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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.TestApi;
import android.media.AudioAttributes;
import android.util.Slog;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Objects;
/**
* A class to encapsulate a collection of attributes describing information about a vibration
*/
public final class VibrationAttributes implements Parcelable {
private static final String TAG = "VibrationAttributes";
/**
* @hide
*/
@IntDef(prefix = { "USAGE_CLASS_" }, value = {
USAGE_CLASS_UNKNOWN,
USAGE_CLASS_ALARM,
USAGE_CLASS_FEEDBACK,
})
@Retention(RetentionPolicy.SOURCE)
public @interface UsageClass{}
/**
* @hide
*/
@IntDef(prefix = { "USAGE_" }, value = {
USAGE_UNKNOWN,
USAGE_ALARM,
USAGE_RINGTONE,
USAGE_NOTIFICATION,
USAGE_COMMUNICATION_REQUEST,
USAGE_TOUCH,
USAGE_PHYSICAL_EMULATION,
USAGE_HARDWARE_FEEDBACK,
})
@Retention(RetentionPolicy.SOURCE)
public @interface Usage{}
/**
* Vibration usage class value to use when the vibration usage class is unknown.
*/
public static final int USAGE_CLASS_UNKNOWN = 0x0;
/**
* Vibration usage class value to use when the vibration is initiated to catch user's
* attention, such as alarm, ringtone, and notification vibrations.
*/
public static final int USAGE_CLASS_ALARM = 0x1;
/**
* Vibration usage class value to use when the vibration is initiated as a response to user's
* actions, such as emulation of physical effects, and texting feedback vibration.
*/
public static final int USAGE_CLASS_FEEDBACK = 0x2;
/**
* Mask for vibration usage class value.
*/
public static final int USAGE_CLASS_MASK = 0xF;
/**
* Usage value to use when usage is unknown.
*/
public static final int USAGE_UNKNOWN = 0x0 | USAGE_CLASS_UNKNOWN;
/**
* Usage value to use for alarm vibrations.
*/
public static final int USAGE_ALARM = 0x10 | USAGE_CLASS_ALARM;
/**
* Usage value to use for ringtone vibrations.
*/
public static final int USAGE_RINGTONE = 0x20 | USAGE_CLASS_ALARM;
/**
* Usage value to use for notification vibrations.
*/
public static final int USAGE_NOTIFICATION = 0x30 | USAGE_CLASS_ALARM;
/**
* Usage value to use for vibrations which mean a request to enter/end a
* communication, such as a VoIP communication or video-conference.
*/
public static final int USAGE_COMMUNICATION_REQUEST = 0x40 | USAGE_CLASS_ALARM;
/**
* Usage value to use for touch vibrations.
*/
public static final int USAGE_TOUCH = 0x10 | USAGE_CLASS_FEEDBACK;
/**
* Usage value to use for vibrations which emulate physical effects, such as edge squeeze.
*/
public static final int USAGE_PHYSICAL_EMULATION = 0x20 | USAGE_CLASS_FEEDBACK;
/**
* Usage value to use for vibrations which provide a feedback for hardware interaction,
* such as a fingerprint sensor.
*/
public static final int USAGE_HARDWARE_FEEDBACK = 0x30 | USAGE_CLASS_FEEDBACK;
/**
* @hide
*/
@IntDef(prefix = { "FLAG_" }, value = {
FLAG_BYPASS_INTERRUPTION_POLICY,
})
@Retention(RetentionPolicy.SOURCE)
public @interface Flag{}
/**
* Flag requesting vibration effect to be played even under limited interruptions.
*/
public static final int FLAG_BYPASS_INTERRUPTION_POLICY = 0x1;
// If a vibration is playing for longer than 5s, it's probably not haptic feedback
private static final long MAX_HAPTIC_FEEDBACK_DURATION = 5000;
private final int mUsage;
private final int mFlags;
private final AudioAttributes mAudioAttributes;
private VibrationAttributes(int usage, int flags, @NonNull AudioAttributes audio) {
mUsage = usage;
mFlags = flags;
mAudioAttributes = audio;
}
/**
* Return the vibration usage class.
