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/**
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.service.dreams;
import android.annotation.IdRes;
import android.annotation.LayoutRes;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.SdkConstant;
import android.annotation.SdkConstant.SdkConstantType;
import android.annotation.UnsupportedAppUsage;
import android.app.AlarmManager;
import android.app.Service;
import android.content.Intent;
import android.graphics.PixelFormat;
import android.graphics.drawable.ColorDrawable;
import android.os.Build;
import android.os.Handler;
import android.os.IBinder;
import android.os.IRemoteCallback;
import android.os.PowerManager;
import android.os.RemoteException;
import android.os.ServiceManager;
import android.util.MathUtils;
import android.util.Slog;
import android.view.ActionMode;
import android.view.Display;
import android.view.KeyEvent;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.SearchEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
import android.view.WindowManager;
import android.view.WindowManager.LayoutParams;
import android.view.WindowManagerGlobal;
import android.view.accessibility.AccessibilityEvent;
import com.android.internal.policy.PhoneWindow;
import com.android.internal.util.DumpUtils;
import com.android.internal.util.DumpUtils.Dump;
import java.io.FileDescriptor;
import java.io.PrintWriter;
/**
* Extend this class to implement a custom dream (available to the user as a "Daydream").
*
* <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a
* desk dock. Dreams provide another modality for apps to express themselves, tailored for
* an exhibition/lean-back experience.</p>
*
* <p>The {@code DreamService} lifecycle is as follows:</p>
* <ol>
* <li>{@link #onAttachedToWindow}
* <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li>
* <li>{@link #onDreamingStarted}
* <p>Your dream has started, so you should begin animations or other behaviors here.</li>
* <li>{@link #onDreamingStopped}
* <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li>
* <li>{@link #onDetachedFromWindow}
* <p>Use this to dismantle resources (for example, detach from handlers
* and listeners).</li>
* </ol>
*
* <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but
* initialization and teardown should be done by overriding the hooks above.</p>
*
* <p>To be available to the system, your {@code DreamService} should be declared in the
* manifest as follows:</p>
* <pre>
* &lt;service
* android:name=".MyDream"
* android:exported="true"
* android:icon="@drawable/my_icon"
* android:label="@string/my_dream_label" >
*
* &lt;intent-filter>
* &lt;action android:name="android.service.dreams.DreamService" />
* &lt;category android:name="android.intent.category.DEFAULT" />
* &lt;/intent-filter>
*
* &lt;!-- Point to additional information for this dream (optional) -->
* &lt;meta-data
* android:name="android.service.dream"
* android:resource="@xml/my_dream" />
* &lt;/service>
* </pre>
*
* <p>If specified with the {@code <meta-data>} element,
* additional information for the dream is defined using the
* {@link android.R.styleable#Dream &lt;dream&gt;} element in a separate XML file.
* Currently, the only addtional
* information you can provide is for a settings activity that allows the user to configure
* the dream behavior. For example:</p>
* <p class="code-caption">res/xml/my_dream.xml</p>
* <pre>
* &lt;dream xmlns:android="http://schemas.android.com/apk/res/android"
* android:settingsActivity="com.example.app/.MyDreamSettingsActivity" />
* </pre>
* <p>This makes a Settings button available alongside your dream's listing in the
* system settings, which when pressed opens the specified activity.</p>
*
*
* <p>To specify your dream layout, call {@link #setContentView}, typically during the
* {@link #onAttachedToWindow} callback. For example:</p>
* <pre>
* public class MyDream extends DreamService {
*
* &#64;Override
* public void onAttachedToWindow() {
* super.onAttachedToWindow();
*
* // Exit dream upon user touch
* setInteractive(false);
* // Hide system UI
* setFullscreen(true);
* // Set the dream layout
* setContentView(R.layout.dream);
* }
* }
* </pre>
*
* <p>When targeting api level 21 and above, you must declare the service in your manifest file
* with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:</p>
* <pre>
* &lt;service
* android:name=".MyDream"
* android:exported="true"
* android:icon="@drawable/my_icon"
* android:label="@string/my_dream_label"
* android:permission="android.permission.BIND_DREAM_SERVICE">
* &lt;intent-filter>
* &lt;action android:name=”android.service.dreams.DreamService” />
* &lt;category android:name=”android.intent.category.DEFAULT” />
* &lt;/intent-filter>
* &lt;/service>
* </pre>
*/
public class DreamService extends Service implements Window.Callback {
private final String TAG = DreamService.class.getSimpleName() + "[" + getClass().getSimpleName() + "]";
/**
* The name of the dream manager service.
