blob: 4e705012905852b3ee48ea7ac118e96d2a5672f6 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.media;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.SystemApi;
import android.annotation.TestApi;
import android.media.AudioManager.OnAudioFocusChangeListener;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
/**
* A class to encapsulate information about an audio focus request.
* An {@code AudioFocusRequest} instance is built by {@link Builder}, and is used to
* request and abandon audio focus, respectively
* with {@link AudioManager#requestAudioFocus(AudioFocusRequest)} and
* {@link AudioManager#abandonAudioFocusRequest(AudioFocusRequest)}.
*
* <h3>What is audio focus?</h3>
* <p>Audio focus is a concept introduced in API 8. It is used to convey the fact that a user can
* only focus on a single audio stream at a time, e.g. listening to music or a podcast, but not
* both at the same time. In some cases, multiple audio streams can be playing at the same time,
* but there is only one the user would really listen to (focus on), while the other plays in
* the background. An example of this is driving directions being spoken while music plays at
* a reduced volume (a.k.a. ducking).
* <p>When an application requests audio focus, it expresses its intention to “own” audio focus to
* play audio. Let’s review the different types of focus requests, the return value after a request,
* and the responses to a loss.
* <p class="note">Note: applications should not play anything until granted focus.</p>
*
* <h3>The different types of focus requests</h3>
* <p>There are four focus request types. A successful focus request with each will yield different
* behaviors by the system and the other application that previously held audio focus.
* <ul>
* <li>{@link AudioManager#AUDIOFOCUS_GAIN} expresses the fact that your application is now the
* sole source of audio that the user is listening to. The duration of the audio playback is
* unknown, and is possibly very long: after the user finishes interacting with your application,
* (s)he doesn’t expect another audio stream to resume. Examples of uses of this focus gain are
* for music playback, for a game or a video player.</li>
*
* <li>{@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT} is for a situation when you know your
* application is temporarily grabbing focus from the current owner, but the user expects playback
* to go back to where it was once your application no longer requires audio focus. An example is
* for playing an alarm, or during a VoIP call. The playback is known to be finite: the alarm will
* time-out or be dismissed, the VoIP call has a beginning and an end. When any of those events
* ends, and if the user was listening to music when it started, the user expects music to resume,
* but didn’t wish to listen to both at the same time.</li>
*
* <li>{@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK}: this focus request type is similar
* to {@code AUDIOFOCUS_GAIN_TRANSIENT} for the temporary aspect of the focus request, but it also
* expresses the fact during the time you own focus, you allow another application to keep playing
* at a reduced volume, “ducked”. Examples are when playing driving directions or notifications,
* it’s ok for music to keep playing, but not loud enough that it would prevent the directions to
* be hard to understand. A typical attenuation by the “ducked” application is a factor of 0.2f
* (or -14dB), that can for instance be applied with {@code MediaPlayer.setVolume(0.2f)} when
* using this class for playback.</li>
*
* <li>{@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE} is also for a temporary request,
* but also expresses that your application expects the device to not play anything else. This is
* typically used if you are doing audio recording or speech recognition, and don’t want for
* examples notifications to be played by the system during that time.</li>
* </ul>
*
* <p>An {@code AudioFocusRequest} instance always contains one of the four types of requests
* explained above. It is passed when building an {@code AudioFocusRequest} instance with its
* builder in the {@link Builder} constructor
* {@link AudioFocusRequest.Builder#AudioFocusRequest.Builder(int)}, or
* with {@link AudioFocusRequest.Builder#setFocusGain(int)} after copying an existing instance with
* {@link AudioFocusRequest.Builder#AudioFocusRequest.Builder(AudioFocusRequest)}.
*
* <h3>Qualifying your focus request</h3>
* <h4>Use case requiring a focus request</h4>
* <p>Any focus request is qualified by the {@link AudioAttributes}
* (see {@link Builder#setAudioAttributes(AudioAttributes)}) that describe the audio use case that
* will follow the request (once it's successful or granted). It is recommended to use the
* same {@code AudioAttributes} for the request as the attributes you are using for audio/media
* playback.
