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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef EVS_VTS_STREAMHANDLER_H
#define EVS_VTS_STREAMHANDLER_H
#include <condition_variable>
#include <queue>
#include <thread>
#include <shared_mutex>
#include <ui/GraphicBuffer.h>
#include <android/hardware/automotive/evs/1.0/IEvsCameraStream.h>
#include <android/hardware/automotive/evs/1.0/IEvsCamera.h>
#include <android/hardware/automotive/evs/1.0/IEvsDisplay.h>
#include "BaseRenderCallback.h"
#include "BaseAnalyzeCallback.h"
namespace android {
namespace automotive {
namespace evs {
namespace support {
using namespace ::android::hardware::automotive::evs::V1_0;
using ::android::hardware::Return;
using ::android::hardware::Void;
using ::android::hardware::hidl_vec;
using ::android::hardware::hidl_handle;
using ::android::sp;
/*
* StreamHandler:
* This class can be used to receive camera imagery from an IEvsCamera implementation. It will
* hold onto the most recent image buffer, returning older ones.
* Note that the video frames are delivered on a background thread, while the control interface
* is actuated from the applications foreground thread.
*/
class StreamHandler : public IEvsCameraStream {
public:
virtual ~StreamHandler() {
// The shutdown logic is supposed to be handled by ResourceManager
// class. But if something goes wrong, we want to make sure that the
// related resources are still released properly.
if (mCamera != nullptr) {
shutdown();
}
};
StreamHandler(android::sp <IEvsCamera> pCamera);
void shutdown();
bool startStream();
bool newDisplayFrameAvailable();
const BufferDesc& getNewDisplayFrame();
void doneWithFrame(const BufferDesc& buffer);
/*
* Attaches a render callback to the StreamHandler.
*
* Every frame will be processed by the attached render callback before it
* is delivered to the client by method getNewDisplayFrame().
*
* Since there is only one DisplayUseCase allowed at the same time, at most
* only one render callback can be attached. The current render callback
* needs to be detached first (by method detachRenderCallback()), before a
* new callback can be attached. In other words, the call will be ignored
* if the current render callback is not null.
*
* @see detachRenderCallback()
* @see getNewDisplayFrame()
*/
void attachRenderCallback(BaseRenderCallback*);
/*
* Detaches the current render callback.
*
* If no render callback is attached, this call will be ignored.
*
* @see attachRenderCallback(BaseRenderCallback*)
*/
void detachRenderCallback();
/*
* Attaches an analyze callback to the StreamHandler.
*
* When there is a valid analyze callback attached, a thread dedicated for
* the analyze callback will be allocated. When the thread is not busy, the
* next available evs frame will be copied (now happens in binder thread).
* And the copy will be passed into the analyze thread, and be processed by
* the analyze callback.
*
* Since there is only one AnalyzeUseCase allowed at the same time, at most
* only one analyze callback can be attached. The current analyze callback
* needs to be detached first (by method detachAnalyzeCallback()), before a
* new callback can be attached. In other words, the call will be ignored
* if the current analyze callback is not null.
*
* @see detachAnalyzeCallback()
*/
// TODO(b/130246434): now only one analyze use case is supported, so one
// analyze thread id good enough. But we should be able to support several
// analyze use cases running at the same time, so we should probably use a
// thread pool to handle the cases.
void attachAnalyzeCallback(BaseAnalyzeCallback*);
/*
* Detaches the current analyze callback.
*
* If no analyze callback is attached, this call will be ignored.
*
* @see attachAnalyzeCallback(BaseAnalyzeCallback*)
*/
void detachAnalyzeCallback();
private:
// Implementation for ::android::hardware::automotive::evs::V1_0::ICarCameraStream
Return<void> deliverFrame(const BufferDesc& buffer) override;
bool processFrame(const BufferDesc&, BufferDesc&);
bool copyAndAnalyzeFrame(const BufferDesc&);
// Values initialized as startup
android::sp <IEvsCamera> mCamera;
// Since we get frames delivered to us asnchronously via the ICarCameraStream interface,
// we need to protect all member variables that may be modified while we're streaming
// (ie: those below)
std::mutex mLock;
std::condition_variable mSignal;
bool mRunning = false;
BufferDesc mOriginalBuffers[2];
int mHeldBuffer = -1; // Index of the one currently held by the client
int mReadyBuffer = -1; // Index of the newest available buffer
BufferDesc mProcessedBuffers[2];
BufferDesc mAnalyzeBuffer GUARDED_BY(mAnalyzerLock);
BaseRenderCallback* mRenderCallback = nullptr;
BaseAnalyzeCallback* mAnalyzeCallback GUARDED_BY(mAnalyzerLock);
std::atomic<bool> mAnalyzerRunning;
std::shared_mutex mAnalyzerLock;
std::condition_variable_any mAnalyzerSignal;
};
} // namespace support
} // namespace evs
} // namespace automotive
} // namespace android
#endif //EVS_VTS_STREAMHANDLER_H