* @hide
*/
public static final String DREAM_SERVICE = "dreams";
/**
* The {@link Intent} that must be declared as handled by the service.
*/
@SdkConstant(SdkConstantType.SERVICE_ACTION)
public static final String SERVICE_INTERFACE =
"android.service.dreams.DreamService";
/**
* Name under which a Dream publishes information about itself.
* This meta-data must reference an XML resource containing
* a <code>&lt;{@link android.R.styleable#Dream dream}&gt;</code>
* tag.
*/
public static final String DREAM_META_DATA = "android.service.dream";
private final IDreamManager mSandman;
private final Handler mHandler = new Handler();
private IBinder mWindowToken;
private Window mWindow;
private boolean mInteractive;
private boolean mLowProfile = true;
private boolean mFullscreen;
private boolean mScreenBright = true;
private boolean mStarted;
private boolean mWaking;
private boolean mFinished;
private boolean mCanDoze;
private boolean mDozing;
private boolean mWindowless;
private int mDozeScreenState = Display.STATE_UNKNOWN;
private int mDozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
private boolean mDebug = false;
public DreamService() {
mSandman = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE));
}
/**
* @hide
*/
public void setDebug(boolean dbg) {
mDebug = dbg;
}
// begin Window.Callback methods
/** {@inheritDoc} */
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
// TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK
if (!mInteractive) {
if (mDebug) Slog.v(TAG, "Waking up on keyEvent");
wakeUp();
return true;
} else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
if (mDebug) Slog.v(TAG, "Waking up on back key");
wakeUp();
return true;
}
return mWindow.superDispatchKeyEvent(event);
}
/** {@inheritDoc} */
@Override
public boolean dispatchKeyShortcutEvent(KeyEvent event) {
if (!mInteractive) {
if (mDebug) Slog.v(TAG, "Waking up on keyShortcutEvent");
wakeUp();
return true;
}
return mWindow.superDispatchKeyShortcutEvent(event);
}
/** {@inheritDoc} */
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
// TODO: create more flexible version of mInteractive that allows clicks
// but finish()es on any other kind of activity
if (!mInteractive) {
if (mDebug) Slog.v(TAG, "Waking up on touchEvent");
wakeUp();
return true;
}
return mWindow.superDispatchTouchEvent(event);
}
/** {@inheritDoc} */
@Override
public boolean dispatchTrackballEvent(MotionEvent event) {
if (!mInteractive) {
if (mDebug) Slog.v(TAG, "Waking up on trackballEvent");
wakeUp();
return true;
}
return mWindow.superDispatchTrackballEvent(event);
}
/** {@inheritDoc} */
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event) {
if (!mInteractive) {
if (mDebug) Slog.v(TAG, "Waking up on genericMotionEvent");
wakeUp();
return true;
}
return mWindow.superDispatchGenericMotionEvent(event);
}
/** {@inheritDoc} */
@Override
public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) {
return false;
}
/** {@inheritDoc} */
@Override
public View onCreatePanelView(int featureId) {
return null;
}
/** {@inheritDoc} */
@Override
public boolean onCreatePanelMenu(int featureId, Menu menu) {
return false;
}
/** {@inheritDoc} */
@Override
public boolean onPreparePanel(int featureId, View view, Menu menu) {
return false;
}
/** {@inheritDoc} */
@Override
public boolean onMenuOpened(int featureId, Menu menu) {
return false;
}
/** {@inheritDoc} */
@Override
public boolean onMenuItemSelected(int featureId, MenuItem item) {
return false;
}
/** {@inheritDoc} */
@Override
public void onWindowAttributesChanged(LayoutParams attrs) {
}
/** {@inheritDoc} */
@Override
public void onContentChanged() {
}
/** {@inheritDoc} */
@Override
public void onWindowFocusChanged(boolean hasFocus) {
}
/** {@inheritDoc} */
@Override
public void onAttachedToWindow() {
}
/** {@inheritDoc} */
@Override
public void onDetachedFromWindow() {
}
/** {@inheritDoc} */
@Override
public void onPanelClosed(int featureId, Menu menu) {
}
/** {@inheritDoc} */
@Override
public boolean onSearchRequested(SearchEvent event) {
