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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.phone;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
/**
* OnTouchListener used to shrink the "hit target" of some onscreen buttons.
*
* We do this for a few specific buttons which are vulnerable to
* "false touches" because either (1) they're near the edge of the
* screen and might be unintentionally touched while holding the
* device in your hand, (2) they're in the upper corners and might
* be touched by the user's ear before the prox sensor has a chance to
* kick in, or (3) they are close to other buttons.
*/
public class SmallerHitTargetTouchListener implements View.OnTouchListener {
private static final String TAG = "SmallerHitTargetTouchListener";
/**
* Edge dimensions where a touch does not register an action (in DIP).
*/
private static final int HIT_TARGET_EDGE_IGNORE_DP_X = 30;
private static final int HIT_TARGET_EDGE_IGNORE_DP_Y = 10;
private static final int HIT_TARGET_MIN_SIZE_DP_X = HIT_TARGET_EDGE_IGNORE_DP_X * 3;
private static final int HIT_TARGET_MIN_SIZE_DP_Y = HIT_TARGET_EDGE_IGNORE_DP_Y * 3;
// True if the most recent DOWN event was a "hit".
boolean mDownEventHit;
/**
* Called when a touch event is dispatched to a view. This allows listeners to
* get a chance to respond before the target view.
*
* @return True if the listener has consumed the event, false otherwise.
* (In other words, we return true when the touch is *outside*
* the "smaller hit target", which will prevent the actual
* button from handling these events.)
*/
@Override
public boolean onTouch(View v, MotionEvent event) {
// if (DBG) log("SmallerHitTargetTouchListener: " + v + ", event " + event);
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// Note that event.getX() and event.getY() are already
// translated into the View's coordinates. (In other words,
// "0,0" is a touch on the upper-left-most corner of the view.)
final int touchX = (int) event.getX();
final int touchY = (int) event.getY();
final int viewWidth = v.getWidth();
final int viewHeight = v.getHeight();
final float pixelDensity = v.getResources().getDisplayMetrics().density;
final int targetMinSizeX = (int) (HIT_TARGET_MIN_SIZE_DP_X * pixelDensity);
final int targetMinSizeY = (int) (HIT_TARGET_MIN_SIZE_DP_Y * pixelDensity);
int edgeIgnoreX = (int) (HIT_TARGET_EDGE_IGNORE_DP_X * pixelDensity);
int edgeIgnoreY = (int) (HIT_TARGET_EDGE_IGNORE_DP_Y * pixelDensity);
// If we are dealing with smaller buttons where the dead zone defined by
// HIT_TARGET_EDGE_IGNORE_DP_[X|Y] is too large.
if (viewWidth < targetMinSizeX || viewHeight < targetMinSizeY) {
// This really should not happen given our two use cases (as of this writing)
// in the call edge button and secondary calling card. However, we leave
// this is as a precautionary measure.
Log.w(TAG, "onTouch: view is too small for SmallerHitTargetTouchListener");
edgeIgnoreX = 0;
edgeIgnoreY = 0;
}
final int minTouchX = edgeIgnoreX;
final int maxTouchX = viewWidth - edgeIgnoreX;
final int minTouchY = edgeIgnoreY;
final int maxTouchY = viewHeight - edgeIgnoreY;
if (touchX < minTouchX || touchX > maxTouchX ||
touchY < minTouchY || touchY > maxTouchY) {
// Missed!
// if (DBG) log(" -> MISSED!");
mDownEventHit = false;
return true; // Consume this event; don't let the button see it
} else {
// Hit!
// if (DBG) log(" -> HIT!");
mDownEventHit = true;
return false; // Let this event through to the actual button
}
} else {
// This is a MOVE, UP or CANCEL event.
//
// We only do the "smaller hit target" check on DOWN events.
// For the subsequent MOVE/UP/CANCEL events, we let them
// through to the actual button IFF the previous DOWN event
// got through to the actual button (i.e. it was a "hit".)
return !mDownEventHit;
}
}
}