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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Don't edit this file! It is auto-generated by frameworks/rs/api/generate.sh.
/*
* rs_object_types.rsh: Object Types
*
* The types below are used to manipulate RenderScript objects like allocations, samplers,
* elements, and scripts. Most of these object are created using the Java RenderScript APIs.
*/
#ifndef RENDERSCRIPT_RS_OBJECT_TYPES_RSH
#define RENDERSCRIPT_RS_OBJECT_TYPES_RSH
#define NULL ((void *)0)
// Opaque handle to a RenderScript object. Do not use this directly.
#ifndef __LP64__
#define _RS_OBJECT_DECL \
{\
const int* const p;\
} __attribute__((packed, aligned(4)))
#else
#define _RS_OBJECT_DECL \
{\
const long* const p;\
const long* const unused1;\
const long* const unused2;\
const long* const unused3;\
}
#endif
/*
* rs_element: Handle to an element
*
* An opaque handle to a RenderScript element.
*
* See android.renderscript.Element.
*/
typedef struct rs_element _RS_OBJECT_DECL rs_element;
/*
* rs_type: Handle to a Type
*
* An opaque handle to a RenderScript type.
*
* See android.renderscript.Type.
*/
typedef struct rs_type _RS_OBJECT_DECL rs_type;
/*
* rs_allocation: Handle to an allocation
*
* An opaque handle to a RenderScript allocation.
*
* See android.renderscript.Allocation.
*/
typedef struct rs_allocation _RS_OBJECT_DECL rs_allocation;
/*
* rs_sampler: Handle to a Sampler
*
* An opaque handle to a RenderScript sampler object.
*
* See android.renderscript.Sampler.
*/
typedef struct rs_sampler _RS_OBJECT_DECL rs_sampler;
/*
* rs_script: Handle to a Script
*
* An opaque handle to a RenderScript script object.
*
* See android.renderscript.ScriptC.
*/
typedef struct rs_script _RS_OBJECT_DECL rs_script;
/*
* rs_allocation_cubemap_face: Enum for selecting cube map faces
*
* An enum used to specify one the six faces of a cubemap.
*/
#if (defined(RS_VERSION) && (RS_VERSION >= 14))
typedef enum {
RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X = 0,
RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_X = 1,
RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_Y = 2,
RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_Y = 3,
RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_Z = 4,
RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_Z = 5
} rs_allocation_cubemap_face;
#endif
/*
* rs_allocation_usage_type: Bitfield to specify how an allocation is used
*
* These values are ORed together to specify which usages or memory spaces are
* relevant to an allocation or an operation on an allocation.
*/
#if (defined(RS_VERSION) && (RS_VERSION >= 14))
typedef enum {
RS_ALLOCATION_USAGE_SCRIPT = 0x0001, // Allocation is bound to and accessed by scripts.
RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002, // Allocation is used as a texture source.
RS_ALLOCATION_USAGE_GRAPHICS_VERTEX = 0x0004, // Deprecated.
RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS = 0x0008, // Deprecated.
RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET = 0x0010, // Deprecated.
RS_ALLOCATION_USAGE_IO_INPUT = 0x0020, // Allocation is used as a Surface consumer.
RS_ALLOCATION_USAGE_IO_OUTPUT = 0x0040, // Allocation is used as a Surface producer.
RS_ALLOCATION_USAGE_SHARED = 0x0080 // Allocation's backing store is shared with another object (usually a Bitmap). Copying to or from the original source Bitmap will cause a synchronization rather than a full copy.
} rs_allocation_usage_type;
#endif
/*
* rs_data_type: Element basic data type
*
* rs_data_type is used to encode the type information of a basic element.
*
* RS_TYPE_UNSIGNED_5_6_5, RS_TYPE_UNSIGNED_5_5_5_1, RS_TYPE_UNSIGNED_4_4_4_4 are for packed
* graphical data formats and represent vectors with per vector member sizes which are treated
* as a single unit for packing and alignment purposes.
*/
#if (defined(RS_VERSION) && (RS_VERSION >= 16))
typedef enum {
RS_TYPE_NONE = 0, // Element is a complex type, i.e. a struct.
RS_TYPE_FLOAT_16 = 1, // A 16 bit floating point value.
RS_TYPE_FLOAT_32 = 2, // A 32 bit floating point value.
RS_TYPE_FLOAT_64 = 3, // A 64 bit floating point value.
RS_TYPE_SIGNED_8 = 4, // An 8 bit signed integer.
RS_TYPE_SIGNED_16 = 5, // A 16 bit signed integer.
RS_TYPE_SIGNED_32 = 6, // A 32 bit signed integer.
RS_TYPE_SIGNED_64 = 7, // A 64 bit signed integer.