* @return USAGE_CLASS_ALARM, USAGE_CLASS_FEEDBACK or USAGE_CLASS_UNKNOWN
*/
public int getUsageClass() {
return mUsage & USAGE_CLASS_MASK;
}
/**
* Return the vibration usage.
* @return one of the values that can be set in {@link Builder#setUsage(int)}
*/
public int getUsage() {
return mUsage;
}
/**
* Return the flags.
* @return a combined mask of all flags
*/
public int getFlags() {
return mFlags;
}
/**
* Check whether a flag is set
* @return true if a flag is set and false otherwise
*/
public boolean isFlagSet(int flag) {
return (mFlags & flag) > 0;
}
/**
* Return AudioAttributes equivalent to this VibrationAttributes.
* @deprecated Temporary support of AudioAttributes, will be removed when out of WIP
* @hide
*/
@Deprecated
@TestApi
public @NonNull AudioAttributes getAudioAttributes() {
return mAudioAttributes;
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel dest, int flags) {
dest.writeInt(mUsage);
dest.writeInt(mFlags);
dest.writeParcelable(mAudioAttributes, flags);
}
private VibrationAttributes(Parcel src) {
mUsage = src.readInt();
mFlags = src.readInt();
mAudioAttributes = (AudioAttributes) src.readParcelable(
AudioAttributes.class.getClassLoader());
}
public static final @NonNull Parcelable.Creator<VibrationAttributes>
CREATOR = new Parcelable.Creator<VibrationAttributes>() {
public VibrationAttributes createFromParcel(Parcel p) {
return new VibrationAttributes(p);
}
public VibrationAttributes[] newArray(int size) {
return new VibrationAttributes[size];
}
};
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (o == null || getClass() != o.getClass()) {
return false;
}
VibrationAttributes rhs = (VibrationAttributes) o;
return mUsage == rhs.mUsage && mFlags == rhs.mFlags;
}
@Override
public int hashCode() {
return Objects.hash(mUsage, mFlags);
}
@Override
public String toString() {
return "VibrationAttributes:"
+ " Usage=" + usageToString()
+ " Flags=" + mFlags;
}
/** @hide */
public String usageToString() {
return usageToString(mUsage);
}
/** @hide */
public String usageToString(int usage) {
switch (usage) {
case USAGE_UNKNOWN:
return "UNKNOWN";
case USAGE_ALARM:
return "ALARM";
case USAGE_RINGTONE:
return "RIGNTONE";
case USAGE_NOTIFICATION:
return "NOTIFICATION";
case USAGE_COMMUNICATION_REQUEST:
return "COMMUNICATION_REQUEST";
case USAGE_TOUCH:
return "TOUCH";
case USAGE_PHYSICAL_EMULATION:
return "PHYSICAL_EMULATION";
case USAGE_HARDWARE_FEEDBACK:
return "HARDWARE_FEEDBACK";
default:
return "unknown usage " + usage;
}
}
/**
* Builder class for {@link VibrationAttributes} objects.
* By default, all information is set to UNKNOWN.
*/
public static final class Builder {
private int mUsage = USAGE_UNKNOWN;
private int mFlags = 0x0;
private AudioAttributes mAudioAttributes = new AudioAttributes.Builder().build();
/**
* Constructs a new Builder with the defaults.
*/
public Builder() {
}
/**
* Constructs a new Builder from a given VibrationAttributes.
*/
public Builder(@Nullable VibrationAttributes vib) {
if (vib != null) {
mUsage = vib.mUsage;
mFlags = vib.mFlags;
mAudioAttributes = vib.mAudioAttributes;
}
}
/**
* Constructs a new Builder from AudioAttributes.
