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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.annotation.CallbackExecutor;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.RequiresPermission;
import android.annotation.SystemApi;
import android.annotation.SystemService;
import android.annotation.TestApi;
import android.app.ActivityThread;
import android.compat.annotation.UnsupportedAppUsage;
import android.content.Context;
import android.media.AudioAttributes;
import android.util.Log;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Arrays;
import java.util.concurrent.Executor;
/**
* Class that operates the vibrator on the device.
* <p>
* If your process exits, any vibration you started will stop.
* </p>
*/
@SystemService(Context.VIBRATOR_SERVICE)
public abstract class Vibrator {
private static final String TAG = "Vibrator";
/**
* Vibration intensity: no vibrations.
*
* @hide
*/
public static final int VIBRATION_INTENSITY_OFF = 0;
/**
* Vibration intensity: low.
*
* @hide
*/
public static final int VIBRATION_INTENSITY_LOW = 1;
/**
* Vibration intensity: medium.
*
* @hide
*/
public static final int VIBRATION_INTENSITY_MEDIUM = 2;
/**
* Vibration intensity: high.
*
* @hide
*/
public static final int VIBRATION_INTENSITY_HIGH = 3;
/**
* Vibration effect support: unknown
*
* The hardware doesn't report it's supported effects, so we can't determine whether the
* effect is supported or not.
*/
public static final int VIBRATION_EFFECT_SUPPORT_UNKNOWN = 0;
/**
* Vibration effect support: supported
*
* This effect is supported by the underlying hardware.
*/
public static final int VIBRATION_EFFECT_SUPPORT_YES = 1;
/**
* Vibration effect support: unsupported
*
* This effect is <b>not</b> supported by the underlying hardware.
*/
public static final int VIBRATION_EFFECT_SUPPORT_NO = 2;
/** @hide */
@Retention(RetentionPolicy.SOURCE)
@IntDef(prefix = {"VIBRATION_EFFECT_SUPPORT_"}, value = {
VIBRATION_EFFECT_SUPPORT_UNKNOWN,
VIBRATION_EFFECT_SUPPORT_YES,
VIBRATION_EFFECT_SUPPORT_NO,
})
public @interface VibrationEffectSupport {}
/** @hide */
@Retention(RetentionPolicy.SOURCE)
@IntDef(prefix = {"VIBRATION_INTENSITY_"}, value = {
VIBRATION_INTENSITY_OFF,
VIBRATION_INTENSITY_LOW,
VIBRATION_INTENSITY_MEDIUM,
VIBRATION_INTENSITY_HIGH
})
public @interface VibrationIntensity {
}
private final String mPackageName;
// The default vibration intensity level for haptic feedback.
@VibrationIntensity
private int mDefaultHapticFeedbackIntensity;
// The default vibration intensity level for notifications.
@VibrationIntensity
private int mDefaultNotificationVibrationIntensity;
// The default vibration intensity level for ringtones.
@VibrationIntensity
private int mDefaultRingVibrationIntensity;
/**
* @hide to prevent subclassing from outside of the framework
*/
@UnsupportedAppUsage
public Vibrator() {
mPackageName = ActivityThread.currentPackageName();
final Context ctx = ActivityThread.currentActivityThread().getSystemContext();
loadVibrationIntensities(ctx);
}
/**
* @hide to prevent subclassing from outside of the framework
*/
protected Vibrator(Context context) {
mPackageName = context.getOpPackageName();
loadVibrationIntensities(context);
}
private void loadVibrationIntensities(Context context) {
mDefaultHapticFeedbackIntensity = loadDefaultIntensity(context,
com.android.internal.R.integer.config_defaultHapticFeedbackIntensity);
mDefaultNotificationVibrationIntensity = loadDefaultIntensity(context,
com.android.internal.R.integer.config_defaultNotificationVibrationIntensity);
mDefaultRingVibrationIntensity = loadDefaultIntensity(context,
com.android.internal.R.integer.config_defaultRingVibrationIntensity);
}
private int loadDefaultIntensity(Context ctx, int resId) {
return ctx != null ? ctx.getResources().getInteger(resId) : VIBRATION_INTENSITY_MEDIUM;
}
/**
* Get the default vibration intensity for haptic feedback.
*
* @hide
*/
public int getDefaultHapticFeedbackIntensity() {
return mDefaultHapticFeedbackIntensity;
}
/**
* Get the default vibration intensity for notifications.
*
* @hide
*/
public int getDefaultNotificationVibrationIntensity() {
return mDefaultNotificationVibrationIntensity;
}
/**
* Get the default vibration intensity for ringtones.
*
* @hide
*/
public int getDefaultRingVibrationIntensity() {
return mDefaultRingVibrationIntensity;
}
/**
* Check whether the hardware has a vibrator.
*
* @return True if the hardware has a vibrator, else false.
*/
public abstract boolean hasVibrator();
/**
* Check whether the vibrator has amplitude control.
*
* @return True if the hardware can control the amplitude of the vibrations, otherwise false.
