blob: f4cd2b18f01a190c25fcd1721eff552df0f5b53f [file] [log] [blame]
//===-- ThreadPlan.h --------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLDB_TARGET_THREADPLAN_H
#define LLDB_TARGET_THREADPLAN_H
#include <mutex>
#include <string>
#include "lldb/Target/Process.h"
#include "lldb/Target/StopInfo.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/ThreadPlanTracer.h"
#include "lldb/Utility/UserID.h"
#include "lldb/lldb-private.h"
namespace lldb_private {
// ThreadPlan:
//
// This is the pure virtual base class for thread plans.
//
// The thread plans provide the "atoms" of behavior that all the logical
// process control, either directly from commands or through more complex
// composite plans will rely on.
//
// Plan Stack:
//
// The thread maintaining a thread plan stack, and you program the actions of
// a particular thread by pushing plans onto the plan stack. There is always
// a "Current" plan, which is the top of the plan stack, though in some cases
// a plan may defer to plans higher in the stack for some piece of information
// (let us define that the plan stack grows downwards).
//
// The plan stack is never empty, there is always a Base Plan which persists
// through the life of the running process.
//
//
// Creating Plans:
//
// The thread plan is generally created and added to the plan stack through
// the QueueThreadPlanFor... API in lldb::Thread. Those API's will return the
// plan that performs the named operation in a manner appropriate for the
// current process. The plans in lldb/source/Target are generic
// implementations, but a Process plugin can override them.
//
// ValidatePlan is then called. If it returns false, the plan is unshipped.
// This is a little convenience which keeps us from having to error out of the
// constructor.
//
// Then the plan is added to the plan stack. When the plan is added to the
// plan stack its DidPush will get called. This is useful if a plan wants to
// push any additional plans as it is constructed, since you need to make sure
// you're already on the stack before you push additional plans.
//
// Completed Plans:
//
// When the target process stops the plans are queried, among other things,
// for whether their job is done. If it is they are moved from the plan stack
// to the Completed Plan stack in reverse order from their position on the
// plan stack (since multiple plans may be done at a given stop.) This is
// used primarily so that the lldb::Thread::StopInfo for the thread can be set
// properly. If one plan pushes another to achieve part of its job, but it
// doesn't want that sub-plan to be the one that sets the StopInfo, then call
// SetPrivate on the sub-plan when you create it, and the Thread will pass
// over that plan in reporting the reason for the stop.
//
// Discarded plans:
//
// Your plan may also get discarded, i.e. moved from the plan stack to the
// "discarded plan stack". This can happen, for instance, if the plan is
// calling a function and the function call crashes and you want to unwind the
// attempt to call. So don't assume that your plan will always successfully
// stop. Which leads to:
//
// Cleaning up after your plans:
//
// When the plan is moved from the plan stack its WillPop method is always
// called, no matter why. Once it is moved off the plan stack it is done, and
// won't get a chance to run again. So you should undo anything that affects
// target state in this method. But be sure to leave the plan able to
// correctly fill the StopInfo, however. N.B. Don't wait to do clean up
// target state till the destructor, since that will usually get called when
// the target resumes, and you want to leave the target state correct for new
// plans in the time between when your plan gets unshipped and the next
// resume.
//
// Thread State Checkpoint:
//
// Note that calling functions on target process (ThreadPlanCallFunction)
// changes current thread state. The function can be called either by direct
// user demand or internally, for example lldb allocates memory on device to
// calculate breakpoint condition expression - on Linux it is performed by
// calling mmap on device. ThreadStateCheckpoint saves Thread state (stop
// info and completed plan stack) to restore it after completing function
// call.
//
// Over the lifetime of the plan, various methods of the ThreadPlan are then
// called in response to changes of state in the process we are debugging as
// follows:
//
// Resuming:
//
// When the target process is about to be restarted, the plan's WillResume
// method is called, giving the plan a chance to prepare for the run. If
// WillResume returns false, then the process is not restarted. Be sure to
// set an appropriate error value in the Process if you have to do this.
// Note, ThreadPlans actually implement DoWillResume, WillResume wraps that
// call.
//
// Next the "StopOthers" method of all the threads are polled, and if one
// thread's Current plan returns "true" then only that thread gets to run. If
// more than one returns "true" the threads that want to run solo get run one
// by one round robin fashion. Otherwise all are let to run.
