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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.animation;
import android.annotation.CallSuper;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.graphics.Path;
import android.graphics.PointF;
import android.util.Log;
import android.util.Property;
import android.view.animation.AccelerateDecelerateInterpolator;
import java.lang.ref.WeakReference;
/**
* This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
* The constructors of this class take parameters to define the target object that will be animated
* as well as the name of the property that will be animated. Appropriate set/get functions
* are then determined internally and the animation will call these functions as necessary to
* animate the property.
*
* <p>Animators can be created from either code or resource files, as shown here:</p>
*
* {@sample development/samples/ApiDemos/res/anim/object_animator.xml ObjectAnimatorResources}
*
* <p>Starting from API 23, it is possible to use {@link PropertyValuesHolder} and
* {@link Keyframe} in resource files to create more complex animations. Using PropertyValuesHolders
* allows animators to animate several properties in parallel, as shown in this sample:</p>
*
* {@sample development/samples/ApiDemos/res/anim/object_animator_pvh.xml
* PropertyValuesHolderResources}
*
* <p>Using Keyframes allows animations to follow more complex paths from the start
* to the end values. Note that you can specify explicit fractional values (from 0 to 1) for
* each keyframe to determine when, in the overall duration, the animation should arrive at that
* value. Alternatively, you can leave the fractions off and the keyframes will be equally
* distributed within the total duration. Also, a keyframe with no value will derive its value
* from the target object when the animator starts, just like animators with only one
* value specified. In addition, an optional interpolator can be specified. The interpolator will
* be applied on the interval between the keyframe that the interpolator is set on and the previous
* keyframe. When no interpolator is supplied, the default {@link AccelerateDecelerateInterpolator}
* will be used. </p>
*
* {@sample development/samples/ApiDemos/res/anim/object_animator_pvh_kf_interpolated.xml KeyframeResources}
*
* <div class="special reference">
* <h3>Developer Guides</h3>
* <p>For more information about animating with {@code ObjectAnimator}, read the
* <a href="{@docRoot}guide/topics/graphics/prop-animation.html#object-animator">Property
* Animation</a> developer guide.</p>
* </div>
*
* @see #setPropertyName(String)
*
*/
public final class ObjectAnimator extends ValueAnimator {
private static final String LOG_TAG = "ObjectAnimator";
private static final boolean DBG = false;
/**
* A weak reference to the target object on which the property exists, set
* in the constructor. We'll cancel the animation if this goes away.
*/
private WeakReference<Object> mTarget;
private String mPropertyName;
private Property mProperty;
private boolean mAutoCancel = false;
/**
* Sets the name of the property that will be animated. This name is used to derive
* a setter function that will be called to set animated values.
* For example, a property name of <code>foo</code> will result
* in a call to the function <code>setFoo()</code> on the target object. If either
* <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
* also be derived and called.
*
* <p>For best performance of the mechanism that calls the setter function determined by the
* name of the property being animated, use <code>float</code> or <code>int</code> typed values,
* and make the setter function for those properties have a <code>void</code> return value. This
* will cause the code to take an optimized path for these constrained circumstances. Other
* property types and return types will work, but will have more overhead in processing
* the requests due to normal reflection mechanisms.</p>
*
* <p>Note that the setter function derived from this property name
* must take the same parameter type as the
* <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
* the setter function will fail.</p>
*
* <p>If this ObjectAnimator has been set up to animate several properties together,
* using more than one PropertyValuesHolder objects, then setting the propertyName simply
* sets the propertyName in the first of those PropertyValuesHolder objects.</p>
*
* @param propertyName The name of the property being animated. Should not be null.
*/
public void setPropertyName(@NonNull String propertyName) {
// mValues could be null if this is being constructed piecemeal. Just record the
// propertyName to be used later when setValues() is called if so.
if (mValues != null) {
PropertyValuesHolder valuesHolder = mValues[0];
String oldName = valuesHolder.getPropertyName();
valuesHolder.setPropertyName(propertyName);
mValuesMap.remove(oldName);
mValuesMap.put(propertyName, valuesHolder);
}
mPropertyName = propertyName;
// New property/values/target should cause re-initialization prior to starting
mInitialized = false;
}
/**
* Sets the property that will be animated. Property objects will take precedence over
* properties specified by the {@link #setPropertyName(String)} method. Animations should
* be set up to use one or the other, not both.