return onSearchRequested();
}
/** {@inheritDoc} */
@Override
public boolean onSearchRequested() {
return false;
}
/** {@inheritDoc} */
@Override
public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) {
return null;
}
/** {@inheritDoc} */
@Override
public ActionMode onWindowStartingActionMode(
android.view.ActionMode.Callback callback, int type) {
return null;
}
/** {@inheritDoc} */
@Override
public void onActionModeStarted(ActionMode mode) {
}
/** {@inheritDoc} */
@Override
public void onActionModeFinished(ActionMode mode) {
}
// end Window.Callback methods
// begin public api
/**
* Retrieves the current {@link android.view.WindowManager} for the dream.
* Behaves similarly to {@link android.app.Activity#getWindowManager()}.
*
* @return The current window manager, or null if the dream is not started.
*/
public WindowManager getWindowManager() {
return mWindow != null ? mWindow.getWindowManager() : null;
}
/**
* Retrieves the current {@link android.view.Window} for the dream.
* Behaves similarly to {@link android.app.Activity#getWindow()}.
*
* @return The current window, or null if the dream is not started.
*/
public Window getWindow() {
return mWindow;
}
/**
* Inflates a layout resource and set it to be the content view for this Dream.
* Behaves similarly to {@link android.app.Activity#setContentView(int)}.
*
* <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
*
* @param layoutResID Resource ID to be inflated.
*
* @see #setContentView(android.view.View)
* @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
*/
public void setContentView(@LayoutRes int layoutResID) {
getWindow().setContentView(layoutResID);
}
/**
* Sets a view to be the content view for this Dream.
* Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity,
* including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view.
*
* <p>Note: This requires a window, so you should usually call it during
* {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
* during {@link #onCreate}).</p>
*
* @see #setContentView(int)
* @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
*/
public void setContentView(View view) {
getWindow().setContentView(view);
}
/**
* Sets a view to be the content view for this Dream.
* Behaves similarly to
* {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)}
* in an activity.
*
* <p>Note: This requires a window, so you should usually call it during
* {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
* during {@link #onCreate}).</p>
*
* @param view The desired content to display.
* @param params Layout parameters for the view.
*
* @see #setContentView(android.view.View)
* @see #setContentView(int)
*/
public void setContentView(View view, ViewGroup.LayoutParams params) {
getWindow().setContentView(view, params);
}
/**
* Adds a view to the Dream's window, leaving other content views in place.
*
* <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
*
* @param view The desired content to display.
* @param params Layout parameters for the view.
*/
public void addContentView(View view, ViewGroup.LayoutParams params) {
getWindow().addContentView(view, params);
}
/**
* Finds a view that was identified by the id attribute from the XML that
* was processed in {@link #onCreate}.
*
* <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
* <p>
* <strong>Note:</strong> In most cases -- depending on compiler support --
* the resulting view is automatically cast to the target class type. If
* the target class type is unconstrained, an explicit cast may be
* necessary.
*
* @param id the ID to search for
* @return The view if found or null otherwise.
* @see View#findViewById(int)
* @see DreamService#requireViewById(int)
*/
@Nullable
public <T extends View> T findViewById(@IdRes int id) {
return getWindow().findViewById(id);
}
/**
* Finds a view that was identified by the id attribute from the XML that was processed in
* {@link #onCreate}, or throws an IllegalArgumentException if the ID is invalid or there is no
* matching view in the hierarchy.
