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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.media.effect;
import android.filterfw.core.FilterContext;
import android.filterfw.core.GLFrame;
import android.filterfw.core.Frame;
import android.filterfw.core.FrameFormat;
import android.filterfw.core.FrameManager;
import android.filterfw.format.ImageFormat;
/**
* The FilterEffect class is the base class for all Effects based on Filters from the Mobile
* Filter Framework (MFF).
* @hide
*/
public abstract class FilterEffect extends Effect {
protected EffectContext mEffectContext;
private String mName;
/**
* Protected constructor as FilterEffects should be created by Factory.
*/
protected FilterEffect(EffectContext context, String name) {
mEffectContext = context;
mName = name;
}
/**
* Get the effect name.
*
* Returns the unique name of the effect, which matches the name used for instantiating this
* effect by the EffectFactory.
*
* @return The name of the effect.
*/
@Override
public String getName() {
return mName;
}
// Helper Methods for subclasses ///////////////////////////////////////////////////////////////
/**
* Call this before manipulating the GL context. Will assert that the GL environment is in a
* valid state, and save it.
*/
protected void beginGLEffect() {
mEffectContext.assertValidGLState();
mEffectContext.saveGLState();
}
/**
* Call this after manipulating the GL context. Restores the previous GL state.
*/
protected void endGLEffect() {
mEffectContext.restoreGLState();
}
/**
* Returns the active filter context for this effect.
*/
protected FilterContext getFilterContext() {
return mEffectContext.mFilterContext;
}
/**
* Converts a texture into a Frame.
*/
protected Frame frameFromTexture(int texId, int width, int height) {
FrameManager manager = getFilterContext().getFrameManager();
FrameFormat format = ImageFormat.create(width, height,
ImageFormat.COLORSPACE_RGBA,
FrameFormat.TARGET_GPU);
Frame frame = manager.newBoundFrame(format,
GLFrame.EXISTING_TEXTURE_BINDING,
texId);
frame.setTimestamp(Frame.TIMESTAMP_UNKNOWN);
return frame;
}
}