*/
public abstract boolean hasAmplitudeControl();
/**
* Configure an always-on haptics effect.
*
* @param alwaysOnId The board-specific always-on ID to configure.
* @param effect Vibration effect to assign to always-on id. Passing null will disable it.
* @param attributes {@link AudioAttributes} corresponding to the vibration. For example,
* specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for
* vibrations associated with incoming calls. May only be null when effect is
* null.
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE_ALWAYS_ON)
public boolean setAlwaysOnEffect(int alwaysOnId, @Nullable VibrationEffect effect,
@Nullable AudioAttributes attributes) {
return setAlwaysOnEffect(Process.myUid(), mPackageName, alwaysOnId, effect, attributes);
}
/**
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE_ALWAYS_ON)
public boolean setAlwaysOnEffect(int uid, String opPkg, int alwaysOnId,
@Nullable VibrationEffect effect, @Nullable AudioAttributes attributes) {
Log.w(TAG, "Always-on effects aren't supported");
return false;
}
/**
* Vibrate constantly for the specified period of time.
*
* @param milliseconds The number of milliseconds to vibrate.
* @deprecated Use {@link #vibrate(VibrationEffect)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long milliseconds) {
vibrate(milliseconds, null);
}
/**
* Vibrate constantly for the specified period of time.
*
* @param milliseconds The number of milliseconds to vibrate.
* @param attributes {@link AudioAttributes} corresponding to the vibration. For example,
* specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for
* vibrations associated with incoming calls.
* @deprecated Use {@link #vibrate(VibrationEffect, AudioAttributes)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long milliseconds, AudioAttributes attributes) {
try {
// This ignores all exceptions to stay compatible with pre-O implementations.
VibrationEffect effect =
VibrationEffect.createOneShot(milliseconds, VibrationEffect.DEFAULT_AMPLITUDE);
vibrate(effect, attributes);
} catch (IllegalArgumentException iae) {
Log.e(TAG, "Failed to create VibrationEffect", iae);
}
}
/**
* Vibrate with a given pattern.
*
* <p>
* Pass in an array of ints that are the durations for which to turn on or off
* the vibrator in milliseconds. The first value indicates the number of milliseconds
* to wait before turning the vibrator on. The next value indicates the number of milliseconds
* for which to keep the vibrator on before turning it off. Subsequent values alternate
* between durations in milliseconds to turn the vibrator off or to turn the vibrator on.
* </p><p>
* To cause the pattern to repeat, pass the index into the pattern array at which
* to start the repeat, or -1 to disable repeating.
* </p>
*
* @param pattern an array of longs of times for which to turn the vibrator on or off.
* @param repeat the index into pattern at which to repeat, or -1 if
* you don't want to repeat.
* @deprecated Use {@link #vibrate(VibrationEffect)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long[] pattern, int repeat) {
vibrate(pattern, repeat, null);
}
/**
* Vibrate with a given pattern.
*
* <p>
* Pass in an array of ints that are the durations for which to turn on or off
* the vibrator in milliseconds. The first value indicates the number of milliseconds
* to wait before turning the vibrator on. The next value indicates the number of milliseconds
* for which to keep the vibrator on before turning it off. Subsequent values alternate
* between durations in milliseconds to turn the vibrator off or to turn the vibrator on.
* </p><p>
* To cause the pattern to repeat, pass the index into the pattern array at which
* to start the repeat, or -1 to disable repeating.
* </p>
*
* @param pattern an array of longs of times for which to turn the vibrator on or off.
* @param repeat the index into pattern at which to repeat, or -1 if
* you don't want to repeat.
* @param attributes {@link AudioAttributes} corresponding to the vibration. For example,
* specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for
* vibrations associated with incoming calls.
* @deprecated Use {@link #vibrate(VibrationEffect, AudioAttributes)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long[] pattern, int repeat, AudioAttributes attributes) {
// This call needs to continue throwing ArrayIndexOutOfBoundsException but ignore all other
// exceptions for compatibility purposes
if (repeat < -1 || repeat >= pattern.length) {
Log.e(TAG, "vibrate called with repeat index out of bounds" +
" (pattern.length=" + pattern.length + ", index=" + repeat + ")");
throw new ArrayIndexOutOfBoundsException();
}
try {
vibrate(VibrationEffect.createWaveform(pattern, repeat), attributes);
} catch (IllegalArgumentException iae) {
Log.e(TAG, "Failed to create VibrationEffect", iae);
}
}
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(VibrationEffect vibe) {
vibrate(vibe, null);
}
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(VibrationEffect vibe, AudioAttributes attributes) {
vibrate(Process.myUid(), mPackageName, vibe, null, attributes);
}
/**
* Like {@link #vibrate(VibrationEffect, AudioAttributes)}, but allows the
* caller to specify the vibration is owned by someone else and set reason for vibration.
*
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public abstract void vibrate(int uid, String opPkg, VibrationEffect vibe,
String reason, AudioAttributes attributes);
/**
* Query whether the vibrator supports the given effects.
