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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import android.annotation.UnsupportedAppUsage;
/**
* @hide
* <p>ProgramStore contains a set of parameters that control how
* the graphics hardware handles writes to the framebuffer.
* It could be used to:</p>
* <ul>
* <li>enable/disable depth testing</li>
* <li>specify wheather depth writes are performed</li>
* <li>setup various blending modes for use in effects like
* transparency</li>
* <li>define write masks for color components written into the
* framebuffer</li>
* </ul>
*
**/
public class ProgramStore extends BaseObj {
/**
* Specifies the function used to determine whether a fragment
* will be drawn during the depth testing stage in the rendering
* pipeline by comparing its value with that already in the depth
* buffer. DepthFunc is only valid when depth buffer is present
* and depth testing is enabled
*/
public enum DepthFunc {
/**
* Always drawn
*/
@UnsupportedAppUsage
ALWAYS (0),
/**
* Drawn if the incoming depth value is less than that in the
* depth buffer
*/
@UnsupportedAppUsage
LESS (1),
/**
* Drawn if the incoming depth value is less or equal to that in
* the depth buffer
*/
LESS_OR_EQUAL (2),
/**
* Drawn if the incoming depth value is greater than that in the
* depth buffer
*/
GREATER (3),
/**
* Drawn if the incoming depth value is greater or equal to that
* in the depth buffer
*/
GREATER_OR_EQUAL (4),
/**
* Drawn if the incoming depth value is equal to that in the
* depth buffer
*/
EQUAL (5),
/**
* Drawn if the incoming depth value is not equal to that in the
* depth buffer
*/
NOT_EQUAL (6);
int mID;
DepthFunc(int id) {
mID = id;
}
}
/**
* Specifies the functions used to combine incoming pixels with
* those already in the frame buffer.
*
* BlendSrcFunc describes how the coefficient used to scale the
* source pixels during the blending operation is computed
*
*/
public enum BlendSrcFunc {
ZERO (0),
@UnsupportedAppUsage
ONE (1),
DST_COLOR (2),
ONE_MINUS_DST_COLOR (3),
@UnsupportedAppUsage
SRC_ALPHA (4),
ONE_MINUS_SRC_ALPHA (5),
DST_ALPHA (6),
ONE_MINUS_DST_ALPHA (7),
SRC_ALPHA_SATURATE (8);
int mID;
BlendSrcFunc(int id) {
mID = id;
}
}
/**
* Specifies the functions used to combine incoming pixels with
* those already in the frame buffer.
*
* BlendDstFunc describes how the coefficient used to scale the
* pixels already in the framebuffer is computed during the
* blending operation
*
*/
public enum BlendDstFunc {
@UnsupportedAppUsage
ZERO (0),
@UnsupportedAppUsage
ONE (1),
SRC_COLOR (2),
ONE_MINUS_SRC_COLOR (3),
SRC_ALPHA (4),
@UnsupportedAppUsage
ONE_MINUS_SRC_ALPHA (5),
DST_ALPHA (6),
ONE_MINUS_DST_ALPHA (7);
int mID;
BlendDstFunc(int id) {
mID = id;
}
}
DepthFunc mDepthFunc;
boolean mDepthMask;
boolean mColorMaskR;
boolean mColorMaskG;
boolean mColorMaskB;
boolean mColorMaskA;
BlendSrcFunc mBlendSrc;
BlendDstFunc mBlendDst;
boolean mDither;
ProgramStore(long id, RenderScript rs) {
super(id, rs);
}
/**
* Returns the function used to test writing into the depth
* buffer
* @return depth function
*/
public DepthFunc getDepthFunc() {
return mDepthFunc;
}
/**
* Queries whether writes are enabled into the depth buffer
* @return depth mask
*/
public boolean isDepthMaskEnabled() {
return mDepthMask;
}
/**
* Queries whether red channel is written
* @return red color channel mask
*/
public boolean isColorMaskRedEnabled() {
return mColorMaskR;
}
/**
* Queries whether green channel is written
* @return green color channel mask
*/
public boolean isColorMaskGreenEnabled() {
return mColorMaskG;
}
/**
* Queries whether blue channel is written
* @return blue color channel mask
*/
public boolean isColorMaskBlueEnabled() {
return mColorMaskB;
}
/**
