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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.filterpacks.imageproc;
import android.filterfw.core.Filter;
import android.filterfw.core.FilterContext;
import android.filterfw.core.Frame;
import android.filterfw.core.FrameFormat;
import android.filterfw.core.GenerateFieldPort;
import android.filterfw.core.GLFrame;
import android.filterfw.core.ShaderProgram;
import android.filterfw.geometry.Quad;
import android.filterfw.format.ImageFormat;
import android.filterfw.format.ObjectFormat;
import android.opengl.GLES20;
/**
* @hide
*/
public class DrawRectFilter extends Filter {
@GenerateFieldPort(name = "colorRed", hasDefault = true)
private float mColorRed = 0.8f;
@GenerateFieldPort(name = "colorGreen", hasDefault = true)
private float mColorGreen = 0.8f;
@GenerateFieldPort(name = "colorBlue", hasDefault = true)
private float mColorBlue = 0.0f;
private final String mVertexShader =
"attribute vec4 aPosition;\n" +
"void main() {\n" +
" gl_Position = aPosition;\n" +
"}\n";
private final String mFixedColorFragmentShader =
"precision mediump float;\n" +
"uniform vec4 color;\n" +
"void main() {\n" +
" gl_FragColor = color;\n" +
"}\n";
private ShaderProgram mProgram;
public DrawRectFilter(String name) {
super(name);
}
@Override
public void setupPorts() {
addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA,
FrameFormat.TARGET_GPU));
addMaskedInputPort("box", ObjectFormat.fromClass(Quad.class, FrameFormat.TARGET_SIMPLE));
addOutputBasedOnInput("image", "image");
}
@Override
public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) {
return inputFormat;
}
@Override
public void prepare(FilterContext context) {
mProgram = new ShaderProgram(context, mVertexShader, mFixedColorFragmentShader);
}
@Override
public void process(FilterContext env) {
// Get input frame
Frame imageFrame = pullInput("image");
Frame boxFrame = pullInput("box");
// Get the box
Quad box = (Quad)boxFrame.getObjectValue();
box = box.scaled(2.0f).translated(-1.0f, -1.0f);
// Create output frame with copy of input
GLFrame output = (GLFrame)env.getFrameManager().duplicateFrame(imageFrame);
// Draw onto output
output.focus();
renderBox(box);
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
}
private void renderBox(Quad box) {
final int FLOAT_SIZE = 4;
// Get current values
float[] color = {mColorRed, mColorGreen, mColorBlue, 1f};
float[] vertexValues = { box.p0.x, box.p0.y,
box.p1.x, box.p1.y,
box.p3.x, box.p3.y,
box.p2.x, box.p2.y };
// Set the program variables
mProgram.setHostValue("color", color);
mProgram.setAttributeValues("aPosition", vertexValues, 2);
mProgram.setVertexCount(4);
// Draw
mProgram.beginDrawing();
GLES20.glLineWidth(1.0f);
GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
}
}