public static final int GL_MAX_IMAGE_UNITS = 0x8F38;
public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39;
public static final int GL_IMAGE_BINDING_NAME = 0x8F3A;
public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B;
public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C;
public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D;
public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E;
public static final int GL_DRAW_INDIRECT_BUFFER = 0x8F3F;
public static final int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43;
public static final int GL_VERTEX_BINDING_BUFFER = 0x8F4F;
public static final int GL_IMAGE_2D = 0x904D;
public static final int GL_IMAGE_3D = 0x904E;
public static final int GL_IMAGE_CUBE = 0x9050;
public static final int GL_IMAGE_2D_ARRAY = 0x9053;
public static final int GL_INT_IMAGE_2D = 0x9058;
public static final int GL_INT_IMAGE_3D = 0x9059;
public static final int GL_INT_IMAGE_CUBE = 0x905B;
public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E;
public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063;
public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064;
public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066;
public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069;
public static final int GL_IMAGE_BINDING_FORMAT = 0x906E;
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7;
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8;
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9;
public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA;
public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE;
public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF;
public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2;
public static final int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3;
public static final int GL_SHADER_STORAGE_BUFFER_START = 0x90D4;
public static final int GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5;
public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6;
public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA;
public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB;
public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC;
public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD;
public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE;
public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF;
public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA;
public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB;
public static final int GL_DISPATCH_INDIRECT_BUFFER = 0x90EE;
public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF;
public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104;
public static final int GL_TEXTURE_SAMPLES = 0x9106;
public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;
public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108;
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109;
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A;
public static final int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E;
public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F;
public static final int GL_MAX_INTEGER_SAMPLES = 0x9110;
public static final int GL_COMPUTE_SHADER = 0x91B9;
public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB;
public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC;
public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD;
public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE;
public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF;
public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0;
public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1;
public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2;
public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3;
public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC;
public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0;
public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1;
public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2;
public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6;
public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7;
public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8;
public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9;
public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB;
public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC;
public static final int GL_UNIFORM = 0x92E1;
public static final int GL_UNIFORM_BLOCK = 0x92E2;
public static final int GL_PROGRAM_INPUT = 0x92E3;
public static final int GL_PROGRAM_OUTPUT = 0x92E4;
public static final int GL_BUFFER_VARIABLE = 0x92E5;
public static final int GL_SHADER_STORAGE_BLOCK = 0x92E6;
public static final int GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4;
public static final int GL_ACTIVE_RESOURCES = 0x92F5;
public static final int GL_MAX_NAME_LENGTH = 0x92F6;
public static final int GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7;
public static final int GL_NAME_LENGTH = 0x92F9;
public static final int GL_TYPE = 0x92FA;
public static final int GL_ARRAY_SIZE = 0x92FB;
public static final int GL_OFFSET = 0x92FC;
public static final int GL_BLOCK_INDEX = 0x92FD;
public static final int GL_ARRAY_STRIDE = 0x92FE;
public static final int GL_MATRIX_STRIDE = 0x92FF;
public static final int GL_IS_ROW_MAJOR = 0x9300;
public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301;
public static final int GL_BUFFER_BINDING = 0x9302;
public static final int GL_BUFFER_DATA_SIZE = 0x9303;
public static final int GL_NUM_ACTIVE_VARIABLES = 0x9304;
public static final int GL_ACTIVE_VARIABLES = 0x9305;
public static final int GL_REFERENCED_BY_VERTEX_SHADER = 0x9306;
public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A;
public static final int GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B;
public static final int GL_TOP_LEVEL_ARRAY_SIZE = 0x930C;
public static final int GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D;
public static final int GL_LOCATION = 0x930E;
public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310;
public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311;
public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313;
public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314;
public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315;
public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316;
public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318;
native private static void _nativeClassInit();
static {
_nativeClassInit();
}
/** @hide */
GLES31() {}
// C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )
public static native void glDispatchCompute(
int num_groups_x,
int num_groups_y,
int num_groups_z
);
// C function void glDispatchComputeIndirect ( GLintptr indirect );
public static native void glDispatchComputeIndirect(long indirect);
// C function void glDrawArraysIndirect ( GLenum mode, const void *indirect );
public static native void glDrawArraysIndirect(int mode, long indirect);
// C function glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect );
public static native void glDrawElementsIndirect(int mode, int type, long indirect);