*
* Not all hardware reports its effect capabilities, so the system may not necessarily know
* whether an effect is supported or not.
*
* The returned array will be the same length as the query array and the value at a given index
* will contain {@link #VIBRATION_EFFECT_SUPPORT_YES} if the effect at that same index in the
* querying array is supported, {@link #VIBRATION_EFFECT_SUPPORT_NO} if it isn't supported, or
* {@link #VIBRATION_EFFECT_SUPPORT_UNKNOWN} if the system can't determine whether it's
* supported or not.
*
* @param effectIds Which effects to query for.
* @return An array containing the systems current knowledge about whether the given effects
* are supported or not.
*/
@NonNull
@VibrationEffectSupport
public int[] areEffectsSupported(
@NonNull @VibrationEffect.EffectType int... effectIds) {
final int[] support = new int[effectIds.length];
Arrays.fill(support, VIBRATION_EFFECT_SUPPORT_NO);
return support;
}
/**
* Query whether the vibrator supports all of the given effects.
*
* Not all hardware reports its effect capabilities, so the system may not necessarily know
* whether an effect is supported or not.
*
* If the result is {@link #VIBRATION_EFFECT_SUPPORT_YES}, all effects in the query are
* supported by the hardware.
*
* If the result is {@link #VIBRATION_EFFECT_SUPPORT_NO}, at least one of the effects in the
* query is not supported.
*
* If the result is {@link #VIBRATION_EFFECT_SUPPORT_UNKNOWN}, the system doesn't know whether
* all of the effects are supported. It may support any or all of the queried effects,
* but there's no way to programmatically know whether a {@link #vibrate} call will successfully
* cause a vibration. It's guaranteed, however, that none of the queried effects are
* definitively unsupported by the hardware.
*
* @param effectIds Which effects to query for.
* @return Whether all of the effects are supported.
*/
@VibrationEffectSupport
public final int areAllEffectsSupported(
@NonNull @VibrationEffect.EffectType int... effectIds) {
int support = VIBRATION_EFFECT_SUPPORT_YES;
for (int supported : areEffectsSupported(effectIds)) {
if (supported == VIBRATION_EFFECT_SUPPORT_NO) {
return VIBRATION_EFFECT_SUPPORT_NO;
} else if (supported == VIBRATION_EFFECT_SUPPORT_UNKNOWN) {
support = VIBRATION_EFFECT_SUPPORT_UNKNOWN;
}
}
return support;
}
/**
* Query whether the vibrator supports the given primitives.
*
* The returned array will be the same length as the query array and the value at a given index
* will contain whether the effect at that same index in the querying array is supported or
* not.
*
* @param primitiveIds Which primitives to query for.
* @return Whether the primitives are supported.
*/
@NonNull
public boolean[] arePrimitivesSupported(
@NonNull @VibrationEffect.Composition.Primitive int... primitiveIds) {
return new boolean[primitiveIds.length];
}
/**
* Query whether the vibrator supports all of the given primitives.
*
* @param primitiveIds Which primitives to query for.
* @return Whether primitives effects are supported.
*/
public final boolean areAllPrimitivesSupported(
@NonNull @VibrationEffect.Composition.Primitive int... primitiveIds) {
for (boolean supported : arePrimitivesSupported(primitiveIds)) {
if (!supported) {
return false;
}
}
return true;
}
/**
* Turn the vibrator off.
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public abstract void cancel();
/**
* Check whether the vibrator is vibrating.
*
* @return True if the hardware is vibrating, otherwise false.
* @hide
*/
@SystemApi
@TestApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public boolean isVibrating() {
return false;
}
/**
* Listener for when the vibrator state has changed.
*
* @see #addVibratorStateListener
* @see #removeVibratorStateListener
* @hide
*/
@SystemApi
@TestApi
public interface OnVibratorStateChangedListener {
/**
* Called when the vibrator state has changed.
*
* @param isVibrating If true, the vibrator has started vibrating. If false,
* it's stopped vibrating.
*/
void onVibratorStateChanged(boolean isVibrating);
}
/**
* Adds a listener for vibrator state changes. Callbacks will be executed on the main thread.
* If the listener was previously added and not removed, this call will be ignored.
*
* @param listener listener to be added
* @hide
*/
@SystemApi
@TestApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public void addVibratorStateListener(@NonNull OnVibratorStateChangedListener listener) {
}
/**
* Adds a listener for vibrator state change. If the listener was previously added and not
* removed, this call will be ignored.
*
* @param listener listener to be added
* @param executor executor of listener
* @hide
*/
@SystemApi
@TestApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public void addVibratorStateListener(
@NonNull @CallbackExecutor Executor executor,
@NonNull OnVibratorStateChangedListener listener) {
}
/**
* Removes the listener for vibrator state changes. If the listener was not previously
* registered, this call will do nothing.
*
* @param listener listener to be removed
* @hide
*/
@SystemApi
@TestApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public void removeVibratorStateListener(@NonNull OnVibratorStateChangedListener listener) {
}
}