| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.phone; |
| |
| import android.util.Log; |
| import android.view.MotionEvent; |
| import android.view.View; |
| |
| /** |
| * OnTouchListener used to shrink the "hit target" of some onscreen buttons. |
| * |
| * We do this for a few specific buttons which are vulnerable to |
| * "false touches" because either (1) they're near the edge of the |
| * screen and might be unintentionally touched while holding the |
| * device in your hand, (2) they're in the upper corners and might |
| * be touched by the user's ear before the prox sensor has a chance to |
| * kick in, or (3) they are close to other buttons. |
| */ |
| public class SmallerHitTargetTouchListener implements View.OnTouchListener { |
| private static final String TAG = "SmallerHitTargetTouchListener"; |
| |
| /** |
| * Edge dimensions where a touch does not register an action (in DIP). |
| */ |
| private static final int HIT_TARGET_EDGE_IGNORE_DP_X = 30; |
| private static final int HIT_TARGET_EDGE_IGNORE_DP_Y = 10; |
| private static final int HIT_TARGET_MIN_SIZE_DP_X = HIT_TARGET_EDGE_IGNORE_DP_X * 3; |
| private static final int HIT_TARGET_MIN_SIZE_DP_Y = HIT_TARGET_EDGE_IGNORE_DP_Y * 3; |
| |
| // True if the most recent DOWN event was a "hit". |
| boolean mDownEventHit; |
| |
| /** |
| * Called when a touch event is dispatched to a view. This allows listeners to |
| * get a chance to respond before the target view. |
| * |
| * @return True if the listener has consumed the event, false otherwise. |
| * (In other words, we return true when the touch is *outside* |
| * the "smaller hit target", which will prevent the actual |
| * button from handling these events.) |
| */ |
| @Override |
| public boolean onTouch(View v, MotionEvent event) { |
| // if (DBG) log("SmallerHitTargetTouchListener: " + v + ", event " + event); |
| |
| if (event.getAction() == MotionEvent.ACTION_DOWN) { |
| // Note that event.getX() and event.getY() are already |
| // translated into the View's coordinates. (In other words, |
| // "0,0" is a touch on the upper-left-most corner of the view.) |
| final int touchX = (int) event.getX(); |
| final int touchY = (int) event.getY(); |
| |
| final int viewWidth = v.getWidth(); |
| final int viewHeight = v.getHeight(); |
| |
| final float pixelDensity = v.getResources().getDisplayMetrics().density; |
| final int targetMinSizeX = (int) (HIT_TARGET_MIN_SIZE_DP_X * pixelDensity); |
| final int targetMinSizeY = (int) (HIT_TARGET_MIN_SIZE_DP_Y * pixelDensity); |
| |
| int edgeIgnoreX = (int) (HIT_TARGET_EDGE_IGNORE_DP_X * pixelDensity); |
| int edgeIgnoreY = (int) (HIT_TARGET_EDGE_IGNORE_DP_Y * pixelDensity); |
| |
| // If we are dealing with smaller buttons where the dead zone defined by |
| // HIT_TARGET_EDGE_IGNORE_DP_[X|Y] is too large. |
| if (viewWidth < targetMinSizeX || viewHeight < targetMinSizeY) { |
| // This really should not happen given our two use cases (as of this writing) |
| // in the call edge button and secondary calling card. However, we leave |
| // this is as a precautionary measure. |
| Log.w(TAG, "onTouch: view is too small for SmallerHitTargetTouchListener"); |
| edgeIgnoreX = 0; |
| edgeIgnoreY = 0; |
| } |
| |
| final int minTouchX = edgeIgnoreX; |
| final int maxTouchX = viewWidth - edgeIgnoreX; |
| final int minTouchY = edgeIgnoreY; |
| final int maxTouchY = viewHeight - edgeIgnoreY; |
| |
| if (touchX < minTouchX || touchX > maxTouchX || |
| touchY < minTouchY || touchY > maxTouchY) { |
| // Missed! |
| // if (DBG) log(" -> MISSED!"); |
| mDownEventHit = false; |
| return true; // Consume this event; don't let the button see it |
| } else { |
| // Hit! |
| // if (DBG) log(" -> HIT!"); |
| mDownEventHit = true; |
| return false; // Let this event through to the actual button |
| } |
| } else { |
| // This is a MOVE, UP or CANCEL event. |
| // |
| // We only do the "smaller hit target" check on DOWN events. |
| // For the subsequent MOVE/UP/CANCEL events, we let them |
| // through to the actual button IFF the previous DOWN event |
| // got through to the actual button (i.e. it was a "hit".) |
| return !mDownEventHit; |
| } |
| } |
| } |