// C function void glFramebufferParameteri ( GLenum target, GLenum pname, GLint param )
public static native void glFramebufferParameteri(
int target,
int pname,
int param
);
// C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetFramebufferParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetFramebufferParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )
public static native void glGetProgramInterfaceiv(
int program,
int programInterface,
int pname,
int[] params,
int offset
);
// C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )
public static native void glGetProgramInterfaceiv(
int program,
int programInterface,
int pname,
java.nio.IntBuffer params
);
// C function GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name )
public static native int glGetProgramResourceIndex(
int program,
int programInterface,
String name
);
// C function void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name )
public static native String glGetProgramResourceName(
int program,
int programInterface,
int index
);
// C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )
public static native void glGetProgramResourceiv(
int program,
int programInterface,
int index,
int propCount,
int[] props,
int propsOffset,
int bufSize,
int[] length,
int lengthOffset,
int[] params,
int paramsOffset
);
// C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )
public static native void glGetProgramResourceiv(
int program,
int programInterface,
int index,
int propCount,
java.nio.IntBuffer props,
int bufSize,
java.nio.IntBuffer length,
java.nio.IntBuffer params
);
// C function GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name )
public static native int glGetProgramResourceLocation(
int program,
int programInterface,
String name
);
// C function void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program )
public static native void glUseProgramStages(
int pipeline,
int stages,
int program
);
// C function void glActiveShaderProgram ( GLuint pipeline, GLuint program )
public static native void glActiveShaderProgram(
int pipeline,
int program
);
// C function GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings )
public static native int glCreateShaderProgramv(
int type,
String[] strings
);
// C function void glBindProgramPipeline ( GLuint pipeline )
public static native void glBindProgramPipeline(
int pipeline
);
// C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )
public static native void glDeleteProgramPipelines(
int n,
int[] pipelines,
int offset
);
// C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )
public static native void glDeleteProgramPipelines(
int n,
java.nio.IntBuffer pipelines
);
// C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )
public static native void glGenProgramPipelines(
int n,
int[] pipelines,
int offset
);
// C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )
public static native void glGenProgramPipelines(
int n,
java.nio.IntBuffer pipelines
);
// C function GLboolean glIsProgramPipeline ( GLuint pipeline )
public static native boolean glIsProgramPipeline(
int pipeline
);
// C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )
public static native void glGetProgramPipelineiv(
int pipeline,
int pname,
int[] params,
int offset
);
// C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )
public static native void glGetProgramPipelineiv(
int pipeline,
int pname,
java.nio.IntBuffer params
);
// C function void glProgramUniform1i ( GLuint program, GLint location, GLint v0 )
public static native void glProgramUniform1i(
int program,
int location,
int v0
);
// C function void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 )
public static native void glProgramUniform2i(
int program,
int location,
int v0,
int v1
);
// C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )
public static native void glProgramUniform3i(
int program,
int location,
int v0,
int v1,
int v2
);
// C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
public static native void glProgramUniform4i(
int program,
int location,
int v0,
int v1,
int v2,
int v3
);
// C function void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 )
public static native void glProgramUniform1ui(
int program,
int location,
int v0
);
// C function void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 )
public static native void glProgramUniform2ui(
int program,
int location,
int v0,
int v1
);
// C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 )
public static native void glProgramUniform3ui(
int program,
int location,
int v0,
int v1,
int v2
);
// C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
public static native void glProgramUniform4ui(
int program,
int location,
int v0,
int v1,
int v2,
int v3
);
// C function void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 )
public static native void glProgramUniform1f(
int program,
int location,
float v0
);
// C function void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloat v1 )
public static native void glProgramUniform2f(
int program,
int location,
float v0,
float v1
);
// C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )
public static native void glProgramUniform3f(
int program,
int location,
float v0,
float v1,
float v2
);
// C function void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
public static native void glProgramUniform4f(
int program,
int location,
float v0,
float v1,
float v2,
float v3
);
// C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
public static native void glProgramUniform1iv(
int program,
int location,
int count,
int[] value,
int offset
);
// C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
public static native void glProgramUniform1iv(
int program,
int location,
int count,
java.nio.IntBuffer value
);
// C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
public static native void glProgramUniform2iv(
int program,
int location,
int count,
int[] value,
int offset
);
// C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
public static native void glProgramUniform2iv(
int program,
int location,
int count,
java.nio.IntBuffer value
);
// C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
public static native void glProgramUniform3iv(
int program,
int location,
int count,
int[] value,
int offset
);
// C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
public static native void glProgramUniform3iv(
int program,
int location,
int count,
java.nio.IntBuffer value
);
// C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
public static native void glProgramUniform4iv(
int program,
int location,
int count,
int[] value,
int offset
);
// C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
public static native void glProgramUniform4iv(
int program,
int location,
int count,
java.nio.IntBuffer value
);
// C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
public static native void glProgramUniform1uiv(
int program,
int location,
int count,
int[] value,
int offset
);
// C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
public static native void glProgramUniform1uiv(
int program,
int location,
int count,
java.nio.IntBuffer value
);
// C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