//
// Note, the way StopOthers is implemented, the base class implementation just
// asks the previous plan. So if your plan has no opinion about whether it
// should run stopping others or not, just don't implement StopOthers, and the
// parent will be asked.
//
// Finally, for each thread that is running, it run state is set to the return
// of RunState from the thread's Current plan.
//
// Responding to a stop:
//
// When the target process stops, the plan is called in the following stages:
//
// First the thread asks the Current Plan if it can handle this stop by
// calling PlanExplainsStop. If the Current plan answers "true" then it is
// asked if the stop should percolate all the way to the user by calling the
// ShouldStop method. If the current plan doesn't explain the stop, then we
// query up the plan stack for a plan that does explain the stop. The plan
// that does explain the stop then needs to figure out what to do about the
// plans below it in the stack. If the stop is recoverable, then the plan
// that understands it can just do what it needs to set up to restart, and
// then continue. Otherwise, the plan that understood the stop should call
// DiscardPlanStack to clean up the stack below it. Note, plans actually
// implement DoPlanExplainsStop, the result is cached in PlanExplainsStop so
// the DoPlanExplainsStop itself will only get called once per stop.
//
// Master plans:
//
// In the normal case, when we decide to stop, we will collapse the plan
// stack up to the point of the plan that understood the stop reason.
// However, if a plan wishes to stay on the stack after an event it didn't
// directly handle it can designate itself a "Master" plan by responding true
// to IsMasterPlan, and then if it wants not to be discarded, it can return
// false to OkayToDiscard, and it and all its dependent plans will be
// preserved when we resume execution.
//
// The other effect of being a master plan is that when the Master plan is
// done , if it has set "OkayToDiscard" to false, then it will be popped &
// execution will stop and return to the user. Remember that if OkayToDiscard
// is false, the plan will be popped and control will be given to the next
// plan above it on the stack So setting OkayToDiscard to false means the
// user will regain control when the MasterPlan is completed.
//
// Between these two controls this allows things like: a
// MasterPlan/DontDiscard Step Over to hit a breakpoint, stop and return
// control to the user, but then when the user continues, the step out
// succeeds. Even more tricky, when the breakpoint is hit, the user can
// continue to step in/step over/etc, and finally when they continue, they
// will finish up the Step Over.
//
// FIXME: MasterPlan & OkayToDiscard aren't really orthogonal. MasterPlan
// designation means that this plan controls it's fate and the fate of plans
// below it. OkayToDiscard tells whether the MasterPlan wants to stay on the
// stack. I originally thought "MasterPlan-ness" would need to be a fixed
// characteristic of a ThreadPlan, in which case you needed the extra control.
// But that doesn't seem to be true. So we should be able to convert to only
// MasterPlan status to mean the current "MasterPlan/DontDiscard". Then no
// plans would be MasterPlans by default, and you would set the ones you
// wanted to be "user level" in this way.
//
//
// Actually Stopping:
//
// If a plan says responds "true" to ShouldStop, then it is asked if it's job
// is complete by calling MischiefManaged. If that returns true, the plan is
// popped from the plan stack and added to the Completed Plan Stack. Then the
// next plan in the stack is asked if it ShouldStop, and it returns "true",
// it is asked if it is done, and if yes popped, and so on till we reach a
// plan that is not done.
//
// Since you often know in the ShouldStop method whether your plan is
// complete, as a convenience you can call SetPlanComplete and the ThreadPlan
// implementation of MischiefManaged will return "true", without your having
// to redo the calculation when your sub-classes MischiefManaged is called.
// If you call SetPlanComplete, you can later use IsPlanComplete to determine
// whether the plan is complete. This is only a convenience for sub-classes,
// the logic in lldb::Thread will only call MischiefManaged.
//
// One slightly tricky point is you have to be careful using SetPlanComplete
// in PlanExplainsStop because you are not guaranteed that PlanExplainsStop
// for a plan will get called before ShouldStop gets called. If your sub-plan
// explained the stop and then popped itself, only your ShouldStop will get
// called.
//
// If ShouldStop for any thread returns "true", then the WillStop method of
// the Current plan of all threads will be called, the stop event is placed on
// the Process's public broadcaster, and control returns to the upper layers
// of the debugger.
