# Distributed under the OSI-approved BSD 3-Clause License. See accompanying | |
# file Copyright.txt or https://cmake.org/licensing for details. | |
#.rst: | |
# FindosgShadow | |
# ------------- | |
# | |
# | |
# | |
# This is part of the Findosg* suite used to find OpenSceneGraph | |
# components. Each component is separate and you must opt in to each | |
# module. You must also opt into OpenGL and OpenThreads (and Producer | |
# if needed) as these modules won't do it for you. This is to allow you | |
# control over your own system piece by piece in case you need to opt | |
# out of certain components or change the Find behavior for a particular | |
# module (perhaps because the default FindOpenGL.cmake module doesn't | |
# work with your system as an example). If you want to use a more | |
# convenient module that includes everything, use the | |
# FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules. | |
# | |
# Locate osgShadow This module defines | |
# | |
# OSGSHADOW_FOUND - Was osgShadow found? OSGSHADOW_INCLUDE_DIR - Where | |
# to find the headers OSGSHADOW_LIBRARIES - The libraries to link for | |
# osgShadow (use this) | |
# | |
# OSGSHADOW_LIBRARY - The osgShadow library OSGSHADOW_LIBRARY_DEBUG - | |
# The osgShadow debug library | |
# | |
# $OSGDIR is an environment variable that would correspond to the | |
# ./configure --prefix=$OSGDIR used in building osg. | |
# | |
# Created by Eric Wing. | |
# Header files are presumed to be included like | |
# #include <osg/PositionAttitudeTransform> | |
# #include <osgShadow/ShadowTexture> | |
include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake) | |
OSG_FIND_PATH (OSGSHADOW osgShadow/ShadowTexture) | |
OSG_FIND_LIBRARY(OSGSHADOW osgShadow) | |
include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) | |
FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgShadow DEFAULT_MSG | |
OSGSHADOW_LIBRARY OSGSHADOW_INCLUDE_DIR) |