public static native void glProgramUniform2uiv(
int program,
int location,
int count,
int[] value,
int offset
);
// C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
public static native void glProgramUniform2uiv(
int program,
int location,
int count,
java.nio.IntBuffer value
);
// C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
public static native void glProgramUniform3uiv(
int program,
int location,
int count,
int[] value,
int offset
);
// C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
public static native void glProgramUniform3uiv(
int program,
int location,
int count,
java.nio.IntBuffer value
);
// C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
public static native void glProgramUniform4uiv(
int program,
int location,
int count,
int[] value,
int offset
);
// C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
public static native void glProgramUniform4uiv(
int program,
int location,
int count,
java.nio.IntBuffer value
);
// C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
public static native void glProgramUniform1fv(
int program,
int location,
int count,
float[] value,
int offset
);
// C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
public static native void glProgramUniform1fv(
int program,
int location,
int count,
java.nio.FloatBuffer value
);
// C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
public static native void glProgramUniform2fv(
int program,
int location,
int count,
float[] value,
int offset
);
// C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
public static native void glProgramUniform2fv(
int program,
int location,
int count,
java.nio.FloatBuffer value
);
// C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
public static native void glProgramUniform3fv(
int program,
int location,
int count,
float[] value,
int offset
);
// C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
public static native void glProgramUniform3fv(
int program,
int location,
int count,
java.nio.FloatBuffer value
);
// C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
public static native void glProgramUniform4fv(
int program,
int location,
int count,
float[] value,
int offset
);
// C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
public static native void glProgramUniform4fv(
int program,
int location,
int count,
java.nio.FloatBuffer value
);
// C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix2fv(
int program,
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix2fv(
int program,
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix3fv(
int program,
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix3fv(
int program,
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix4fv(
int program,
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix4fv(
int program,
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix2x3fv(
int program,
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix2x3fv(
int program,
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix3x2fv(
int program,
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix3x2fv(
int program,
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix2x4fv(
int program,
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix2x4fv(
int program,
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix4x2fv(
int program,
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix4x2fv(
int program,
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix3x4fv(
int program,
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix3x4fv(
int program,
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix4x3fv(
int program,
int location,
int count,
boolean transpose,
float[] value,
int offset
);
// C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
public static native void glProgramUniformMatrix4x3fv(
int program,
int location,
int count,
boolean transpose,
java.nio.FloatBuffer value
);
// C function void glValidateProgramPipeline ( GLuint pipeline )
public static native void glValidateProgramPipeline(
int pipeline
);
// C function void glGetProgramPipelineInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog);
public static native String glGetProgramPipelineInfoLog(
int program
);
// C function void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format )
public static native void glBindImageTexture(
int unit,
int texture,
int level,
boolean layered,
int layer,
int access,
int format
);
// C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )
public static native void glGetBooleani_v(
int target,
int index,
boolean[] data,
int offset
);
// C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )
public static native void glGetBooleani_v(
int target,
int index,
java.nio.IntBuffer data
);
// C function void glMemoryBarrier ( GLbitfield barriers )
public static native void glMemoryBarrier(
int barriers
);
// C function void glMemoryBarrierByRegion ( GLbitfield barriers )
public static native void glMemoryBarrierByRegion(
int barriers
);
// C function void glTexStorage2DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )
public static native void glTexStorage2DMultisample(
int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations
);
// C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )
public static native void glGetMultisamplefv(
int pname,
int index,
float[] val,
int offset
);
// C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )
public static native void glGetMultisamplefv(
int pname,
int index,
java.nio.FloatBuffer val
);
// C function void glSampleMaski ( GLuint maskNumber, GLbitfield mask )
public static native void glSampleMaski(
int maskNumber,
int mask
);
// C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )
public static native void glGetTexLevelParameteriv(
int target,
int level,
int pname,
int[] params,
int offset
);
// C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )
public static native void glGetTexLevelParameteriv(
int target,
int level,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )
public static native void glGetTexLevelParameterfv(
int target,
int level,
int pname,
float[] params,
int offset
);
// C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )
public static native void glGetTexLevelParameterfv(
int target,
int level,
int pname,
java.nio.FloatBuffer params
);
// C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride )
public static native void glBindVertexBuffer(
int bindingindex,
int buffer,
long offset,
int stride
);
// C function void glVertexAttribFormat ( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset )
public static native void glVertexAttribFormat(
int attribindex,
int size,
int type,
boolean normalized,
int relativeoffset
);
// C function void glVertexAttribIFormat ( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset )
public static native void glVertexAttribIFormat(
int attribindex,
int size,
int type,
int relativeoffset
);
// C function void glVertexAttribBinding ( GLuint attribindex, GLuint bindingindex )
public static native void glVertexAttribBinding(
int attribindex,
int bindingindex
);
// C function void glVertexBindingDivisor ( GLuint bindingindex, GLuint divisor )
public static native void glVertexBindingDivisor(
int bindingindex,
int divisor
);
}