* Queries whether alpha channel is written
* @return alpha channel mask
*/
public boolean isColorMaskAlphaEnabled() {
return mColorMaskA;
}
/**
* Specifies how the source blending factor is computed
* @return source blend function
*/
public BlendSrcFunc getBlendSrcFunc() {
return mBlendSrc;
}
/**
* Specifies how the destination blending factor is computed
* @return destination blend function
*/
public BlendDstFunc getBlendDstFunc() {
return mBlendDst;
}
/**
* Specifies whether colors are dithered before writing into the
* framebuffer
* @return whether dither is enabled
*/
public boolean isDitherEnabled() {
return mDither;
}
/**
* Returns a pre-defined program store object with the following
* characteristics:
* - incoming pixels are drawn if their depth value is less than
* the stored value in the depth buffer. If the pixel is
* drawn, its value is also stored in the depth buffer
* - incoming pixels override the value stored in the color
* buffer if it passes the depth test
*
* @param rs Context to which the program will belong.
**/
public static ProgramStore BLEND_NONE_DEPTH_TEST(RenderScript rs) {
if(rs.mProgramStore_BLEND_NONE_DEPTH_TEST == null) {
ProgramStore.Builder builder = new ProgramStore.Builder(rs);
builder.setDepthFunc(ProgramStore.DepthFunc.LESS);
builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ZERO);
builder.setDitherEnabled(false);
builder.setDepthMaskEnabled(true);
rs.mProgramStore_BLEND_NONE_DEPTH_TEST = builder.create();
}
return rs.mProgramStore_BLEND_NONE_DEPTH_TEST;
}
/**
* Returns a pre-defined program store object with the following
* characteristics:
* - incoming pixels always pass the depth test and their value
* is not stored in the depth buffer
* - incoming pixels override the value stored in the color
* buffer
*
* @param rs Context to which the program will belong.
**/
public static ProgramStore BLEND_NONE_DEPTH_NONE(RenderScript rs) {
if(rs.mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH == null) {
ProgramStore.Builder builder = new ProgramStore.Builder(rs);
builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ZERO);
builder.setDitherEnabled(false);
builder.setDepthMaskEnabled(false);
rs.mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH = builder.create();
}
return rs.mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH;
}
/**
* Returns a pre-defined program store object with the following
* characteristics:
* - incoming pixels are drawn if their depth value is less than
* the stored value in the depth buffer. If the pixel is
* drawn, its value is also stored in the depth buffer
* - if the incoming (Source) pixel passes depth test, its value
* is combined with the stored color (Dest) using the
* following formula
* Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A)
*
* @param rs Context to which the program will belong.
**/
public static ProgramStore BLEND_ALPHA_DEPTH_TEST(RenderScript rs) {
if(rs.mProgramStore_BLEND_ALPHA_DEPTH_TEST == null) {
ProgramStore.Builder builder = new ProgramStore.Builder(rs);
builder.setDepthFunc(ProgramStore.DepthFunc.LESS);
builder.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
builder.setDitherEnabled(false);
builder.setDepthMaskEnabled(true);
rs.mProgramStore_BLEND_ALPHA_DEPTH_TEST = builder.create();
}
return rs.mProgramStore_BLEND_ALPHA_DEPTH_TEST;
}
/**
* Returns a pre-defined program store object with the following
* characteristics:
* - incoming pixels always pass the depth test and their value
* is not stored in the depth buffer
* - incoming pixel's value is combined with the stored color
* (Dest) using the following formula
* Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A)
*
* @param rs Context to which the program will belong.