*
* <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
* <p>
* <strong>Note:</strong> In most cases -- depending on compiler support --
* the resulting view is automatically cast to the target class type. If
* the target class type is unconstrained, an explicit cast may be
* necessary.
*
* @param id the ID to search for
* @return a view with given ID
* @see View#requireViewById(int)
* @see DreamService#findViewById(int)
*/
@NonNull
public final <T extends View> T requireViewById(@IdRes int id) {
T view = findViewById(id);
if (view == null) {
throw new IllegalArgumentException(
"ID does not reference a View inside this DreamService");
}
return view;
}
/**
* Marks this dream as interactive to receive input events.
*
* <p>Non-interactive dreams (default) will dismiss on the first input event.</p>
*
* <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p>
*
* @param interactive True if this dream will handle input events.
*/
public void setInteractive(boolean interactive) {
mInteractive = interactive;
}
/**
* Returns whether or not this dream is interactive. Defaults to false.
*
* @see #setInteractive(boolean)
*/
public boolean isInteractive() {
return mInteractive;
}
/**
* Sets View.SYSTEM_UI_FLAG_LOW_PROFILE on the content view.
*
* @param lowProfile True to set View.SYSTEM_UI_FLAG_LOW_PROFILE
* @hide There is no reason to have this -- dreams can set this flag
* on their own content view, and from there can actually do the
* correct interactions with it (seeing when it is cleared etc).
*/
public void setLowProfile(boolean lowProfile) {
if (mLowProfile != lowProfile) {
mLowProfile = lowProfile;
int flag = View.SYSTEM_UI_FLAG_LOW_PROFILE;
applySystemUiVisibilityFlags(mLowProfile ? flag : 0, flag);
}
}
/**
* Returns whether or not this dream is in low profile mode. Defaults to true.
*
* @see #setLowProfile(boolean)
* @hide
*/
public boolean isLowProfile() {
return getSystemUiVisibilityFlagValue(View.SYSTEM_UI_FLAG_LOW_PROFILE, mLowProfile);
}
/**
* Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN}
* on the dream's window.
*
* @param fullscreen If true, the fullscreen flag will be set; else it
* will be cleared.
*/
public void setFullscreen(boolean fullscreen) {
if (mFullscreen != fullscreen) {
mFullscreen = fullscreen;
int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN;
applyWindowFlags(mFullscreen ? flag : 0, flag);
}
}
/**
* Returns whether or not this dream is in fullscreen mode. Defaults to false.
*
* @see #setFullscreen(boolean)
*/
public boolean isFullscreen() {
return mFullscreen;
}
/**
* Marks this dream as keeping the screen bright while dreaming.
*
* @param screenBright True to keep the screen bright while dreaming.
*/
public void setScreenBright(boolean screenBright) {
if (mScreenBright != screenBright) {
mScreenBright = screenBright;
int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON;
applyWindowFlags(mScreenBright ? flag : 0, flag);
}
}
/**
* Returns whether or not this dream keeps the screen bright while dreaming.
* Defaults to false, allowing the screen to dim if necessary.
*
* @see #setScreenBright(boolean)
*/
public boolean isScreenBright() {
return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright);
}
/**
* Marks this dream as windowless. Only available to doze dreams.
*
* @hide
*/
@UnsupportedAppUsage
public void setWindowless(boolean windowless) {
mWindowless = windowless;
}
/**
* Returns whether or not this dream is windowless. Only available to doze dreams.
*
* @hide
*/
public boolean isWindowless() {
return mWindowless;
}
/**
* Returns true if this dream is allowed to doze.
* <p>
* The value returned by this method is only meaningful when the dream has started.
* </p>
*
* @return True if this dream can doze.
* @see #startDozing
* @hide For use by system UI components only.
*/
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023)
public boolean canDoze() {
return mCanDoze;
}
/**
* Starts dozing, entering a deep dreamy sleep.
