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//===- llvm/CodeGen/GlobalISel/IRTranslator.h - IRTranslator ----*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
/// \file
/// This file declares the IRTranslator pass.
/// This pass is responsible for translating LLVM IR into MachineInstr.
/// It uses target hooks to lower the ABI but aside from that, the pass
/// generated code is generic. This is the default translator used for
/// GlobalISel.
///
/// \todo Replace the comments with actual doxygen comments.
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_GLOBALISEL_IRTRANSLATOR_H
#define LLVM_CODEGEN_GLOBALISEL_IRTRANSLATOR_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/FunctionLoweringInfo.h"
#include "llvm/CodeGen/GlobalISel/CSEMIRBuilder.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/SwiftErrorValueTracking.h"
#include "llvm/CodeGen/SwitchLoweringUtils.h"
#include "llvm/IR/Intrinsics.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/CodeGen.h"
#include <memory>
#include <utility>
namespace llvm {
class AllocaInst;
class BasicBlock;
class CallInst;
class CallLowering;
class Constant;
class ConstrainedFPIntrinsic;
class DataLayout;
class Instruction;
class MachineBasicBlock;
class MachineFunction;
class MachineInstr;
class MachineRegisterInfo;
class OptimizationRemarkEmitter;
class PHINode;
class TargetPassConfig;
class User;
class Value;
// Technically the pass should run on an hypothetical MachineModule,
// since it should translate Global into some sort of MachineGlobal.
// The MachineGlobal should ultimately just be a transfer of ownership of
// the interesting bits that are relevant to represent a global value.
// That being said, we could investigate what would it cost to just duplicate
// the information from the LLVM IR.
// The idea is that ultimately we would be able to free up the memory used
// by the LLVM IR as soon as the translation is over.
class IRTranslator : public MachineFunctionPass {
public:
static char ID;
private:
/// Interface used to lower the everything related to calls.
const CallLowering *CLI;
/// This class contains the mapping between the Values to vreg related data.
class ValueToVRegInfo {
public:
ValueToVRegInfo() = default;
using VRegListT = SmallVector<Register, 1>;
using OffsetListT = SmallVector<uint64_t, 1>;
using const_vreg_iterator =
DenseMap<const Value *, VRegListT *>::const_iterator;
using const_offset_iterator =
DenseMap<const Value *, OffsetListT *>::const_iterator;
inline const_vreg_iterator vregs_end() const { return ValToVRegs.end(); }
VRegListT *getVRegs(const Value &V) {
auto It = ValToVRegs.find(&V);
if (It != ValToVRegs.end())
return It->second;
return insertVRegs(V);
}
OffsetListT *getOffsets(const Value &V) {
auto It = TypeToOffsets.find(V.getType());
if (It != TypeToOffsets.end())
return It->second;
return insertOffsets(V);
}
const_vreg_iterator findVRegs(const Value &V) const {
return ValToVRegs.find(&V);
}
bool contains(const Value &V) const {
return ValToVRegs.find(&V) != ValToVRegs.end();
}
void reset() {
ValToVRegs.clear();
TypeToOffsets.clear();
VRegAlloc.DestroyAll();
OffsetAlloc.DestroyAll();
}
private:
VRegListT *insertVRegs(const Value &V) {
assert(ValToVRegs.find(&V) == ValToVRegs.end() && "Value already exists");
// We placement new using our fast allocator since we never try to free
// the vectors until translation is finished.
auto *VRegList = new (VRegAlloc.Allocate()) VRegListT();
ValToVRegs[&V] = VRegList;
return VRegList;
}
OffsetListT *insertOffsets(const Value &V) {
assert(TypeToOffsets.find(V.getType()) == TypeToOffsets.end() &&
"Type already exists");
auto *OffsetList = new (OffsetAlloc.Allocate()) OffsetListT();
TypeToOffsets[V.getType()] = OffsetList;
return OffsetList;
}
SpecificBumpPtrAllocator<VRegListT> VRegAlloc;
SpecificBumpPtrAllocator<OffsetListT> OffsetAlloc;
// We store pointers to vectors here since references may be invalidated
// while we hold them if we stored the vectors directly.
DenseMap<const Value *, VRegListT*> ValToVRegs;
DenseMap<const Type *, OffsetListT*> TypeToOffsets;
};
/// Mapping of the values of the current LLVM IR function to the related
/// virtual registers and offsets.
