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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm.traces.common.service.assertors.assertions
import com.android.server.wm.traces.common.service.IScenarioInstance
import com.android.server.wm.traces.common.service.assertors.ComponentTemplate
import com.android.server.wm.traces.common.subjects.wm.WindowManagerTraceSubject
/**
* Checks that [component] window remains inside the display bounds throughout the whole animation
*/
class AppWindowRemainInsideDisplayBounds(component: ComponentTemplate) :
AssertionTemplateWithComponent(component) {
/** {@inheritDoc} */
override fun doEvaluate(
scenarioInstance: IScenarioInstance,
wmSubject: WindowManagerTraceSubject
) {
wmSubject
.invoke("appWindowRemainInsideDisplayBounds") { entry ->
val displays = entry.wmState.displays
if (displays.isEmpty()) {
entry.fail("No displays found")
}
val display = entry.wmState.displays.sortedBy { it.id }.first()
entry
.visibleRegion(component.build(scenarioInstance))
.coversAtMost(display.displayRect)
}
.forAllEntries()
}
}