* <br>If no attributes are set, default attributes of {@link AudioAttributes#USAGE_MEDIA} are used.
*
* <h4>Delayed focus</h4>
* <p>Audio focus can be "locked" by the system for a number of reasons: during a phone call, when
* the car to which the device is connected plays an emergency message... To support these
* situations, the application can request to be notified when its request is fulfilled, by flagging
* its request as accepting delayed focus, with {@link Builder#setAcceptsDelayedFocusGain(boolean)}.
* <br>If focus is requested while being locked by the system,
* {@link AudioManager#requestAudioFocus(AudioFocusRequest)} will return
* {@link AudioManager#AUDIOFOCUS_REQUEST_DELAYED}. When focus isn't locked anymore, the focus
* listener set with {@link Builder#setOnAudioFocusChangeListener(OnAudioFocusChangeListener)}
* or with {@link Builder#setOnAudioFocusChangeListener(OnAudioFocusChangeListener, Handler)} will
* be called to notify the application it now owns audio focus.
*
* <h4>Pausing vs ducking</h4>
* <p>When an application requested audio focus with
* {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK}, the system will duck the current focus
* owner.
* <p class="note">Note: this behavior is <b>new for Android O</b>, whereas applications targeting
* SDK level up to API 25 had to implement the ducking themselves when they received a focus
* loss of {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}.
* <p>But ducking is not always the behavior expected by the user. A typical example is when the
* device plays driving directions while the user is listening to an audio book or podcast, and
* expects the audio playback to pause, instead of duck, as it is hard to understand a navigation
* prompt and spoken content at the same time. Therefore the system will not automatically duck
* when it detects it would be ducking spoken content: such content is detected when the
* {@code AudioAttributes} of the player are qualified by
* {@link AudioAttributes#CONTENT_TYPE_SPEECH}. Refer for instance to
* {@link AudioAttributes.Builder#setContentType(int)} and
* {@link MediaPlayer#setAudioAttributes(AudioAttributes)} if you are writing a media playback
* application for audio book, podcasts... Since the system will not automatically duck applications
* that play speech, it calls their focus listener instead to notify them of
* {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}, so they can pause instead. Note that
* this behavior is independent of the use of {@code AudioFocusRequest}, but tied to the use
* of {@code AudioAttributes}.
* <p>If your application requires pausing instead of ducking for any other reason than playing
* speech, you can also declare so with {@link Builder#setWillPauseWhenDucked(boolean)}, which will
* cause the system to call your focus listener instead of automatically ducking.
*
* <h4>Example</h4>
* <p>The example below covers the following steps to be found in any application that would play
* audio, and use audio focus. Here we play an audio book, and our application is intended to pause
* rather than duck when it loses focus. These steps consist in:
* <ul>
* <li>Creating {@code AudioAttributes} to be used for the playback and the focus request.</li>
* <li>Configuring and creating the {@code AudioFocusRequest} instance that defines the intended
* focus behaviors.</li>
* <li>Requesting audio focus and checking the return code to see if playback can happen right
* away, or is delayed.</li>
* <li>Implementing a focus change listener to respond to focus gains and losses.</li>
* </ul>
* <p>
* <pre class="prettyprint">
* // initialization of the audio attributes and focus request
* mAudioManager = (AudioManager) Context.getSystemService(Context.AUDIO_SERVICE);
* mPlaybackAttributes = new AudioAttributes.Builder()
* .setUsage(AudioAttributes.USAGE_MEDIA)
* .setContentType(AudioAttributes.CONTENT_TYPE_SPEECH)
* .build();
* mFocusRequest = new AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN)
* .setAudioAttributes(mPlaybackAttributes)
