blob: c7fb55d362ff09ae2e19117b417a27d0fb2ade68 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.filterpacks.imageproc;
import android.filterfw.core.Filter;
import android.filterfw.core.FilterContext;
import android.filterfw.core.Frame;
import android.filterfw.core.FrameFormat;
import android.filterfw.core.GenerateFieldPort;
import android.filterfw.core.Program;
import android.filterfw.core.ShaderProgram;
import android.filterfw.format.ImageFormat;
import android.util.Log;
public class FillLightFilter extends Filter {
@GenerateFieldPort(name = "tile_size", hasDefault = true)
private int mTileSize = 640;
@GenerateFieldPort(name = "strength", hasDefault = true)
private float mBacklight = 0f;
private Program mProgram;
private int mTarget = FrameFormat.TARGET_UNSPECIFIED;
private final String mFillLightShader =
"precision mediump float;\n" +
"uniform sampler2D tex_sampler_0;\n" +
"uniform float mult;\n" +
"uniform float igamma;\n" +
"varying vec2 v_texcoord;\n" +
"void main()\n" +
"{\n" +
" const vec3 color_weights = vec3(0.25, 0.5, 0.25);\n" +
" vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
" float lightmask = dot(color.rgb, color_weights);\n" +
" float backmask = (1.0 - lightmask);\n" +
" vec3 ones = vec3(1.0, 1.0, 1.0);\n" +
" vec3 diff = pow(mult * color.rgb, igamma * ones) - color.rgb;\n" +
" diff = min(diff, 1.0);\n" +
" vec3 new_color = min(color.rgb + diff * backmask, 1.0);\n" +
" gl_FragColor = vec4(new_color, color.a);\n" +
"}\n";
public FillLightFilter(String name) {
super(name);
}
@Override
public void setupPorts() {
addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA));
addOutputBasedOnInput("image", "image");
}
@Override
public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) {
return inputFormat;
}
public void initProgram(FilterContext context, int target) {
switch (target) {
case FrameFormat.TARGET_GPU:
ShaderProgram shaderProgram = new ShaderProgram(context, mFillLightShader);
Log.e("FillLight", "tile size: " + mTileSize);
shaderProgram.setMaximumTileSize(mTileSize);
mProgram = shaderProgram;
break;
default:
throw new RuntimeException("Filter FillLight does not support frames of " +
"target " + target + "!");
}
mTarget = target;
}
@Override
public void process(FilterContext context) {
// Get input frame
Frame input = pullInput("image");
FrameFormat inputFormat = input.getFormat();
// Create output frame
Frame output = context.getFrameManager().newFrame(inputFormat);
// Create program if not created already
if (mProgram == null || inputFormat.getTarget() != mTarget) {
initProgram(context, inputFormat.getTarget());
updateParameters();
}
// Process
mProgram.process(input, output);
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
}
@Override
public void fieldPortValueUpdated(String name, FilterContext context) {
if (mProgram != null) {
updateParameters();
}
}
private void updateParameters() {
float fade_gamma = 0.3f;
float amt = 1.0f - mBacklight;
float mult = 1.0f / (amt * 0.7f + 0.3f);
float faded = fade_gamma + (1.0f -fade_gamma) *mult;
float igamma = 1.0f / faded;
mProgram.setHostValue("mult", mult);
mProgram.setHostValue("igamma", igamma);
}
}