* <p>
* Dozing enables the system to conserve power while the user is not actively interacting
* with the device. While dozing, the display will remain on in a low-power state
* and will continue to show its previous contents but the application processor and
* other system components will be allowed to suspend when possible.
* </p><p>
* While the application processor is suspended, the dream may stop executing code
* for long periods of time. Prior to being suspended, the dream may schedule periodic
* wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}.
* The dream may also keep the CPU awake by acquiring a
* {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary.
* Note that since the purpose of doze mode is to conserve power (especially when
* running on battery), the dream should not wake the CPU very often or keep it
* awake for very long.
* </p><p>
* It is a good idea to call this method some time after the dream's entry animation
* has completed and the dream is ready to doze. It is important to completely
* finish all of the work needed before dozing since the application processor may
* be suspended at any moment once this method is called unless other wake locks
* are being held.
* </p><p>
* Call {@link #stopDozing} or {@link #finish} to stop dozing.
* </p>
*
* @see #stopDozing
* @hide For use by system UI components only.
*/
@UnsupportedAppUsage
public void startDozing() {
if (mCanDoze && !mDozing) {
mDozing = true;
updateDoze();
}
}
private void updateDoze() {
if (mWindowToken == null) {
Slog.w(TAG, "Updating doze without a window token.");
return;
}
if (mDozing) {
try {
mSandman.startDozing(mWindowToken, mDozeScreenState, mDozeScreenBrightness);
} catch (RemoteException ex) {
// system server died
}
}
}
/**
* Stops dozing, returns to active dreaming.
* <p>
* This method reverses the effect of {@link #startDozing}. From this moment onward,
* the application processor will be kept awake as long as the dream is running
* or until the dream starts dozing again.
* </p>
*
* @see #startDozing
* @hide For use by system UI components only.
*/
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023)
public void stopDozing() {
if (mDozing) {
mDozing = false;
try {
mSandman.stopDozing(mWindowToken);
} catch (RemoteException ex) {
// system server died
}
}
}
/**
* Returns true if the dream will allow the system to enter a low-power state while
* it is running without actually turning off the screen. Defaults to false,
* keeping the application processor awake while the dream is running.
*
* @return True if the dream is dozing.
*
* @see #setDozing(boolean)
* @hide For use by system UI components only.
*/
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023)
public boolean isDozing() {
return mDozing;
}
/**
* Gets the screen state to use while dozing.
*
* @return The screen state to use while dozing, such as {@link Display#STATE_ON},
* {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
* {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN}
* for the default behavior.
*
* @see #setDozeScreenState
* @hide For use by system UI components only.
*/
public int getDozeScreenState() {
return mDozeScreenState;
}
/**
* Sets the screen state to use while dozing.
* <p>
* The value of this property determines the power state of the primary display
* once {@link #startDozing} has been called. The default value is
* {@link Display#STATE_UNKNOWN} which lets the system decide.
* The dream may set a different state before starting to doze and may
* perform transitions between states while dozing to conserve power and
* achieve various effects.
* </p><p>
* Some devices will have dedicated hardware ("Sidekick") to animate
* the display content while the CPU sleeps. If the dream and the hardware support
* this, {@link Display#STATE_ON_SUSPEND} or {@link Display#STATE_DOZE_SUSPEND}
* will switch control to the Sidekick.
* </p><p>
* If not using Sidekick, it is recommended that the state be set to
* {@link Display#STATE_DOZE_SUSPEND} once the dream has completely
* finished drawing and before it releases its wakelock
* to allow the display hardware to be fully suspended. While suspended,
* the display will preserve its on-screen contents.
* </p><p>
* If the doze suspend state is used, the dream must make sure to set the mode back
* to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again
* since the display updates may be ignored and not seen by the user otherwise.
* </p><p>
* The set of available display power states and their behavior while dozing is
* hardware dependent and may vary across devices. The dream may therefore
* need to be modified or configured to correctly support the hardware.
