| // Copyright 2014 Google Inc. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| (function(shared, testing) { |
| |
| var fills = 'backwards|forwards|both|none'.split('|'); |
| var directions = 'reverse|alternate|alternate-reverse'.split('|'); |
| var linear = function(x) { return x; }; |
| |
| function cloneTimingInput(timingInput) { |
| if (typeof timingInput == 'number') { |
| return timingInput; |
| } |
| var clone = {}; |
| for (var m in timingInput) { |
| clone[m] = timingInput[m]; |
| } |
| return clone; |
| } |
| |
| function AnimationEffectTiming() { |
| this._delay = 0; |
| this._endDelay = 0; |
| this._fill = 'none'; |
| this._iterationStart = 0; |
| this._iterations = 1; |
| this._duration = 0; |
| this._playbackRate = 1; |
| this._direction = 'normal'; |
| this._easing = 'linear'; |
| this._easingFunction = linear; |
| } |
| |
| function isInvalidTimingDeprecated() { |
| return shared.isDeprecated('Invalid timing inputs', '2016-03-02', 'TypeError exceptions will be thrown instead.', true); |
| } |
| |
| AnimationEffectTiming.prototype = { |
| _setMember: function(member, value) { |
| this['_' + member] = value; |
| if (this._effect) { |
| this._effect._timingInput[member] = value; |
| this._effect._timing = shared.normalizeTimingInput(this._effect._timingInput); |
| this._effect.activeDuration = shared.calculateActiveDuration(this._effect._timing); |
| if (this._effect._animation) { |
| this._effect._animation._rebuildUnderlyingAnimation(); |
| } |
| } |
| }, |
| get playbackRate() { |
| return this._playbackRate; |
| }, |
| set delay(value) { |
| this._setMember('delay', value); |
| }, |
| get delay() { |
| return this._delay; |
| }, |
| set endDelay(value) { |
| this._setMember('endDelay', value); |
| }, |
| get endDelay() { |
| return this._endDelay; |
| }, |
| set fill(value) { |
| this._setMember('fill', value); |
| }, |
| get fill() { |
| return this._fill; |
| }, |
| set iterationStart(value) { |
| if ((isNaN(value) || value < 0) && isInvalidTimingDeprecated()) { |
| throw new TypeError('iterationStart must be a non-negative number, received: ' + timing.iterationStart); |
| } |
| this._setMember('iterationStart', value); |
| }, |
| get iterationStart() { |
| return this._iterationStart; |
| }, |
| set duration(value) { |
| if (value != 'auto' && (isNaN(value) || value < 0) && isInvalidTimingDeprecated()) { |
| throw new TypeError('duration must be non-negative or auto, received: ' + value); |
| } |
| this._setMember('duration', value); |
| }, |
| get duration() { |
| return this._duration; |
| }, |
| set direction(value) { |
| this._setMember('direction', value); |
| }, |
| get direction() { |
| return this._direction; |
| }, |
| set easing(value) { |
| this._easingFunction = parseEasingFunction(normalizeEasing(value)); |
| this._setMember('easing', value); |
| }, |
| get easing() { |
| return this._easing; |
| }, |
| set iterations(value) { |
| if ((isNaN(value) || value < 0) && isInvalidTimingDeprecated()) { |
| throw new TypeError('iterations must be non-negative, received: ' + value); |
| } |
| this._setMember('iterations', value); |
| }, |
| get iterations() { |
| return this._iterations; |
| } |
| }; |
| |
| function makeTiming(timingInput, forGroup, effect) { |
| var timing = new AnimationEffectTiming(); |
| if (forGroup) { |
| timing.fill = 'both'; |
| timing.duration = 'auto'; |
| } |
| if (typeof timingInput == 'number' && !isNaN(timingInput)) { |
| timing.duration = timingInput; |
| } else if (timingInput !== undefined) { |
| Object.getOwnPropertyNames(timingInput).forEach(function(property) { |
| if (timingInput[property] != 'auto') { |
| if (typeof timing[property] == 'number' || property == 'duration') { |
| if (typeof timingInput[property] != 'number' || isNaN(timingInput[property])) { |
| return; |
| } |
| } |
| if ((property == 'fill') && (fills.indexOf(timingInput[property]) == -1)) { |
| return; |
| } |
| if ((property == 'direction') && (directions.indexOf(timingInput[property]) == -1)) { |
| return; |
| } |
| if (property == 'playbackRate' && timingInput[property] !== 1 && shared.isDeprecated('AnimationEffectTiming.playbackRate', '2014-11-28', 'Use Animation.playbackRate instead.')) { |
| return; |
| } |
| timing[property] = timingInput[property]; |
| } |
| }); |
| } |
| return timing; |
| } |
| |
| function numericTimingToObject(timingInput) { |
| if (typeof timingInput == 'number') { |
| if (isNaN(timingInput)) { |
