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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
import com.android.ide.common.rendering.api.LayoutLog;
import com.android.layoutlib.bridge.Bridge;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.graphics.Paint_Delegate.FontInfo;
import android.icu.lang.UScriptRun;
import android.icu.text.Bidi;
import android.icu.text.BidiRun;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Toolkit;
import java.awt.font.FontRenderContext;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
/**
* Render the text by breaking it into various scripts and using the right font for each script.
* Can be used to measure the text without actually drawing it.
*/
@SuppressWarnings("deprecation")
public class BidiRenderer {
private static final String JETBRAINS_VENDOR_ID = "JetBrains s.r.o";
private static final String JAVA_VENDOR = System.getProperty("java.vendor");
/** When scaleX is bigger than this, we need to apply the workaround for http://b.android.com/211659 */
private static final double SCALEX_WORKAROUND_LIMIT = 9;
private static class ScriptRun {
private final int start;
private final int limit;
private final Font font;
private ScriptRun(int start, int limit, @NonNull Font font) {
this.start = start;
this.limit = limit;
this.font = font;
}
}
private final Graphics2D mGraphics;
private final Paint_Delegate mPaint;
private char[] mText;
// Bounds of the text drawn so far.
private RectF mBounds;
private float mBaseline;
private final Bidi mBidi = new Bidi();
/**
* @param graphics May be null.
* @param paint The Paint to use to get the fonts. Should not be null.
* @param text Unidirectional text. Should not be null.
*/
public BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) {
assert (paint != null);
mGraphics = graphics;
mPaint = paint;
mText = text;
mBounds = new RectF();
}
/**
*
* @param x The x-coordinate of the left edge of where the text should be drawn on the given
* graphics.
* @param y The y-coordinate at which to draw the text on the given mGraphics.
*
*/
public BidiRenderer setRenderLocation(float x, float y) {
mBounds.set(x, y, x, y);
mBaseline = y;
return this;
}
/**
* Perform Bidi Analysis on the text and then render it.
* <p/>
* To skip the analysis and render unidirectional text, see {@link
* #renderText(int, int, boolean, float[], int, boolean)}
*/
public RectF renderText(int start, int limit, int bidiFlags, float[] advances,
int advancesIndex, boolean draw) {
mBidi.setPara(Arrays.copyOfRange(mText, start, limit), (byte)getIcuFlags(bidiFlags), null);
mText = mBidi.getText();
for (int i = 0; i < mBidi.countRuns(); i++) {
BidiRun visualRun = mBidi.getVisualRun(i);
boolean isRtl = visualRun.getDirection() == Bidi.RTL;
renderText(visualRun.getStart(), visualRun.getLimit(), isRtl, advances,
advancesIndex, draw);
}
return mBounds;
}
/**
* Render unidirectional text.
* <p/>
* This method can also be used to measure the width of the text without actually drawing it.
* <p/>
* @param start index of the first character
* @param limit index of the first character that should not be rendered.
* @param isRtl is the text right-to-left
* @param advances If not null, then advances for each character to be rendered are returned
* here.
* @param advancesIndex index into advances from where the advances need to be filled.
* @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics
* at the given co-ordinates
* @return A rectangle specifying the bounds of the text drawn.
*/
public RectF renderText(int start, int limit, boolean isRtl, float[] advances,
int advancesIndex, boolean draw) {
// We break the text into scripts and then select font based on it and then render each of
// the script runs.
for (ScriptRun run : getScriptRuns(mText, start, limit, mPaint.getFonts())) {
int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT;
flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT;
renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw);
advancesIndex += run.limit - run.start;
}
return mBounds;
}
/**
* Render a script run to the right of the bounds passed. Use the preferred font to render as
* much as possible. This also implements a fallback mechanism to render characters that cannot
* be drawn using the preferred font.
*/
private void renderScript(int start, int limit, Font preferredFont, int flag,
float[] advances, int advancesIndex, boolean draw) {
if (mPaint.getFonts().size() == 0 || preferredFont == null) {
return;
}
while (start < limit) {
int canDisplayUpTo = preferredFont.canDisplayUpTo(mText, start, limit);
if (canDisplayUpTo == -1) {
// We can draw all characters in the text.
render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
return;
}
if (canDisplayUpTo > start) {
// We can draw something.
render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
advancesIndex += canDisplayUpTo - start;
start = canDisplayUpTo;
} else {
// We can display everything with the preferred font. Search for the font that
// allows us to display the maximum number of chars
List<FontInfo> fontInfos = mPaint.getFonts();
Font bestFont = null;
int highestUpTo = canDisplayUpTo;
//noinspection ForLoopReplaceableByForEach
for (int i = 0; i < fontInfos.size(); i++) {
Font font = fontInfos.get(i).mFont;
if (preferredFont == font) {
// We know this font won't work since we've already tested it at the
// beginning of the loop
continue;
}
if (font == null) {
logFontWarning();
continue;
}
canDisplayUpTo = font.canDisplayUpTo(mText, start, limit);
if (canDisplayUpTo == -1) {
// This font can dis
highestUpTo = limit;
bestFont = font;
break;
} else if (canDisplayUpTo > highestUpTo) {
highestUpTo = canDisplayUpTo;
bestFont = font;
// Keep searching in case there is a font that allows to display even
// more text
}
}
if (bestFont != null) {
render(start, highestUpTo, bestFont, flag, advances, advancesIndex, draw);
advancesIndex += highestUpTo - start;
start = highestUpTo;
} else {
int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1;
// No font can display this char. Use the preferred font and skip this char.