* </p>
*
* @param state The screen state to use while dozing, such as {@link Display#STATE_ON},
* {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
* {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN}
* for the default behavior.
*
* @hide For use by system UI components only.
*/
@UnsupportedAppUsage
public void setDozeScreenState(int state) {
if (mDozeScreenState != state) {
mDozeScreenState = state;
updateDoze();
}
}
/**
* Gets the screen brightness to use while dozing.
*
* @return The screen brightness while dozing as a value between
* {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
* or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
* its default policy based on the screen state.
*
* @see #setDozeScreenBrightness
* @hide For use by system UI components only.
*/
@UnsupportedAppUsage
public int getDozeScreenBrightness() {
return mDozeScreenBrightness;
}
/**
* Sets the screen brightness to use while dozing.
* <p>
* The value of this property determines the power state of the primary display
* once {@link #startDozing} has been called. The default value is
* {@link PowerManager#BRIGHTNESS_DEFAULT} which lets the system decide.
* The dream may set a different brightness before starting to doze and may adjust
* the brightness while dozing to conserve power and achieve various effects.
* </p><p>
* Note that dream may specify any brightness in the full 0-255 range, including
* values that are less than the minimum value for manual screen brightness
* adjustments by the user. In particular, the value may be set to 0 which may
* turn off the backlight entirely while still leaving the screen on although
* this behavior is device dependent and not guaranteed.
* </p><p>
* The available range of display brightness values and their behavior while dozing is
* hardware dependent and may vary across devices. The dream may therefore
* need to be modified or configured to correctly support the hardware.
* </p>
*
* @param brightness The screen brightness while dozing as a value between
* {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
* or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
* its default policy based on the screen state.
*
* @hide For use by system UI components only.
*/
@UnsupportedAppUsage
public void setDozeScreenBrightness(int brightness) {
if (brightness != PowerManager.BRIGHTNESS_DEFAULT) {
brightness = clampAbsoluteBrightness(brightness);
}
if (mDozeScreenBrightness != brightness) {
mDozeScreenBrightness = brightness;
updateDoze();
}
}
/**
* Called when this Dream is constructed.
*/
@Override
public void onCreate() {
if (mDebug) Slog.v(TAG, "onCreate()");
super.onCreate();
}
/**
* Called when the dream's window has been created and is visible and animation may now begin.
*/
public void onDreamingStarted() {
if (mDebug) Slog.v(TAG, "onDreamingStarted()");
// hook for subclasses
}
/**
* Called when this Dream is stopped, either by external request or by calling finish(),
* before the window has been removed.
*/
public void onDreamingStopped() {
if (mDebug) Slog.v(TAG, "onDreamingStopped()");
// hook for subclasses
}
/**
* Called when the dream is being asked to stop itself and wake.
* <p>
* The default implementation simply calls {@link #finish} which ends the dream
* immediately. Subclasses may override this function to perform a smooth exit
* transition then call {@link #finish} afterwards.
* </p><p>
* Note that the dream will only be given a short period of time (currently about
* five seconds) to wake up. If the dream does not finish itself in a timely manner
* then the system will forcibly finish it once the time allowance is up.
* </p>
*/
public void onWakeUp() {
finish();
}
/** {@inheritDoc} */
@Override
public final IBinder onBind(Intent intent) {
if (mDebug) Slog.v(TAG, "onBind() intent = " + intent);
return new DreamServiceWrapper();
}
/**
* Stops the dream and detaches from the window.
* <p>
* When the dream ends, the system will be allowed to go to sleep fully unless there
* is a reason for it to be awake such as recent user activity or wake locks being held.
* </p>
*/
public final void finish() {
if (mDebug) Slog.v(TAG, "finish(): mFinished=" + mFinished);
if (!mFinished) {
mFinished = true;
if (mWindowToken == null) {
Slog.w(TAG, "Finish was called before the dream was attached.");
} else {
try {
mSandman.finishSelf(mWindowToken, true /*immediate*/);
} catch (RemoteException ex) {
// system server died
}
}
stopSelf(); // if launched via any other means
}
}
/**
* Wakes the dream up gently.