*
* @param property The property being animated. Should not be null.
*/
public void setProperty(@NonNull Property property) {
// mValues could be null if this is being constructed piecemeal. Just record the
// propertyName to be used later when setValues() is called if so.
if (mValues != null) {
PropertyValuesHolder valuesHolder = mValues[0];
String oldName = valuesHolder.getPropertyName();
valuesHolder.setProperty(property);
mValuesMap.remove(oldName);
mValuesMap.put(mPropertyName, valuesHolder);
}
if (mProperty != null) {
mPropertyName = property.getName();
}
mProperty = property;
// New property/values/target should cause re-initialization prior to starting
mInitialized = false;
}
/**
* Gets the name of the property that will be animated. This name will be used to derive
* a setter function that will be called to set animated values.
* For example, a property name of <code>foo</code> will result
* in a call to the function <code>setFoo()</code> on the target object. If either
* <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
* also be derived and called.
*
* <p>If this animator was created with a {@link Property} object instead of the
* string name of a property, then this method will return the {@link
* Property#getName() name} of that Property object instead. If this animator was
* created with one or more {@link PropertyValuesHolder} objects, then this method
* will return the {@link PropertyValuesHolder#getPropertyName() name} of that
* object (if there was just one) or a comma-separated list of all of the
* names (if there are more than one).</p>
*/
@Nullable
public String getPropertyName() {
String propertyName = null;
if (mPropertyName != null) {
propertyName = mPropertyName;
} else if (mProperty != null) {
propertyName = mProperty.getName();
} else if (mValues != null && mValues.length > 0) {
for (int i = 0; i < mValues.length; ++i) {
if (i == 0) {
propertyName = "";
} else {
propertyName += ",";
}
propertyName += mValues[i].getPropertyName();
}
}
return propertyName;
}
@Override
String getNameForTrace() {
return "animator:" + getPropertyName();
}
/**
* Creates a new ObjectAnimator object. This default constructor is primarily for
* use internally; the other constructors which take parameters are more generally
* useful.
*/
public ObjectAnimator() {
}
/**
* Private utility constructor that initializes the target object and name of the
* property being animated.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
*/
private ObjectAnimator(Object target, String propertyName) {
setTarget(target);
setPropertyName(propertyName);
}
/**
* Private utility constructor that initializes the target object and property being animated.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
*/
private <T> ObjectAnimator(T target, Property<T, ?> property) {
setTarget(target);
setProperty(property);
}
/**
* Constructs and returns an ObjectAnimator that animates between int values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setIntValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are integers that are set to separate properties designated by
* <code>xPropertyName</code> and <code>yPropertyName</code>.
*
* @param target The object whose properties are to be animated. This object should
* have public methods on it called <code>setNameX()</code> and
* <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
* are the value of <code>xPropertyName</code> and <code>yPropertyName</code>
* parameters, respectively.
* @param xPropertyName The name of the property for the x coordinate being animated.
* @param yPropertyName The name of the property for the y coordinate being animated.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName,
Path path) {
PathKeyframes keyframes = KeyframeSet.ofPath(path);
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
keyframes.createXIntKeyframes());
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
keyframes.createYIntKeyframes());
return ofPropertyValuesHolder(target, x, y);
}
/**
* Constructs and returns an ObjectAnimator that animates between int values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) {
ObjectAnimator anim = new ObjectAnimator(target, property);
anim.setIntValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are integers that are set to separate properties, <code>xProperty</code> and
* <code>yProperty</code>.
*
* @param target The object whose properties are to be animated.
* @param xProperty The property for the x coordinate being animated.
* @param yProperty The property for the y coordinate being animated.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> xProperty,
Property<T, Integer> yProperty, Path path) {
PathKeyframes keyframes = KeyframeSet.ofPath(path);
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
keyframes.createXIntKeyframes());
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
keyframes.createYIntKeyframes());
return ofPropertyValuesHolder(target, x, y);
}
/**
* Constructs and returns an ObjectAnimator that animates over int values for a multiple
* parameters setter. Only public methods that take only int parameters are supported.
* Each <code>int[]</code> contains a complete set of parameters to the setter method.
* At least two <code>int[]</code> values must be provided, a start and end. More than two
* values imply a starting value, values to animate through along the way, and an ending
* value (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, values);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates the target using a multi-int setter
* along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
* animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are integer x and y coordinates used in the first and second parameter of the
* setter, respectively.
