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/*
* Copyright (C) 2007-2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package android.inputmethodservice;
import static java.lang.annotation.RetentionPolicy.SOURCE;
import android.annotation.IntDef;
import android.app.Dialog;
import android.content.Context;
import android.graphics.Rect;
import android.os.Debug;
import android.os.IBinder;
import android.util.Log;
import android.view.Gravity;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import java.lang.annotation.Retention;
/**
* A SoftInputWindow is a Dialog that is intended to be used for a top-level input
* method window. It will be displayed along the edge of the screen, moving
* the application user interface away from it so that the focused item is
* always visible.
* @hide
*/
public class SoftInputWindow extends Dialog {
private static final boolean DEBUG = false;
private static final String TAG = "SoftInputWindow";
final String mName;
final Callback mCallback;
final KeyEvent.Callback mKeyEventCallback;
final KeyEvent.DispatcherState mDispatcherState;
final int mWindowType;
final int mGravity;
final boolean mTakesFocus;
private final Rect mBounds = new Rect();
@Retention(SOURCE)
@IntDef(value = {SoftInputWindowState.TOKEN_PENDING, SoftInputWindowState.TOKEN_SET,
SoftInputWindowState.SHOWN_AT_LEAST_ONCE, SoftInputWindowState.REJECTED_AT_LEAST_ONCE})
private @interface SoftInputWindowState {
/**
* The window token is not set yet.
*/
int TOKEN_PENDING = 0;
/**
* The window token was set, but the window is not shown yet.
*/
int TOKEN_SET = 1;
/**
* The window was shown at least once.
*/
int SHOWN_AT_LEAST_ONCE = 2;
/**
* {@link android.view.WindowManager.BadTokenException} was sent when calling
* {@link Dialog#show()} at least once.
*/
int REJECTED_AT_LEAST_ONCE = 3;
/**
* The window is considered destroyed. Any incoming request should be ignored.
*/
int DESTROYED = 4;
}
@SoftInputWindowState
private int mWindowState = SoftInputWindowState.TOKEN_PENDING;
public interface Callback {
public void onBackPressed();
}
public void setToken(IBinder token) {
switch (mWindowState) {
case SoftInputWindowState.TOKEN_PENDING:
// Normal scenario. Nothing to worry about.
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.token = token;
getWindow().setAttributes(lp);
updateWindowState(SoftInputWindowState.TOKEN_SET);
// As soon as we have a token, make sure the window is added (but not shown) by
// setting visibility to INVISIBLE and calling show() on Dialog. Note that
// WindowInsetsController.OnControllableInsetsChangedListener relies on the window
// being added to function.
getWindow().getDecorView().setVisibility(View.INVISIBLE);
show();
return;
case SoftInputWindowState.TOKEN_SET:
case SoftInputWindowState.SHOWN_AT_LEAST_ONCE:
case SoftInputWindowState.REJECTED_AT_LEAST_ONCE:
throw new IllegalStateException("setToken can be called only once");
case SoftInputWindowState.DESTROYED:
// Just ignore. Since there are multiple event queues from the token is issued
// in the system server to the timing when it arrives here, it can be delivered
// after the is already destroyed. No one should be blamed because of such an
// unfortunate but possible scenario.
Log.i(TAG, "Ignoring setToken() because window is already destroyed.");
return;
default:
throw new IllegalStateException("Unexpected state=" + mWindowState);
}
}
/**
* Create a SoftInputWindow that uses a custom style.
*
* @param context The Context in which the DockWindow should run. In
* particular, it uses the window manager and theme from this context
* to present its UI.
* @param theme A style resource describing the theme to use for the window.
* See <a href="{@docRoot}reference/available-resources.html#stylesandthemes">Style
* and Theme Resources</a> for more information about defining and
* using styles. This theme is applied on top of the current theme in
* <var>context</var>. If 0, the default dialog theme will be used.
*/
public SoftInputWindow(Context context, String name, int theme, Callback callback,
KeyEvent.Callback keyEventCallback, KeyEvent.DispatcherState dispatcherState,
int windowType, int gravity, boolean takesFocus) {
super(context, theme);
mName = name;
mCallback = callback;
mKeyEventCallback = keyEventCallback;
mDispatcherState = dispatcherState;
mWindowType = windowType;
mGravity = gravity;
mTakesFocus = takesFocus;
initDockWindow();
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
mDispatcherState.reset();
}
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
getWindow().getDecorView().getHitRect(mBounds);
if (ev.isWithinBoundsNoHistory(mBounds.left, mBounds.top,
mBounds.right - 1, mBounds.bottom - 1)) {
return super.dispatchTouchEvent(ev);
} else {
MotionEvent temp = ev.clampNoHistory(mBounds.left, mBounds.top,
mBounds.right - 1, mBounds.bottom - 1);
boolean handled = super.dispatchTouchEvent(temp);
temp.recycle();
return handled;
}
}
/**
* Set which boundary of the screen the DockWindow sticks to.
*
* @param gravity The boundary of the screen to stick. See {@link
* android.view.Gravity.LEFT}, {@link android.view.Gravity.TOP},
* {@link android.view.Gravity.BOTTOM}, {@link
* android.view.Gravity.RIGHT}.
