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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.support.rastermill;
import android.graphics.Bitmap;
import java.nio.ByteBuffer;
import java.io.InputStream;
public class FrameSequence {
static {
System.loadLibrary("framesequence");
}
private final long mNativeFrameSequence;
private final int mWidth;
private final int mHeight;
private final boolean mOpaque;
private final int mFrameCount;
private final int mDefaultLoopCount;
public int getWidth() { return mWidth; }
public int getHeight() { return mHeight; }
public boolean isOpaque() { return mOpaque; }
public int getFrameCount() { return mFrameCount; }
public int getDefaultLoopCount() { return mDefaultLoopCount; }
private static native FrameSequence nativeDecodeByteArray(byte[] data, int offset, int length);
private static native FrameSequence nativeDecodeStream(InputStream is, byte[] tempStorage);
private static native FrameSequence nativeDecodeByteBuffer(ByteBuffer buffer, int offset, int capacity);
private static native void nativeDestroyFrameSequence(long nativeFrameSequence);
private static native long nativeCreateState(long nativeFrameSequence);
private static native void nativeDestroyState(long nativeState);
private static native long nativeGetFrame(long nativeState, int frameNr,
Bitmap output, int previousFrameNr);
@SuppressWarnings("unused") // called by native
private FrameSequence(long nativeFrameSequence, int width, int height,
boolean opaque, int frameCount, int defaultLoopCount) {
mNativeFrameSequence = nativeFrameSequence;
mWidth = width;
mHeight = height;
mOpaque = opaque;
mFrameCount = frameCount;
mDefaultLoopCount = defaultLoopCount;
}
public static FrameSequence decodeByteArray(byte[] data) {
return decodeByteArray(data, 0, data.length);
}
public static FrameSequence decodeByteArray(byte[] data, int offset, int length) {
if (data == null) throw new IllegalArgumentException();
if (offset < 0 || length < 0 || (offset + length > data.length)) {
throw new IllegalArgumentException("invalid offset/length parameters");
}
return nativeDecodeByteArray(data, offset, length);
}
public static FrameSequence decodeByteBuffer(ByteBuffer buffer) {
if (buffer == null) throw new IllegalArgumentException();
if (!buffer.isDirect()) {
if (buffer.hasArray()) {
byte[] byteArray = buffer.array();
return decodeByteArray(byteArray, buffer.position(), buffer.remaining());
} else {
throw new IllegalArgumentException("Cannot have non-direct ByteBuffer with no byte array");
}
}
return nativeDecodeByteBuffer(buffer, buffer.position(), buffer.remaining());
}
public static FrameSequence decodeStream(InputStream stream) {
if (stream == null) throw new IllegalArgumentException();
byte[] tempStorage = new byte[16 * 1024]; // TODO: use buffer pool
return nativeDecodeStream(stream, tempStorage);
}
State createState() {
if (mNativeFrameSequence == 0) {
throw new IllegalStateException("attempted to use incorrectly built FrameSequence");
}
long nativeState = nativeCreateState(mNativeFrameSequence);
if (nativeState == 0) {
return null;
}
return new State(nativeState);
}
@Override
protected void finalize() throws Throwable {
try {
if (mNativeFrameSequence != 0) nativeDestroyFrameSequence(mNativeFrameSequence);
} finally {
super.finalize();
}
}
/**
* Playback state used when moving frames forward in a frame sequence.
*
* Note that this doesn't require contiguous frames to be rendered, it just stores
* information (in the case of gif, a recall buffer) that will be used to construct
* frames based upon data recorded before previousFrameNr.
*
* Note: {@link #destroy()} *must* be called before the object is GC'd to free native resources
*
* Note: State holds a native ref to its FrameSequence instance, so its FrameSequence should
* remain ref'd while it is in use
*/
static class State {
private long mNativeState;
public State(long nativeState) {
mNativeState = nativeState;
}
public void destroy() {
if (mNativeState != 0) {
nativeDestroyState(mNativeState);
mNativeState = 0;
}
}
// TODO: consider adding alternate API for drawing into a SurfaceTexture
public long getFrame(int frameNr, Bitmap output, int previousFrameNr) {
if (output == null || output.getConfig() != Bitmap.Config.ARGB_8888) {
throw new IllegalArgumentException("Bitmap passed must be non-null and ARGB_8888");
}
if (mNativeState == 0) {
throw new IllegalStateException("attempted to draw destroyed FrameSequenceState");
}
return nativeGetFrame(mNativeState, frameNr, output, previousFrameNr);
}
}
}