* <p>
* Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition.
* When the transition is over, the dream should call {@link #finish}.
* </p>
*/
public final void wakeUp() {
wakeUp(false);
}
private void wakeUp(boolean fromSystem) {
if (mDebug) Slog.v(TAG, "wakeUp(): fromSystem=" + fromSystem
+ ", mWaking=" + mWaking + ", mFinished=" + mFinished);
if (!mWaking && !mFinished) {
mWaking = true;
// As a minor optimization, invoke the callback first in case it simply
// calls finish() immediately so there wouldn't be much point in telling
// the system that we are finishing the dream gently.
onWakeUp();
// Now tell the system we are waking gently, unless we already told
// it we were finishing immediately.
if (!fromSystem && !mFinished) {
if (mWindowToken == null) {
Slog.w(TAG, "WakeUp was called before the dream was attached.");
} else {
try {
mSandman.finishSelf(mWindowToken, false /*immediate*/);
} catch (RemoteException ex) {
// system server died
}
}
}
}
}
/** {@inheritDoc} */
@Override
public void onDestroy() {
if (mDebug) Slog.v(TAG, "onDestroy()");
// hook for subclasses
// Just in case destroy came in before detach, let's take care of that now
detach();
super.onDestroy();
}
// end public api
/**
* Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed.
*
* Must run on mHandler.
*/
private final void detach() {
if (mStarted) {
if (mDebug) Slog.v(TAG, "detach(): Calling onDreamingStopped()");
mStarted = false;
onDreamingStopped();
}
if (mWindow != null) {
// force our window to be removed synchronously
if (mDebug) Slog.v(TAG, "detach(): Removing window from window manager");
mWindow.getWindowManager().removeViewImmediate(mWindow.getDecorView());
mWindow = null;
}
if (mWindowToken != null) {
// the following will print a log message if it finds any other leaked windows
WindowManagerGlobal.getInstance().closeAll(mWindowToken,
this.getClass().getName(), "Dream");
mWindowToken = null;
mCanDoze = false;
}
}
/**
* Called when the Dream is ready to be shown.
*
* Must run on mHandler.
*
* @param windowToken A window token that will allow a window to be created in the correct layer.
* @param started A callback that will be invoked once onDreamingStarted has completed.
*/
private final void attach(IBinder windowToken, boolean canDoze, IRemoteCallback started) {
if (mWindowToken != null) {
Slog.e(TAG, "attach() called when already attached with token=" + mWindowToken);
return;
}
if (mFinished || mWaking) {
Slog.w(TAG, "attach() called after dream already finished");
try {
mSandman.finishSelf(windowToken, true /*immediate*/);
} catch (RemoteException ex) {
// system server died
}
return;
}
mWindowToken = windowToken;
mCanDoze = canDoze;
if (mWindowless && !mCanDoze) {
throw new IllegalStateException("Only doze dreams can be windowless");
}
if (!mWindowless) {
mWindow = new PhoneWindow(this);
mWindow.setCallback(this);
mWindow.requestFeature(Window.FEATURE_NO_TITLE);
mWindow.setBackgroundDrawable(new ColorDrawable(0xFF000000));
mWindow.setFormat(PixelFormat.OPAQUE);
if (mDebug) Slog.v(TAG, String.format("Attaching window token: %s to window of type %s",
windowToken, WindowManager.LayoutParams.TYPE_DREAM));
WindowManager.LayoutParams lp = mWindow.getAttributes();
lp.type = WindowManager.LayoutParams.TYPE_DREAM;
lp.token = windowToken;
lp.windowAnimations = com.android.internal.R.style.Animation_Dream;
lp.flags |= ( WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
| WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR
| WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
| WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD
| WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
| (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0)
| (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0)
);
mWindow.setAttributes(lp);
// Workaround: Currently low-profile and in-window system bar backgrounds don't go
// along well. Dreams usually don't need such bars anyways, so disable them by default.
mWindow.clearFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS);
mWindow.setWindowManager(null, windowToken, "dream", true);
applySystemUiVisibilityFlags(
(mLowProfile ? View.SYSTEM_UI_FLAG_LOW_PROFILE : 0),
View.SYSTEM_UI_FLAG_LOW_PROFILE);
try {
getWindowManager().addView(mWindow.getDecorView(), mWindow.getAttributes());
} catch (WindowManager.BadTokenException ex) {
// This can happen because the dream manager service will remove the token
// immediately without necessarily waiting for the dream to start.