//
// Reporting the stop:
//
// When the process stops, the thread is given a StopReason, in the form of a
// StopInfo object. If there is a completed plan corresponding to the stop,
// then the "actual" stop reason can be suppressed, and instead a
// StopInfoThreadPlan object will be cons'ed up from the top completed plan in
// the stack. However, if the plan doesn't want to be the stop reason, then
// it can call SetPlanComplete and pass in "false" for the "success"
// parameter. In that case, the real stop reason will be used instead. One
// example of this is the "StepRangeStepIn" thread plan. If it stops because
// of a crash or breakpoint hit, it wants to unship itself, because it isn't
// so useful to have step in keep going after a breakpoint hit. But it can't
// be the reason for the stop or no-one would see that they had hit a
// breakpoint.
//
// Cleaning up the plan stack:
//
// One of the complications of MasterPlans is that you may get past the limits
// of a plan without triggering it to clean itself up. For instance, if you
// are doing a MasterPlan StepOver, and hit a breakpoint in a called function,
// then step over enough times to step out of the initial StepOver range, each
// of the step overs will explain the stop & take themselves off the stack,
// but control would never be returned to the original StepOver. Eventually,
// the user will continue, and when that continue stops, the old stale
// StepOver plan that was left on the stack will get woken up and notice it is
// done. But that can leave junk on the stack for a while. To avoid that, the
// plans implement a "IsPlanStale" method, that can check whether it is
// relevant anymore. On stop, after the regular plan negotiation, the
// remaining plan stack is consulted and if any plan says it is stale, it and
// the plans below it are discarded from the stack.
//
// Automatically Resuming:
//
// If ShouldStop for all threads returns "false", then the target process will
// resume. This then cycles back to Resuming above.
//
// Reporting eStateStopped events when the target is restarted:
//
// If a plan decides to auto-continue the target by returning "false" from
// ShouldStop, then it will be asked whether the Stopped event should still be
// reported. For instance, if you hit a breakpoint that is a User set
// breakpoint, but the breakpoint callback said to continue the target
// process, you might still want to inform the upper layers of lldb that the
// stop had happened. The way this works is every thread gets to vote on
// whether to report the stop. If all votes are eVoteNoOpinion, then the
// thread list will decide what to do (at present it will pretty much always
// suppress these stopped events.) If there is an eVoteYes, then the event
// will be reported regardless of the other votes. If there is an eVoteNo and
// no eVoteYes's, then the event won't be reported.
//
// One other little detail here, sometimes a plan will push another plan onto
// the plan stack to do some part of the first plan's job, and it would be
// convenient to tell that plan how it should respond to ShouldReportStop.
// You can do that by setting the stop_vote in the child plan when you create
// it.
//
// Suppressing the initial eStateRunning event:
//
// The private process running thread will take care of ensuring that only one
// "eStateRunning" event will be delivered to the public Process broadcaster
// per public eStateStopped event. However there are some cases where the
// public state of this process is eStateStopped, but a thread plan needs to
// restart the target, but doesn't want the running event to be publicly
// broadcast. The obvious example of this is running functions by hand as
// part of expression evaluation. To suppress the running event return
// eVoteNo from ShouldReportStop, to force a running event to be reported
// return eVoteYes, in general though you should return eVoteNoOpinion which
// will allow the ThreadList to figure out the right thing to do. The
// run_vote argument to the constructor works like stop_vote, and is a way for
// a plan to instruct a sub-plan on how to respond to ShouldReportStop.
class ThreadPlan : public std::enable_shared_from_this<ThreadPlan>,
public UserID {
public:
enum ThreadScope { eAllThreads, eSomeThreads, eThisThread };
// We use these enums so that we can cast a base thread plan to it's real
// type without having to resort to dynamic casting.
enum ThreadPlanKind {
eKindGeneric,
eKindNull,
eKindBase,
eKindCallFunction,
eKindPython,
eKindStepInstruction,
eKindStepOut,
eKindStepOverBreakpoint,
eKindStepOverRange,
eKindStepInRange,
eKindRunToAddress,
eKindStepThrough,
eKindStepUntil,
eKindTestCondition
};
// Constructors and Destructors
ThreadPlan(ThreadPlanKind kind, const char *name, Thread &thread,
Vote stop_vote, Vote run_vote);
virtual ~ThreadPlan();
/// Returns the name of this thread plan.
///
/// \return
/// A const char * pointer to the thread plan's name.
const char *GetName() const { return m_name.c_str(); }
/// Returns the Thread that is using this thread plan.
///
/// \return
/// A pointer to the thread plan's owning thread.