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates over values for a multiple int
* parameters setter. Only public methods that take only int parameters are supported.
* <p>At least two values must be provided, a start and end. More than two
* values imply a starting value, values to animate through along the way, and an ending
* value (these values will be distributed evenly across the duration of the animation).</p>
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param converter Converts T objects into int parameters for the multi-value setter.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@SafeVarargs
public static <T> ObjectAnimator ofMultiInt(Object target, String propertyName,
TypeConverter<T, int[]> converter, TypeEvaluator<T> evaluator, T... values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, converter,
evaluator, values);
return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between color values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofArgb(Object target, String propertyName, int... values) {
ObjectAnimator animator = ofInt(target, propertyName, values);
animator.setEvaluator(ArgbEvaluator.getInstance());
return animator;
}
/**
* Constructs and returns an ObjectAnimator that animates between color values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static <T> ObjectAnimator ofArgb(T target, Property<T, Integer> property,
int... values) {
ObjectAnimator animator = ofInt(target, property, values);
animator.setEvaluator(ArgbEvaluator.getInstance());
return animator;
}
/**
* Constructs and returns an ObjectAnimator that animates between float values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setFloatValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are floats that are set to separate properties designated by
* <code>xPropertyName</code> and <code>yPropertyName</code>.
*
* @param target The object whose properties are to be animated. This object should
* have public methods on it called <code>setNameX()</code> and
* <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
* are the value of the <code>xPropertyName</code> and <code>yPropertyName</code>
* parameters, respectively.
* @param xPropertyName The name of the property for the x coordinate being animated.
* @param yPropertyName The name of the property for the y coordinate being animated.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName,
Path path) {
PathKeyframes keyframes = KeyframeSet.ofPath(path);
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
keyframes.createXFloatKeyframes());
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
keyframes.createYFloatKeyframes());
return ofPropertyValuesHolder(target, x, y);
}
/**
* Constructs and returns an ObjectAnimator that animates between float values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property,
float... values) {
ObjectAnimator anim = new ObjectAnimator(target, property);
anim.setFloatValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are floats that are set to separate properties, <code>xProperty</code> and
* <code>yProperty</code>.
*
* @param target The object whose properties are to be animated.
* @param xProperty The property for the x coordinate being animated.
* @param yProperty The property for the y coordinate being animated.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> xProperty,
Property<T, Float> yProperty, Path path) {
PathKeyframes keyframes = KeyframeSet.ofPath(path);
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
keyframes.createXFloatKeyframes());
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
keyframes.createYFloatKeyframes());
return ofPropertyValuesHolder(target, x, y);
}
/**
* Constructs and returns an ObjectAnimator that animates over float values for a multiple
* parameters setter. Only public methods that take only float parameters are supported.
* Each <code>float[]</code> contains a complete set of parameters to the setter method.
* At least two <code>float[]</code> values must be provided, a start and end. More than two
* values imply a starting value, values to animate through along the way, and an ending
* value (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofMultiFloat(Object target, String propertyName,
float[][] values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, values);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates the target using a multi-float setter
* along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
* animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
* coordinates are float x and y coordinates used in the first and second parameter of the
* setter, respectively.
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
public static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates over values for a multiple float
* parameters setter. Only public methods that take only float parameters are supported.
* <p>At least two values must be provided, a start and end. More than two
* values imply a starting value, values to animate through along the way, and an ending
* value (these values will be distributed evenly across the duration of the animation).</p>
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param converter Converts T objects into float parameters for the multi-value setter.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@SafeVarargs
public static <T> ObjectAnimator ofMultiFloat(Object target, String propertyName,
TypeConverter<T, float[]> converter, TypeEvaluator<T> evaluator, T... values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, converter,
evaluator, values);
return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between Object values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* <p><strong>Note:</strong> The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofObject(Object target, String propertyName,
TypeEvaluator evaluator, Object... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setObjectValues(values);
anim.setEvaluator(evaluator);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
* A <code>Path</code></> animation moves in two dimensions, animating coordinates
* <code>(x, y)</code> together to follow the line. This variant animates the coordinates
* in a <code>PointF</code> to follow the <code>Path</code>. If the <code>Property</code>
* associated with <code>propertyName</code> uses a type other than <code>PointF</code>,
* <code>converter</code> can be used to change from <code>PointF</code> to the type
* associated with the <code>Property</code>.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param converter Converts a PointF to the type associated with the setter. May be
* null if conversion is unnecessary.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
@NonNull
public static ObjectAnimator ofObject(Object target, String propertyName,
@Nullable TypeConverter<PointF, ?> converter, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(propertyName, converter, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between Object values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* <p><strong>Note:</strong> The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
@SafeVarargs
public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
TypeEvaluator<V> evaluator, V... values) {
ObjectAnimator anim = new ObjectAnimator(target, property);
anim.setObjectValues(values);
anim.setEvaluator(evaluator);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates between Object values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
* This variant supplies a <code>TypeConverter</code> to convert from the animated values to the
* type of the property. If only one value is supplied, the <code>TypeConverter</code> must be a
* {@link android.animation.BidirectionalTypeConverter} to retrieve the current value.