// We should receive a finish message soon.
Slog.i(TAG, "attach() called after window token already removed, dream will "
+ "finish soon");
mWindow = null;
return;
}
}
// We need to defer calling onDreamingStarted until after onWindowAttached,
// which is posted to the handler by addView, so we post onDreamingStarted
// to the handler also. Need to watch out here in case detach occurs before
// this callback is invoked.
mHandler.post(new Runnable() {
@Override
public void run() {
if (mWindow != null || mWindowless) {
if (mDebug) Slog.v(TAG, "Calling onDreamingStarted()");
mStarted = true;
try {
onDreamingStarted();
} finally {
try {
started.sendResult(null);
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
}
}
});
}
private boolean getWindowFlagValue(int flag, boolean defaultValue) {
return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0;
}
private void applyWindowFlags(int flags, int mask) {
if (mWindow != null) {
WindowManager.LayoutParams lp = mWindow.getAttributes();
lp.flags = applyFlags(lp.flags, flags, mask);
mWindow.setAttributes(lp);
mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp);
}
}
private boolean getSystemUiVisibilityFlagValue(int flag, boolean defaultValue) {
View v = mWindow == null ? null : mWindow.getDecorView();
return v == null ? defaultValue : (v.getSystemUiVisibility() & flag) != 0;
}
private void applySystemUiVisibilityFlags(int flags, int mask) {
View v = mWindow == null ? null : mWindow.getDecorView();
if (v != null) {
v.setSystemUiVisibility(applyFlags(v.getSystemUiVisibility(), flags, mask));
}
}
private int applyFlags(int oldFlags, int flags, int mask) {
return (oldFlags&~mask) | (flags&mask);
}
@Override
protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) {
DumpUtils.dumpAsync(mHandler, new Dump() {
@Override
public void dump(PrintWriter pw, String prefix) {
dumpOnHandler(fd, pw, args);
}
}, pw, "", 1000);
}
/** @hide */
protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) {
pw.print(TAG + ": ");
if (mWindowToken == null) {
pw.println("stopped");
} else {
pw.println("running (token=" + mWindowToken + ")");
}
pw.println(" window: " + mWindow);
pw.print(" flags:");
if (isInteractive()) pw.print(" interactive");
if (isLowProfile()) pw.print(" lowprofile");
if (isFullscreen()) pw.print(" fullscreen");
if (isScreenBright()) pw.print(" bright");
if (isWindowless()) pw.print(" windowless");
if (isDozing()) pw.print(" dozing");
else if (canDoze()) pw.print(" candoze");
pw.println();
if (canDoze()) {
pw.println(" doze screen state: " + Display.stateToString(mDozeScreenState));
pw.println(" doze screen brightness: " + mDozeScreenBrightness);
}
}
private static int clampAbsoluteBrightness(int value) {
return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON);
}
private final class DreamServiceWrapper extends IDreamService.Stub {
@Override
public void attach(final IBinder windowToken, final boolean canDoze,
IRemoteCallback started) {
mHandler.post(new Runnable() {
@Override
public void run() {
DreamService.this.attach(windowToken, canDoze, started);
}
});
}
@Override
public void detach() {
mHandler.post(new Runnable() {
@Override
public void run() {
DreamService.this.detach();
}
});
}
@Override
public void wakeUp() {
mHandler.post(new Runnable() {
@Override
public void run() {
DreamService.this.wakeUp(true /*fromSystem*/);
}
});
}
}
}