ValueToVRegInfo VMap;
// N.b. it's not completely obvious that this will be sufficient for every
// LLVM IR construct (with "invoke" being the obvious candidate to mess up our
// lives.
DenseMap<const BasicBlock *, MachineBasicBlock *> BBToMBB;
// One BasicBlock can be translated to multiple MachineBasicBlocks. For such
// BasicBlocks translated to multiple MachineBasicBlocks, MachinePreds retains
// a mapping between the edges arriving at the BasicBlock to the corresponding
// created MachineBasicBlocks. Some BasicBlocks that get translated to a
// single MachineBasicBlock may also end up in this Map.
using CFGEdge = std::pair<const BasicBlock *, const BasicBlock *>;
DenseMap<CFGEdge, SmallVector<MachineBasicBlock *, 1>> MachinePreds;
// List of stubbed PHI instructions, for values and basic blocks to be filled
// in once all MachineBasicBlocks have been created.
SmallVector<std::pair<const PHINode *, SmallVector<MachineInstr *, 1>>, 4>
PendingPHIs;
/// Record of what frame index has been allocated to specified allocas for
/// this function.
DenseMap<const AllocaInst *, int> FrameIndices;
SwiftErrorValueTracking SwiftError;
/// \name Methods for translating form LLVM IR to MachineInstr.
/// \see ::translate for general information on the translate methods.
/// @{
/// Translate \p Inst into its corresponding MachineInstr instruction(s).
/// Insert the newly translated instruction(s) right where the CurBuilder
/// is set.
///
/// The general algorithm is:
/// 1. Look for a virtual register for each operand or
/// create one.
/// 2 Update the VMap accordingly.
/// 2.alt. For constant arguments, if they are compile time constants,
/// produce an immediate in the right operand and do not touch
/// ValToReg. Actually we will go with a virtual register for each
/// constants because it may be expensive to actually materialize the
/// constant. Moreover, if the constant spans on several instructions,
/// CSE may not catch them.
/// => Update ValToVReg and remember that we saw a constant in Constants.
/// We will materialize all the constants in finalize.
/// Note: we would need to do something so that we can recognize such operand
/// as constants.
/// 3. Create the generic instruction.
///
/// \return true if the translation succeeded.
bool translate(const Instruction &Inst);
/// Materialize \p C into virtual-register \p Reg. The generic instructions
/// performing this materialization will be inserted into the entry block of
/// the function.
///
/// \return true if the materialization succeeded.
bool translate(const Constant &C, Register Reg);
// Translate U as a copy of V.
bool translateCopy(const User &U, const Value &V,
MachineIRBuilder &MIRBuilder);
/// Translate an LLVM bitcast into generic IR. Either a COPY or a G_BITCAST is
/// emitted.
bool translateBitCast(const User &U, MachineIRBuilder &MIRBuilder);
/// Translate an LLVM load instruction into generic IR.
bool translateLoad(const User &U, MachineIRBuilder &MIRBuilder);
/// Translate an LLVM store instruction into generic IR.
bool translateStore(const User &U, MachineIRBuilder &MIRBuilder);
/// Translate an LLVM string intrinsic (memcpy, memset, ...).
bool translateMemFunc(const CallInst &CI, MachineIRBuilder &MIRBuilder,
unsigned Opcode);
void getStackGuard(Register DstReg, MachineIRBuilder &MIRBuilder);
bool translateOverflowIntrinsic(const CallInst &CI, unsigned Op,
MachineIRBuilder &MIRBuilder);
bool translateFixedPointIntrinsic(unsigned Op, const CallInst &CI,
MachineIRBuilder &MIRBuilder);
/// Helper function for translateSimpleIntrinsic.
/// \return The generic opcode for \p IntrinsicID if \p IntrinsicID is a
/// simple intrinsic (ceil, fabs, etc.). Otherwise, returns
/// Intrinsic::not_intrinsic.
unsigned getSimpleIntrinsicOpcode(Intrinsic::ID ID);
/// Translates the intrinsics defined in getSimpleIntrinsicOpcode.
/// \return true if the translation succeeded.
bool translateSimpleIntrinsic(const CallInst &CI, Intrinsic::ID ID,
MachineIRBuilder &MIRBuilder);
bool translateConstrainedFPIntrinsic(const ConstrainedFPIntrinsic &FPI,
MachineIRBuilder &MIRBuilder);
bool translateKnownIntrinsic(const CallInst &CI, Intrinsic::ID ID,
MachineIRBuilder &MIRBuilder);
bool translateInlineAsm(const CallBase &CB, MachineIRBuilder &MIRBuilder);
/// Returns true if the value should be split into multiple LLTs.