Thread &GetThread();
Target &GetTarget();
const Target &GetTarget() const;
/// Print a description of this thread to the stream \a s.
/// \a thread. Don't expect that the result of GetThread is valid in
/// the description method. This might get called when the underlying
/// Thread has not been reported, so we only know the TID and not the thread.
///
/// \param[in] s
/// The stream to which to print the description.
///
/// \param[in] level
/// The level of description desired. Note that eDescriptionLevelBrief
/// will be used in the stop message printed when the plan is complete.
virtual void GetDescription(Stream *s, lldb::DescriptionLevel level) = 0;
/// Returns whether this plan could be successfully created.
///
/// \param[in] error
/// A stream to which to print some reason why the plan could not be
/// created.
/// Can be NULL.
///
/// \return
/// \b true if the plan should be queued, \b false otherwise.
virtual bool ValidatePlan(Stream *error) = 0;
bool TracerExplainsStop() {
if (!m_tracer_sp)
return false;
else
return m_tracer_sp->TracerExplainsStop();
}
lldb::StateType RunState();
bool PlanExplainsStop(Event *event_ptr);
virtual bool ShouldStop(Event *event_ptr) = 0;
virtual bool ShouldAutoContinue(Event *event_ptr) { return false; }
// Whether a "stop class" event should be reported to the "outside world".
// In general if a thread plan is active, events should not be reported.
virtual Vote ShouldReportStop(Event *event_ptr);
virtual Vote ShouldReportRun(Event *event_ptr);
virtual void SetStopOthers(bool new_value);
virtual bool StopOthers();
// This is the wrapper for DoWillResume that does generic ThreadPlan logic,
// then calls DoWillResume.
bool WillResume(lldb::StateType resume_state, bool current_plan);
virtual bool WillStop() = 0;
bool IsMasterPlan() { return m_is_master_plan; }
bool SetIsMasterPlan(bool value) {
bool old_value = m_is_master_plan;
m_is_master_plan = value;
return old_value;
}
virtual bool OkayToDiscard();
void SetOkayToDiscard(bool value) { m_okay_to_discard = value; }
// The base class MischiefManaged does some cleanup - so you have to call it
// in your MischiefManaged derived class.
virtual bool MischiefManaged();
virtual void ThreadDestroyed() {
// Any cleanup that a plan might want to do in case the thread goes away in
// the middle of the plan being queued on a thread can be done here.
}
bool GetPrivate() { return m_plan_private; }
void SetPrivate(bool input) { m_plan_private = input; }
virtual void DidPush();
virtual void WillPop();
// This pushes a plan onto the plan stack of the current plan's thread.
// Also sets the plans to private and not master plans. A plan pushed by
// another thread plan is never either of the above.
void PushPlan(lldb::ThreadPlanSP &thread_plan_sp) {
GetThread().PushPlan(thread_plan_sp);
thread_plan_sp->SetPrivate(false);
thread_plan_sp->SetIsMasterPlan(false);
}
ThreadPlanKind GetKind() const { return m_kind; }
bool IsPlanComplete();
void SetPlanComplete(bool success = true);
virtual bool IsPlanStale() { return false; }
bool PlanSucceeded() { return m_plan_succeeded; }
virtual bool IsBasePlan() { return false; }
lldb::ThreadPlanTracerSP &GetThreadPlanTracer() { return m_tracer_sp; }
void SetThreadPlanTracer(lldb::ThreadPlanTracerSP new_tracer_sp) {
m_tracer_sp = new_tracer_sp;
}
void DoTraceLog() {
if (m_tracer_sp && m_tracer_sp->TracingEnabled())
m_tracer_sp->Log();
}
// Some thread plans hide away the actual stop info which caused any
// particular stop. For instance the ThreadPlanCallFunction restores the
// original stop reason so that stopping and calling a few functions won't
// lose the history of the run. This call can be implemented to get you back
// to the real stop info.
virtual lldb::StopInfoSP GetRealStopInfo() {
return GetThread().GetStopInfo();
}
// If the completion of the thread plan stepped out of a function, the return
// value of the function might have been captured by the thread plan
// (currently only ThreadPlanStepOut does this.) If so, the ReturnValueObject
// can be retrieved from here.
virtual lldb::ValueObjectSP GetReturnValueObject() {
return lldb::ValueObjectSP();
}
// If the thread plan managing the evaluation of a user expression lives
// longer than the command that instigated the expression (generally because
// the expression evaluation hit a breakpoint, and the user regained control
// at that point) a subsequent process control command step/continue/etc.
