| commit | e9b799d2b378b143551328b84891e9e6db9f226e | [log] [tgz] |
|---|---|---|
| author | Ang Li <ihcinihsdk@google.com> | Tue Sep 19 23:33:21 2023 +0000 |
| committer | Ang Li <ihcinihsdk@google.com> | Fri Sep 22 01:48:55 2023 +0000 |
| tree | f2ecce660e1fd50804684e3c48e0f6ac4628a8b0 | |
| parent | c5fd3c46828fa6cfa0c2898270eba97691b7b16d [diff] |
Enable pixel average in Material U simulation. In a screenshot, the colors of borders might be vague and these colors might be a little different from one another. Especially for dark themes, borders would look very weird if both inside/outside the borders are dark. This CL enables some pixel average techniques to make borders look more reasonable. Test: atest -c SystemUIGoogleRoboRNGTests Change-Id: I2ae4e6f761838a5a971d6d84e615cb45e0837167