* .setAcceptsDelayedFocusGain(true)
* .setWillPauseWhenDucked(true)
* .setOnAudioFocusChangeListener(this, mMyHandler)
* .build();
* mMediaPlayer = new MediaPlayer();
* mMediaPlayer.setAudioAttributes(mPlaybackAttributes);
* final Object mFocusLock = new Object();
*
* boolean mPlaybackDelayed = false;
*
* // requesting audio focus
* int res = mAudioManager.requestAudioFocus(mFocusRequest);
* synchronized (mFocusLock) {
* if (res == AudioManager.AUDIOFOCUS_REQUEST_FAILED) {
* mPlaybackDelayed = false;
* } else if (res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
* mPlaybackDelayed = false;
* playbackNow();
* } else if (res == AudioManager.AUDIOFOCUS_REQUEST_DELAYED) {
* mPlaybackDelayed = true;
* }
* }
*
* // implementation of the OnAudioFocusChangeListener
* &#64;Override
* public void onAudioFocusChange(int focusChange) {
* switch (focusChange) {
* case AudioManager.AUDIOFOCUS_GAIN:
* if (mPlaybackDelayed || mResumeOnFocusGain) {
* synchronized (mFocusLock) {
* mPlaybackDelayed = false;
* mResumeOnFocusGain = false;
* }
* playbackNow();
* }
* break;
* case AudioManager.AUDIOFOCUS_LOSS:
* synchronized (mFocusLock) {
* // this is not a transient loss, we shouldn't automatically resume for now
* mResumeOnFocusGain = false;
* mPlaybackDelayed = false;
* }
* pausePlayback();
* break;
* case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
* case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
* // we handle all transient losses the same way because we never duck audio books
* synchronized (mFocusLock) {
* // we should only resume if playback was interrupted
* mResumeOnFocusGain = mMediaPlayer.isPlaying();
* mPlaybackDelayed = false;
* }
* pausePlayback();
* break;
* }
* }
*
* // Important:
* // Also set "mResumeOnFocusGain" to false when the user pauses or stops playback: this way your
* // application doesn't automatically restart when it gains focus, even though the user had
* // stopped it.
* </pre>
*/
public final class AudioFocusRequest {
// default attributes for the request when not specified
private final static AudioAttributes FOCUS_DEFAULT_ATTR = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA).build();
/** @hide */
public static final String KEY_ACCESSIBILITY_FORCE_FOCUS_DUCKING = "a11y_force_ducking";
private final @Nullable OnAudioFocusChangeListener mFocusListener;
private final @Nullable Handler mListenerHandler;
private final @NonNull AudioAttributes mAttr;
private final int mFocusGain;
private final int mFlags;
private AudioFocusRequest(OnAudioFocusChangeListener listener, Handler handler,
AudioAttributes attr, int focusGain, int flags) {
mFocusListener = listener;
mListenerHandler = handler;
mFocusGain = focusGain;
mAttr = attr;
mFlags = flags;
}
/**
* @hide
* Checks whether a focus gain constant is a valid value for an audio focus request.
* @param focusGain value to check
* @return true if focusGain is a valid value for an audio focus request.
*/
final static boolean isValidFocusGain(int focusGain) {
switch (focusGain) {
case AudioManager.AUDIOFOCUS_GAIN:
case AudioManager.AUDIOFOCUS_GAIN_TRANSIENT:
case AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK:
case AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE:
return true;
default:
return false;
}
}
/**
* @hide
* Returns the focus change listener set for this {@code AudioFocusRequest}.
* @return null if no {@link AudioManager.OnAudioFocusChangeListener} was set.
*/
@TestApi
public @Nullable OnAudioFocusChangeListener getOnAudioFocusChangeListener() {
return mFocusListener;
}
/**
* @hide
* Returns the {@link Handler} to be used for the focus change listener.
* @return the same {@code Handler} set in.
* {@link Builder#setOnAudioFocusChangeListener(OnAudioFocusChangeListener, Handler)}, or null
* if no listener was set.
*/
public @Nullable Handler getOnAudioFocusChangeListenerHandler() {
return mListenerHandler;
}
/**
* Returns the {@link AudioAttributes} set for this {@code AudioFocusRequest}, or the default
* attributes if none were set.