/// If \p Offsets is given then the split type's offsets will be stored in it.
/// If \p Offsets is not empty it will be cleared first.
bool valueIsSplit(const Value &V,
SmallVectorImpl<uint64_t> *Offsets = nullptr);
/// Common code for translating normal calls or invokes.
bool translateCallBase(const CallBase &CB, MachineIRBuilder &MIRBuilder);
/// Translate call instruction.
/// \pre \p U is a call instruction.
bool translateCall(const User &U, MachineIRBuilder &MIRBuilder);
/// When an invoke or a cleanupret unwinds to the next EH pad, there are
/// many places it could ultimately go. In the IR, we have a single unwind
/// destination, but in the machine CFG, we enumerate all the possible blocks.
/// This function skips over imaginary basic blocks that hold catchswitch
/// instructions, and finds all the "real" machine
/// basic block destinations. As those destinations may not be successors of
/// EHPadBB, here we also calculate the edge probability to those
/// destinations. The passed-in Prob is the edge probability to EHPadBB.
bool findUnwindDestinations(
const BasicBlock *EHPadBB, BranchProbability Prob,
SmallVectorImpl<std::pair<MachineBasicBlock *, BranchProbability>>
&UnwindDests);
bool translateInvoke(const User &U, MachineIRBuilder &MIRBuilder);
bool translateCallBr(const User &U, MachineIRBuilder &MIRBuilder);
bool translateLandingPad(const User &U, MachineIRBuilder &MIRBuilder);
/// Translate one of LLVM's cast instructions into MachineInstrs, with the
/// given generic Opcode.
bool translateCast(unsigned Opcode, const User &U,
MachineIRBuilder &MIRBuilder);
/// Translate a phi instruction.
bool translatePHI(const User &U, MachineIRBuilder &MIRBuilder);
/// Translate a comparison (icmp or fcmp) instruction or constant.
bool translateCompare(const User &U, MachineIRBuilder &MIRBuilder);
/// Translate an integer compare instruction (or constant).
bool translateICmp(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCompare(U, MIRBuilder);
}
/// Translate a floating-point compare instruction (or constant).
bool translateFCmp(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCompare(U, MIRBuilder);
}
/// Add remaining operands onto phis we've translated. Executed after all
/// MachineBasicBlocks for the function have been created.
void finishPendingPhis();
/// Translate \p Inst into a unary operation \p Opcode.
/// \pre \p U is a unary operation.
bool translateUnaryOp(unsigned Opcode, const User &U,
MachineIRBuilder &MIRBuilder);
/// Translate \p Inst into a binary operation \p Opcode.
/// \pre \p U is a binary operation.
bool translateBinaryOp(unsigned Opcode, const User &U,
MachineIRBuilder &MIRBuilder);
/// If the set of cases should be emitted as a series of branches, return
/// true. If we should emit this as a bunch of and/or'd together conditions,
/// return false.
bool shouldEmitAsBranches(const std::vector<SwitchCG::CaseBlock> &Cases);
/// Helper method for findMergedConditions.
/// This function emits a branch and is used at the leaves of an OR or an
/// AND operator tree.
void emitBranchForMergedCondition(const Value *Cond, MachineBasicBlock *TBB,
MachineBasicBlock *FBB,
MachineBasicBlock *CurBB,
MachineBasicBlock *SwitchBB,
BranchProbability TProb,
BranchProbability FProb, bool InvertCond);
/// Used during condbr translation to find trees of conditions that can be
/// optimized.
void findMergedConditions(const Value *Cond, MachineBasicBlock *TBB,
MachineBasicBlock *FBB, MachineBasicBlock *CurBB,
MachineBasicBlock *SwitchBB,
Instruction::BinaryOps Opc, BranchProbability TProb,
BranchProbability FProb, bool InvertCond);
/// Translate branch (br) instruction.