* @hide
*/
@TestApi
public Builder(@NonNull AudioAttributes audio,
@Nullable VibrationEffect effect) {
mAudioAttributes = audio;
setUsage(audio);
applyHapticFeedbackHeuristics(effect);
}
private void applyHapticFeedbackHeuristics(@Nullable VibrationEffect effect) {
if (effect != null) {
if (mUsage == USAGE_UNKNOWN && effect instanceof VibrationEffect.Prebaked) {
VibrationEffect.Prebaked prebaked = (VibrationEffect.Prebaked) effect;
switch (prebaked.getId()) {
case VibrationEffect.EFFECT_CLICK:
case VibrationEffect.EFFECT_DOUBLE_CLICK:
case VibrationEffect.EFFECT_HEAVY_CLICK:
case VibrationEffect.EFFECT_TEXTURE_TICK:
case VibrationEffect.EFFECT_TICK:
case VibrationEffect.EFFECT_POP:
case VibrationEffect.EFFECT_THUD:
mUsage = USAGE_TOUCH;
break;
default:
Slog.w(TAG, "Unknown prebaked vibration effect, assuming it isn't "
+ "haptic feedback");
}
}
final long duration = effect.getDuration();
if (mUsage == USAGE_UNKNOWN && duration >= 0
&& duration < MAX_HAPTIC_FEEDBACK_DURATION) {
mUsage = USAGE_TOUCH;
}
}
}
private void setUsage(@NonNull AudioAttributes audio) {
switch (audio.getUsage()) {
case AudioAttributes.USAGE_NOTIFICATION:
case AudioAttributes.USAGE_NOTIFICATION_EVENT:
case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
mUsage = USAGE_NOTIFICATION;
break;
case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
case AudioAttributes.USAGE_ASSISTANCE_ACCESSIBILITY:
mUsage = USAGE_COMMUNICATION_REQUEST;
break;
case AudioAttributes.USAGE_NOTIFICATION_RINGTONE:
mUsage = USAGE_RINGTONE;
break;
case AudioAttributes.USAGE_ASSISTANCE_SONIFICATION:
mUsage = USAGE_TOUCH;
break;
case AudioAttributes.USAGE_ALARM:
mUsage = USAGE_ALARM;
break;
default:
mUsage = USAGE_UNKNOWN;
}
}
/**
* Combines all of the attributes that have been set and returns a new
* {@link VibrationAttributes} object.
* @return a new {@link VibrationAttributes} object
*/
public @NonNull VibrationAttributes build() {
VibrationAttributes ans = new VibrationAttributes(mUsage, mFlags,
mAudioAttributes);
return ans;
}
/**
* Sets the attribute describing the type of corresponding vibration.
* @param usage one of {@link VibrationAttributes#USAGE_ALARM},
* {@link VibrationAttributes#USAGE_RINGTONE},
* {@link VibrationAttributes#USAGE_NOTIFICATION},
* {@link VibrationAttributes#USAGE_COMMUNICATION_REQUEST},
* {@link VibrationAttributes#USAGE_TOUCH},
* {@link VibrationAttributes#USAGE_PHYSICAL_EMULATION},
* {@link VibrationAttributes#USAGE_HARDWARE_FEEDBACK}.
* @return the same Builder instance.
*/
public @NonNull Builder setUsage(int usage) {
mUsage = usage;
return this;
}
/**
* Replaces flags
* @param flags any combination of flags.
* @return the same Builder instance.
* @hide
*/
public @NonNull Builder replaceFlags(int flags) {
mFlags = flags;
return this;
}
/**
* Set flags
* @param flags combination of flags to be set.
* @param mask Bit range that should be changed.
* @return the same Builder instance.
*/
public @NonNull Builder setFlags(int flags, int mask) {
mFlags = (mFlags & ~mask) | (flags & mask);
return this;
}
}
}