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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
import android.annotation.NonNull;
import android.compat.annotation.UnsupportedAppUsage;
/**
* Shader used to draw a bitmap as a texture. The bitmap can be repeated or
* mirrored by setting the tiling mode.
*/
public class BitmapShader extends Shader {
/**
* Prevent garbage collection.
* @hide
*/
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
@UnsupportedAppUsage
public Bitmap mBitmap;
@UnsupportedAppUsage
private int mTileX;
@UnsupportedAppUsage
private int mTileY;
/**
* Call this to create a new shader that will draw with a bitmap.
*
* @param bitmap The bitmap to use inside the shader
* @param tileX The tiling mode for x to draw the bitmap in.
* @param tileY The tiling mode for y to draw the bitmap in.
*/
public BitmapShader(@NonNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY) {
this(bitmap, tileX.nativeInt, tileY.nativeInt);
}
private BitmapShader(Bitmap bitmap, int tileX, int tileY) {
if (bitmap == null) {
throw new IllegalArgumentException("Bitmap must be non-null");
}
if (bitmap == mBitmap && tileX == mTileX && tileY == mTileY) {
return;
}
mBitmap = bitmap;
mTileX = tileX;
mTileY = tileY;
}
@Override
long createNativeInstance(long nativeMatrix) {
return nativeCreate(nativeMatrix, mBitmap.getNativeInstance(), mTileX, mTileY);
}
private static native long nativeCreate(long nativeMatrix, long bitmapHandle,
int shaderTileModeX, int shaderTileModeY);
}