/// \pre \p U is a branch instruction.
bool translateBr(const User &U, MachineIRBuilder &MIRBuilder);
// Begin switch lowering functions.
bool emitJumpTableHeader(SwitchCG::JumpTable &JT,
SwitchCG::JumpTableHeader &JTH,
MachineBasicBlock *HeaderBB);
void emitJumpTable(SwitchCG::JumpTable &JT, MachineBasicBlock *MBB);
void emitSwitchCase(SwitchCG::CaseBlock &CB, MachineBasicBlock *SwitchBB,
MachineIRBuilder &MIB);
/// Generate for for the BitTest header block, which precedes each sequence of
/// BitTestCases.
void emitBitTestHeader(SwitchCG::BitTestBlock &BTB,
MachineBasicBlock *SwitchMBB);
/// Generate code to produces one "bit test" for a given BitTestCase \p B.
void emitBitTestCase(SwitchCG::BitTestBlock &BB, MachineBasicBlock *NextMBB,
BranchProbability BranchProbToNext, Register Reg,
SwitchCG::BitTestCase &B, MachineBasicBlock *SwitchBB);
bool lowerJumpTableWorkItem(
SwitchCG::SwitchWorkListItem W, MachineBasicBlock *SwitchMBB,
MachineBasicBlock *CurMBB, MachineBasicBlock *DefaultMBB,
MachineIRBuilder &MIB, MachineFunction::iterator BBI,
BranchProbability UnhandledProbs, SwitchCG::CaseClusterIt I,
MachineBasicBlock *Fallthrough, bool FallthroughUnreachable);
bool lowerSwitchRangeWorkItem(SwitchCG::CaseClusterIt I, Value *Cond,
MachineBasicBlock *Fallthrough,
bool FallthroughUnreachable,
BranchProbability UnhandledProbs,
MachineBasicBlock *CurMBB,
MachineIRBuilder &MIB,
MachineBasicBlock *SwitchMBB);
bool lowerBitTestWorkItem(
SwitchCG::SwitchWorkListItem W, MachineBasicBlock *SwitchMBB,
MachineBasicBlock *CurMBB, MachineBasicBlock *DefaultMBB,
MachineIRBuilder &MIB, MachineFunction::iterator BBI,
BranchProbability DefaultProb, BranchProbability UnhandledProbs,
SwitchCG::CaseClusterIt I, MachineBasicBlock *Fallthrough,
bool FallthroughUnreachable);
bool lowerSwitchWorkItem(SwitchCG::SwitchWorkListItem W, Value *Cond,
MachineBasicBlock *SwitchMBB,
MachineBasicBlock *DefaultMBB,
MachineIRBuilder &MIB);
bool translateSwitch(const User &U, MachineIRBuilder &MIRBuilder);
// End switch lowering section.
bool translateIndirectBr(const User &U, MachineIRBuilder &MIRBuilder);
bool translateExtractValue(const User &U, MachineIRBuilder &MIRBuilder);
bool translateInsertValue(const User &U, MachineIRBuilder &MIRBuilder);
bool translateSelect(const User &U, MachineIRBuilder &MIRBuilder);
bool translateGetElementPtr(const User &U, MachineIRBuilder &MIRBuilder);
bool translateAlloca(const User &U, MachineIRBuilder &MIRBuilder);
/// Translate return (ret) instruction.
/// The target needs to implement CallLowering::lowerReturn for
/// this to succeed.
/// \pre \p U is a return instruction.
bool translateRet(const User &U, MachineIRBuilder &MIRBuilder);
bool translateFNeg(const User &U, MachineIRBuilder &MIRBuilder);
bool translateAdd(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_ADD, U, MIRBuilder);
}
bool translateSub(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_SUB, U, MIRBuilder);
}
bool translateAnd(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_AND, U, MIRBuilder);
}
bool translateMul(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_MUL, U, MIRBuilder);
}
bool translateOr(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_OR, U, MIRBuilder);
}
bool translateXor(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_XOR, U, MIRBuilder);
}
bool translateUDiv(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_UDIV, U, MIRBuilder);
}
bool translateSDiv(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_SDIV, U, MIRBuilder);
}
bool translateURem(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_UREM, U, MIRBuilder);
}
bool translateSRem(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_SREM, U, MIRBuilder);
}
bool translateIntToPtr(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_INTTOPTR, U, MIRBuilder);
}
bool translatePtrToInt(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_PTRTOINT, U, MIRBuilder);
}
bool translateTrunc(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_TRUNC, U, MIRBuilder);
}
bool translateFPTrunc(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_FPTRUNC, U, MIRBuilder);
}
bool translateFPExt(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_FPEXT, U, MIRBuilder);
}
