Sign in
android
/
platform
/
packages
/
wallpapers
/
PhaseBeam
/
refs/tags/android-4.0.3_r1
/
.
/
res
/
raw
/
dot_fs.glsl
blob: 3ef90ede8ccca97dafdbf48b600e13e706ba1273 [
file
] [
log
] [
blame
]
varying
float
pointSize
;
void
main
()
{
gl_FragColor
=
texture2D
(
UNI_Tex0
,
gl_PointCoord
);
gl_FragColor
.
a
=
pointSize
;
}