**/
@UnsupportedAppUsage
public static ProgramStore BLEND_ALPHA_DEPTH_NONE(RenderScript rs) {
if(rs.mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH == null) {
ProgramStore.Builder builder = new ProgramStore.Builder(rs);
builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
builder.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
builder.setDitherEnabled(false);
builder.setDepthMaskEnabled(false);
rs.mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH = builder.create();
}
return rs.mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH;
}
/**
* Builder class for ProgramStore object. If the builder is left
* empty, the equivalent of BLEND_NONE_DEPTH_NONE would be
* returned
*/
public static class Builder {
RenderScript mRS;
DepthFunc mDepthFunc;
boolean mDepthMask;
boolean mColorMaskR;
boolean mColorMaskG;
boolean mColorMaskB;
boolean mColorMaskA;
BlendSrcFunc mBlendSrc;
BlendDstFunc mBlendDst;
boolean mDither;
@UnsupportedAppUsage
public Builder(RenderScript rs) {
mRS = rs;
mDepthFunc = DepthFunc.ALWAYS;
mDepthMask = false;
mColorMaskR = true;
mColorMaskG = true;
mColorMaskB = true;
mColorMaskA = true;
mBlendSrc = BlendSrcFunc.ONE;
mBlendDst = BlendDstFunc.ZERO;
}
/**
* Specifies the depth testing behavior
*
* @param func function used for depth testing
*
* @return this
*/
@UnsupportedAppUsage
public Builder setDepthFunc(DepthFunc func) {
mDepthFunc = func;
return this;
}
/**
* Enables writes into the depth buffer
*
* @param enable specifies whether depth writes are
* enabled or disabled
*
* @return this
*/
@UnsupportedAppUsage
public Builder setDepthMaskEnabled(boolean enable) {
mDepthMask = enable;
return this;
}
/**
* Enables writes into the color buffer
*
* @param r specifies whether red channel is written
* @param g specifies whether green channel is written
* @param b specifies whether blue channel is written
* @param a specifies whether alpha channel is written
*
* @return this
*/
public Builder setColorMaskEnabled(boolean r, boolean g, boolean b, boolean a) {
mColorMaskR = r;
mColorMaskG = g;
mColorMaskB = b;
mColorMaskA = a;
return this;
}
/**
* Specifies how incoming pixels are combined with the pixels
* stored in the framebuffer
*
* @param src specifies how the source blending factor is
* computed
* @param dst specifies how the destination blending factor is
* computed
*
* @return this
*/
@UnsupportedAppUsage
public Builder setBlendFunc(BlendSrcFunc src, BlendDstFunc dst) {
mBlendSrc = src;
mBlendDst = dst;
return this;
}
/**
* Enables dithering
*
* @param enable specifies whether dithering is enabled or
* disabled
*
* @return this
*/
@UnsupportedAppUsage
public Builder setDitherEnabled(boolean enable) {
mDither = enable;
return this;
}
/**
* Creates a program store from the current state of the builder
*/
@UnsupportedAppUsage
public ProgramStore create() {
mRS.validate();
long id = mRS.nProgramStoreCreate(mColorMaskR, mColorMaskG, mColorMaskB, mColorMaskA,
mDepthMask, mDither,
mBlendSrc.mID, mBlendDst.mID, mDepthFunc.mID);
ProgramStore programStore = new ProgramStore(id, mRS);
programStore.mDepthFunc = mDepthFunc;
programStore.mDepthMask = mDepthMask;
programStore.mColorMaskR = mColorMaskR;
programStore.mColorMaskG = mColorMaskG;
programStore.mColorMaskB = mColorMaskB;
programStore.mColorMaskA = mColorMaskA;
programStore.mBlendSrc = mBlendSrc;
programStore.mBlendDst = mBlendDst;
programStore.mDither = mDither;
return programStore;
}
}
}