* @return non-null {@link AudioAttributes}.
*/
public @NonNull AudioAttributes getAudioAttributes() {
return mAttr;
}
/**
* Returns the type of audio focus request configured for this {@code AudioFocusRequest}.
* @return one of {@link AudioManager#AUDIOFOCUS_GAIN},
* {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT},
* {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK}, and
* {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE}.
*/
public int getFocusGain() {
return mFocusGain;
}
/**
* Returns whether the application that would use this {@code AudioFocusRequest} would pause
* when it is requested to duck.
* @return the duck/pause behavior.
*/
public boolean willPauseWhenDucked() {
return (mFlags & AudioManager.AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS)
== AudioManager.AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS;
}
/**
* Returns whether the application that would use this {@code AudioFocusRequest} supports
* a focus gain granted after a temporary request failure.
* @return whether delayed focus gain is supported.
*/
public boolean acceptsDelayedFocusGain() {
return (mFlags & AudioManager.AUDIOFOCUS_FLAG_DELAY_OK)
== AudioManager.AUDIOFOCUS_FLAG_DELAY_OK;
}
/**
* @hide
* Returns whether audio focus will be locked (i.e. focus cannot change) as a result of this
* focus request being successful.
* @return whether this request will lock focus.
*/
@SystemApi
public boolean locksFocus() {
return (mFlags & AudioManager.AUDIOFOCUS_FLAG_LOCK)
== AudioManager.AUDIOFOCUS_FLAG_LOCK;
}
int getFlags() {
return mFlags;
}
/**
* Builder class for {@link AudioFocusRequest} objects.
* <p>See {@link AudioFocusRequest} for an example of building an instance with this builder.
* <br>The default values for the instance to be built are:
* <table>
* <tr><td>focus listener and handler</td><td>none</td></tr>
* <tr><td>{@code AudioAttributes}</td><td>attributes with usage set to
* {@link AudioAttributes#USAGE_MEDIA}</td></tr>
* <tr><td>pauses on duck</td><td>false</td></tr>
* <tr><td>supports delayed focus grant</td><td>false</td></tr>
* </table>
*/
public static final class Builder {
private OnAudioFocusChangeListener mFocusListener;
private Handler mListenerHandler;
private AudioAttributes mAttr = FOCUS_DEFAULT_ATTR;
private int mFocusGain;
private boolean mPausesOnDuck = false;
private boolean mDelayedFocus = false;
private boolean mFocusLocked = false;
private boolean mA11yForceDucking = false;
/**
* Constructs a new {@code Builder}, and specifies how audio focus
* will be requested. Valid values for focus requests are
* {@link AudioManager#AUDIOFOCUS_GAIN}, {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT},
* {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK}, and
* {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE}.
* <p>By default there is no focus change listener, delayed focus is not supported, ducking
* is suitable for the application, and the <code>AudioAttributes</code>
* have a usage of {@link AudioAttributes#USAGE_MEDIA}.
* @param focusGain the type of audio focus gain that will be requested
* @throws IllegalArgumentException thrown when an invalid focus gain type is used
*/
public Builder(int focusGain) {
setFocusGain(focusGain);
}
/**
* Constructs a new {@code Builder} with all the properties of the {@code AudioFocusRequest}
* passed as parameter.
* Use this method when you want a new request to differ only by some properties.
* @param requestToCopy the non-null {@code AudioFocusRequest} to build a duplicate from.
* @throws IllegalArgumentException thrown when a null {@code AudioFocusRequest} is used.
*/
public Builder(@NonNull AudioFocusRequest requestToCopy) {
if (requestToCopy == null) {
throw new IllegalArgumentException("Illegal null AudioFocusRequest");
}
mAttr = requestToCopy.mAttr;
mFocusListener = requestToCopy.mFocusListener;
mListenerHandler = requestToCopy.mListenerHandler;
mFocusGain = requestToCopy.mFocusGain;
mPausesOnDuck = requestToCopy.willPauseWhenDucked();
mDelayedFocus = requestToCopy.acceptsDelayedFocusGain();
}
/**
* Sets the type of focus gain that will be requested.