// The char will most probably appear as a box or a blank space. We could,
// probably, use some heuristics and break the character into the base
// character and diacritics and then draw it, but it's probably not worth the
// effort.
render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
draw);
start += charCount;
advancesIndex += charCount;
}
}
}
}
private static void logFontWarning() {
Bridge.getLog().fidelityWarning(LayoutLog.TAG_BROKEN,
"Some fonts could not be loaded. The rendering may not be perfect.", null, null,
null);
}
/**
* Renders the text to the right of the bounds with the given font.
* @param font The font to render the text with.
*/
private void render(int start, int limit, Font font, int flag, float[] advances,
int advancesIndex, boolean draw) {
FontRenderContext frc = mGraphics != null ? mGraphics.getFontRenderContext() :
Toolkit.getDefaultToolkit().getFontMetrics(font).getFontRenderContext();
boolean frcIsAntialiased = frc.isAntiAliased();
boolean useAntialiasing = mPaint.isAntiAliased();
if (frcIsAntialiased) {
if (!useAntialiasing) {
// The context has antialiasing enabled but the paint does not. We need to
// disable it
frc = new FontRenderContext(font.getTransform(), false,
frc.usesFractionalMetrics());
} else {
// In this case both the paint and the context antialising match but we need
// to check for a bug in the JDK
// Workaround for http://b.android.com/211659 (disable antialiasing)
if (font.isTransformed()) {
AffineTransform transform = font.getTransform();
if (transform.getScaleX() >= SCALEX_WORKAROUND_LIMIT &&
JETBRAINS_VENDOR_ID.equals(JAVA_VENDOR)) {
frc = new FontRenderContext(transform, false, frc.usesFractionalMetrics());
}
}
}
} else if (useAntialiasing) {
// The context does not have antialiasing enabled but the paint does. We need to
// enable it unless we need to avoid the JDK bug
AffineTransform transform = font.getTransform();
// Workaround for http://b.android.com/211659 (disable antialiasing)
if (transform.getScaleX() < SCALEX_WORKAROUND_LIMIT ||
!JETBRAINS_VENDOR_ID.equals(JAVA_VENDOR)) {
frc = new FontRenderContext(font.getTransform(), true, frc.usesFractionalMetrics());
}
}
GlyphVector gv = font.layoutGlyphVector(frc, mText, start, limit, flag);
int ng = gv.getNumGlyphs();
int[] ci = gv.getGlyphCharIndices(0, ng, null);
if (advances != null) {
for (int i = 0; i < ng; i++) {
if (mText[ci[i]] == '\uFEFF') {
// Workaround for bug in JetBrains JDK
// where the character \uFEFF is associated a glyph with non-zero width
continue;
}
int adv_idx = advancesIndex + ci[i];
advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX();
}
}
if (draw && mGraphics != null) {
mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline);
}
// Update the bounds.
Rectangle2D awtBounds = gv.getLogicalBounds();
// If the width of the bounds is zero, no text had been drawn earlier. Hence, use the
// coordinates from the bounds as an offset.
if (Math.abs(mBounds.right - mBounds.left) == 0) {
mBounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline, mBounds);
} else {
mBounds.union(awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline, null));
}
}
// --- Static helper methods ---
private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY,
@Nullable RectF destination) {
float left = (float) awtRec.getX();
float top = (float) awtRec.getY();
float right = (float) (left + awtRec.getWidth());
float bottom = (float) (top + awtRec.getHeight());
if (destination != null) {
destination.set(left, top, right, bottom);
} else {
destination = new RectF(left, top, right, bottom);
}
destination.offset(offsetX, offsetY);
return destination;
}
private static List<ScriptRun> getScriptRuns(char[] text, int start, int limit, List<FontInfo> fonts) {
LinkedList<ScriptRun> scriptRuns = new LinkedList<>();
int count = limit - start;
UScriptRun uScriptRun = new UScriptRun(text, start, count);
while (uScriptRun.next()) {
int scriptStart = uScriptRun.getScriptStart();
int scriptLimit = uScriptRun.getScriptLimit();
ScriptRun run = new ScriptRun(
scriptStart, scriptLimit,
getScriptFont(text, scriptStart, scriptLimit, fonts));
scriptRuns.add(run);
}
return scriptRuns;
}
// TODO: Replace this method with one which returns the font based on the scriptCode.
@NonNull
private static Font getScriptFont(char[] text, int start, int limit, List<FontInfo> fonts) {
if (fonts.isEmpty()) {
logFontWarning();
// Fallback font in case no font can be loaded
return Font.getFont(Font.SERIF);
}
// From all the fonts, select the one that can display the highest number of characters
Font bestFont = fonts.get(0).mFont;
int bestFontCount = 0;
for (FontInfo fontInfo : fonts) {
int count = fontInfo.mFont.canDisplayUpTo(text, start, limit);
if (count == -1) {
// This font can display everything, return this one
return fontInfo.mFont;
}
if (count > bestFontCount) {
bestFontCount = count;
bestFont = fontInfo.mFont;
}
}
return bestFont;
}
private static int getIcuFlags(int bidiFlag) {
switch (bidiFlag) {
case Paint.BIDI_LTR:
case Paint.BIDI_FORCE_LTR:
return Bidi.DIRECTION_LEFT_TO_RIGHT;
case Paint.BIDI_RTL:
case Paint.BIDI_FORCE_RTL:
return Bidi.DIRECTION_RIGHT_TO_LEFT;
case Paint.BIDI_DEFAULT_LTR:
return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
case Paint.BIDI_DEFAULT_RTL:
return Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT;
default:
assert false;
return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
}
}
}