*
* <p><strong>Note:</strong> The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param converter Converts the animated object to the Property type.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
@SafeVarargs
public static <T, V, P> ObjectAnimator ofObject(T target, Property<T, P> property,
TypeConverter<V, P> converter, TypeEvaluator<V> evaluator, V... values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, evaluator,
values);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
* A <code>Path</code></> animation moves in two dimensions, animating coordinates
* <code>(x, y)</code> together to follow the line. This variant animates the coordinates
* in a <code>PointF</code> to follow the <code>Path</code>. If <code>property</code>
* uses a type other than <code>PointF</code>, <code>converter</code> can be used to change
* from <code>PointF</code> to the type associated with the <code>Property</code>.
*
* <p>The PointF passed to <code>converter</code> or <code>property</code>, if
* <code>converter</code> is <code>null</code>, is reused on each animation frame and should
* not be stored by the setter or TypeConverter.</p>
*
* @param target The object whose property is to be animated.
* @param property The property being animated. Should not be null.
* @param converter Converts a PointF to the type associated with the setter. May be
* null if conversion is unnecessary.
* @param path The <code>Path</code> to animate values along.
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
*/
@NonNull
public static <T, V> ObjectAnimator ofObject(T target, @NonNull Property<T, V> property,
@Nullable TypeConverter<PointF, V> converter, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates between the sets of values specified
* in <code>PropertyValueHolder</code> objects. This variant should be used when animating
* several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
* you to associate a set of animation values with a property name.
*
* @param target The object whose property is to be animated. Depending on how the
* PropertyValuesObjects were constructed, the target object should either have the {@link
* android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
* PropertyValuesHOlder objects were created with property names) the target object should have
* public methods on it called <code>setName()</code>, where <code>name</code> is the name of
* the property passed in as the <code>propertyName</code> parameter for each of the
* PropertyValuesHolder objects.
* @param values A set of PropertyValuesHolder objects whose values will be animated between
* over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
public static ObjectAnimator ofPropertyValuesHolder(Object target,
PropertyValuesHolder... values) {
ObjectAnimator anim = new ObjectAnimator();
anim.setTarget(target);
anim.setValues(values);
return anim;
}
@Override
public void setIntValues(int... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofInt(mProperty, values));
} else {
setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
}
} else {
super.setIntValues(values);
}
}
@Override
public void setFloatValues(float... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofFloat(mProperty, values));
} else {
setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
}
} else {
super.setFloatValues(values);
}
}
@Override
public void setObjectValues(Object... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values));
} else {
setValues(PropertyValuesHolder.ofObject(mPropertyName,
(TypeEvaluator) null, values));
}
} else {
super.setObjectValues(values);
}
}
/**
* autoCancel controls whether an ObjectAnimator will be canceled automatically
* when any other ObjectAnimator with the same target and properties is started.
* Setting this flag may make it easier to run different animators on the same target
* object without having to keep track of whether there are conflicting animators that
* need to be manually canceled. Canceling animators must have the same exact set of
* target properties, in the same order.
*
* @param cancel Whether future ObjectAnimators with the same target and properties
* as this ObjectAnimator will cause this ObjectAnimator to be canceled.