RS_TYPE_UNSIGNED_8 = 8, // An 8 bit unsigned integer.
RS_TYPE_UNSIGNED_16 = 9, // A 16 bit unsigned integer.
RS_TYPE_UNSIGNED_32 = 10, // A 32 bit unsigned integer.
RS_TYPE_UNSIGNED_64 = 11, // A 64 bit unsigned integer.
RS_TYPE_BOOLEAN = 12, // 0 or 1 (false or true) stored in an 8 bit container.
RS_TYPE_UNSIGNED_5_6_5 = 13, // A 16 bit unsigned integer packing graphical data in 5, 6, and 5 bit sections.
RS_TYPE_UNSIGNED_5_5_5_1 = 14, // A 16 bit unsigned integer packing graphical data in 5, 5, 5, and 1 bit sections.
RS_TYPE_UNSIGNED_4_4_4_4 = 15, // A 16 bit unsigned integer packing graphical data in 4, 4, 4, and 4 bit sections.
RS_TYPE_MATRIX_4X4 = 16, // A 4x4 matrix of 32 bit floats, aligned on a 32 bit boundary.
RS_TYPE_MATRIX_3X3 = 17, // A 3x3 matrix of 32 bit floats, aligned on a 32 bit boundary.
RS_TYPE_MATRIX_2X2 = 18, // A 2x2 matrix of 32 bit floats, aligned on a 32 bit boundary.
RS_TYPE_ELEMENT = 1000, // A handle to an Element.
RS_TYPE_TYPE = 1001, // A handle to a Type.
RS_TYPE_ALLOCATION = 1002, // A handle to an Allocation.
RS_TYPE_SAMPLER = 1003, // A handle to a Sampler.
RS_TYPE_SCRIPT = 1004, // A handle to a Script.
RS_TYPE_MESH = 1005, // Deprecated.
RS_TYPE_PROGRAM_FRAGMENT = 1006, // Deprecated.
RS_TYPE_PROGRAM_VERTEX = 1007, // Deprecated.
RS_TYPE_PROGRAM_RASTER = 1008, // Deprecated.
RS_TYPE_PROGRAM_STORE = 1009, // Deprecated.
RS_TYPE_FONT = 1010, // Deprecated.
RS_TYPE_INVALID = 10000
} rs_data_type;
#endif
/*
* rs_data_kind: Element data kind
*
* This enumeration is primarly useful for graphical data. It provides additional information to
* help interpret the rs_data_type.
*
* RS_KIND_USER indicates no special interpretation is expected.
*
* The RS_KIND_PIXEL_* values are used in conjunction with the standard data types for representing
* texture formats.
*
* See the Element.createPixel() method.
*/
#if (defined(RS_VERSION) && (RS_VERSION >= 16))
typedef enum {
RS_KIND_USER = 0, // No special interpretation.
RS_KIND_PIXEL_L = 7, // Luminance.
RS_KIND_PIXEL_A = 8, // Alpha.
RS_KIND_PIXEL_LA = 9, // Luminance and Alpha.
RS_KIND_PIXEL_RGB = 10, // Red, Green, Blue.
RS_KIND_PIXEL_RGBA = 11, // Red, Green, Blue, and Alpha.
RS_KIND_PIXEL_DEPTH = 12, // Depth for a depth texture.
RS_KIND_PIXEL_YUV = 13, // Luminance and chrominance.
RS_KIND_INVALID = 100
} rs_data_kind;
#endif
/*
* rs_yuv_format: YUV format
*
* Android YUV formats that can be associated with a RenderScript Type.
*
* See android.graphics.ImageFormat for a description of each format.
*/
#if (defined(RS_VERSION) && (RS_VERSION >= 24))
typedef enum {
RS_YUV_NONE = 0,
RS_YUV_YV12 = 0x32315659,
RS_YUV_NV21 = 0x11,
RS_YUV_420_888 = 0x23
} rs_yuv_format;
#endif
/*
* rs_sampler_value: Sampler wrap T value
*
*/
#if (defined(RS_VERSION) && (RS_VERSION >= 16))
typedef enum {
RS_SAMPLER_NEAREST = 0,
RS_SAMPLER_LINEAR = 1,
RS_SAMPLER_LINEAR_MIP_LINEAR = 2,
RS_SAMPLER_WRAP = 3,
RS_SAMPLER_CLAMP = 4,
RS_SAMPLER_LINEAR_MIP_NEAREST = 5,
RS_SAMPLER_MIRRORED_REPEAT = 6,
RS_SAMPLER_INVALID = 100
} rs_sampler_value;
#endif
#endif // RENDERSCRIPT_RS_OBJECT_TYPES_RSH