* Use this method to replace the focus gain when building a request by modifying an
* existing {@code AudioFocusRequest} instance.
* @param focusGain the type of audio focus gain that will be requested.
* @return this {@code Builder} instance
* @throws IllegalArgumentException thrown when an invalid focus gain type is used
*/
public @NonNull Builder setFocusGain(int focusGain) {
if (!isValidFocusGain(focusGain)) {
throw new IllegalArgumentException("Illegal audio focus gain type " + focusGain);
}
mFocusGain = focusGain;
return this;
}
/**
* Sets the listener called when audio focus changes after being requested with
* {@link AudioManager#requestAudioFocus(AudioFocusRequest)}, and until being abandoned
* with {@link AudioManager#abandonAudioFocusRequest(AudioFocusRequest)}.
* Note that only focus changes (gains and losses) affecting the focus owner are reported,
* not gains and losses of other focus requesters in the system.<br>
* Notifications are delivered on the {@link Looper} associated with the one of
* the creation of the {@link AudioManager} used to request focus
* (see {@link AudioManager#requestAudioFocus(AudioFocusRequest)}).
* @param listener the listener receiving the focus change notifications.
* @return this {@code Builder} instance.
* @throws NullPointerException thrown when a null focus listener is used.
*/
public @NonNull Builder setOnAudioFocusChangeListener(
@NonNull OnAudioFocusChangeListener listener) {
if (listener == null) {
throw new NullPointerException("Illegal null focus listener");
}
mFocusListener = listener;
mListenerHandler = null;
return this;
}
/**
* @hide
* Internal listener setter, no null checks on listener nor handler
* @param listener
* @param handler
* @return this {@code Builder} instance.
*/
@NonNull Builder setOnAudioFocusChangeListenerInt(
OnAudioFocusChangeListener listener, Handler handler) {
mFocusListener = listener;
mListenerHandler = handler;
return this;
}
/**
* Sets the listener called when audio focus changes after being requested with
* {@link AudioManager#requestAudioFocus(AudioFocusRequest)}, and until being abandoned
* with {@link AudioManager#abandonAudioFocusRequest(AudioFocusRequest)}.
* Note that only focus changes (gains and losses) affecting the focus owner are reported,
* not gains and losses of other focus requesters in the system.
* @param listener the listener receiving the focus change notifications.
* @param handler the {@link Handler} for the thread on which to execute
* the notifications.
* @return this {@code Builder} instance.
* @throws NullPointerException thrown when a null focus listener or handler is used.
*/
public @NonNull Builder setOnAudioFocusChangeListener(
@NonNull OnAudioFocusChangeListener listener, @NonNull Handler handler) {
if (listener == null || handler == null) {
throw new NullPointerException("Illegal null focus listener or handler");
}
mFocusListener = listener;
mListenerHandler = handler;
return this;
}
/**
* Sets the {@link AudioAttributes} to be associated with the focus request, and which
* describe the use case for which focus is requested.
* As the focus requests typically precede audio playback, this information is used on
* certain platforms to declare the subsequent playback use case. It is therefore good
* practice to use in this method the same {@code AudioAttributes} as used for
* playback, see for example {@link MediaPlayer#setAudioAttributes(AudioAttributes)} in
* {@code MediaPlayer} or {@link AudioTrack.Builder#setAudioAttributes(AudioAttributes)}
* in {@code AudioTrack}.
* @param attributes the {@link AudioAttributes} for the focus request.
* @return this {@code Builder} instance.
* @throws NullPointerException thrown when using null for the attributes.
*/
public @NonNull Builder setAudioAttributes(@NonNull AudioAttributes attributes) {
if (attributes == null) {
throw new NullPointerException("Illegal null AudioAttributes");
}
mAttr = attributes;
return this;
}
/**
* Declare the intended behavior of the application with regards to audio ducking.
