| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.performanceLaunch; |
| |
| import com.android.performanceLaunch.helper.SimpleGLSurfaceView; |
| |
| import android.app.Activity; |
| import android.opengl.GLSurfaceView; |
| import android.os.Bundle; |
| |
| /** |
| * To draw the GLSurface view Source : development/samples/OpenGL/HelloOpenGLES20 |
| */ |
| public class SimpleSurfaceGLActivity extends Activity { |
| |
| private GLSurfaceView mGLView; |
| |
| @Override |
| public void onCreate(Bundle savedInstanceState) { |
| super.onCreate(savedInstanceState); |
| |
| // Create a GLSurfaceView instance and set it |
| // as the ContentView for this Activity |
| mGLView = new SimpleGLSurfaceView(this); |
| setContentView(mGLView); |
| } |
| |
| @Override |
| protected void onPause() { |
| super.onPause(); |
| // The following call pauses the rendering thread. |
| // If your OpenGL application is memory intensive, |
| // you should consider de-allocating objects that |
| // consume significant memory here. |
| mGLView.onPause(); |
| } |
| |
| @Override |
| protected void onResume() { |
| super.onResume(); |
| // The following call resumes a paused rendering thread. |
| // If you de-allocated graphic objects for onPause() |
| // this is a good place to re-allocate them. |
| mGLView.onResume(); |
| } |
| } |