bool translateFPToUI(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_FPTOUI, U, MIRBuilder);
}
bool translateFPToSI(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_FPTOSI, U, MIRBuilder);
}
bool translateUIToFP(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_UITOFP, U, MIRBuilder);
}
bool translateSIToFP(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_SITOFP, U, MIRBuilder);
}
bool translateUnreachable(const User &U, MachineIRBuilder &MIRBuilder) {
return true;
}
bool translateSExt(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_SEXT, U, MIRBuilder);
}
bool translateZExt(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_ZEXT, U, MIRBuilder);
}
bool translateShl(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_SHL, U, MIRBuilder);
}
bool translateLShr(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_LSHR, U, MIRBuilder);
}
bool translateAShr(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_ASHR, U, MIRBuilder);
}
bool translateFAdd(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_FADD, U, MIRBuilder);
}
bool translateFSub(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_FSUB, U, MIRBuilder);
}
bool translateFMul(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_FMUL, U, MIRBuilder);
}
bool translateFDiv(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_FDIV, U, MIRBuilder);
}
bool translateFRem(const User &U, MachineIRBuilder &MIRBuilder) {
return translateBinaryOp(TargetOpcode::G_FREM, U, MIRBuilder);
}
bool translateVAArg(const User &U, MachineIRBuilder &MIRBuilder);
bool translateInsertElement(const User &U, MachineIRBuilder &MIRBuilder);
bool translateExtractElement(const User &U, MachineIRBuilder &MIRBuilder);
bool translateShuffleVector(const User &U, MachineIRBuilder &MIRBuilder);
bool translateAtomicCmpXchg(const User &U, MachineIRBuilder &MIRBuilder);
bool translateAtomicRMW(const User &U, MachineIRBuilder &MIRBuilder);
bool translateFence(const User &U, MachineIRBuilder &MIRBuilder);
bool translateFreeze(const User &U, MachineIRBuilder &MIRBuilder);
// Stubs to keep the compiler happy while we implement the rest of the
// translation.
bool translateResume(const User &U, MachineIRBuilder &MIRBuilder) {
return false;
}
bool translateCleanupRet(const User &U, MachineIRBuilder &MIRBuilder) {
return false;
}
bool translateCatchRet(const User &U, MachineIRBuilder &MIRBuilder) {
return false;
}
bool translateCatchSwitch(const User &U, MachineIRBuilder &MIRBuilder) {
return false;
}
bool translateAddrSpaceCast(const User &U, MachineIRBuilder &MIRBuilder) {
return translateCast(TargetOpcode::G_ADDRSPACE_CAST, U, MIRBuilder);
}
bool translateCleanupPad(const User &U, MachineIRBuilder &MIRBuilder) {
return false;
}
bool translateCatchPad(const User &U, MachineIRBuilder &MIRBuilder) {
return false;
}
bool translateUserOp1(const User &U, MachineIRBuilder &MIRBuilder) {
return false;
}
bool translateUserOp2(const User &U, MachineIRBuilder &MIRBuilder) {
return false;
}
/// @}
// Builder for machine instruction a la IRBuilder.
// I.e., compared to regular MIBuilder, this one also inserts the instruction
// in the current block, it can creates block, etc., basically a kind of
// IRBuilder, but for Machine IR.
// CSEMIRBuilder CurBuilder;
std::unique_ptr<MachineIRBuilder> CurBuilder;
// Builder set to the entry block (just after ABI lowering instructions). Used
// as a convenient location for Constants.
// CSEMIRBuilder EntryBuilder;
std::unique_ptr<MachineIRBuilder> EntryBuilder;
// The MachineFunction currently being translated.
MachineFunction *MF;
/// MachineRegisterInfo used to create virtual registers.
MachineRegisterInfo *MRI = nullptr;
const DataLayout *DL;
/// Current target configuration. Controls how the pass handles errors.
const TargetPassConfig *TPC;
CodeGenOpt::Level OptLevel;
/// Current optimization remark emitter. Used to report failures.
std::unique_ptr<OptimizationRemarkEmitter> ORE;
FunctionLoweringInfo FuncInfo;
// True when either the Target Machine specifies no optimizations or the
// function has the optnone attribute.
bool EnableOpts = false;
/// True when the block contains a tail call. This allows the IRTranslator to
/// stop translating such blocks early.
bool HasTailCall = false;
/// Switch analysis and optimization.