*/
public void setAutoCancel(boolean cancel) {
mAutoCancel = cancel;
}
private boolean hasSameTargetAndProperties(@Nullable Animator anim) {
if (anim instanceof ObjectAnimator) {
PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues();
if (((ObjectAnimator) anim).getTarget() == getTarget() &&
mValues.length == theirValues.length) {
for (int i = 0; i < mValues.length; ++i) {
PropertyValuesHolder pvhMine = mValues[i];
PropertyValuesHolder pvhTheirs = theirValues[i];
if (pvhMine.getPropertyName() == null ||
!pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) {
return false;
}
}
return true;
}
}
return false;
}
@Override
public void start() {
AnimationHandler.getInstance().autoCancelBasedOn(this);
if (DBG) {
Log.d(LOG_TAG, "Anim target, duration: " + getTarget() + ", " + getDuration());
for (int i = 0; i < mValues.length; ++i) {
PropertyValuesHolder pvh = mValues[i];
Log.d(LOG_TAG, " Values[" + i + "]: " +
pvh.getPropertyName() + ", " + pvh.mKeyframes.getValue(0) + ", " +
pvh.mKeyframes.getValue(1));
}
}
super.start();
}
boolean shouldAutoCancel(AnimationHandler.AnimationFrameCallback anim) {
if (anim == null) {
return false;
}
if (anim instanceof ObjectAnimator) {
ObjectAnimator objAnim = (ObjectAnimator) anim;
if (objAnim.mAutoCancel && hasSameTargetAndProperties(objAnim)) {
return true;
}
}
return false;
}
/**
* This function is called immediately before processing the first animation
* frame of an animation. If there is a nonzero <code>startDelay</code>, the
* function is called after that delay ends.
* It takes care of the final initialization steps for the
* animation. This includes setting mEvaluator, if the user has not yet
* set it up, and the setter/getter methods, if the user did not supply
* them.
*
* <p>Overriders of this method should call the superclass method to cause
* internal mechanisms to be set up correctly.</p>
*/
@CallSuper
@Override
void initAnimation() {
if (!mInitialized) {
// mValueType may change due to setter/getter setup; do this before calling super.init(),
// which uses mValueType to set up the default type evaluator.
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupSetterAndGetter(target);
}
}
super.initAnimation();
}
}
/**
* Sets the length of the animation. The default duration is 300 milliseconds.
*
* @param duration The length of the animation, in milliseconds.
* @return ObjectAnimator The object called with setDuration(). This return
* value makes it easier to compose statements together that construct and then set the
* duration, as in
* <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
*/
@Override
@NonNull
public ObjectAnimator setDuration(long duration) {
super.setDuration(duration);
return this;
}
/**
* The target object whose property will be animated by this animation
*
* @return The object being animated
*/
@Nullable
public Object getTarget() {
return mTarget == null ? null : mTarget.get();
}
@Override
public void setTarget(@Nullable Object target) {
final Object oldTarget = getTarget();
if (oldTarget != target) {
if (isStarted()) {
cancel();
}
mTarget = target == null ? null : new WeakReference<Object>(target);
// New target should cause re-initialization prior to starting
mInitialized = false;
}
}
@Override
public void setupStartValues() {
initAnimation();
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupStartValue(target);
}
}
}
@Override
public void setupEndValues() {
initAnimation();
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupEndValue(target);
}
}
}
/**
* This method is called with the elapsed fraction of the animation during every
* animation frame. This function turns the elapsed fraction into an interpolated fraction
* and then into an animated value (from the evaluator. The function is called mostly during
* animation updates, but it is also called when the <code>end()</code>
* function is called, to set the final value on the property.
*
* <p>Overrides of this method must call the superclass to perform the calculation
* of the animated value.</p>
*
* @param fraction The elapsed fraction of the animation.
*/
@CallSuper
@Override
void animateValue(float fraction) {
final Object target = getTarget();
if (mTarget != null && target == null) {
// We lost the target reference, cancel and clean up. Note: we allow null target if the
/// target has never been set.
cancel();
return;
}
super.animateValue(fraction);
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setAnimatedValue(target);
}
}
@Override
boolean isInitialized() {
return mInitialized;
}
@Override
public ObjectAnimator clone() {
final ObjectAnimator anim = (ObjectAnimator) super.clone();
return anim;
}
@Override
@NonNull
public String toString() {
String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
getTarget();
if (mValues != null) {
for (int i = 0; i < mValues.length; ++i) {
returnVal += "\n " + mValues[i].toString();
}
}
return returnVal;
}
}