// might complete the expression evaluations. If so, the result of the
// expression evaluation will show up here.
virtual lldb::ExpressionVariableSP GetExpressionVariable() {
return lldb::ExpressionVariableSP();
}
// If a thread plan stores the state before it was run, then you might want
// to restore the state when it is done. This will do that job. This is
// mostly useful for artificial plans like CallFunction plans.
virtual bool RestoreThreadState() {
// Nothing to do in general.
return true;
}
virtual bool IsVirtualStep() { return false; }
virtual bool SetIterationCount(size_t count) {
if (m_takes_iteration_count) {
// Don't tell me to do something 0 times...
if (count == 0)
return false;
m_iteration_count = count;
}
return m_takes_iteration_count;
}
virtual size_t GetIterationCount() {
if (!m_takes_iteration_count)
return 0;
else
return m_iteration_count;
}
protected:
// Classes that inherit from ThreadPlan can see and modify these
virtual bool DoWillResume(lldb::StateType resume_state, bool current_plan) {
return true;
}
virtual bool DoPlanExplainsStop(Event *event_ptr) = 0;
// This gets the previous plan to the current plan (for forwarding requests).
// This is mostly a formal requirement, it allows us to make the Thread's
// GetPreviousPlan protected, but only friend ThreadPlan to thread.
ThreadPlan *GetPreviousPlan() { return GetThread().GetPreviousPlan(this); }
// This forwards the private Thread::GetPrivateStopInfo which is generally
// what ThreadPlan's need to know.
lldb::StopInfoSP GetPrivateStopInfo() {
return GetThread().GetPrivateStopInfo();
}
void SetStopInfo(lldb::StopInfoSP stop_reason_sp) {
GetThread().SetStopInfo(stop_reason_sp);
}
void CachePlanExplainsStop(bool does_explain) {
m_cached_plan_explains_stop = does_explain ? eLazyBoolYes : eLazyBoolNo;
}
LazyBool GetCachedPlanExplainsStop() const {
return m_cached_plan_explains_stop;
}
virtual lldb::StateType GetPlanRunState() = 0;
bool IsUsuallyUnexplainedStopReason(lldb::StopReason);
Status m_status;
Process &m_process;
lldb::tid_t m_tid;
Vote m_stop_vote;
Vote m_run_vote;
bool m_takes_iteration_count;
bool m_could_not_resolve_hw_bp;
int32_t m_iteration_count = 1;
private:
// For ThreadPlan only
static lldb::user_id_t GetNextID();
Thread *m_thread; // Stores a cached value of the thread, which is set to
// nullptr when the thread resumes. Don't use this anywhere
// but ThreadPlan::GetThread().
ThreadPlanKind m_kind;
std::string m_name;
std::recursive_mutex m_plan_complete_mutex;
LazyBool m_cached_plan_explains_stop;
bool m_plan_complete;
bool m_plan_private;
bool m_okay_to_discard;
bool m_is_master_plan;
bool m_plan_succeeded;
lldb::ThreadPlanTracerSP m_tracer_sp;
ThreadPlan(const ThreadPlan &) = delete;
const ThreadPlan &operator=(const ThreadPlan &) = delete;
};
// ThreadPlanNull:
// Threads are assumed to always have at least one plan on the plan stack. This
// is put on the plan stack when a thread is destroyed so that if you
// accidentally access a thread after it is destroyed you won't crash. But
// asking questions of the ThreadPlanNull is definitely an error.
class ThreadPlanNull : public ThreadPlan {
public:
ThreadPlanNull(Thread &thread);
~ThreadPlanNull() override;
void GetDescription(Stream *s, lldb::DescriptionLevel level) override;
bool ValidatePlan(Stream *error) override;
bool ShouldStop(Event *event_ptr) override;
bool MischiefManaged() override;
bool WillStop() override;
bool IsBasePlan() override { return true; }
bool OkayToDiscard() override { return false; }
const Status &GetStatus() { return m_status; }
protected:
bool DoPlanExplainsStop(Event *event_ptr) override;
lldb::StateType GetPlanRunState() override;
ThreadPlanNull(const ThreadPlanNull &) = delete;
const ThreadPlanNull &operator=(const ThreadPlanNull &) = delete;
};
} // namespace lldb_private
#endif // LLDB_TARGET_THREADPLAN_H