class GISelSwitchLowering : public SwitchCG::SwitchLowering {
public:
GISelSwitchLowering(IRTranslator *irt, FunctionLoweringInfo &funcinfo)
: SwitchLowering(funcinfo), IRT(irt) {
assert(irt && "irt is null!");
}
virtual void addSuccessorWithProb(
MachineBasicBlock *Src, MachineBasicBlock *Dst,
BranchProbability Prob = BranchProbability::getUnknown()) override {
IRT->addSuccessorWithProb(Src, Dst, Prob);
}
virtual ~GISelSwitchLowering() = default;
private:
IRTranslator *IRT;
};
std::unique_ptr<GISelSwitchLowering> SL;
// * Insert all the code needed to materialize the constants
// at the proper place. E.g., Entry block or dominator block
// of each constant depending on how fancy we want to be.
// * Clear the different maps.
void finalizeFunction();
// Handle emitting jump tables for each basic block.
void finalizeBasicBlock();
/// Get the VRegs that represent \p Val.
/// Non-aggregate types have just one corresponding VReg and the list can be
/// used as a single "unsigned". Aggregates get flattened. If such VRegs do
/// not exist, they are created.
ArrayRef<Register> getOrCreateVRegs(const Value &Val);
Register getOrCreateVReg(const Value &Val) {
auto Regs = getOrCreateVRegs(Val);
if (Regs.empty())
return 0;
assert(Regs.size() == 1 &&
"attempt to get single VReg for aggregate or void");
return Regs[0];
}
/// Allocate some vregs and offsets in the VMap. Then populate just the
/// offsets while leaving the vregs empty.
ValueToVRegInfo::VRegListT &allocateVRegs(const Value &Val);
/// Get the frame index that represents \p Val.
/// If such VReg does not exist, it is created.
int getOrCreateFrameIndex(const AllocaInst &AI);
/// Get the alignment of the given memory operation instruction. This will
/// either be the explicitly specified value or the ABI-required alignment for
/// the type being accessed (according to the Module's DataLayout).
Align getMemOpAlign(const Instruction &I);
/// Get the MachineBasicBlock that represents \p BB. Specifically, the block
/// returned will be the head of the translated block (suitable for branch
/// destinations).
MachineBasicBlock &getMBB(const BasicBlock &BB);
/// Record \p NewPred as a Machine predecessor to `Edge.second`, corresponding
/// to `Edge.first` at the IR level. This is used when IRTranslation creates
/// multiple MachineBasicBlocks for a given IR block and the CFG is no longer
/// represented simply by the IR-level CFG.
void addMachineCFGPred(CFGEdge Edge, MachineBasicBlock *NewPred);
/// Returns the Machine IR predecessors for the given IR CFG edge. Usually
/// this is just the single MachineBasicBlock corresponding to the predecessor
/// in the IR. More complex lowering can result in multiple MachineBasicBlocks
/// preceding the original though (e.g. switch instructions).
SmallVector<MachineBasicBlock *, 1> getMachinePredBBs(CFGEdge Edge) {
auto RemappedEdge = MachinePreds.find(Edge);
if (RemappedEdge != MachinePreds.end())
return RemappedEdge->second;
return SmallVector<MachineBasicBlock *, 4>(1, &getMBB(*Edge.first));
}
/// Return branch probability calculated by BranchProbabilityInfo for IR
/// blocks.
BranchProbability getEdgeProbability(const MachineBasicBlock *Src,
const MachineBasicBlock *Dst) const;
void addSuccessorWithProb(
MachineBasicBlock *Src, MachineBasicBlock *Dst,
BranchProbability Prob = BranchProbability::getUnknown());
public:
IRTranslator(CodeGenOpt::Level OptLevel = CodeGenOpt::None);
StringRef getPassName() const override { return "IRTranslator"; }
void getAnalysisUsage(AnalysisUsage &AU) const override;
// Algo:
// CallLowering = MF.subtarget.getCallLowering()
// F = MF.getParent()
// MIRBuilder.reset(MF)
// getMBB(F.getEntryBB())
// CallLowering->translateArguments(MIRBuilder, F, ValToVReg)
// for each bb in F
// getMBB(bb)
// for each inst in bb
// if (!translate(MIRBuilder, inst, ValToVReg, ConstantToSequence))
// report_fatal_error("Don't know how to translate input");
// finalize()
bool runOnMachineFunction(MachineFunction &MF) override;
};
} // end namespace llvm
#endif // LLVM_CODEGEN_GLOBALISEL_IRTRANSLATOR_H