| timingInput = { duration: 0 }; |
| } else { |
| timingInput = { duration: timingInput }; |
| } |
| } |
| return timingInput; |
| } |
| |
| function normalizeTimingInput(timingInput, forGroup) { |
| timingInput = shared.numericTimingToObject(timingInput); |
| return makeTiming(timingInput, forGroup); |
| } |
| |
| function cubic(a, b, c, d) { |
| if (a < 0 || a > 1 || c < 0 || c > 1) { |
| return linear; |
| } |
| return function(x) { |
| if (x <= 0) { |
| var start_gradient = 0; |
| if (a > 0) |
| start_gradient = b / a; |
| else if (!b && c > 0) |
| start_gradient = d / c; |
| return start_gradient * x; |
| } |
| if (x >= 1) { |
| var end_gradient = 0; |
| if (c < 1) |
| end_gradient = (d - 1) / (c - 1); |
| else if (c == 1 && a < 1) |
| end_gradient = (b - 1) / (a - 1); |
| return 1 + end_gradient * (x - 1); |
| } |
| |
| var start = 0, end = 1; |
| while (start < end) { |
| var mid = (start + end) / 2; |
| function f(a, b, m) { return 3 * a * (1 - m) * (1 - m) * m + 3 * b * (1 - m) * m * m + m * m * m}; |
| var xEst = f(a, c, mid); |
| if (Math.abs(x - xEst) < 0.00001) { |
| return f(b, d, mid); |
| } |
| if (xEst < x) { |
| start = mid; |
| } else { |
| end = mid; |
| } |
| } |
| return f(b, d, mid); |
| } |
| } |
| |
| var Start = 1; |
| var Middle = 0.5; |
| var End = 0; |
| |
| function step(count, pos) { |
| return function(x) { |
| if (x >= 1) { |
| return 1; |
| } |
| var stepSize = 1 / count; |
| x += pos * stepSize; |
| return x - x % stepSize; |
| } |
| } |
| |
| var presets = { |
| 'ease': cubic(0.25, 0.1, 0.25, 1), |
| 'ease-in': cubic(0.42, 0, 1, 1), |
| 'ease-out': cubic(0, 0, 0.58, 1), |
| 'ease-in-out': cubic(0.42, 0, 0.58, 1), |
| 'step-start': step(1, Start), |
| 'step-middle': step(1, Middle), |
| 'step-end': step(1, End) |
| }; |
| |
| var styleForCleaning = null; |
| var numberString = '\\s*(-?\\d+\\.?\\d*|-?\\.\\d+)\\s*'; |
| var cubicBezierRe = new RegExp('cubic-bezier\\(' + numberString + ',' + numberString + ',' + numberString + ',' + numberString + '\\)'); |
| var stepRe = /steps\(\s*(\d+)\s*,\s*(start|middle|end)\s*\)/; |
| |
| function normalizeEasing(easing) { |
| if (!styleForCleaning) { |
| styleForCleaning = document.createElement('div').style; |
| } |
| styleForCleaning.animationTimingFunction = ''; |
| styleForCleaning.animationTimingFunction = easing; |
| var normalizedEasing = styleForCleaning.animationTimingFunction; |
| if (normalizedEasing == '' && isInvalidTimingDeprecated()) { |
| throw new TypeError(easing + ' is not a valid value for easing'); |
| } |
| return normalizedEasing; |
| } |
| |
| function parseEasingFunction(normalizedEasing) { |
| if (normalizedEasing == 'linear') { |
| return linear; |
| } |
| var cubicData = cubicBezierRe.exec(normalizedEasing); |
| if (cubicData) { |
| return cubic.apply(this, cubicData.slice(1).map(Number)); |
| } |
| var stepData = stepRe.exec(normalizedEasing); |
| if (stepData) { |
| return step(Number(stepData[1]), {'start': Start, 'middle': Middle, 'end': End}[stepData[2]]); |
| } |
| var preset = presets[normalizedEasing]; |
| if (preset) { |
| return preset; |
| } |
| // At this point none of our parse attempts succeeded; the easing is invalid. |
| // Fall back to linear in the interest of not crashing the page. |
| return linear; |
| } |
| |
| function calculateActiveDuration(timing) { |
| return Math.abs(repeatedDuration(timing) / timing.playbackRate); |
| } |
| |
| function repeatedDuration(timing) { |
| // https://w3c.github.io/web-animations/#calculating-the-active-duration |
| if (timing.duration === 0 || timing.iterations === 0) { |
| return 0; |
| } |
| return timing.duration * timing.iterations; |
| } |
| |
| var PhaseNone = 0; |
| var PhaseBefore = 1; |
| var PhaseAfter = 2; |
| var PhaseActive = 3; |
| |
| function calculatePhase(activeDuration, localTime, timing) { |
| // https://w3c.github.io/web-animations/#animation-effect-phases-and-states |
| if (localTime == null) { |
| return PhaseNone; |
| } |
| |
| var endTime = timing.delay + activeDuration + timing.endDelay; |
| if (localTime < Math.min(timing.delay, endTime)) { |
| return PhaseBefore; |
| } |
| if (localTime >= Math.min(timing.delay + activeDuration, endTime)) { |
| return PhaseAfter; |
| } |
| |
| return PhaseActive; |
| } |
| |
| function calculateActiveTime(activeDuration, fillMode, localTime, phase, delay) { |
| // https://w3c.github.io/web-animations/#calculating-the-active-time |
| switch (phase) { |