*/
public void setGravity(int gravity) {
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.gravity = gravity;
updateWidthHeight(lp);
getWindow().setAttributes(lp);
}
public int getGravity() {
return getWindow().getAttributes().gravity;
}
private void updateWidthHeight(WindowManager.LayoutParams lp) {
if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
lp.width = WindowManager.LayoutParams.MATCH_PARENT;
lp.height = WindowManager.LayoutParams.WRAP_CONTENT;
} else {
lp.width = WindowManager.LayoutParams.WRAP_CONTENT;
lp.height = WindowManager.LayoutParams.MATCH_PARENT;
}
}
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (mKeyEventCallback != null && mKeyEventCallback.onKeyDown(keyCode, event)) {
return true;
}
return super.onKeyDown(keyCode, event);
}
public boolean onKeyLongPress(int keyCode, KeyEvent event) {
if (mKeyEventCallback != null && mKeyEventCallback.onKeyLongPress(keyCode, event)) {
return true;
}
return super.onKeyLongPress(keyCode, event);
}
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (mKeyEventCallback != null && mKeyEventCallback.onKeyUp(keyCode, event)) {
return true;
}
return super.onKeyUp(keyCode, event);
}
public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) {
if (mKeyEventCallback != null && mKeyEventCallback.onKeyMultiple(keyCode, count, event)) {
return true;
}
return super.onKeyMultiple(keyCode, count, event);
}
public void onBackPressed() {
if (mCallback != null) {
mCallback.onBackPressed();
} else {
super.onBackPressed();
}
}
private void initDockWindow() {
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.type = mWindowType;
lp.setTitle(mName);
lp.gravity = mGravity;
updateWidthHeight(lp);
getWindow().setAttributes(lp);
int windowSetFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN;
int windowModFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE |
WindowManager.LayoutParams.FLAG_DIM_BEHIND;
if (!mTakesFocus) {
windowSetFlags |= WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE;
} else {
windowSetFlags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
windowModFlags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
}
getWindow().setFlags(windowSetFlags, windowModFlags);
}
@Override
public final void show() {
switch (mWindowState) {
case SoftInputWindowState.TOKEN_PENDING:
throw new IllegalStateException("Window token is not set yet.");
case SoftInputWindowState.TOKEN_SET:
case SoftInputWindowState.SHOWN_AT_LEAST_ONCE:
// Normal scenario. Nothing to worry about.
try {
super.show();
updateWindowState(SoftInputWindowState.SHOWN_AT_LEAST_ONCE);
} catch (WindowManager.BadTokenException e) {
// Just ignore this exception. Since show() can be requested from other
// components such as the system and there could be multiple event queues before
// the request finally arrives here, the system may have already invalidated the
// window token attached to our window. In such a scenario, receiving
// BadTokenException here is an expected behavior. We just ignore it and update
// the state so that we do not touch this window later.
Log.i(TAG, "Probably the IME window token is already invalidated."
+ " show() does nothing.");
updateWindowState(SoftInputWindowState.REJECTED_AT_LEAST_ONCE);
}
return;
case SoftInputWindowState.REJECTED_AT_LEAST_ONCE:
// Just ignore. In general we cannot completely avoid this kind of race condition.
Log.i(TAG, "Not trying to call show() because it was already rejected once.");
return;
case SoftInputWindowState.DESTROYED:
// Just ignore. In general we cannot completely avoid this kind of race condition.
Log.i(TAG, "Ignoring show() because the window is already destroyed.");
return;
default:
throw new IllegalStateException("Unexpected state=" + mWindowState);
}
}
final void dismissForDestroyIfNecessary() {
switch (mWindowState) {
case SoftInputWindowState.TOKEN_PENDING:
case SoftInputWindowState.TOKEN_SET:
// nothing to do because the window has never been shown.
updateWindowState(SoftInputWindowState.DESTROYED);
return;
case SoftInputWindowState.SHOWN_AT_LEAST_ONCE:
// Disable exit animation for the current IME window
// to avoid the race condition between the exit and enter animations
// when the current IME is being switched to another one.
try {
getWindow().setWindowAnimations(0);
dismiss();
} catch (WindowManager.BadTokenException e) {
// Just ignore this exception. Since show() can be requested from other
// components such as the system and there could be multiple event queues before
// the request finally arrives here, the system may have already invalidated the
// window token attached to our window. In such a scenario, receiving
// BadTokenException here is an expected behavior. We just ignore it and update
// the state so that we do not touch this window later.
Log.i(TAG, "Probably the IME window token is already invalidated. "
+ "No need to dismiss it.");
}
// Either way, consider that the window is destroyed.
updateWindowState(SoftInputWindowState.DESTROYED);
return;
case SoftInputWindowState.REJECTED_AT_LEAST_ONCE:
// Just ignore. In general we cannot completely avoid this kind of race condition.
Log.i(TAG,
"Not trying to dismiss the window because it is most likely unnecessary.");
// Anyway, consider that the window is destroyed.
updateWindowState(SoftInputWindowState.DESTROYED);
return;
case SoftInputWindowState.DESTROYED:
throw new IllegalStateException(
"dismissForDestroyIfNecessary can be called only once");
default:
throw new IllegalStateException("Unexpected state=" + mWindowState);
}
}
private void updateWindowState(@SoftInputWindowState int newState) {
if (DEBUG) {
if (mWindowState != newState) {
Log.d(TAG, "WindowState: " + stateToString(mWindowState) + " -> "
+ stateToString(newState) + " @ " + Debug.getCaller());
}
}
mWindowState = newState;
}
private static String stateToString(@SoftInputWindowState int state) {
switch (state) {
case SoftInputWindowState.TOKEN_PENDING:
return "TOKEN_PENDING";
case SoftInputWindowState.TOKEN_SET:
return "TOKEN_SET";
case SoftInputWindowState.SHOWN_AT_LEAST_ONCE:
return "SHOWN_AT_LEAST_ONCE";
case SoftInputWindowState.REJECTED_AT_LEAST_ONCE:
return "REJECTED_AT_LEAST_ONCE";
case SoftInputWindowState.DESTROYED:
return "DESTROYED";
default:
throw new IllegalStateException("Unknown state=" + state);
}
}
}