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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
import android.annotation.ColorInt;
import android.annotation.ColorLong;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.UnsupportedAppUsage;
public class LinearGradient extends Shader {
@UnsupportedAppUsage
private float mX0;
@UnsupportedAppUsage
private float mY0;
@UnsupportedAppUsage
private float mX1;
@UnsupportedAppUsage
private float mY1;
@UnsupportedAppUsage
private float[] mPositions;
@UnsupportedAppUsage
private TileMode mTileMode;
// @ColorInts are replaced by @ColorLongs, but these remain due to @UnsupportedAppUsage.
@UnsupportedAppUsage
@ColorInt
private int[] mColors;
@UnsupportedAppUsage
@ColorInt
private int mColor0;
@UnsupportedAppUsage
@ColorInt
private int mColor1;
@ColorLong
private final long[] mColorLongs;
/**
* Create a shader that draws a linear gradient along a line.
*
* @param x0 The x-coordinate for the start of the gradient line
* @param y0 The y-coordinate for the start of the gradient line
* @param x1 The x-coordinate for the end of the gradient line
* @param y1 The y-coordinate for the end of the gradient line
* @param colors The sRGB colors to be distributed along the gradient line
* @param positions May be null. The relative positions [0..1] of
* each corresponding color in the colors array. If this is null,
* the the colors are distributed evenly along the gradient line.
* @param tile The Shader tiling mode
*/
public LinearGradient(float x0, float y0, float x1, float y1, @NonNull @ColorInt int[] colors,
@Nullable float[] positions, @NonNull TileMode tile) {
this(x0, y0, x1, y1, convertColors(colors), positions, tile,
ColorSpace.get(ColorSpace.Named.SRGB));
}
/**
* Create a shader that draws a linear gradient along a line.
*
* @param x0 The x-coordinate for the start of the gradient line
* @param y0 The y-coordinate for the start of the gradient line
* @param x1 The x-coordinate for the end of the gradient line
* @param y1 The y-coordinate for the end of the gradient line
* @param colors The colors to be distributed along the gradient line
* @param positions May be null. The relative positions [0..1] of
* each corresponding color in the colors array. If this is null,
* the the colors are distributed evenly along the gradient line.
* @param tile The Shader tiling mode
*
* @throws IllegalArgumentException if there are less than two colors, the colors do
* not share the same {@link ColorSpace} or do not use a valid one, or {@code positions}
* is not {@code null} and has a different length from {@code colors}.
*/
public LinearGradient(float x0, float y0, float x1, float y1, @NonNull @ColorLong long[] colors,
@Nullable float[] positions, @NonNull TileMode tile) {
this(x0, y0, x1, y1, colors.clone(), positions, tile, detectColorSpace(colors));
}
/**
* Base constructor. Assumes @param colors is a copy that this object can hold onto,
* and all colors share @param colorSpace.
*/
private LinearGradient(float x0, float y0, float x1, float y1,
@NonNull @ColorLong long[] colors, @Nullable float[] positions, @NonNull TileMode tile,
@NonNull ColorSpace colorSpace) {
super(colorSpace);
if (positions != null && colors.length != positions.length) {
throw new IllegalArgumentException("color and position arrays must be of equal length");
}
mX0 = x0;
mY0 = y0;
mX1 = x1;
mY1 = y1;
mColorLongs = colors;
mPositions = positions != null ? positions.clone() : null;
mTileMode = tile;
}
/**
* Create a shader that draws a linear gradient along a line.
*
* @param x0 The x-coordinate for the start of the gradient line
* @param y0 The y-coordinate for the start of the gradient line
* @param x1 The x-coordinate for the end of the gradient line
* @param y1 The y-coordinate for the end of the gradient line
* @param color0 The sRGB color at the start of the gradient line.
* @param color1 The sRGB color at the end of the gradient line.
* @param tile The Shader tiling mode
*/
public LinearGradient(float x0, float y0, float x1, float y1,
@ColorInt int color0, @ColorInt int color1,
@NonNull TileMode tile) {
this(x0, y0, x1, y1, Color.pack(color0), Color.pack(color1), tile);
}
/**
* Create a shader that draws a linear gradient along a line.
*
* @param x0 The x-coordinate for the start of the gradient line
* @param y0 The y-coordinate for the start of the gradient line
* @param x1 The x-coordinate for the end of the gradient line
* @param y1 The y-coordinate for the end of the gradient line
* @param color0 The color at the start of the gradient line.
* @param color1 The color at the end of the gradient line.
* @param tile The Shader tiling mode
*
* @throws IllegalArgumentException if the colors do
* not share the same {@link ColorSpace} or do not use a valid one.
*/
public LinearGradient(float x0, float y0, float x1, float y1,
@ColorLong long color0, @ColorLong long color1,
@NonNull TileMode tile) {
this(x0, y0, x1, y1, new long[] {color0, color1}, null, tile);
}
@Override
long createNativeInstance(long nativeMatrix) {
return nativeCreate(nativeMatrix, mX0, mY0, mX1, mY1,
mColorLongs, mPositions, mTileMode.nativeInt,
colorSpace().getNativeInstance());
}
private native long nativeCreate(long matrix, float x0, float y0, float x1, float y1,
long[] colors, float[] positions, int tileMode, long colorSpaceHandle);
}