| //===-- ObjectCache.h - Class definition for the ObjectCache ----*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_EXECUTIONENGINE_OBJECTCACHE_H |
| #define LLVM_EXECUTIONENGINE_OBJECTCACHE_H |
| |
| #include "llvm/Support/MemoryBuffer.h" |
| #include <memory> |
| |
| namespace llvm { |
| |
| class Module; |
| |
| /// This is the base ObjectCache type which can be provided to an |
| /// ExecutionEngine for the purpose of avoiding compilation for Modules that |
| /// have already been compiled and an object file is available. |
| class ObjectCache { |
| virtual void anchor(); |
| |
| public: |
| ObjectCache() = default; |
| |
| virtual ~ObjectCache() = default; |
| |
| /// notifyObjectCompiled - Provides a pointer to compiled code for Module M. |
| virtual void notifyObjectCompiled(const Module *M, MemoryBufferRef Obj) = 0; |
| |
| /// Returns a pointer to a newly allocated MemoryBuffer that contains the |
| /// object which corresponds with Module M, or 0 if an object is not |
| /// available. |
| virtual std::unique_ptr<MemoryBuffer> getObject(const Module* M) = 0; |
| }; |
| |
| } // end namespace llvm |
| |
| #endif // LLVM_EXECUTIONENGINE_OBJECTCACHE_H |