* See more details in the {@link AudioFocusRequest} class documentation.
* @param pauseOnDuck use {@code true} if the application intends to pause audio playback
* when losing focus with {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}.
* If {@code true}, note that you must also set a focus listener to receive such an
* event, with
* {@link #setOnAudioFocusChangeListener(OnAudioFocusChangeListener, Handler)}.
* @return this {@code Builder} instance.
*/
public @NonNull Builder setWillPauseWhenDucked(boolean pauseOnDuck) {
mPausesOnDuck = pauseOnDuck;
return this;
}
/**
* Marks this focus request as compatible with delayed focus.
* See more details about delayed focus in the {@link AudioFocusRequest} class
* documentation.
* @param acceptsDelayedFocusGain use {@code true} if the application supports delayed
* focus. If {@code true}, note that you must also set a focus listener to be notified
* of delayed focus gain, with
* {@link #setOnAudioFocusChangeListener(OnAudioFocusChangeListener, Handler)}.
* @return this {@code Builder} instance
*/
public @NonNull Builder setAcceptsDelayedFocusGain(boolean acceptsDelayedFocusGain) {
mDelayedFocus = acceptsDelayedFocusGain;
return this;
}
/**
* @hide
* Marks this focus request as locking audio focus so granting is temporarily disabled.
* This feature can only be used by owners of a registered
* {@link android.media.audiopolicy.AudioPolicy} in
* {@link AudioManager#requestAudioFocus(AudioFocusRequest, android.media.audiopolicy.AudioPolicy)}.
* Setting to false is the same as the default behavior.
* @param focusLocked true when locking focus
* @return this {@code Builder} instance
*/
@SystemApi
public @NonNull Builder setLocksFocus(boolean focusLocked) {
mFocusLocked = focusLocked;
return this;
}
/**
* Marks this focus request as forcing ducking, regardless of the conditions in which
* the system would or would not enforce ducking.
* Forcing ducking will only be honored when requesting AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK
* with an {@link AudioAttributes} usage of
* {@link AudioAttributes#USAGE_ASSISTANCE_ACCESSIBILITY}, coming from an accessibility
* service, and will be ignored otherwise.
* @param forceDucking {@code true} to force ducking
* @return this {@code Builder} instance
*/
public @NonNull Builder setForceDucking(boolean forceDucking) {
mA11yForceDucking = forceDucking;
return this;
}
/**
* Builds a new {@code AudioFocusRequest} instance combining all the information gathered
* by this {@code Builder}'s configuration methods.
* @return the {@code AudioFocusRequest} instance qualified by all the properties set
* on this {@code Builder}.
* @throws IllegalStateException thrown when attempting to build a focus request that is set
* to accept delayed focus, or to pause on duck, but no focus change listener was set.
*/
public AudioFocusRequest build() {
if ((mDelayedFocus || mPausesOnDuck) && (mFocusListener == null)) {
throw new IllegalStateException(
"Can't use delayed focus or pause on duck without a listener");
}
if (mA11yForceDucking) {
final Bundle extraInfo;
if (mAttr.getBundle() == null) {
extraInfo = new Bundle();
} else {
extraInfo = mAttr.getBundle();
}
// checking of usage and focus request is done server side
extraInfo.putBoolean(KEY_ACCESSIBILITY_FORCE_FOCUS_DUCKING, true);
mAttr = new AudioAttributes.Builder(mAttr).addBundle(extraInfo).build();
}
final int flags = 0
| (mDelayedFocus ? AudioManager.AUDIOFOCUS_FLAG_DELAY_OK : 0)
| (mPausesOnDuck ? AudioManager.AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS : 0)
| (mFocusLocked ? AudioManager.AUDIOFOCUS_FLAG_LOCK : 0);
return new AudioFocusRequest(mFocusListener, mListenerHandler,
mAttr, mFocusGain, flags);
}
}
}