blob: 7043c72be6678378d39e9abebc6c0ddb2a60045c [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.filterpacks.imageproc;
import android.filterfw.core.FilterContext;
import android.filterfw.core.NativeProgram;
import android.filterfw.core.Program;
import android.filterfw.core.ShaderProgram;
/**
* @hide
*/
public class ContrastFilter extends SimpleImageFilter {
private static final String mContrastShader =
"precision mediump float;\n" +
"uniform sampler2D tex_sampler_0;\n" +
"uniform float contrast;\n" +
"varying vec2 v_texcoord;\n" +
"void main() {\n" +
" vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
" color -= 0.5;\n" +
" color *= contrast;\n" +
" color += 0.5;\n" +
" gl_FragColor = color;\n" + // this will clamp
"}\n";
public ContrastFilter(String name) {
super(name, "contrast");
}
@Override
protected Program getNativeProgram(FilterContext context) {
return new NativeProgram("filterpack_imageproc", "contrast");
}
@Override
protected Program getShaderProgram(FilterContext context) {
return new ShaderProgram(context, mContrastShader);
}
}