| case PhaseBefore: |
| if (fillMode == 'backwards' || fillMode == 'both') |
| return 0; |
| return null; |
| case PhaseActive: |
| return localTime - delay; |
| case PhaseAfter: |
| if (fillMode == 'forwards' || fillMode == 'both') |
| return activeDuration; |
| return null; |
| case PhaseNone: |
| return null; |
| } |
| } |
| |
| function calculateOverallProgress(iterationDuration, phase, iterations, activeTime, iterationStart) { |
| // https://w3c.github.io/web-animations/#calculating-the-overall-progress |
| var overallProgress = iterationStart; |
| if (iterationDuration === 0) { |
| if (phase !== PhaseBefore) { |
| overallProgress += iterations; |
| } |
| } else { |
| overallProgress += activeTime / iterationDuration; |
| } |
| return overallProgress; |
| } |
| |
| function calculateSimpleIterationProgress(overallProgress, iterationStart, phase, iterations, activeTime, iterationDuration) { |
| // https://w3c.github.io/web-animations/#calculating-the-simple-iteration-progress |
| |
| var simpleIterationProgress = (overallProgress === Infinity) ? iterationStart % 1 : overallProgress % 1; |
| if (simpleIterationProgress === 0 && phase === PhaseAfter && iterations !== 0 && |
| (activeTime !== 0 || iterationDuration === 0)) { |
| simpleIterationProgress = 1; |
| } |
| return simpleIterationProgress; |
| } |
| |
| function calculateCurrentIteration(phase, iterations, simpleIterationProgress, overallProgress) { |
| // https://w3c.github.io/web-animations/#calculating-the-current-iteration |
| if (phase === PhaseAfter && iterations === Infinity) { |
| return Infinity; |
| } |
| if (simpleIterationProgress === 1) { |
| return Math.floor(overallProgress) - 1; |
| } |
| return Math.floor(overallProgress); |
| } |
| |
| function calculateDirectedProgress(playbackDirection, currentIteration, simpleIterationProgress) { |
| // https://w3c.github.io/web-animations/#calculating-the-directed-progress |
| var currentDirection = playbackDirection; |
| if (playbackDirection !== 'normal' && playbackDirection !== 'reverse') { |
| var d = currentIteration; |
| if (playbackDirection === 'alternate-reverse') { |
| d += 1; |
| } |
| currentDirection = 'normal'; |
| if (d !== Infinity && d % 2 !== 0) { |
| currentDirection = 'reverse'; |
| } |
| } |
| if (currentDirection === 'normal') { |
| return simpleIterationProgress; |
| } |
| return 1 - simpleIterationProgress; |
| } |
| |
| function calculateIterationProgress(activeDuration, localTime, timing) { |
| var phase = calculatePhase(activeDuration, localTime, timing); |
| var activeTime = calculateActiveTime(activeDuration, timing.fill, localTime, phase, timing.delay); |
| if (activeTime === null) |
| return null; |
| |
| var overallProgress = calculateOverallProgress(timing.duration, phase, timing.iterations, activeTime, timing.iterationStart); |
| var simpleIterationProgress = calculateSimpleIterationProgress(overallProgress, timing.iterationStart, phase, timing.iterations, activeTime, timing.duration); |
| var currentIteration = calculateCurrentIteration(phase, timing.iterations, simpleIterationProgress, overallProgress); |
| var directedProgress = calculateDirectedProgress(timing.direction, currentIteration, simpleIterationProgress); |
| |
| // https://w3c.github.io/web-animations/#calculating-the-transformed-progress |
| // https://w3c.github.io/web-animations/#calculating-the-iteration-progress |
| return timing._easingFunction(directedProgress); |
| } |
| |
| shared.cloneTimingInput = cloneTimingInput; |
| shared.makeTiming = makeTiming; |
| shared.numericTimingToObject = numericTimingToObject; |
| shared.normalizeTimingInput = normalizeTimingInput; |
| shared.calculateActiveDuration = calculateActiveDuration; |
| shared.calculateIterationProgress = calculateIterationProgress; |
| shared.calculatePhase = calculatePhase; |
| shared.normalizeEasing = normalizeEasing; |
| shared.parseEasingFunction = parseEasingFunction; |
| |
| if (WEB_ANIMATIONS_TESTING) { |
| testing.normalizeTimingInput = normalizeTimingInput; |
| testing.normalizeEasing = normalizeEasing; |
| testing.parseEasingFunction = parseEasingFunction; |
| testing.calculateActiveDuration = calculateActiveDuration; |
| testing.calculatePhase = calculatePhase; |
| testing.PhaseNone = PhaseNone; |
| testing.PhaseBefore = PhaseBefore; |
| testing.PhaseActive = PhaseActive; |
| testing.PhaseAfter = PhaseAfter; |
| } |
| |
| })(webAnimationsShared, webAnimationsTesting); |